Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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King of Goblins *MAP*

The human resignedly makes his stand. And he whiffs.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Bucko findses lots o tings enough for him self...."


Female Goblin

Reta grins wickedly as Ho Ho misses her completely. She then moves her blades in a whirling motion in an attempt to cut him down.

TWF + Piranha Strike + Twin Attack(SA)
Attack #1, Main Hand +1 Adamantine Dogslicer: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d4 + 14 ⇒ (4) + 14 = 18

Attack #1, Off-hand +1 Dogslicer: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 1d4 + 11 ⇒ (3) + 11 = 14

Attack #2, Main Hand +1 Adamantine Dogslicer: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 14 ⇒ (3) + 14 = 17

Attack #2, Off-hand +1 Dogslicer: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 11 ⇒ (3) + 11 = 14

Terrible.


King of Goblins *MAP*

Oh, dear. Ho Ho dies. How sad for him...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

At least he died happy?


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Ohhh Owww WoW."

admires treasure


Female Goblin

Reta watches the longshank fall with pleasure before making her way back to the treasure. "OKAY, LONGSHANK DEAD. NOW WE SEE WHAT SHINIES HE HAS." She proceeds to skim through it all.


King of Goblins *MAP*

The treasure sits there, waiting to be claimed.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Buckos!"


King of Goblins *MAP*

Do you have bags and stuff to carry it?


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag's got Handy haversack... and a few sacks.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo chuckles as the last longshanks falls dead to the ground.

Theys so weak. Now to the loots!

The little gobbo loped back to where the pile of gold was.

Uh...is big bad sword in here? Mesa have big sack with no bottom.

he also has a couple of sacks and a Handy Haversack


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Fills it all ups."

Turns to the fallen Hee Hee, Hoo Ho etc using detect magic on them as well.....


King of Goblins *MAP*

They've got +1 armor, MW rapiers and shortbows, and 60 gold. The treasure does seem to have a nice-looking sword, and it all radiates magic. Move your guys.

MAP


Female Goblin

Reta begins putting as much as she can within her sack.

Reta has a Handy Haversack as well. With all the haversack's and Joboo's Bag of holding(I'm just guessing based on his description) that ought to get at least most of it to where we can still move. :)


King of Goblins *MAP*

Since no one tried a search of any kind, Reta triggers a collapsing wall trap hidden by the illusionary treasure hoard. Everyone but Bucko takes 8d6 ⇒ (3, 6, 5, 6, 3, 5, 6, 4) = 38 damage, no save.

Once the dust clears, you see a large gray creature standing behind what was once the wall. It appears to be waking up, and very angry, but no one's surprised.

Joboo 23
Gray render 18
Reta 14
Velag 13
Bucko 9


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"what plan?"


Female Goblin

"Ooooouch," Reta manages as she rubs her bloodied head. Seeing the large creature, she responds to Bucko, "RETA SAY RUN. THAT SOUND LIKE GOOD PLAN."


King of Goblins *MAP*

There are times when I don't know what to do with a bunch of 8th level goblins.

Then, I am reminded. They're goblins.


Female Goblin

It's funny, I was telling myself: "Why didn't you think of it being a trap, idiot!" And then I remember who/what I'm playing. :P


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Runses finds small tunnels."

Yep goblins.....

Knowledge nature 1d20 + 9 ⇒ (1) + 9 = 10

"What's it?....maybe hairless bear?"


King of Goblins *MAP*
Bucko Rackingclaw wrote:
"What's it?....maybe hairless bear?"

Yeah, run with that.

Waitin' on Joboo to start the round.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Hurt and shocked at the sight of the horrid creature; Joboo did the only thing a gobbo with his talents would do. He disappeared.

Swift action:
1 Ki point to use Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility.

his companions idea to run was a good one and he hoped they stuck with it but if not he would get the jump at whatever it was that ate their treasure...in one big gulp too!..hims have big empty tummy...


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

To be honest, I was going to cast Sift. I'm so used to Klepy diving into piles of treasure and us never being able to be careful... I forgot that we can actually be the clever-and-thus-still-alive goblins we are.

Knowledge (Arcana->Monster Lore): 1d20 + 12 ⇒ (16) + 12 = 28 What's that thing and what can it do to us? And how do I kill it?


King of Goblins *MAP*

Velag:
Standing over 9 feet tall and weighing in excess of 4,000 pounds, a gray render is a solitary and savage predator. Renders are gifted with immense strength, and some reports claim to have witnessed a gray render uprooting a fully grown tree and tearing it to splinters in order to catch prey hiding within.


Female Goblin
Velag Wordeater wrote:
To be honest, I was going to cast Sift. I'm so used to Klepy diving into piles of treasure and us never being able to be careful... I forgot that we can actually be the clever-and-thus-still-alive goblins we are.

Wasn't aware of the Klepy business. I can promise you this, though, Reta has learned her dang lesson that's for sure! :) She may be a goblin but even she can adopt the mantra that the rock group Great White sang so well about... Once bitten, Twice shy baby!


King of Goblins *MAP*

So we're running?

MAP


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Looks that way, bears can be cranky ; )


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Before we flee like little girl kobolds, how tough does Velag think it is, based on the Knowledge roll?


King of Goblins *MAP*

Let's just say it has a lot of hit points and packs a wallop! It likes to rend things.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "Let's go. It not hurt from wall 'splosion and not simple kill like laugher-longshanks."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Welcome to the Goblin Run!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag can run 60'. Bucko can fly 60'. The rest of you... well....


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

There was a part of Joboo, albeit a very small part; that wanted to test his skills against the monstrosity that ate their treasure. But prudence and basic cowardice prevailed. The sly gobbo began creaping his way out of the room while still invisible.

Stealth: 1d20 + 34 + 20 ⇒ (18) + 34 + 20 = 72


King of Goblins *MAP*
Joboo wrote:
[dice=Stealth]1d20 + 34 + 20

Holy cow!

He can move half speed, or full if he's got that talent thing that lets him do that.

On its turn, the monster easily bull rushes Reta and Velag straight back into the wall. It hurts, but no damage (yet).

Joboo 23
Gray render 18
Reta 14
Velag 13
Bucko 9

MAP


Female Goblin

That's a nasty stealth roll!

"Ooooooowwwwwww. Reta tired of getting smashed. Time for Reta to run." Practically breathless from the beating she's taken, Reta has a hard time speaking normally as she turns and runs.

Withdraw 80'. It looks like whether I withdraw or just move, he still gets an AoO. Doesn't matter, still heading for the hills.

AC 22; Hp's 31

Moved her 80'. If for some reason I can't, just move me back.


King of Goblins *MAP*

The render should totally hit Reta, but it whiffs. Nothing stopping her from going there.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Stupid bare bear."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

To be fair, 30 of that is his boots and cloak of elvenkind, and invisibility.... But yeah, it's pretty snazzy.

Velag looks at the grey thing and snarls back, "Nastyhead...", mentally judging it to be unworthy of touching his person, and pushing his resolve into the declaration as he does so.

He looks at the thing and shrugs saying, "Me go now.", and duplicates himself with a mere thought, then swiftly rushing off to join Reta.

Mechanically...
Swift Action: Activate Judgement (Surged - Resiliency, Protection)
Move Action: Activate Copycat
Standard Action: Move 60'
It's a lot of power-use to avoid an AoO he's already made against Reta, giant massive things don't usually have the Combat Reflexes.. but just in case...

Status:

HP: 21/59
AC: 25 / 20 (Touch) / 19 (Includes +3 profane from judgement, +3 more vs. confirmation rolls)
Special Defense: DR 3/good, 1 mirror image
Speed: 60'


King of Goblins *MAP*

Ok. Bucko, then stinky.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko attempts the trusty misfortune hex.

Will save DC 19.

Spoiler:

Or make all rolls twice and take worst result

"Mad bear!"


King of Goblins *MAP*

Velag:
These things like to grab one creature, tear it to tiny pieces, then go on to the next. It will probably keep coming, hexed or not.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo does have Fast Stealth so full move last round to Q-37. Standing still this round.

Joboo chuckled to himself after having found a good spot to wait and see if the monster followed him. He wondered if his fellow goblins were as good at playing 'hide or get clubbed' as he was...no wayses...me da bestest evers...

Stealth: 1d20 + 34 + 40 + 2 ⇒ (14) + 34 + 40 + 2 = 90


King of Goblins *MAP*

The render seems to be having trouble squeezing through the tight space you guys went through. It keeps trying, though.

Joboo 23
Gray render 18
Reta 14
Velag 13
Bucko 9

MAP


Female Goblin

Totally love the 'Kill!' on the Render. That's just funny.

Reta stops in her tracks and turns to see if the creature is behind her. Seeing only Velag come up behind her, "WHERE LARGE BEAR, VELAG?"

Delay.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "It still back in room. If it stoopit enough to follow, it get stuck and we can kills it easy."


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Stoopids bear, it goeses sleep again, we killses it on way home."


King of Goblins *MAP*

Joboo:
You see, in DV, what looks like a natural cave. You hear a crackly hum, and see a faint blue light. The air smells too clean.

The area is uneven rock walls, but the floor seems smooth, as far as your darkvision can tell.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Gm Goblin King:

Round 3/8 of Invisible

Joboo was just too damn curious to not go alone...at leasta littles bit mores...hehehe... so he crept down the hallways slightly farther to see if he could tell the source of the blue light...Ooh! Oi! mesa sure hopse its shinies gems and stuffs...

Move to W,37

Stealth: 1d20 + 34 + 20 ⇒ (12) + 34 + 20 = 66
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


King of Goblins *MAP*

Joboo:
The stale scent of ozone and a continuous
drone of pops and hums permeate this natural
cavern. At its center, four clusters of white
crystals jut from the stone, ribbons of bluewhite
electricity crackling over the surface of
each, filling the room with an unsteady white
glow. Wild arcs of electricity leap and dance
between the floor crystals and a fifth crystalline
point halfway up the north wall, forming
a wavering electric pentagon. Within this
fence of lightning
a pile of armor, weapons,
and objets d’art lie heaped, many noticeably
studded with fine gemstones and all made
of metal.

You probably don't want to walk inbetween the crystals and the current running between them. Not that Joboo knows what a current is...

MAP

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