Goblins Wreck Kingmaker (Inactive)

Game Master Whack-a-Rogue

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Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Also, if we wanted a sixth player, I have a friend from my live PFS game that would be interested in joining the goblin shenanigans....


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

I wanna say Chompy kinda gave the order to dogpile the goblin....but I'm not certain I did, however that was the plan.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Ser Helmut wrote:
Also, if we wanted a sixth player, I have a friend from my live PFS game that would be interested in joining the goblin shenanigans....

I think that's mostly up to the GM. Six players is where the action economy mechanics start to get weird and hard to balance in terms of challenge. Some GMs can deal with it, others don't like the extra work.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Dys had a readied attack action, would that apply? 22 to hit, 2 damage.


@Dys: You didn't specify a trigger, so I don't know when to apply it.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Shall we just roll initiative and take surprise round actions?
I'm unable to edit Google Drawings from mobile (which is how I access these games a very large majority of the time), so I can't move my avatar. As an aside, I have used mobile successfully with Google Slides in another campaign--we might consider transferring stuff over if you think it's worth it.


Since it appears that you're attacking, go ahead and post surprise round actions. No need to roll initiative: I'll handle that at the end of the surprise round.

As a fellow "can't edit maps from my phone" sufferer, I'll take a look at Google Slides.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Your Benevolent Dictator wrote:
As a fellow "can't edit maps from my phone" sufferer, I'll take a look at Google Slides.

It's still a pain to do much, but you can at least select your avatar and move it fairly easily from the Google Slides app. If you're needing to resize stuff and move a lot around you'll still probably end up waiting until you can get on a desktop.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Unfortunately, I also only have mobile access. A few of my games use Google slides and works well (although my ineptness with tech doesn't help).

Also, if we could weigh in on my friend--possibly--joining our tribe, I could let him know. He has been following the game thread and is crossing his fingers (probably incorrectly being a goblin).

He could post his concept for the group to decide?


I'm comfortable running for 1 - 8 PCs, so that's not an issue. I'll leave it to the five of you to decide if you want to take on anyone else.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

I say, "Why not?"


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Your humble (hahaha) Wizard thanks you! I shall let him know.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

We're goblins. The more the scarier.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

~nods~ We are missing some form of healer or buffer but that is not a necessity.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Well, Mogawg can channel positive energy as well as negative, so he can heal hit points. As we level up he'll get some talents in the Life sphere to do other kinds of healing, also.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Gotcha, I wasn't certain of that so then yea less healer potential needed but buffing and muscle is most certainly nice!


M

Hey there, I'm the friend. My anniversary with my girlfriend is tonight so I won't be able to get a full character sheet up today, but I'm looking at making a goblin cavalier, truly blessed by Zarongel, since it did look like you could use someone who could take a beating. Possibly a...dinosaur-riding cavalier?

"Bug-bug find big egg in big nest and take it for eat it. When Bug-bug make big fire fire for egg, egg hatch before Bug-bug eat it! Angry turkey lizard dog come out of egg and try eat Bug-bug, but Bug-bug stronger. So Bug-bug call it Breakfast and make it strong and now Bug-bug ride it. Bug-bug good at ride stuff, and we both good at fight fight."


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

All the dinosaurs!

So, on a whim I went to a band name generator to try and find a name for our group.

Uhhhhh...

This is my favourite tho: Boomstick, Longshanks and Dinosaurs


M

The Screaming Ears seems pretty appropriate.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Did you provide inputs to this generator? If not, this seems wildly crazy that the names are filled with mentions of Chompy, longshanks, dinosaurs, and boomsticks.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

I did, there are 15 or so inputs that you can customize. Chompy is the band lead.


@zefig: Hey there! This should be a decent AP for a Cavalier since it primarily takes place outdoors. Might I suggest the Inspiring Commander archetype? That would let you be a party buffer as well as a meatshield. You'd lose the mount, but since dinosaurs are awesome, I'd let you swap the various Tactician abilities to gain access to Spheres of Might - which can give you a mount via the Beastmastery sphere.

@Dys: I'm partial to "Chompy Eats the Boomstick" because I'm feeling a bit evil. XD


M
Your Benevolent Dictator wrote:
@zefig: Hey there! This should be a decent AP for a Cavalier since it primarily takes place outdoors. Might I suggest the Inspiring Commander archetype? That would let you be a party buffer as well as a meatshield. You'd lose the mount, but since dinosaurs are awesome, I'd let you swap the various Tactician abilities to gain access to Spheres of Might - which can give you a mount via the Beastmastery sphere.

I like it, sure! I haven't used any of the Spheres of ___ systems before but I think I'm getting a handle on it. What are you thinking, a martial talent at first for Rapid Tactician, fourth for Put Your Heart Into It, and thirteenth for Tactical Mastery? Could I take martial tradition:knightly arts at first level? That would let me get the ride base package and the first animal companion ability at first level.

Also, are you okay with the Battle Singer feat?

We can take this to PMs if you'd prefer so we don't clutter up the Discussion thread.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Bahahaha. Zefig's goblin is going to be the knight that Ser Helmut is pretending to be. :'D


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

I know. It's hilarious. But he can't have my Helmet da Knights!

Would Battle Singer affect Billy Bob Thornton? He is my familiar. He understands Goblin; he just can't speak.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Your Benevolent Dictator wrote:
@Mogawg: You're almost right. 2d8+3 averages out to 12 HP for Zombuggie. XD

Bahhhh. How did you get +3, though?

*facepalm*
That's right, Toughness front loads 3 hp for you, you don't have to have 3 HD yet to get those first 3 hp.


M

Also, I had been checking out Saurian Champion and one ability I liked was that they can ride dinosaurs of their own size category, which would allow me to take a velociraptor as a "suitable mount" and count it's STR as 8 higher for the purposes of carrying a rider. Is that something we could work into this goblin cavalier monstrosity? If not, there are plenty of other dinosaur options who could be Breakfast, but I liked the idea of a miniscule 2-headed, 4-armed ball of murder.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Your Benevolent Dictator wrote:


[dice=Bitex2]2d20+2+2 [dice=Damage]2d6-2
Zombuggie takes 1pt NL damage ... except undead are immune to that
Zombuggie needs to save vs poison ... except undead are immune to that

Wait, didn't the first centipede do 1d6 2-1=1 normal damage? Why was it nonlethal?


@Mogawg: Yeah, Toughness is kind of weird that way.

@zefig: I'm perfectly fine with the Battle Singer feat. Really, everything in Goblins of Golarion is fantastic for this game.

Spheres of Might
Think of the Spheres systems as Skyrim-esque talent trees. Each time your BAB increases, you'll gain a new talent that can be spent to either unlock a new Sphere or improve an existing Sphere. For example, unlocking the Barroom Sphere makes you proficient in improvised weapons. Spending more talents in Barroom lets you do stuff like break weapons to deal bleed damage or other debuffs. The system's heavily based on the "attack action" (Standard Action) and creating synergies and combos to make combat more cinematic. After all, "I stand still and full-attack" gets pretty boring after a while. Anyway, here's the Cavalier modifications I was suggesting:

You'd lose Rapid Tactician, Put Your Heart into It, and Tactical Mastery. You'd also only be proficient in simple weapons, light armor, and bucklers. In exchange, you'd gain a Martial Tradition (Animal Trainer or Knightly Arts are good options) and gain one Martial Talent each level (including Level One). You'd use CHA as your practicioner modifier.


@Mogawg: because I wasn't paying attention. That's what I get for trying to roll both attacks in the same line. :-( It should be 1pt Lethal damage.

@zefig: Unfortunately, I don't think you'll be able to stack the archetypes as they both replace some of the same stuff. However, a quick perusal of the Animal Companion options revealed the Allosaurus which is basically a larger version that loses pounce.


M

Sounds perfect! Thanks for the explanation. I'll plan on getting a good draft of the character put together tomorrow and get that to you for review.


M

super useful item!: 1d100 ⇒ 73
super useful item!: 1d100 ⇒ 4
super useful item!: 1d100 ⇒ 40
super useful item!: 1d100 ⇒ 67


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Just realized Zombuggo's attack bonus should be +3, not +2. 1 BAB (because it has 2 HD while the original centipede had only 1 HD) + 2 from Strength mod.

Also, since it gains a slam attack for being a zombie, the bite is no longer its only natural attack, which means I should only be adding STR, not STR*1.5, to damage. That correction would make it 5 damage instead of 6 on that last attack.


zefig's Shinies
- A small stuffed mouse that smells of some strange herb.
- An enormous belt buckle with a barely-legible inscription reading "Best in the world" atop a double-headed eagle.
- A variety of dull feathers congealed in a mass of bright green lime-flavored gelatine.
- A collection of well-polished animal and bird talons made into a bracelet.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Zefig, are you familiar with the Mad Dog barbarian?

I'm playing a goblin mad dog who rides a wolf in another game, and he's a hilariously effective combat monster.

Charge in with lance, then acro off mount into Pack Flanking. Maul enemy to pieces. Quick mount and charge to next target.

I can see it working even better with a dinosaur.

Or, if you want to really dive into the deep end you could play a Conscript and essentially build your own combat class.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

A catnip mouse.


@Dys: XD

@Everyone: How's Google Slides working out? Is it better than Google Drawings? Worse? About the same?


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

I can definitely view it. My manipulative skills on the other hand...lol.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Better for me! I was able to move my picture.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Busy few days. Please bot me. Things will be back to normal on Monday


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Howdy, I've worked up a stat block and character sheet for the dino cavalier Rugnut. I still have equipment yet to do- what is my starting equipment package?

I had worked up a stat block for a Tyrannosaurus animal companion and then forgot to save it...d'oh. I'll finish that up tomorrow and should be good to go shortly!


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision
Your Benevolent Dictator wrote:

First post of the Discussion tab. To summarize:

- 15pt buy (goblins are squishy)
- 1 Race trait + 1 other Trait + 1 Drawback
- Elephant in the Room Feat Tax Rules
- Start with class-specific gear (for you, that's a spellbook + componoent pouch) + 1 dogslicer, dagger, or horsechopper + 75gp worth of mundane equipment. Any unused gold is lost.
- roll 4d100 for random extra stuff (it's super useful, I promise)

All spellcasting has a 10% chance of triggering a minor wild magic event in addition to its regular effect. Scrolls/Wands/Potions/etc don't trigger this.

There are also several variant rule systems in play (Innate Bonuses, Culinary Magic, and Creature Harvesting). They're detailed in Campaign Info.

Let me know if you have any other questions.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

Everything done except for starting equipment.

Rugnut and the longshanks:
Rugnut know that big stupid longshanks not so tough. Big metal lingshanks on big scary horses is big, but squishy and tasty on inside. Long time ago, smoothface pinkskin longshanks not much bigger than Rugnut had sword, and Rugnut try to steal it. Smoothface catch Rugnut but instead of eat him, longshanks laughs and grab other sword, but only stab soft so it don't hurt. Rugnut try to steal sword next day but same happens, and soon Rugnut get real good at sword. Rugnut even start to steal longshanks words from stupid smoothface. Then big hairyface longshanks see Rugnut one day and chase Rugnut off and yell at little smoothface longshanks. Rugnut go back at night and take sword and kill hairyface longshanks in "on-nobble combat" while he sleep. That how Rugnut get so good at fighty.

Stat Block:
Rugnut
Male goblin Cavalier [Inspired Commander, modified](Order of the Dragon) 1
NE Small humanoid (goblinoid)
Init +2; Senses Perception +2; darkvision 60'
--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 11 (+0 armor, +0 shield, +1 size, +0 deflection, +2 Dex, +1 natural, +0 dodge)
hp 12(1d10+2)
Fort +4, Ref +2, Will -2
--------------------
Offense
--------------------
Speed 30 ft.
Melee: +4()
Ranged:

Special Attacks:
Animal Companion: Breakfast (Tyrannosaurus Rex)
Special Abilities: Inspire Courage 5 Rd/day
Aid Another as move action (+4 to attack, +3 to AC)
Challenge 1/day (+1 damage, allies +1 to hit)
Innate Bonus: Thick Skin, +1 Natural Armor

--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 7, Cha 10
Base Atk +1; CMB 2; CMD 14
Feats: Battle Singer

Skills
Handle Animal +4, Intimidate +4, Perception +2, Perform: Sing +6, Ride +10, Survival +2, Swim +6

Trait: Rude Songs, Battlefield Disciple
Drawback: Unlearned
Languages goblin, Skald
Favored Class: +1 Skill point

Wealth gp 0

Concerning Breakfast:

Rugnut find big egg in really big nest and take it for eat it. Egg look so tasty that Rugnut name it Breakfast. When Rugnut make big fire from nest to cook egg, egg hatch before Rugnut eat it! Angry turkey lizard come out of egg and try eat Rugnut, but Rugnut stronger and quicker than baby turkey lizard. So Rugnut keep it for pet and make it strong and big and now Rugnut ride Breakfast like big metal longshanks.

Breakfast's Stat Block:
Rugnut
Male Tyrannosaurus Rex [Animal Companion] 1
N Medium animal (dinosaur)
Init +3; Senses Perception +6, lowlight vision, scent
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+0 armor, +0 shield, +0 size, +0 deflection, +3 Dex, +4 natural, +0 dodge)
hp 12(2d8+3)
Fort +2, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee: Bite +3(1d8+2)

--------------------
Statistics
--------------------
Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats: Toughness

Skills
Perception +6, Stealth +7


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

And done!


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

~cringes~ As a player I had doing what I did with Chompy. As a Goblin Tribe member, I'm a 100% behind what I did with Chompy. I'm sorry >.<


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

"Dys will remember this."


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6

All told, Rugnut and Breakfast will bring to the party:

Bardic performance inspire courage at +1 to hit/damage, +1 on saves against charm and fear, and +1 on ALL saves for the goblins
24 extra hit points to the team
A couple extra attacks for moderate damage
Aid another as a move action, to add +4 to hit or +3 to AC (eventually aid another at range)
Challenge gives allies +1 to hit the target
Breakfast can track via scent, but I'll need a few more skill points for that to get more reliable.

So if there are any enemies that we REALLY need to hit, and Dys can't do it herself, Rugnut can all but make sure that hits will go through.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

You could give your animal companion the Martial Beast archetype. With the right talents, you can get some free skill points, which makes it easier to spend some on Survival. At 1st level the companion won't have any talents yet unless you're able to trade one of its natural feats out and take Extra Combat Talent.


Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
Mogawg wrote:
You could give your animal companion the Martial Beast archetype. With the right talents, you can get some free skill points, which makes it easier to spend some on Survival. At 1st level the companion won't have any talents yet unless you're able to trade one of its natural feats out and take Extra Combat Talent.

Ooh! I do like that, that could get to be really fun. Thanks for the suggestion!


@Rugnut: I'm not seeing any Spheres of Might stuff in your statblock.

@Everyone: Please make sure your Initiative modifier is listed in your profile header with your other vital statistic. Dys' statline is a good example to follow.

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