Goblins Wreck Kingmaker (Inactive)

Game Master Whack-a-Rogue

Hex Map
Party Loot


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HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Once again, Scrabble follows Breakfast's example and sniffs at the tracks.

Survival (tracking): 1d20 + 7 ⇒ (11) + 7 = 18


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Survival: 1d20 + 6 ⇒ (13) + 6 = 19


You follow the tracks up the river a ways before coming to a clearing. There's a longshaks camp here. You're still a bit too far away to make out any real details (gotta stay sneaky, after all), but there's definitely a wagon on the trail in front of you. And it looks like there's something shiny in it!

Map's been updated. You're somewhere below the southwest corner.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scouting!

Stealth: 1d20 + 13 ⇒ (17) + 13 = 30

Scrabble let the others ransack the cart. He took to scouting the area, keeping to the shadows.

I moved myself roughly where I think I should be for a better view of our surroundings. Please feel free to adjust my position.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Chompy shall sneak towards the cart!

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

Ser Helmut looks at the camp of longshanks. The little goblins grins wickedly, moving silently closer to the wagon.
stealth: 1d20 + 9 ⇒ (7) + 9 = 16


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Not to be outdone by Scrabble, Dys also gets sneaky, but in a different direction. Her side was surely the best and held the most treasure and sleeping longshanks that could be easily killed.

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut urges Breakfast forward quietly up to the cart, to inspect the shinies with his hands.

Rugnut stealth: 1d20 + 7 ⇒ (5) + 7 = 12
breakfast stealth: 1d20 + 7 ⇒ (11) + 7 = 18

He cackles gleefully as he does so, less to himself than to everyone within earshot.


As you creep stealthily closer, Scrabble's bear trap tries to grab Breakfast! Actually, it isn't actually Scrabbles trap ... it's a different one. Why would somebody attach that to the wagon of shineys? Then two ugly longshanks that were hiding way up in the trees start throwing rocks at you! They make REALLY LOUD BOOMS! There are other longshanks on the ground that start grabbing weapons. The one who looks like a chief is a lady with two big axes.

Breakfast: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 2d6 + 3 ⇒ (6, 3) + 3 = 12
If this hits, Breakfast can't leave this square
Also, Dys needs to make a Fort Save DC 15 or be deafened for 1hr.

Tree bandits are 20ft off the ground


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

That'll hit Breakfast's flat-footed AC. Oh no! He's trapped like a dinosaur caught in a bear trap!


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Fort save: 1d20 + 5 ⇒ (12) + 5 = 17

Whoa, boom rocks! Dys gets briefly excited about the idea, trying to figure out how boom rocks could be loaded into the boomstick and shot at things, before realizing that one of the boom rocks had landed very close to Dys.


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

Shaking a fist at the tree coward longshanks, the wizard casts a spell and sends a blazing firework at one of them.

Ref DC 14:

Snapdragon Fireworks
School transmutation [fire, light]; Level bard 2, sorcerer/ wizard 1
CASTING

Casting Time 1 standard action
Components S, V, M (a bundle of sulfur wrapped in cloth)

EFFECT

Range long (400 ft. + 40 ft./level)
Effect dragon-shaped fireworks
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance yes

DESCRIPTION

A favorite display at halfling midsummer festivals, this spell lets you create fireworks in the shape of tiny dragons. Once per round, as a move action, you may designate a target 5-foot-square within range and launch a pyrotechnic in that direction. The pyrotechnic takes a zigzag path from you to that square, always missing creatures and objects in its path, and detonates in that square with a bang and a colorful burst of fire and light. Creatures in the target square take 1d4 points of fire damage and are dazzled for 1 round (Reflex half, a successful save negates the dazzled condition). Normally when this spell is used as part of a festival, the chosen target is high in the sky to increase visibility and protect observers


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Chompy rushes forwards in an aggressive burst of speed!

Run move 3x speed.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut dismounts and tries to pry open the bear trap holding Breakfast.

Strength: 1d20 + 2 ⇒ (6) + 2 = 8


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Mogawg moves north to get closer to one of the tree-throwing-rock-bandits. He then summons a blasting orb of negative energy into being around the offending bandit!
Negative Energy Damage: 1d6 ⇒ 2
This is my 5ft radius orb which can be centered anywhere within 30ft. 'Specially since the bandit is 20ft up, I won't have any problem avoiding Dys. The bandit can make a DC 14 Reflex save to halve the damage. Unless he somehow avoids taking any damage, he has a -2 penalty on attack rolls for...
1d4 rounds: 1d4 ⇒ 2
...2 rounds.


Reflex DC 14: 2d20 + 1 ⇒ (3, 13) + 1 = 17
Fire Damage: 1d4 ⇒ 1

The tower longshanks yelps as Mogawg and Ser Helmut bombard him with powerful magic. Everyone else devotes their attention to the charging dragon. Arrows (and a dagger) fly through the air toward him! On a positive note, this means that everyone else is left alone for the moment.
Mogawg: 1d20 + 2 + 1 - 1 - 2 ⇒ (1) + 2 + 1 - 1 - 2 = 1 Damage: 1d8 ⇒ 2
Chompy: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Damage: 1d8 ⇒ 3
Chompy: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d8 ⇒ 4
Chompy: 1d20 + 2 ⇒ (1) + 2 = 3 Damage: 1d8 ⇒ 3
Chompy: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

New Round
Your turns.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scrabbler climbed through the trees, hopping from one to the next along the branches, keeping quiet and int he shadows of the branches. He ended up nearly directly above one of the longshanks and pried open his bear trap.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Longshanks were crazy, for sure. They thought they were birds, roosting up in the trees. Time to bring this particular fowl down, then. Aiming up through the foliage, Dys unleashes the boomstick at the unsuspecting pigeonshank.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d12 ⇒ 10


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

"Bahahaha!" Mogawg cackles, following Dys's shot with another blast.

Neg Energy Dmg (Reflex half): 1d6 ⇒ 6
duration of -2 atk penalty: 1d4 ⇒ 1


Scratch one longshank. Throwy booms are cool, but stick booms are WAY stronger.

Holding on Chompy/Rugnut/Ser Helmut


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

ATTACK!!!!: 1d20 + 6 + 2 - 1 ⇒ (9) + 6 + 2 - 1 = 16
CHOMPY CHOMP!: 1d4 + 2 + 1d6 + 2 ⇒ (4) + 2 + (1) + 2 = 9

Chompy gets a dagger straight to the chest but the valiant little angry "dragon" slams into the nearest longshank and proceeds to latch flaming maw upon the creature's inner thigh.

Damn you sprint! You turned my AC into exactly! 15.


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

Ser Helmut sends a firework at the second stupid longshanks.
DC 14 Ref

firework: 1d4 ⇒ 1


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut attempts to Push Breakfast to open the beartrap and also attempts to assist him in doing so.

Handle Animal DC 27: 1d20 + 9 ⇒ (11) + 9 = 20

Womp Womp


Reflex: 1d20 + 1 ⇒ (20) + 1 = 21

The stupid tower longshanks dodges Ser Helmut's mighty fire blast, but one of the ground stupidshanks gets bitten by Chompy and catches on fire! The way he screams and rolls around before dying is really funny.

The towershanks shoots at Ser Helmut!
Arrow: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 Damage: 1d8 ⇒ 3

The other groundshanks shoots at Chompy!
Arrow: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d8 ⇒ 3

The boss-shanks reaches behind her and pulls out two big axes. She's ready to do some dragon-slaying!

New Round
Your turns


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

There were more longshanks to kill in hilarious ways! The throwy boomshank made such a funny noise when he fell from the tree!

Dys rushes forward, already putting another metal rock in the boomstick.

Move towards the fun spot, action to reload.


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

Jumping into the air, as the arrow flies by him, Ser Helmut sends another Fire Works at the Tree longshanks.

Ref DC 14 or: 1d4 ⇒ 4

The liitle goblin ducks behind a tree.
Soft Cover? +2 AC


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Mogawg hurries to get across the stream to make sure his minions aren't killed off by stupid longshanks!

Took a double-move to get 60ft over to current position on the map.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut gives up trying to get Breakfast out for the time being and runs off to kill some longshanks.

Double move.

Breakfast, frustrated and in pain, bites at the chain restraining him.

damage to chain: 1d8 + 2 ⇒ (7) + 2 = 9


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scrabble wound the trap's chain around a tree branch and hooked the last link around a snapped off branch stub. Then he dropped the trap onto the longshank below him.

Then he continued climbing through the trees, circling around behind the camp.

Standard action, wrap chain around branch (up to you how hard it is to break free). Free action, drop trap into Longshank square. Move action, move, staying in the cover of the canopy.

Trap Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Trap Damage: 2d6 + 3 ⇒ (4, 6) + 3 = 13

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

I can't tell if Chompy is five feet away or not....It's kinda important for this turn.


@Chompy: I shrank your avatar to clear things up. You're 5ft from the body of the bandit you dropped last round.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Chompy starts to teeter on his feet, he looks around confused and begins to scramble the wrong way! He manages to steady himself and keep from falling over on the wrong side of the tree.


SNAP! Treeshanks suddenly turns into ScreamingMetalHeadTreeShanks before just becoming yet another deadshanks. The BossShanks stalks after Chompy, chuckling ominously. She hasn't seemed to have noticed that most of her minions have been slain. Or maybe she just doesn't care. Longshanks can be weird like that. The other groundshanks, on the other hand, looks rather terrified as he sees treetops rustle ominously....

New Round
Your turns


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scrabble kept the treestump between him and his target until the last possible second, popping up from behind it with a snarl and a knife.

Attack vs Flat Footed, foolhardy, power attack: 1d20 + 7 + 1 - 1 ⇒ (20) + 7 + 1 - 1 = 27
Damage, power attack, sneak attack, fatal thrust: 1d4 - 2 + 1 + 2 + 2d6 ⇒ (4) - 2 + 1 + 2 + (4, 3) = 12

crit confirm vs flat footed: 1d20 + 7 + 1 - 1 ⇒ (8) + 7 + 1 - 1 = 15
Damage, power attack: 1d4 - 2 + 1 + 2 ⇒ (1) - 2 + 1 + 2 = 2

Climb vs CMD: 1d20 + 15 ⇒ (1) + 15 = 16


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

The little wizard sends his last Fire work at the lady Longshanks.
Ref DC 14: 1d4 ⇒ 3


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Chompy attempts to set himself up for the coming Axeshank. He hunkers down and uses his scales as armor!

Gonna go ahead and do Fighting Defensively. This will boost his AC to 19 (20 vs Melee from Medium or larger creatures.) Chompy is hoping stupid Longshanks will take the bait of the wounded dragon and come in and miss...so he can unleash the beast on her!


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

The stupid ladyshanks boss was walking right into Dys' line of fire! The goblin hisses to Chompy "Duck!" before unleashing the power of the boomstick.

Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Damage: 1d12 ⇒ 8

However, no boom is forthcoming, rather a choked and weak "bonk!".

Annoyed, Dys reverses the grip on the boomstick and looks down the muzzle. Grabbing a thin branch, she inserts it in the boomstick, furiously rooting about and muttering.

Spending 1 Grit point to fix the boomstick.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut double moves, fast as his stumpy little legs will carry him.

Breakfast bites at his chain again.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Mogawg keeps moving along until he is underneath the tree north of Chompy. He then blasts ladies-hanks with a negative energy orb placed behind her.

damage, Reflex DC 14 half: 1d6 ⇒ 3
-2 attack penalty duration: 1d4 ⇒ 3


Reflex x2: 2d20 + 4 ⇒ (12, 10) + 4 = 26

The axeshanks avoids the worst of your powerful magics, but Scrabble's target isn't so lucky. Caught completely off-guard, he's swiftly eviscerated. Heedless to the danger she's in, she attacks her newest target - Rugnut.
Axe: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Axe: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

New Round
Your turns


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Chompy looks around the tree and notices things didn't go as planned. He skitters out and around her before he lets his rage take control and attempts to bite her rear!

Almost made it to flanking with RAGE!: 1d20 + 5 + 1 - 1 + 2 ⇒ (14) + 5 + 1 - 1 + 2 = 21
Damage if bit!: 1d4 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8


Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision

Ser Helmut begins grumbling and kicking rocks in her direction.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Mogawg walks up and lays a hand on Rugnut's shoulder. Rugnut's teeth grow longer and sharper, giving him a bite attack!

Move adjacent to Rugnut, then cast shapeshift (blank form).


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Now that the danger of the boomstick exploding was slightly less, Dys takes aim at the axy ladyshanks.

Attack, firing into melee: 1d20 + 8 - 4 ⇒ (12) + 8 - 4 = 16 damage: 1d12 ⇒ 11


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Rugnut attacks!

Sword! Atk,dam: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 2 ⇒ (6) + 2 = 8
Bite! Atk,dam: 1d20 ⇒ 181d3 + 2 ⇒ (2) + 2 = 4

Ooh!
Sword confirmation!: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 2 ⇒ (5) + 2 = 7


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scrabble tore up the ground, nimbly rolling and vaulting over corpses, firepits and logs, hurling himself at Axeshank's back.

Taking 10 on Jump to clear the obstacles in my charge lane.

Charge! Flanking! Power Attack! Stabbing!: 1d20 + 7 + 2 + 2 - 1 ⇒ (16) + 7 + 2 + 2 - 1 = 26
Damage: 1d4 - 2 + 1 + 2 + 2d6 ⇒ (3) - 2 + 1 + 2 + (3, 5) = 12

Climb vs CMD: 1d20 + 15 ⇒ (3) + 15 = 18 If that matches or exceeds her CMD, I'm riding her.


Overconfidence is a fatal flaw - especially when you're surrounded by goblins. Axeshanks is ridden to the ground by Scrabble before being mauled severely by Rugnut and Chompy. She's eventually put out of her misery by an explody rock to the head courtesy of Dys. The longshanks camp lies in ruins. You truly be the best Gobs around.

Loot
M Leather Armor x4
M Studded Leather Armor x1
M MW Handaxe x2
M Dagger x4
M Longbow x4
Arrow x80
M Short Sword x4
Nasty Longshanks Food (8 days worth)
125gp
Potion - cure light wounds

Camp Shineys
Silver earrings (worth 150gp)
Wooden Music Box (worth 90gp)
Crates of furs and hides x3 (worth 50gp each)
Green Herbal Alcohol x8 (worth 20gp each)
122gp, 1sp
And a single bear trap. XD
------------------------------------------------------------------------
The axeshanks also has a silver medal with a stag head on it. It looks like the one those stealyshanks from before had.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Scrabble stands tall and proud on the back of the dead axeshank, making sure the whole tribe sees how amazing and impressive he is. Then he wanders over to the dead longshank with his head stuck in Scrabble's trap. The process of retrieving the trap is messy.

Finally, Scrabble aggressively claims the new bear trap as his own.

^ This is in character. If anyone else really wants that trap, we can have some kind of sufficiently gobliny contest over it.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Dys capers around for a while, kicking at the trees in case more longshanks fall out. The proceeds to dig in their innards to recover the precious metal boom rocks. The loot has some shinies, but nothing that goes boom, although she could perhaps try setting the green bottles on fire...

Poking her nose into the music box, Dysis so startled by the sudden sounds that she almost drops it, but then recovers and starts cautiously poking at it, trying to figure out how it makes the sounds. Should anyone wander close, Dys snarls at them, cradling the box to her chest.

Claiming the music box in character.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

"Scrabble can have trap after he get it off of Breakfast. Let Rugnut help."

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