Goblins Wreck Kingmaker
(Inactive)
Game Master
Whack-a-Rogue
Hex Map
Party Loot
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
Located and ready to rumble. Scrabble, you gonna ride the owlbear?
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
That's the plan!
GM, I wasn't near the rest of the group. I'm not sure where I was in relation to where the OWlbear is coming from though. Would you like to place me, or should I place myself?
You can place yourself. Owlbears are loud, so you have plenty of time to position.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
DOne! I'm in the tree. Ready to go.
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
Not yet. A few of you essentially have readied actions (Scrabble and Dys, for example), so I'd like to resolve those first.
Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14
Sorry, work got crazy, haven't had time to post.
@Scrabble: I did a bit of research, and it looks like animal traps typically have chains that are less than a foot long. Since you had prep time for this combat, I'll let you have anchored it to the base of the tree, but in the future, tying it to a branch and dropping it onto creatures won't work. XD
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
I thought they were 10 feet long? Weird.
I guess I'll have to get a longer chain and attach it so I can use it the way I want to.
According to the hunting forum I checked, longer chains are easier to break because there's more room for the animal to move and get a running start. It was news to me, too.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
I'm not sure that's something the rules model. If you want to house rule something about it, that's fine. For now it doesn't matter much.
It's definitely a houserule, as I couldn't find any RAW description. I'm basing it off of photos of RL traps and a quick perusal of a hunting forum. They do weigh 10 lbs apiece, RAW, which is significantly lighter than a RL bear trap, though, so take from that what you will. XD
To be honest, I only looked it up to see if the owlbear would be able to attack you from its position. XD If you're wanting to continue using the trap for spontaneous alpha strikes, we can definitely start a discussion about it. It's been hilariously awesome, but I want to make sure it stays on the proper side of the cool <-> overpowered line.

HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Playing a rogue in pathfinder means I'm pretty much always going to be outclassed in a fight, so I have to try to stack the odds in my favor as much as possible. Without properly employed set up and tactics, I deal 1d4-1 damage. If everything goes in my favor (meaning gettign a trap attack and a successful ambush off int he same round) I can potentially deal 4d6+1d4+2 damage.
If you take a look at what the other primary damage dealing party members are doing, it's not much different. They have slightly lower numbers, but they also don't have to pull crazy shenanigans to make sure their damage happens. Personally, I feel that's how Rogues are supposed to work (and also why they are often so difficult to play effectively. There's a lot of pre-planning and contingencies that go into it)
Using traps and ambushes in my favor is going to continue to be my primary tactic. Bear Traps will continue to be effective until 3rd or 4th level, as long as I have time to ready them before a fight (or during one if I'm stealthed). After 4th level I'll have to start looking into other kinds of traps and tricks.
I won't usually have time to pre-secure a bear trap, so this situation isn't likely to come up frequently. It's probably worth talking out though, especially if you're concerned about game balance.
As a Rogue fan myself, I completely agree with that philosophy. XD I'm not worried about the damage - just the instant ranged immobilize. Kind of renders tanglefoot (and even tangleburn) bags obsolete. I'd say you can do it if you have prep time and a reach extender like rope/a long whippy branch/etc. After all, bear traps immobilize their prey because they're attached to a metal stake that's been hammered into the ground. That's generally not something that can be improvised.
Everything else is fine, by the way. Feel free to keep climbing onto creatures and doing the bear trap facehugger thing. You can even throw it as an improvised ranged weapon. It won't immobilize a foe, but it'll definitely be a major inconvenience so you can get your sneak attack on. XD Fair?
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
Rogue is my 2nd favorite class; although most of my characters exhibit roguish tendencies...lol.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
All that sounds completely reasonable. Thanks.
Hopefully we've learned that owlbears are bad news. XD Which hex are we heading to next?
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
The Healing Hex!
Pig Hex!
Both of those are on the map. Somewhere.... XD
Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14
I am quite swamped at work and do not have the headspace for anything else at the moment, please bot me as needed.
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
You know the piggie lives in the forest, so I assume you'll head to either Hex 25 or Hex 32. What's your preference?
Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5
32 is obviously the better choice. It's a bigger number so it's more important.
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
32 sounds good!
Here piggie piggie....
Your logic is impeccable as always. Hold please....
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
But....5 is bigger than 3 or 2.
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
Holy owlbear turds! Rugnut is right!
Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5
Oh gods....Rugnut could be right. Chompy could get confused. Good thing we don't know these numbers truly exist. All Goblin heads might implode at this moment!
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5
Was that earlier heal a Channel Pos or just a CLW for the wounds? I need to know so I know if Chompy is still at 8 or recovered some.
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
Is okay! We find PIGGIEEE.
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
It was a single-target heal. My new build does not have channel.
Female Gunslinger (Musket Master) 2 | HP 14/20 | AC 19 Tch 16 Ff 14 | Fort +5, Ref +8, Will +2 | Darkvision 60 ft, Perception + 6 | Init +6 | CMD 14
Loving the cat pictures from YBD.
*doesn't recall posting cat pictures*
*grows very nervous*
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
*grows even more confused*
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
Wees bees luv'ns da cats!
*GM sigh*
My carefully-crafted world is being covered in urine....
As is only proper for a Goblin campaign. XD
Are you wanting to return to Oleg's Trading Post via the most direct route (Hex 25 --> Radish Patch --> Oleg's) or take a more meandering path?
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
We're goblins. Even when we think we're taking the straight path, we're probably meandering.
Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5
Probably direct route but roll for distractions twice.
Heh. As it turns out, Hex 25 does have a lot of distraction potential....
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
Distractions mean displays of diabolical and detrimental decisions!
Carry on....
Male Goblin Cavalier 2 | Init +2 | AC19 t13 ff 16 | CMD 15 | hp 16/20 | Fort +6 Ref +3 Will -1 | Dkvs 60 Perc +3 | perform 3/7 | challenge 0/1 || Breakfast AC17 t13 ff 14 | CMD 17 | hp 7/16 | Fort +3 Ref +6 Will +3 | llv, scent, Perc +6
I'm going to be pretty swamped for the next week, so my posting may be spottier than usual if things pick up.
HP 9/9, AC 18*, Fort +3, Dex +8, Will +3, Perc +5, Init +5
I'm going to be traveling for the next week I'll post when a can, but please don't wait for me. Bot me wherever you need to.
Just checking in to wish everyone a Happy Thanksgiving. XD
I'm holding on Rugnut/Scrabble/Chompy/Mogawg, but there's no rush. After all, people are traveling and doing holiday stuff.
Male Goblin Thaumaturge [Eldritch Researcher] 8 HP 102/102 AC(T) 24/25, Fort(E)+15, Ref(E)+16, Will(M)+13(Resolve ) Perception(E)+11 Darkvision
Male Goblin Incanter 2 | HP 14/14 _ nonlethal | AC 15; FF 13; T 14; | Fort +2; Ref +2; Will +3 | Init +2 | CMB -1; CMD 13 | Spell Pool 4/4
Happy Thanksgiving, indeed! I've been absent for a little while, now trying to get going again. =)
Welcome back! I was starting to get a bit worried. XD
Legendary Barbarian 1/Ranger (Shapeshifter) 1 HP: 8/21 | AC: 17; T: 14; FF: 14; CMD: 13 | Fort: +5; Ref: +5; Will: +2 | Int: +4; Perc: +9 Rage:5/5
Just wanted to offer a small warning, if I go silent suddenly, that it is just under twenty days till my first born's due date is. So I apologize in advance if I suddenly disappear for a few days. Should that happen, please bot as needed.
Congrats! I'll start getting a swaddling cage ready. Then the testing begins so the whelp can make a speedy entry into our tribe. XD
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