
	
		 
			
				
					| Full Name | Even Fell | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | War 2/ Pld 3: Perception +11, AC/FF/T  19/19/11.  F/R/W 7/2/4  Init + 0  HP 41/41 | 
			
			
			
			
			
			
			
			
			
				
					| Languages | Common, Sylvan | 
			
			
				
					| Occupation | Village Constable | 
			
			
			
				
					| Strength | 16 | 
			
			
				
					| Dexterity | 11 | 
			
			
				
					| Constitution | 11 | 
			
			
				
					| Intelligence | 12 | 
			
			
				
					| Wisdom | 11 | 
			
			
				
					| Charisma | 12 | 
			
		
	 
	
		About Even Fell
		AC 18  (FF 18/T 10)
HP 41 (FCB x5)
BAB 5
Halberd: + 9 (1d10+4)  (20,x3)
F 7 (3 +3 +1 )
R 2 (1 +1)
W 4 (3 +1)
Sense Motive:    2 = 5 (Trait, You receive a +2 bonus on Sense Motive checks to gain a hunch from social situations)
Perception:        5 = 11  (Trait, class skill, +1, Alertness)
Intimidate:         2 = 6
Handle Animal: 1 = 5
Swim:  1 = 4
Spellcraft 5 = 9
Heal 1 = 4
K Religion 1 = 5
Diplomacy 1 = 5
W Focus: Halberd
Alertness
Toughness
Extra Lay On Hands (+2)
Trait:
Social: Law Enforcer
Religion: Eyes and Ears
Aura of good, detect evil, smite evil 1/day
Divine grace - +1 to Saves
Lay on hands = ( Pld / 2 = 1 ) + ( Cha = 1) + 2 (Extra LoH) =4/day for 1d6
Mercy:  Sickened
Aura of Courage (Su)
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.
Divine Health (Ex)
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases, including mummy rot.
Breastplate - -(30/76 lbs) 
Halberd -  -     (42/76 lbs) 
Sling  - -       (42/76 lbs) 
ammo(Groan)x10 (47/76 lbs) 
Uniform - -       (52/76 lbs)  
signal whistle - -(52/76 lbs)
lamp oilx2 - -   (54/76 lbs) 
lamp (Hooded) - -(56/76 lbs)
Smokesticks - -  (56.5/76 lbs) 
MW Manacles    (58.5/76 lbs) 
Half Plate
Bedroll
Dagger
Ring of Protection +1
Wand of CLW (12 Charges, CL assumed 1)
Wand of CLW (25 Charges, CL 1)
Saved tag, for ease of use