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About Velag WordeaterMe chosen by gods to rid world of nasty writtins so not steal souls and thoughts. Thems gives me powers to steal and be tricksie and kill -- and then eat writtins and protect all gobbiekind! Me even have birthmark to prove it! Description:
------------------------ Description ----------------------- Height: 3' 1" Weight: 37 lbs. Gender: Male Eyes: Yellow Hair: Black, Greasy Skin: Green-Grey Vision: Darkvision (60') Speed: Walk 30 ft. Languages: Common, Goblin Defense:
Senses: Darkvision 60' (Perception: +14) Hit Points: 59/59 Initiative: +9 AC: 22 / 17 (Touch) / 16 (Flatfoot) {6 Dex, 1 Size, 5 Armour} Saves
Offense:
Speed: 30' BAB: +6; Base Melee: +9/+4; Base Ranged: +13/+8; Unarmed: +13/+8 (d2+2) CMB +7; CMD 23 Melee:
Note: Two-Weapon Fighting, can attack with 2 light weapons at -2/-2 -- no iterative attack on off-hand Ranged:
Note: Point Blank Shot, gains +1 to hit and damage within 30' Skills:
Skill [Total] Rnk + Stat + Misc Acrobatics [+6] = 0.0 + 6 + 0
Feats:
-------------------------- Feats ---------------------------
---------------------- Teamwork Feats --------------------- Can change the "most recent" one to any other Teamwork feat as a standard action. Locked-in: Precise Strike (+1d6 damage when flanking) Changeable: Outflank (+4 attack bonus when flanking) Traits:
------------------------- Traits --------------------------- Traits: Birthmark, Colour Thief [+2 Trait to Stealth]. Special Abilities:
-------------------- Special Abilities --------------------- Profane Judgement (3x/day), Second Judgement (Two effects per judgement), Bane (8 rounds/day), Discern Lies (8 rounds/day), Copycat [1 copy of self for 8 rounds] (6x/day), Detect Alignment (at will), Solo Tactics, Master's Illusion (Veil, DC 17, 8 rounds/day). Judgements:
-------------------- Judgements (3x/day) --------------------- Special: Surge (1/day) [Numbers in {} below], Second Judgement (8th level) means all judgements now have two abilities
Spells:
--------------------------- Magic -------------------------- Known Inquisitor Spells (CL 8th): 3rd (3/day) -DC 16- night of blades, righteous vigor, keen edge 2nd (5/day) -DC 15- flames of the faithful, see invisible, restoration (lesser), spiritual weapon 1st (5/day) -DC 14- burst bonds, comprehend languages, expeditious retreat, divine favour, shield of faith Cantrips -DC 13- acid splash, bleed, brand, detect magic, disrupt undead, read magic, sift, stabilize
Gear:
------------------------- Equipment ------------------------ Carried/Worn: 4 x Dagger, Composite Longbow +1 (Str Rating +1), Mace (Light), Mithral Shirt +1, Frosted Shortsword +1, Shortsword +1, Wand of Cure Light Wounds (34 charges), arrows (x30), flight arrows (x30), Belt of Physical Might (Str/Dex) +2. Belt Pouch #1: [Potion of Heroism]
Waterproof Scrollcase: [Scroll of Cure Light Wounds [CL3] (x3), Scroll of Comprehend Languages [CL3], Scroll of Remove Paralysis [CL3], Scroll of Remove Fear [CL3], Scroll of Summon Monster I [CL3], Scroll of Whispering Wind, Scroll of Disguise Self (x2); Scroll of Searing Light (CL6)] Coinpurse: 14 cp, 10 sp, 3gp. Current load: Light
Mount:
---------------------------Mount-------------------------- Bayleff (Every judge needs one..) - Combat-trained Wolf N Medium animal Speed: 50'; Init +2; Perception +5 (low-light, scent) AC 17, touch 12, flat-footed 15 (+2 Dex, +2 natural, +3 barding) hp 20 -- Fort +5, Ref +5, Will +1 Melee: bite +2 (1d6+1 plus trip) CMB +2; CMD 14 (18 vs. trip) Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Feats: Armour Training (light) Skills: Perception +5, Stealth +6, Survival +1 (+5 scent tracking); Gear: Saddle Quivers (100 arrows, 40 flight arrows) Disciple #1: Badbait Sneakykill:
Badbait Goblin warrior 5/adept 1 NE Small humanoid (goblinoid) Init +4; Senses darkvision 60 ft.; Perception +2 DEFENSE AC 21, touch 14, flat-footed 18 (+6 armor, +3 Dex, +1 size, +1 2-w-def) hp 48 (5d10+1d6) Fort +5, Ref +5, Will +4 OFFENSE Speed 20 ft. (medium armour) Melee:
Ranged:
STATISTICS
Feats: Weapon Finesse, Two Weapon Fighting, Two-Weapon Defense Traits: Dirty Fighter (+1 trait bonus to damage when flanking), Advantageous Distraction (Swift Action: Gain +2 dodge to AC for 1 round, 1/day) Trained Skills: Perception +2, Ride +9, Spellcraft +3, Stealth +13, Survival +5, Swim +3
SPELLS
POSSESSIONS
Disciple #2: Akolite Stuffshaper:
Akolite Goblin warrior 1/expert 1/adept 4 NE Small humanoid (goblinoid) Init +3; Senses darkvision 60 ft.; Perception +8 DEFENSE AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size) hp 35 (1d10+1d8+3d6 + 3 (toad)) Fort +4, Ref +4, Will +8 OFFENSE Speed 20 ft. (medium armour) Melee:
Ranged:
STATISTICS
Feats: Point-Blank Shot, Rapid Shot, Craft Wondrous Item Traits: Rough and Ready (using craft tools as improvised weapons take no improvised weapon penalty, instead, gain +1 trait bonus to hit), Hedge Magician (reduce the cost of gp required to craft magic items by 5%). Trained Skills: Appraise +6, Craft (Armour) +6/+8, Craft (Bows) +6/+8, Craft (Clothing) +6/+8, Craft (Jewelry) +6/+8, Craft (Leather) +6/+8, Craft (Weapons) +6/+8, Disable Device +4/+6, Escape Artist +4, Heal +6, Knowledge (Arcana) +6, Knowledge (Planes) +6, Knowledge (Religion) +7, Perception +9, Ride +8, Sense Motive +6, Sleight of Hand +4, Spellcraft +11, Stealth +14, Survival +6, Swim +1, Use Magic Device +5. Languages: Goblin, Common, Dwarven. SPELLS
POSSESSIONS
Not carried:
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