| GM Dark Shadows |
Within Harrowstone Prison
Despite lingering in this area for some time inspecting the "treasure" and this area of the prison, the Party hears no other sounds and nothing else approaches them. It's as if this place itself is waiting to be discovered.
Zyblina can see that the Heavy Mace (which is masterwork as well) and the Stone are magical.
Sterling inspects the skull, it's pretty clear that the spinal chord was severed by something sharp, whoever this was, was murdered. Exactly how is not clear, at least not yet. Sterling suspects that if he asked at the Church, he may be able to procure or buy at a discount, a speak with dead scroll or two. That might help with uncovering what happened here.
Sterlings' magical investigations on the stone further reveal that this is a
Zek tests the keys on the prison cells. One key opens all of these locks. There are several keys though so clearly this was some sort of set of masterkeys that allowed whoever had them access to a great deal, if not all of the locked doors in this prison.
| Sterling Starshadow |
"Water is easy." Sterling says softly, glancing up from his inspection of the stone cube.
"A basic prayer. But it would take days to cover the entire building, above and below, with prayer-brought water. Even longer if we were to try and bless it as it was conjured."
He tilts his head thoughtfully.
"Perhaps, for certain concentrated areas of Haunts? It may prove an effective counter to the burning-related ones. Which seems to be most of them."
| Kenzo Hagetora |
"Positive energy might be useful. But trying to get that much holy water would be costly, even if Sterling was the creator." Kenzo says.
| Teofila Agarici |
"It's odd there's no axe among the things from down there. The wraith emerged from the hole. The skeletal remains from the hole show the same kind of leg injuries we could see on the wraith. So, we know its appearance mimics its corpse. But, the items match those of a guard or warden, keys, weapons and so forth. I would expect an axe though since the wraith used one."
| Sterling Starshadow |
"So, We have a new weapon. An excellent alarm device. (usable as either alarm, or distraction) And a set of keys to potentially the entire facility. Not bad for a soul-sucking abomination."
The cleric makes a small spiral of Pharasma over the remains of the Wights' physical remains as he makes the comment though.
"We are also weary, and I for one am running low on stamina to channel the blessings of Pharasma. If we run into another fight like THIS one, we run risk of being seriously injured. Or worse." He adds darkly.
"I feel like we are bumping our heads in the dark. With what we have learned here, we should be able to research more, better knowing what to look for. We can return refreshed tomorrow morn, and be better prepared."
The cleric tucks the stone of alarm away in a pocket and leans on his staff. Clearly done speaking.
| Sterling Starshadow |
"It's odd there's no axe among the things from down there. The wraith emerged from the hole. The skeletal remains from the hole show the same kind of leg injuries we could see on the wraith. So, we know its appearance mimics its corpse. But, the items match those of a guard or warden, keys, weapons and so forth. I would expect an axe though since the wraith used one."
Sterling rubs his whiskerless chin thoughtfully.
"Many incorporeal undead take a form more attuned to how they saw themselves, as opposed to reality. A heavyset older man might well appear as he remembers himself in his youth, slim and strong. This poor soul may have simply liked Axes. Or perhaps he was the Prisons' executioner. As such he would associate himself with an axe. Not the mace he normally carried."
Sterling shrugs, and returns to leaning on his staff.
The pointed look he gives the direction they came from silently repeats his previous thoughts on what they should do next.
| GM Dark Shadows |
Within Harrowstone Prison
The Party, some reluctantly, climb the ropes back to the ground floor. Bastion carries the corpse on his back, Sterling the skull in his pack. The ropes are pulled back up, but left tied off for use tomorrow.
You move back through the auditorium where, once again!, you need to tame the haunt cold spot within the room. Cole does so with a release of his fiery blast.
You head to the last door that was not checked, the one next to the caged area. The lock on this door is of excellent quality, it appears that many a would be thief tried to pick it, some even tried to cut through the door as there are chunks chipped out. This door withstood all such attempts. Likely you all would have had an equally hard time getting through had you not found the key in the oubliette. That foe, the door cannot withstand.
The door swings open smoothly, instead of a horror waiting within, there is a pile of assorted items. This appears to be the property room which is a mash up of prisoners effects and perhaps a lost and found for guards in the prison. It is a bizarre collection of antique goods resting upon wooden shelves that line the room. Several of the items contain tiny tags with labels written in a careful script.
Inventory: (i) a set of masterwork thieves’ tools, (ii) a bronze war medallion from the Shining Crusade, (iii) an unframed Taldan painting of Stavian I, (iv) a set of a noblewoman’s silver hair clips, (v) a masterwork punching dagger, (vi) a pouch containing a dozen masterwork shurikens, (vii) a masterwork silver war razor, and a Wand.
As the rest of the group searches through the goods, Sterling concentrates to attempt to ascertain what that magic mace does, Zyblina picks out the other item worth Sterling taking a second look at from the pile; the Wand. The Mace is a simple +1 weapon. The Wand is a Wand of Lesser Restoration with 12 charges left.
As you move through the piles, more than half of you notice a secret door to the east! You shift the panel and find that this secret door is locked. Once more, Zek the keymaster has the right tool for the job and that door is opened revealing a vault.
The vault contains only eight objects, but as you step into the small room, the sinister energy within is palpable. No Haunts appear, no apparitions arise, but whatever these items are, they make the hair on the back of your neck stand up.
(I) An Oversized Bloodstained Handaxe, clearly the weapon that was in the hands of the Wraith you just defeated.
(II) A Collection of Holy Symbols, a dozen in all. The Gods represented include: Calistria, Cayden Cailean, Desna, Iomedae, Irori, Nethys, Norgorber, Pharasma, Sarenrae, Shelyn, and Torag. The silver chains that attach the symbols are tangled and the symbols appear stuck together.
(III) A Moldy Spellbook.
(IV) A Masterwork Smith’s Hammer.
(V) Tarnished (but Masterwork quality) Silver Flute.
(VI) A Frayed Rope (hemp) with the end tied in a noose.
(VII) A Scarab crafted in the likeness of a Beetle, unlike a normal scarab, this encases a vial, the topper is off though.
And finally.
(VIII) A beautifully crafted Jar decorated in the pattern of a spiders' web. The web is made of flakes of black sapphire ground down into powder and the jar appears to be carved out of a large opal.
Actions?
Zyblina 1d20 + 5 ⇒ (16) + 5 = 21
Sterling Starshadow 1d20 + 4 ⇒ (7) + 4 = 11
Kenzo Hagetora 1d20 + 7 ⇒ (17) + 7 = 24
Cole Burns 1d20 + 5 ⇒ (9) + 5 = 14
Sergei the Haunted 1d20 + 6 ⇒ (17) + 6 = 23
Bastian 'Ogre' Zorovich 1d20 + 4 ⇒ (2) + 4 = 6
Zek 1d20 + 7 ⇒ (18) + 7 = 25
Teofila Agarici 1d20 + 9 ⇒ (13) + 9 = 22
| GM Dark Shadows |
Sterling has Spellcraft, (and Use Magic Item) but not K;Arcana. So he probably wouldnt be able to ID it. (unless I getting my rules messed up again?!?) ;P
For the sake of expediency, let's say you're able to gain insight despite that lack of Arcana skill point, at level 3 earmark 1 skill point for Knowledge Arcana to Ratify today's investigations, as if you had it the whole time!
| Kenzo Hagetora |
"If this axe belonged to that wraith, the rest of these items may also belong to powerful undead. Which would mean there are at least seven more serious threats here." Kenzo says with a worried frown.
| Cole Burrns |
Cole looks at Kenzo seriously.
"Then should we destroy the items? Wouldn't that at least...hurt them? I can burn them."
| _Bastian 'Ogre' Zorovich |
"But are any of them magical as well, or just of emotional significance?" muses the big man.
He looks at the tangled holy symbols with an expression of pain. Picking them up he starts to work on untangling the snarl of chains.
| GM Dark Shadows |
Within Harrowstone Prison
I'll let Zyblina or Sterling decide if they wish to use Detect Magic on these items.
Cole stares at the items, as if ready to burn them, but then Cole kind of stares at everything that way...
Pry as the big man might, he simply cannot separate the symbols, nor can the untangle the chain. Any separated link merely moves back into place once his fingers move from said link.
| Zyblina Arvanxi |
As she enters the vault, Zy can sense the innate wrongness of the room. She subconsciously grips her holy symbol, and holds her flame up high to better illuminate things.She'll do this even the light level is fairly bright, kinda as a way to 'ward off' the evil feeling of the room.
She again casts her minor spell to sense if there's any magic in the items present. Once she does so, she'll go and gather up the discarded holy symbols, though she'll wait till they leave to untangle them.
| GM Dark Shadows |
Within Harrowstone Prison
Zyblina casts Detect Magic, every single item detects as magical.
Zyblina observes Bastion struggling with the symbols, she attempts to wrest the symbol of Sarenrae from the rest, her efforts are also met with defeat. The symbols refuse to be pulled apart from one another or untangled.
| _Bastian 'Ogre' Zorovich |
"Maybe we need to do it outside of this room?" muses Bastion.
"Or one at a time, in some sanctified ground? Perhaps in the church in town the symbol of Pharasma maybe separated out? For the moment they appear to want to huddle together as if for safety."
| Zek'Karis |
"One of these symbols is Pharasma. Maybe channelling would help?"
Zek puts his hand forward asking for them
"Can I try something? I may do nothing, but still...and channelling can be tried once we're out of here. If we want to take things that are potentially focus for ghosts out of here? Not sure if they are bound to location or items? I can never remember who does what."
He looks over the other items, weapons aren't interesting enough, but the gem...and black one too. This would be great for his hoard. But all magical items are dangerous so he just barely contains himself
"When we identify everything, I'd like to claim that black gem if it is not overly useful to any of us. Aren't such games used by the necromancers to raise undead? It may not be safe to leave it here."
Religion: 1d20 + 5 ⇒ (11) + 5 = 16
Using both detect undead in the room and calming touch from soul shepherd on holy symbol tangle
| GM Dark Shadows |
Within Harrowstone Prison
Note that the gem is not intact, it's all dust to make the webs sparkle but it's readily identifiable as black sapphire dust.
Despite Zek's efforts, the symbols still do not budge.
Yet again, despite significant time spent here, nothing approaches and no sounds can be heard.
Note. it's probably about mid-day now, you all started exploring this location this morning. Do you want to carry any of this gear with you while exploring the ground level or leave it behind and retrieve it when you leave? Carrying a painting for example, isn't conducive to battle :-). Assuming you want to explore still where to next? On the map I've moved all of your Avatars to the ground floor.
| Sterling Starshadow |
Entering the small vault, Sterling also clearly tenses from the innate feeling of WRONGness in the chamber. He reflexively holds up his own large holy symbol, a minor prayer causing it burst into light, chasing all remaining shadows, if not the feeling of dread, from the vault.
3 light sources now! ;P
He also murmurs a simple prayer/chant of magic detection, and flinches again when every item in the room glows to his Pharasma-blessed sight. But they are glowing in darker, sickly versions of the cheerful colors of magic he is used to seeing when using this prayer.
It's oddly refreshing.
The cleric flinches, again, when bastion picks up the tangle of holy symbols.
"Ah, Zek? I wouldn't be so quick to claim anything in this room. And I'm a noted packrat." He says, jabbing a thumb at his overloaded backpack, with several items sticking out that can only be wrapped weapons of some kind.
(Cole and Teo note that this is delivered in his usual deadpan, but without any of his usual snark or sarcasm. That alone sends minor alarm bells off for both of them.)
"These were left locked in here, precisely because they are NOT safe. Period. IF Kenzo is correct, and if that axe belonged to the Wraith, then there are potentially 7 total undead creatures on par with the Wraith. Yet, these were locked up before the fire,... meaning these items belonged to the prisoners, and were dangerous prior. HMmmmm."
Sterling retreats back under his hood, peering at, but not touching, the various items on the shelves.
K:Religion: Using the Axe/Wraith as a basis, any idea what kind of undead we might face from the other items? Or would that require Item ID first?:
1d20 + 6 ⇒ (13) + 6 = 19
| Sterling Starshadow |
Sterling also thinking, Would destroying the items destroy or at least weaken any potential undead caused/influenced by them? They aren't artifacts. (I hope!) so there should be some, relatively easy, way to destroy them? break them and bury them in consecrated ground? Bless them? etc
K:Religion: 1d20 + 6 ⇒ (8) + 6 = 14
Sterling will share his thoughts with the group, if any want ot aid another for the rolls? :)
| Kenzo Hagetora |
"Perhaps, or perhaps the professor found all of them in his time here and locked them away to weaken what haunts this place or to keep them from the cult. If they are magical, they could have survived a normal fire ravaging this building." Kenzo says.
| Cole Burrns |
Cole shakes his head sadly.
”We have only speculation now. The objects, cursed or not, should remain locked in the vault until we decide what to do with them or can examine them more carefully with more powerful magic. Let’s find someone who can speak with the dead, and then I feel we will start to get some answers.”
| GM Dark Shadows |
You would need to ID the item first via Spellcraft.
You are skilled at the art of casting spells, identifying magic items, crafting magic items, and identifying spells as they are being cast.
Identify the properties of a magic item using detect magic DC is 15 + item’s caster level. You would need to make a separate ID check for each item in turn.
Your inspection of the axe only further reinforces the idea that this Wraith is unique to whatever befell this place. It stands to reason that indeed these items placed in here were placed in here because they were uniquely dangerous items belonging to uniquely dangerous prisoners. But you gain no further insight on the item without thorough magical investigation.
van Richten's Guide to ghosts spoke about personal effects of spirits, specifically he stated: "it is vitally important to carefully research the background of the ghost one confronts... Only an understanding of the origins and motivations of a spirit will supply the important edge needed for victory... My research into an individual spirit has often led me with evidence indicating a weapon unique to the spirit. Because these objects are almost always things that were of great importance to the ghost when it was alive, I group them under the headings of personal effects... personal effects may be used to destroy and not merely ward off a ghost.
I can offer but one guideline when deciding to hunt the ghostly dead. Begin the investigation with an examination into the creature's death".
Thus, based on your Mentor's advice, these items may be of use in defeating them.
Though you have read in other works that sometimes to destroy a "fetter" can also release a spirit.
The question is, which set of the provided advice is more appropriate here?
| GM Dark Shadows |
Within Harrowstone Prison
Cole presses forward, leaving the others to decide whether to take or lock up the items discovered in the vault.
He heads back the way that's already been tread to investigate the door not opened by Teo. He enters the room and finds that a huge stone furnace dominates this room, large enough for a child to climb inside. An ancient fire has burned away the entire east wall the room, providing a panoramic, if eerie, view of the lake beyond. That same lake has gradually expanded into the room, flooding its eastern half.
Much like almost everything else here, the walls and floors are caked in soot, including a copper plaque over the furnace entrance that reads "Ember Maw".
To the southwest of the room is another door.
As you consider whether to approach that door, you see that the furnace is beginning to take on a life of it's own, taking on the appearance of a face and there is a sudden stink of burning flesh. The furnace also begins to get warm... Cole surmises that once again, he faces a foe like himself, the embodiment of fire.
Action? You essentially have a Round to leave the room, or prepare for whatever this damned thing is going to do.
| Kenzo Hagetora |
Kenzo will follow ten feet behind Cole as he moves through the building.
If I am in the area with the Haunt and can act, I fall back out of the area.
| GM Dark Shadows |
If I am in the area with the Haunt and can act, I fall back out of the area.
I am assuming you are going to fall back to the location already secured and not a new location, avatar moved to just outside that room by the door.
| Cole Burrns |
Cole will yell a warning, draw his sword, and move into the lake water. If the thing wants to attack him it will have to follow him into the water.
| GM Dark Shadows |
Within Harrowstone Prison
The group within the vault hear Cole call out a warning, exactly what he said isn't clear but he's probably not calling out because of how good the prison food is for lunch.
---
Cole, you step into the water and the haunt sinks back into its rest. It seems proximity activates it.
Kenzo, you see Cole step into the lake and away form the haunt. Almost immediately, the smell of burning flesh subsides.
---
| GM Dark Shadows |
Within Harrowstone Prison
Kenzo, you see Cole blast the furnace with fire, nothing appears to happen.
---
Hold there for a moment. Kenzo do you wish to re-enter the room? Do any of the rest of you come a runnin?
| Sterling Starshadow |
Sterling's hooded head snaps around at the sound of Cole's familiar shout.
No. He's not tense. At all. Why do you ask? ;P
The cleric begins to run out of the room, but stops at the doorway, then turns to point directly at Zek.
"Lock. The. Door."
The cleric then dashes off, at a surprising speed that would make Kenzo or Zek proud.
Will update map when I have a chance. :)
| _Bastian 'Ogre' Zorovich |
Bastion peers into the room. "Haunts." he sighs.
"Any idea about how to put this one to rest? Drop the furnace in the lake?"
He flexes his arms, but even his prodigious strength might not be enough to move that massive object.
"At least I think we have found where the fire started."
| Zyblina Arvanxi |
Zy continues to fiddle with the holy symbols, trying unsuccessfully to untangle them. "Do we have a means to determine if any of these objects are actually evil? I currently do not, but should we return tomorrow, I will make sure I do." She suggests as they discuss what to do with the items in the vault. Can anybody cast or otherwise use Detect Evil?
Then she hears Cole shout something about an evil furnace, and she sighs in exasperation. She sets the holy symbols down, and follows the others to wherever the fire obsessed half-orc went.
| Sergei the Haunted |
When Sterling takes off running, Sergei follows right behind, muttering grumpily under his breath. "Why the fire one always go off alone!?"
| Kenzo Hagetora |
Kenzo will move back into the room to see if the haunt reactivates.
| GM Dark Shadows |
Within Harrowstone Prison
---
---
As the rest of the Party catch up they can see Cole is standing in ankle deep water from the pond which is partially consuming the east side of the prison. However, there's no sign of danger.
As Kenzo steps back into the room though, you all can smell the distinctive reek of burning flesh begin to fire up!
But perhaps more problematic are the three skeletons that emerge from the water behind Cole! However, he is already turning towards that threat...
Zyblina1d20 + 1 ⇒ (11) + 1 = 12
Sterling Starshadow 1d20 + 4 ⇒ (17) + 4 = 21
Kenzo Hagetora 1d20 + 4 ⇒ (6) + 4 = 10
Cole Burns 1d20 + 2 ⇒ (3) + 2 = 5
Sergei the Haunted 1d20 + 3 ⇒ (11) + 3 = 14
Bastian 'Ogre' Zorovich 1d20 + 0 ⇒ (4) + 0 = 4
Zek 1d20 + 5 ⇒ (15) + 5 = 20
Teofila Agarici 1d20 + 3 ⇒ (7) + 3 = 10
Skeletons - 1d20 + 6 ⇒ (5) + 6 = 11
Furnace - 1d20 ⇒ 6
Round 1 - Fight by the Furnace!
[1]Sterling, Zyblina, Zek, & Sergei - GO!
[2]Skeletons (3).
[3]Kenzo & Teo.
[4]Ember Maw.
[5]Cole & Bastion
| Sterling Starshadow |
You said 2 rounds before we could arrive from the vault? Sterling makes a full move towards the ruckus. Especially once the distinctive smell of burning flesh wafts down the hallway! (IF he can 'run' or 'double-move' to get there this turn? He will hustle! :)
Sterling's soft yet sturdy boots and working robes makes soft sounds as they glide over the stone floor. The clerics' footfalls barely make noise, and kick up surprisingly little dust. His style of running seems familiar to Zek and Tenzo if they notice him.
| GM Dark Shadows |
Sorry, i moved you all already, assume you are where you are on the map and act, my apologies for the confusion.
| Sterling Starshadow |
Sorry, On the map it looks like were standing next to the pit? I see Cole in water, where is the oven/furnace?
Sterling peers at the skeletons.
K/Religion: (ID undead, normal or exploding skellies??)
1d20 + 6 ⇒ (6) + 6 = 12
The cleric drops his pack, and holds his staff in one hand. He moves forward til he can see Cole and the new skellys clearly.
Sterling slams one end of his staff onto the ground, and mutters,...
"Time to put the REST back in the Restless undead."
He holds out his other hand, makes a small spiral of Pharasma as he murmurs a blessing, and shard of ice flies towards the nearest skeleton.
Icicle, (Water Domain, 6/day): 1d20 + 3 ⇒ (6) + 3 = 9
Presumably the icicle flies wide of it's intended target.
The cleric "TSKS" in annoyance.
| GM Dark Shadows |
How long has it been since our last fight? Produce Flame lasts for 4 minutes, so just curious if it's still active.
No, that was probably and hour and a half ago, took a while to look through all the stuff you found in the three locations.
| Sergei the Haunted |
Sergei skidded to a halt as the burning skeletons emerged. With a flick of his wrist a chunk of rubble careened towards the northernmost foe.
TK Blast: 1d20 + 4 ⇒ (9) + 4 = 13 Doubt that will hit.
Bludgeoning Damage: 1d6 + 6 ⇒ (6) + 6 = 12