Classes/Levels |
HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5 |
Gender |
Legendary Barbarian 1/Ranger (Shapeshifter) 1 |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
14 |
Charisma |
10 |
About Chompy the Dragon
Chompy the Dragon
Male kobold legendary barbarian 1/ranger (shapeshifter) 1 (Pathfinder RPG Advanced Player's Guide 126, Pathfinder RPG Bestiary 183)
CE Small humanoid (reptilian)
Init +4; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 21 (1d12+1,1d10+2)
Fort +5, Ref +5, Will +2
Weaknesses light sensitivity
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Offense
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Speed 30 ft.
Melee long lash tail +6 (1d4) or
bite +6 (1d4), tail slap +1 (1d4)
claw +6 (1d4+2), claw +6 (1d4+2), bite +6 (1d4+2), tail slap +1 (1d4+2)
Space 5 ft.; Reach 5 ft. (10 ft. with )
Special Attacks dragonmaw, favored enemy (humans +2)
Spell-Like Abilities (CL 1st; concentration +1)
3/day—spark[APG] (DC 11)
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 14
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Power Attack, Tail Terror[ARG], Self-Sufficient
Traits bloody-minded, firebug
Drawback Overprotective Trinn
Skills Craft (Culinary) +6, Intimidate +5, Knowledge (nature) +6, Linguistics +2, Perception +9, Stealth +11, Survival +11; Racial Modifiers +2 Perception, +2 Survival
Languages Common, Draconic, Goblin
SQ finesse weapon attack attribute, rules changes, track +1, wild empathy +1, Big Game Hunter +1 vs enemies larger than self, Rage 5/5
Other Gear artisan tools (culinary), studded leather, long lash tail[ARG], flint and steel, sack, waterskin (2), whetstone, 26 gp, 8 sp, 8 cp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Big Game Hunter A barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC in melee with creatures larger than herself
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dragonmaw (Red Dragon [Fire], 1/day) Bite attack deals additional 1d6 fire damage
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Light Sensitivity (Ex) Dazzled as long as remain in bright light.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Tail Terror Gain tail attack for 1d4 damage and proficiency with all tail weapons.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.