Your Benevolent Dictator |
This has nothing to do with Goblins or Kingmaking, but I made a thing. If anyone's good with Bestiary knowledge, I could really use a glance-over.
Chompy the Dragon |
Is it twisted that I wanna chop all these heads off...and eventually skin em and make Chompy "Dragonbone Armor"?
I mean, Goblin's are tribal and savages so bone armor isn't like out of the norm 100%
Like, am I going too creepy/weird with that thought process or does that make sense to peeps?
Your Benevolent Dictator |
I haven't heard anything from Croaker/Trinn yet but will give them until around this time tomorrow to get back to me before dropping them. Unless any of you have heard anything, of course.
If we end up with just the four of you, how does everyone wish to proceed? The obvious options are to either recruit another 1-2 PCs or to continue as-is with the four of you. I'm fine with either option, so feel free to discuss amongst yourselves and come to an agreement.
Scrabble |
The group we have is fun and seems self sufficient. That said, Goblins are well suited to bigger groups too, and it would be nice to have a bit more magical oomph. I'm fine either way. There were a lot of great characters in the recruitment. Maybe just message one or two of them?
Mogawg |
Yeah, I'd say if there were a couple that were really close in your consideration before, PM them about joining.
I prefer that to having people write new applications and turning some down again.
Dorian 'Grey' |
Hello all!
I was really bummed that I missed this initial recruitment by a day. I am a sucker for a fun and crazy goblin game. Still interested, I have been following your Game thread. I am enjoying the hijinks; including setting up the Longshank post as your base of operations and then leaving them...lol!
Anyway, I have a big-teethed little goblin named Strong Jaw that is a Warpriest of Zarongel that I would like to submit for your approval. I will need to tidy him up for his hopeful inclusion.
Edit: I would like to add that I am willing to fill whatever role that the party needs filled also.
Dorian 'Grey' |
Alternatively, I have been thinking about a goblin wizard (I know; yucky words!) Who came across a dying paladin and captured his soul inside an animal, enslaving it as his familiar.
While most wizards learn their arts through gradual study, spirit binders have made a sudden arcane breakthrough due to the traumatic experience of losing a loved one.
Soulbound Familiar (Ex)
A spirit binder must select a familiar for his arcane bond. Unlike in a normal familiar-summoning ritual, a spirit binder created his special familiar through a dangerous ritual catalyzed by the death of a loved one. Before the loved one’s spirit fully passed on, the spirit binder was able to bind the spirit to an animal or vermin, which then became his familiar.
A soulbound familiar’s personality is that of the lost loved one, rather than a servant of the spirit binder. It can have any alignment, even one that is diametrically opposed to the spirit binder’s. A soulbound familiar has the base attack bonus and base saving throws of the loved one’s favored class (using the spirit binder’s level as its level). If the loved one died before the beginning of the campaign, the spirit binder selects the familiar’s favored class at 1st level and it cannot be changed.
This ability alters arcane bond.
Arcane School
A spirit binder can’t choose necromancy as an opposition school.
This ability alters arcane school.
Lost Talents (Ex)
A spirit binder’s soulbound familiar possesses some of the ability of the lost loved one, and it is capable of learning more. At 1st level, 5th level, and every 5 levels thereafter, the spirit binder’s familiar gains a new feat for which it meets the prerequisites.
This ability replaces Scribe Scroll and the wizard’s bonus feats.
Section 15: Copyright Notice
Pathfinder Player Companion: Familiar Folio © 2015, Paizo Inc.; Authors: Will McCardell, Philip Minchin, Mark Seifter, and Jerome Virnich
Can you tell I have today off work...lol.
Mogawg |
That sounds like a hilarious twist on the Spirit Binder archetype. I like it a lot.
Bahaha I just had another idea. A living grimoire/sin eater inquisitor who steals people's thoughts from their heads by thumping them with his grimoire, and then eats the words.
Mogawg |
But my opinion is that the wizard would best fill the opening in our party roles. Mogawg covers the divine-ish magic decently enough (will need to start putting talents in the Life sphere if I'm to be able to do any condition removal, though...).
Chompy the Dragon |
I do have to admit, I'm sorely missing the Bard of our group. That whole add a d4 of fire damage to stuff was AMAZING. It's super helpful for Small creatures as it gives the +2 damage we would otherwise have as Mediums.
I worry a bit about our damage output till we start hitting those later levels. But then I worry about my damage output ONCE we hit those later levels...hmmm, we'll see how it goes.
Mogawg |
Would you want to go Vancian casting or Spheres of Power? Both are acceptable.
Once you're past the first couple levels, normal wizard is way more powerful than a Spheres-casting character, but I LOVE seeing people use Spheres and would be happy to help with any system stuff you have trouble with if you need it. =)
Dorian 'Grey' |
I am not familiar with either choice; as I have traditionally just used standard PF casting rules. I am willing to read up on them, if required?
I will draw him up after a bit more researching.
Also, just a heads up: this weekend is Italian Festival, and as I work for an Italian Food Market (I am one of the chefs), my posting may trickle until Monday.
Ok. Off to kill a paladin so that he can become my slave...
Mogawg |
I am not familiar with either choice; as I have traditionally just used standard PF casting rules.
Oh, Vancian = standard PF casting rules. And Spheres of Power is an alternative magic system by Drop Dead Studios--my soul weaver class is from the system, but they also have a Sphere archetype for each Pathfinder caster class (except I don't think they ever added ones for the occult classes). See the wiki.
Chompy the Dragon |
Hmm, I don't know if I can trust him. Does he speak Draconic or Common...cause if so, heresy!!!
I tease, though I'm not sure how the rest of the group would feel about you speaking Common if you do.
Ser Helmut |
Goblin and Draconic for certain; haven't thought about any others yet.
I couldn't find an actual build posts?
Point buy?
2 Traits and a Drawback for a 3rd?
Starting gold?
Your Benevolent Dictator |
First post of the Discussion tab. To summarize:
- 15pt buy (goblins are squishy)
- 1 Race trait + 1 other Trait + 1 Drawback
- Elephant in the Room Feat Tax Rules
- Start with class-specific gear (for you, that's a spellbook + componoent pouch) + 1 dogslicer, dagger, or horsechopper + 75gp worth of mundane equipment. Any unused gold is lost.
- roll 4d100 for random extra stuff (it's super useful, I promise)
All spellcasting has a 10% chance of triggering a minor wild magic event in addition to its regular effect. Scrolls/Wands/Potions/etc don't trigger this.
There are also several variant rule systems in play (Innate Bonuses, Culinary Magic, and Creature Harvesting). They're detailed in Campaign Info.
Let me know if you have any other questions.
Chompy the Dragon |
@YBD We lost my object of Overprotection
Are we going to be folding in the new Goblins as if they were always here and just transfering that to one of them?
Your Benevolent Dictator |
@Chompy: Good point. If you'd like to transfer that to someone else, that's probably the easiest option.
Unless the new Goblin/s would prefer to have always been here, we can have an appearance scene once you find shelter from the oncoming storm. Being forced to hole up together in the only sheltered area is a good way to bond, methinks. XD
Ser Helmut |
Apologies, I was thinking free trait with drawback.
He has a dagger, plus he purchased one.
random: 1d100 ⇒ 31
random: 1d100 ⇒ 57
random: 1d100 ⇒ 84
random: 1d100 ⇒ 45
Yes, Billy Bob Thornton was a LG Paly...lol.
Your Benevolent Dictator |
Ah, I see it now. I'd thought all your equipment was in the 'Equipment' tab. Here are your shinies. XD
- A potato serving as a pincushion for bent pins and needles
- A compass that has half of its cardinal face obscured by a crude drawing of a masked face
- A rancid-smelling reddish paste, presumably the remnants of a crude fruit jam
- A loose thread with a variety of multi-colored buttons sorted from largest to smallest strung on it
Dys Thunderclaw |
Hmmm, difficult choice. Normally, Dys would vote for longshanks above everything, but the prospect of dragon hoard is just too enticing. And she is generally capable of planning and holding a thought for more than 5 seconds, so I see her as less ADHD than your average goblin.
Dragon tracks, then longshanks.
Ser Helmut |
Going after dragons seems perfect for a knight to want to do...lol.
Also, if we wanted a sixth player, I have a friend from my live PFS game that would be interested in joining the goblin shenanigans....
Chompy the Dragon |
Sleeping enemies and coup de grace is a nasty combo. I can't remember what campaign it was my GM let us catch a town guard by surprise but the wizard casted extended silence on a rock and using a barbarian with stealth, a single character went in with a Scythe and just ended everything in it's sleep. Walked out the otherside with like a bakers dozen of guards dead to signal the others to pick off the watch guards.
Scrabble |
I once had a rogue manage to roll well enough on stealth checks to sneak up on a sleeping dragon and Coup it. In retrospect, that was one of those moments that I really should have used GM Fiat to decide that it woke up, because it was the most anti-climactic D&D moment ever.
Chompy the Dragon |
Crit cards made a dragon into a super easy fight once for my team. I thought it was amazing as a player. I know as a GM you can really get pissed when something just falls flat.
But let's face it, the player that manages to pull something like that is just on a victory high from hell and if there is a bard in the party, oh the stories they can tell.