Golarion Darwinism (Inactive)

Game Master Gilthanis

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The dragon swoops down and lets loose a frigid cone of excruciating cold at the party, getting the entire party.

DC 12 reflex save for half damage: 2d4 ⇒ (3, 1) = 4
1d4 ⇒ 4

Initiative Tracker: round 1, white dragon next to Vladimir
Vlad/Dragon: done/done (8 damage]
Xipe: done
Yurian: done
Even: go

Vladimir fires an sore as it descends, narrowly missing the beast. Yurian also has no luck as he tries to not hit Vladimir with his crossbow bolt and the bolt sails under the dragons tiny wing.

Xipe, hits her mark with the arrow, it embed itself in the rough hide.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Next round:
Reflex: 1d20 + 6 ⇒ (9) + 6 = 15 plus Evasion, for 0 damage

Dodging and skipping out of the reach of the frigid blast, Yurian reloads his crossbow, and takes aim for another shot.

1d20 + 5 ⇒ (6) + 5 = 11 Nope...


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Reflex Save DC 12: 1d20 + 6 ⇒ (19) + 6 = 25

Xipe rolls to the side taking just enough cold to frost her bottom.

Xipe calls out in Draconic "Stop attacking stupid dragon before we kill you! We would rather strike a deal and ask you some questions!"


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Ref: 1d20 + 0 ⇒ (2) + 0 = 2
+4 hp from resting, -4 from Breathe Weapon. Got it

Sense Motive: 1d20 + 5 ⇒ (15) + 5 = 20 Xipes statement given not knowing the language

"What did you ask? I'm afraid I'm not familiar with that tongue..."

Even readies an action to smite/charge IF it continues to act in a hostile manner.

Charge: 1d20 + 11 ⇒ (11) + 11 = 22 Flank? +2
1d10 + 8 ⇒ (9) + 8 = 17 Smite =+4(Doubled vs Dragon on 1st Att), ignores DR

Status:

AC 17 (16+1 Smite)
HP 20/34


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"Trying to get it to surrender and talk to us. It might know some information or at least a good layout of the island considering it can fly. It may well be able to fly a message out of here. Not that I trust a dragon, but we have nothing to lose."


Human Commoner 2 / Rogue 2 HP 20/20 | AC: 16/ T: 13 /FF: 13 | F: +0/R: +6/W: +1| CMB 3 | CMD +16 | Speed 30 | Init. +7 | Perc. +8

reflex: 1d20 + 6 ⇒ (17) + 6 = 23 Evasion

Vlad quickly dives and rolls away from the cone as it spreads out across the ground.

Vlad up again fires another arrow toward the white dragon.

bow shot: 1d20 + 5 ⇒ (7) + 5 = 12

damage: 1d6 ⇒ 6

"Stop your aggression and we shall not kill you."


The dragon hisses at Xipe and in draconic, My DOMAIN. Leave NOW!!

The dragon raises its head and lunges to bite at Vladimir again. Before anyone has time to react, Even rushes past and takes the dragon's head from its body. All that remains is the stump of a neck and a copious amount of blood.

COMBAT OVER

The group, led by a very angry Even fell their first dragon...the legends you all heard as children are true...dragons do exist.

making camp out in the open or in the dragon cave?


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

I think the cave is safer and might be a good temporary base of operations.

"I think the cave is safer."

Xipe starts to skin the dragon, peeling off its hide. Dragon leathers are much sought after!

Teeth and claws become a necklace. Skull becomes a helmet.

"Lets checks for a dragon hoard."


Yurian, clambers to the top of the ridge where the dragon was spotted, and lets down a coil of rope to aid in the others getting to the ledge.

Once all are gathered on the ledge, you all see a cave entrance. It starts out a mere 5' wide, but quickly grows to accommodate the 4 of you. It is a tight fit, but it is better than being out in the harsh cold. Near the back of the cavern, is a small dragon hoard. In the hoard you find:

A variety of gems (850gp total)
MWK light crossbow
MWK scythe

chisel
hammer
bag of iron nails (10 count)
2 boxes of arrowheads (40 count)
bottle of cheap whiskey
bottle of cheap wine
bag of tobacco (6 cigarettes worth)


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Even carefully cleans the edge of his Halberd off, and slowly follows Yurian up the cliff to the ledge.

"Well, I'm not sure how useful some of this is, but that hammer, Chisel and nails might be mighty useful if we have any chance of rafting out. I suppose worst case, some of the other things can be used as trade goods... if we ever find someone willing to trade..."

Even will use lay on hands before bed, no point in letting that tiny bit go to waste. Going to roll it now, but NOT make the adjustment. No telling what else will happen. Who wants to carry what?

1d6 ⇒ 5


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"This will be quite useful. We should carry gems in case we ever have a chance to trade. Tools are good to use. Lets drink wine and whiskey now!" Xipe chuckles. "I can take arrowheads and make new arrows for all of us."

I would like to start doing craft checks during our downtime in the evenings. I have to check the rules for crafting. Are you ok with the new Unchained craft rules?

"We can perhaps leave some items here for the future, if we wish to return, this may be a safe place to store the masterwork weapons. "


idk the unchained craft rules. Can you summarize for me?


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Best I can do is This.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

That's pretty much it. Progress is based more on complexity rather than gold value, which doesn't always equate well. A solid gold spoon shouldn't take any more time to make than one made from copper. In the old system, not so, in the new system its the same time.


Yeah, those craft rules work for me :)

You could probably turn all the arrowheads into either bolts or arrows in a day or twos time, depending of rolls


So, the next day do you continue to travel through the mountain pass? And Xipe, do you want to make anymore arrows/bolts and if so how many. I will consider it a DC 10 check


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Craft Roll: 1d20 + 7 ⇒ (8) + 7 = 15

As many as I can. All of them it possible. I have been gathering sticks all along and we killed a lot of birds so I should have enough feathers for fletching.

I am all for going through the mountain pass.

Xipe also keeps her Pilo eggs warm or whatever it is she thinks she needs to keep them healthy.

Knowledge Nature: 1d20 + 7 ⇒ (8) + 7 = 15


Xipe figures that like most eggs, keeping the Pilo eggs warm cannot hurt their chances of survival. She then begins making more ammunition for her bow. She craft throughout the evening, and is able to turn 10 of the 40 arrowheads into working arrows, along with creating some beautiful fletching from a the local bird feather she gathered.

The next morning everyone get ready to depart, re-dons their armor, and packs up their supplies.

You look at the mountain path, and you all make your way back down the ledge, and proceed with the path you were on. Fog starts to creep over the pass, hampering vision, and you think that midday has come and gone, but it is hard to be certain.

Nightfall comes, and there appears to be no ledge, no cave or means to escape the nightfall weather.

The weather gets bitterly cold, over the night. The good news, nothing some to try and rip you from limb to limb. The bad news, the cold weather wrecks havoc on your body.

Everyone please make 4 Fort saves. Xipe, you can Gain a +2 bonus on all Fortitude saves against severe weather while moving up to half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15.

I hope that makes sense, if not let me know and I will try to clarify


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Fortitude Save - Stationary: 1d20 + 12 ⇒ (8) + 12 = 20
Fortitude Save - Stationary: 1d20 + 12 ⇒ (9) + 12 = 21
Fortitude Save - Stationary: 1d20 + 12 ⇒ (2) + 12 = 14
Fortitude Save - Stationary: 1d20 + 12 ⇒ (1) + 12 = 13 - autofail

Survival: 1d20 + 7 ⇒ (18) + 7 = 25 YAY bonuses for everyone.


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Fort, +4 from Xipe: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Fort, +4 from Xipe: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30
Fort, +4 from Xipe: 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29
Fort, +4 from Xipe: 1d20 + 6 + 4 ⇒ (6) + 6 + 4 = 16


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Fort, +4 from Xipe: 1d20 + 1 + 4 ⇒ (19) + 1 + 4 = 24
Fort, +4 from Xipe: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Fort: 1d20 + 1 ⇒ (2) + 1 = 3
Fort: 1d20 + 1 ⇒ (6) + 1 = 7


NL cold damage xipe: 2d6 ⇒ (4, 2) = 6
NL cold damage even: 1d6 ⇒ 2
NL cold damage yurian: 3d6 ⇒ (6, 6, 4) = 16
NL cold damage vlad: 1d6 ⇒ 6

Everyone bundles up as much as possible, but the biting cold seems to effect everyone, some worse than others.


Human Commoner 2 / Rogue 2 HP 20/20 | AC: 16/ T: 13 /FF: 13 | F: +0/R: +6/W: +1| CMB 3 | CMD +16 | Speed 30 | Init. +7 | Perc. +8

fort: 1d20 + 4 ⇒ (9) + 4 = 13
fort: 1d20 + 4 ⇒ (18) + 4 = 22
fort: 1d20 + 4 ⇒ (15) + 4 = 19
fort: 1d20 + 4 ⇒ (16) + 4 = 20


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"C-c-c-c-coold."


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

HP: 20 +5 LoH, + 4 rest, +4 rest, -2 NL cold = (31)33/34, with a spare LoH 1d6 for whomever wants it BEFORE we freeze. Everyone's HP totals up to date? I also know my next FCB... Cold Res 1! Well, or more HP...

Even spends a slightly restless night, but knows he was spared the worst due to his long nights of patrol, unlike the city urchin, or the farmer or the Steppes Warrior, considering they each must be more used to warmer climes.

"My suggestion, is that if we don't find a path down the far side by mid-day, we turn back, and try and go around. Much more than one more night like that could be very dangerous."


Vladimir, seems to die from hypothermia over the course of the evening.

feel free to loot the body

The next day, the group continues on their journey, traveling through the mountain pass. You don't reach the "other side", but can tell you have gotten through the worst of it. Nightfall comes, it gets cold, but not nearly as cold as the other night.

Everything goes well...almost too well. Morning comes, and everyone feels invigorated at the possibility of finding water, ocean, shoreline...something to get you off this accursed island of torture and despair.

Everyone receive +4 HP from sleeping the night

The morning passes smoothly, until midday. You see the exit of the mountain pass, chilling chorus of howls echoes through the air as a massive, white-furred wolf emerges

Initiative

Even: 1d20 ⇒ 12
Xipe: 1d20 + 3 ⇒ (1) + 3 = 4
Yurian: 1d20 + 2 ⇒ (10) + 2 = 12
me: 1d20 + 4 ⇒ (7) + 4 = 11

Tracker: round 1

Even: go
Yurian: go
Wolf:
Xipe:


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19
DM Stylz wrote:

Vladimir, seems to die from hypothermia over the course of the evening.

feel free to loot the body

Xipe grabs his arrows and thieves tools.


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Even sighs quietly to the chorus of howls, and steps up in front of the wolf, and attacks defensively.

Attack, Defensive: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Status:

AC 20
HP 34/34

Haven't looked at his gear yet.


Even steps up to teh timber wolf and strikes a fearsome blow. It stays on its furry feet.

It lunges at Even, but only manages to bite fresh powdery snow.

1d20 + 4 ⇒ (11) + 4 = 15
trip if hit: 1d20 + 4 ⇒ (17) + 4 = 21

Tracker: round 1-2

Even: go round 2
Yurian: holds (sending out a PM)
Wolf: done
Xipe: go round 1


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian pulls his rusty shortsword free in one hand, and his dagger on the other. He closes with the beast, in position to flank with his comrade.

1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Damage: 1d6 + 1d6 ⇒ (5) + (1) = 6


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Round 2:

Yurian sidles up close, striking swiftly with both blades.
1d20 + 4 - 2 + 2 ⇒ (20) + 4 - 2 + 2 = 24
Damage: 1d6 + 1d6 ⇒ (6) + (4) = 10

1d20 + 4 - 2 + 2 ⇒ (6) + 4 - 2 + 2 = 10
Damage: 1d4 + 1d6 ⇒ (1) + (1) = 2

Confirm Crit: 1d20 + 4 - 2 + 2 ⇒ (15) + 4 - 2 + 2 = 19
Damage: 10 + 1d6 ⇒ 10 + (5) = 15


Yurain, jumps into the fray and stabs the white furred beast, sending a blood spray over the ground and his and Even's shoes. The beast falls limp to the ground. A cave is nearby, hidden by large snowfall, but barely visible.

Investigate cave or travel beyond mountains


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"Let's look in cave."

Xipe grabs wolf pelt.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

Yurian takes the teeth to add to his necklace collection.

"Wow. That was... different than killing something with a bow. I could feel it moving, through the sword. It's whole body was vibrating, reacting, and then it just... stopped."

"I can't believe Vladamir is dead. It was so cold." He goes silent for a few minutes of walking. "Can we find somewhere warm? Or build a fire or something? My fingers aren't black or anything yet, but I've seen people lose the tips of their noses and ears over less than what we felt last night. And I want to check my toes. I don't want to lose my toes."


The opening to the cave is lightly covered in fresh powdery snow. After wiping away, you can see a few feet into the cave, until Xipe makes a light source.

You can see the cave is roughly 40 feet in diameter. At the far northeastern wall, it appears there is a side tunnel that extends to parts unknown.

Even, leading the way, and Yurian protecting the rear, you head into the cave, and towards the back tunnel...expecting the worst.

You reach the tunnel and it isn't a tunnel, but rather a 15 foot by 10 alcove. In the alcove you see the skeletal remains of a humanoid creature. It appears the timber wolf had a meal...better them than you however.

The skeleton has a ring, a shortsword, a dagger, and a suit of tattered leather armor on. The leather armor is in an unusable condition since the timber wolf has gnawed at it, but the other items seem in useable condition.


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

"Poor bastard... Or lucky one. Who's better off right now, us or Vladamir? At least he's not running around for a mad wizard's entertainment anymore. Guess this guy won't be need in gamy of this stuff anymore..."

Yurian scoops up the short sword and checks the blade for rust and nicks. (Is there a scabbard?). He picks up the ring as well, giving it a close examination for any 'special' properties.

Appraise: 1d20 + 9 ⇒ (14) + 9 = 23


shaortsowrd without a scabbard. A few battle nicks but nothing to suggest it is "broken". The ring is a finely polished copper ring.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"We can shelter here, but we have no wood for a fire. This will keep us from the wind, and we have bedrolls. The earth will keep from freezing, the earth insulates, so it will be cool but not deadly."


It is only midday, are you sleeping here the night or traveling on?


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Oh, I guess we should travel on!

We cautiously move onward, braving the wilds.


After gathering a few pieces of gear, that a skeleton will not be needing, your brave group process out of the mountains and closer to the coastline...hopefully. The rest of the day goes uneventful, a few birds are seen overhead, but nothing that could bite your face off.

Evening comes and goes, and you all get a goodnight sleep and wake ready and raring to go. The next day goes well, and come late morning you reach the coast. The only catch is, there is a rocky cliff face that drops down 80 feet before you can get to a small shoreline.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Xipe stands at the edge peering off the cliff. It seems beautiful, but always on her mind is the fact that she is here as a prisoner, part of some twisted game.

"It seems safer to follow the coast for a while to see if the cliff disappears, rather than scale down."

They had finally reached the coast, but a small obstacle.


Your group travels in a south by southeast direction, keeping the cliffs within view, hoping that the landscape tapers to make scaling the a bit easier. You travel for the rest of the day, and nightfall approaches. The cliff has gone from 80' drop to a 60' drop.

camp up top? scale the cliff?


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"I think we should camp up here."


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

"I agree camping seems like a good plan, I don't like the idea of trying to scale that in the dark."

Well, I don't like the idea of trying to scale that with less than a Knotted Rope, and I don't think we have that much between the 3 of us. (DC 5, -7 ACP, 3 STR)


HP 46/46 | AC 17 (T 14, FF 13 ) | CMD 16 | F +3 | R +6 | W +4 | Init +3 | Per +8 |

"Is there a point in going down? I doubt the wizard's tower is down there, and he's not likely to have left us a boat either. I don't think he's going to let us off this island, so we might as well keep on moving until we find some stuff to help us kill him, or until we find where he lives."


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

"That makes sense Yurian, we have seen the shore now and have an idea what it takes if we want to get a raft down there."

Xipe retreats from the edge of the cliff somewhat and starts looking for a campsite, then gathers wood and materials for the night.


Xipe, gathers wood and gets a campfire set up for the evening. The evening passes by uneventful, until around midnight.

Even, is on watch, and the hairs on the back of his neck stand on end. Eh looks around, and sees not one but two creatures crackling and sparking with electric current coming their way.

stealth vs even's per: 2d20 ⇒ (7, 20) = 27

Even: 1d20 ⇒ 20
Xipe: 1d20 + 3 ⇒ (4) + 3 = 7
Yurian: 1d20 + 2 ⇒ (13) + 2 = 15
me: 1d20 + 6 ⇒ (10) + 6 = 16

Initiative Tracker: round 1; group 60' away from enemies.

Even: go
Ele 1:
Ele 2:
Xipe:
Yurian:


Human War 2/ Pld 3: Perception +11, AC/FF/T 19/19/11. F/R/W 7/2/4 Init + 0 HP 41/41

Did you just roll 2 20's for me?! I'm never that lucky.

"More? Awake the Camp, Incoming!"

Even moves 20' towards the lights, to get a better look at them, and try and identify what sort of creature they are, and takes a defensive posture.

Knowledge, untrained: 1d20 ⇒ 17 = 10. If K Religion works, it's a 22

"Greetings this dark night, can you understand me? If so, please stop where you are."

Status:

AC 20
HP 34/34
LoH 1/1
I'm so getting electrocuted.


Human Female Warrior 2/Slayer 3 | HP: 35/58 | AC: 16 T:13 FF: 13 | Fort: +8 Ref: +7 Will: +1 | Init: +3 Per: 0 | CMB: +6 CMD: 19

Xipe will roll to her feet as she reacts a bit slowly and groggy. Grabbing her bow and taking aim with an arrow. Hopefully the arrow will hit.

Arrow, possible point blank: 1d20 + 8 ⇒ (8) + 8 = 16 add 1 if they are within 30'

Arrow damage: 1d8 + 1 ⇒ (8) + 1 = 9 add 1 if they are within 30'

I suspect they may have moved by the time Xipes goes so hopefully she gets point blank.

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