Goblins Wreck Kingmaker (Inactive)

Game Master Whack-a-Rogue

Hex Map
Party Loot


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Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Like, I feel like that decision is a tiny bit meta...but also if he really does believe he is a dragon, then he'd kill other dragons in his territory.


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

They are also black, so clearly free game.


This has nothing to do with Goblins or Kingmaking, but I made a thing. If anyone's good with Bestiary knowledge, I could really use a glance-over.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Is it twisted that I wanna chop all these heads off...and eventually skin em and make Chompy "Dragonbone Armor"?

I mean, Goblin's are tribal and savages so bone armor isn't like out of the norm 100%

Like, am I going too creepy/weird with that thought process or does that make sense to peeps?


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Do it!


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Haven't heard from two of our Gobbos...should we recruit some more? (One in a week, one going on a month?)


I've sent them PMs and will give them a couple days to respond. If I don't hear anything by then, I'll reopen recruitment if that's what everyone wants. You're currently lacking buffs and arcane casting, but a perfectly-balanced party isn't exactly required for a Goblin game. XD


Feel free to linger here as long as desired; it's the only significant event/location in this hex. According to the travel stuff in Campaign Info, it'll take you 8hrs to get to an adjacent hex.


I haven't heard anything from Croaker/Trinn yet but will give them until around this time tomorrow to get back to me before dropping them. Unless any of you have heard anything, of course.

If we end up with just the four of you, how does everyone wish to proceed? The obvious options are to either recruit another 1-2 PCs or to continue as-is with the four of you. I'm fine with either option, so feel free to discuss amongst yourselves and come to an agreement.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Personally I'd prefer to recruit one or two more, the more the merrier I think.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

The group we have is fun and seems self sufficient. That said, Goblins are well suited to bigger groups too, and it would be nice to have a bit more magical oomph. I'm fine either way. There were a lot of great characters in the recruitment. Maybe just message one or two of them?


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

What Scrabble said.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

Yeah, I'd say if there were a couple that were really close in your consideration before, PM them about joining.

I prefer that to having people write new applications and turning some down again.


That's settled, then. XD

As it turns out, I got a PM this morning from someone who missed recruitment by one day. He's been following our game since then.

@Dorian: feel free to introduce yourself and make your proposal.


Male Teifling Welcome players! Roll20 Map

Hello all!

I was really bummed that I missed this initial recruitment by a day. I am a sucker for a fun and crazy goblin game. Still interested, I have been following your Game thread. I am enjoying the hijinks; including setting up the Longshank post as your base of operations and then leaving them...lol!
Anyway, I have a big-teethed little goblin named Strong Jaw that is a Warpriest of Zarongel that I would like to submit for your approval. I will need to tidy him up for his hopeful inclusion.

Edit: I would like to add that I am willing to fill whatever role that the party needs filled also.


Male Teifling Welcome players! Roll20 Map

Alternatively, I have been thinking about a goblin wizard (I know; yucky words!) Who came across a dying paladin and captured his soul inside an animal, enslaving it as his familiar.

Wizard Archtype:
Spirit Binder

While most wizards learn their arts through gradual study, spirit binders have made a sudden arcane breakthrough due to the traumatic experience of losing a loved one.

Soulbound Familiar (Ex)
A spirit binder must select a familiar for his arcane bond. Unlike in a normal familiar-summoning ritual, a spirit binder created his special familiar through a dangerous ritual catalyzed by the death of a loved one. Before the loved one’s spirit fully passed on, the spirit binder was able to bind the spirit to an animal or vermin, which then became his familiar.

A soulbound familiar’s personality is that of the lost loved one, rather than a servant of the spirit binder. It can have any alignment, even one that is diametrically opposed to the spirit binder’s. A soulbound familiar has the base attack bonus and base saving throws of the loved one’s favored class (using the spirit binder’s level as its level). If the loved one died before the beginning of the campaign, the spirit binder selects the familiar’s favored class at 1st level and it cannot be changed.

This ability alters arcane bond.

Arcane School
A spirit binder can’t choose necromancy as an opposition school.

This ability alters arcane school.

Lost Talents (Ex)
A spirit binder’s soulbound familiar possesses some of the ability of the lost loved one, and it is capable of learning more. At 1st level, 5th level, and every 5 levels thereafter, the spirit binder’s familiar gains a new feat for which it meets the prerequisites.

This ability replaces Scribe Scroll and the wizard’s bonus feats.

Section 15: Copyright Notice
Pathfinder Player Companion: Familiar Folio © 2015, Paizo Inc.; Authors: Will McCardell, Philip Minchin, Mark Seifter, and Jerome Virnich

Can you tell I have today off work...lol.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

That sounds like a hilarious twist on the Spirit Binder archetype. I like it a lot.

Bahaha I just had another idea. A living grimoire/sin eater inquisitor who steals people's thoughts from their heads by thumping them with his grimoire, and then eats the words.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4

But my opinion is that the wizard would best fill the opening in our party roles. Mogawg covers the divine-ish magic decently enough (will need to start putting talents in the Life sphere if I'm to be able to do any condition removal, though...).


That's definitely a fun take on the Wizard archetype. XD Would you want to go Vancian casting or Spheres of Power? Both are acceptable.

I've sent a PM to one other person as well, as we technically have two open slots. He'd submitted a buffer build back during the original recruitment.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

I do have to admit, I'm sorely missing the Bard of our group. That whole add a d4 of fire damage to stuff was AMAZING. It's super helpful for Small creatures as it gives the +2 damage we would otherwise have as Mediums.

I worry a bit about our damage output till we start hitting those later levels. But then I worry about my damage output ONCE we hit those later levels...hmmm, we'll see how it goes.


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Your Benevolent Dictator wrote:
Would you want to go Vancian casting or Spheres of Power? Both are acceptable.

Once you're past the first couple levels, normal wizard is way more powerful than a Spheres-casting character, but I LOVE seeing people use Spheres and would be happy to help with any system stuff you have trouble with if you need it. =)


Male Teifling Welcome players! Roll20 Map

I am not familiar with either choice; as I have traditionally just used standard PF casting rules. I am willing to read up on them, if required?
I will draw him up after a bit more researching.

Also, just a heads up: this weekend is Italian Festival, and as I work for an Italian Food Market (I am one of the chefs), my posting may trickle until Monday.

Ok. Off to kill a paladin so that he can become my slave...


Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Dorian 'Grey' wrote:
I am not familiar with either choice; as I have traditionally just used standard PF casting rules.

Oh, Vancian = standard PF casting rules. And Spheres of Power is an alternative magic system by Drop Dead Studios--my soul weaver class is from the system, but they also have a Sphere archetype for each Pathfinder caster class (except I don't think they ever added ones for the occult classes). See the wiki.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

This is Dorian's work in progress.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Hmm, I don't know if I can trust him. Does he speak Draconic or Common...cause if so, heresy!!!

I tease, though I'm not sure how the rest of the group would feel about you speaking Common if you do.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Goblin and Draconic for certain; haven't thought about any others yet.

I couldn't find an actual build posts?
Point buy?
2 Traits and a Drawback for a 3rd?
Starting gold?


First post of the Discussion tab. To summarize:
- 15pt buy (goblins are squishy)
- 1 Race trait + 1 other Trait + 1 Drawback
- Elephant in the Room Feat Tax Rules
- Start with class-specific gear (for you, that's a spellbook + componoent pouch) + 1 dogslicer, dagger, or horsechopper + 75gp worth of mundane equipment. Any unused gold is lost.
- roll 4d100 for random extra stuff (it's super useful, I promise)

All spellcasting has a 10% chance of triggering a minor wild magic event in addition to its regular effect. Scrolls/Wands/Potions/etc don't trigger this.

There are also several variant rule systems in play (Innate Bonuses, Culinary Magic, and Creature Harvesting). They're detailed in Campaign Info.

Let me know if you have any other questions.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Thank you. I am making good progress; jumping between fluff and crunch as I go.
Any questions from anyone are welcome.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

@YBD We lost my object of Overprotection

Are we going to be folding in the new Goblins as if they were always here and just transfering that to one of them?


@Chompy: Good point. If you'd like to transfer that to someone else, that's probably the easiest option.

Unless the new Goblin/s would prefer to have always been here, we can have an appearance scene once you find shelter from the oncoming storm. Being forced to hole up together in the only sheltered area is a good way to bond, methinks. XD


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

I present Ser Helmut.


You've got one trait too many (should be two traits with a drawback) and need to pick your free weapon + four random rolls, but everything else looks fine. I take it your familiar is a LG Paladin?


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Apologies, I was thinking free trait with drawback.
He has a dagger, plus he purchased one.

random: 1d100 ⇒ 31
random: 1d100 ⇒ 57
random: 1d100 ⇒ 84
random: 1d100 ⇒ 45
Yes, Billy Bob Thornton was a LG Paly...lol.


Ah, I see it now. I'd thought all your equipment was in the 'Equipment' tab. Here are your shinies. XD
- A potato serving as a pincushion for bent pins and needles
- A compass that has half of its cardinal face obscured by a crude drawing of a masked face
- A rancid-smelling reddish paste, presumably the remnants of a crude fruit jam
- A loose thread with a variety of multi-colored buttons sorted from largest to smallest strung on it


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Sweet!

Made adjustments.


@Ser Helmut: Not sure if you had anything in particular planned for your familiar, but that knight you killed was part of an adventuring group. Leader's name is Maegar Varn. That may or may not be important later on in the AP - provided things don't go totally off the rails, of course. XD


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Billy Bob Thornton will be a lean, mean fighting machine....eventually, because Ser Helmut is a scary pants.


Looks like you currently have three places of interest. XD
- longshanks camp (hex 25)
- follow the dragon tracks (hex 34)
- hunt the big piggie (somewhere in the forest)


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

I mean, killing longshanks tends to take sudden precedence unless they submit and give us shinies and become proper slaves.


On a different note, I just remembered that Kobold corpses can be used in culinary magic to make Dragonsbane Soup.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

Dragon tracks first, then longshank camp!


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Hmmm, difficult choice. Normally, Dys would vote for longshanks above everything, but the prospect of dragon hoard is just too enticing. And she is generally capable of planning and holding a thought for more than 5 seconds, so I see her as less ADHD than your average goblin.

Dragon tracks, then longshanks.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

Going after dragons seems perfect for a knight to want to do...lol.

Also, if we wanted a sixth player, I have a friend from my live PFS game that would be interested in joining the goblin shenanigans....


That's at least a 3/5 majority, so let's go dragon-hunting. XD


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Sleeping enemies and coup de grace is a nasty combo. I can't remember what campaign it was my GM let us catch a town guard by surprise but the wizard casted extended silence on a rock and using a barbarian with stealth, a single character went in with a Scythe and just ended everything in it's sleep. Walked out the otherside with like a bakers dozen of guards dead to signal the others to pick off the watch guards.


HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5

I once had a rogue manage to roll well enough on stealth checks to sneak up on a sleeping dragon and Coup it. In retrospect, that was one of those moments that I really should have used GM Fiat to decide that it woke up, because it was the most anti-climactic D&D moment ever.


Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5

Crit cards made a dragon into a super easy fight once for my team. I thought it was amazing as a player. I know as a GM you can really get pissed when something just falls flat.

But let's face it, the player that manages to pull something like that is just on a victory high from hell and if there is a bard in the party, oh the stories they can tell.


Now that everyone's inside the tree, what's the plan? A couple of you are at the entrance to a room (as shown on the map), but I'm not sure what people want to do next.

In other news, I'm at a work conference all week, so posting will be sporadic.


Male Goblin Thaumaturge [Eldritch Researcher] 4 HP 46/46 AC(T) 21/22, Fort(E)+10, Ref(E)+11, Will(E)+7 Perception(E)+7 Darkvision

I would be surprised if we don't see some goblin fun....


Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14

Plan? We're goblins. Chompy points us at a target, we stab.

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