Sewer Goblin

Velag Wordeater's page

761 posts. Alias of Tilnar.


Full Name

Velag Wordeater

Race

Goblin!

Classes/Levels

Inquisitor: 8

Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Gender

Male

Size

Small (3'1")

Age

15

Special Abilities

Domain: Trickery

Alignment

Chaotic Evil

Deity

Norgorber

Languages

Goblin, Common

Occupation

Book-eater

Strength 14
Dexterity 22
Constitution 13
Intelligence 14
Wisdom 16
Charisma 7

About Velag Wordeater

Me chosen by gods to rid world of nasty writtins so not steal souls and thoughts. Thems gives me powers to steal and be tricksie and kill -- and then eat writtins and protect all gobbiekind! Me even have birthmark to prove it!

Description:

------------------------ Description -----------------------
Height: 3' 1" Weight: 37 lbs. Gender: Male
Eyes: Yellow Hair: Black, Greasy Skin: Green-Grey
Vision: Darkvision (60') Speed: Walk 30 ft. Languages: Common, Goblin

Defense:

Senses: Darkvision 60' (Perception: +14)
Hit Points: 59/59
Initiative: +9
AC: 22 / 17 (Touch) / 16 (Flatfoot) {6 Dex, 1 Size, 5 Armour}

Saves
Fortitude: +8; Reflex: +9; Will: +10
Special: +2 Trait bonus to saves vs. charm/compulsion; +1 cloak

Offense:

Speed: 30'
BAB: +6; Base Melee: +9/+4; Base Ranged: +13/+8; Unarmed: +13/+8 (d2+2)
CMB +7; CMD 23

Melee:
------
- Frost Shortsword +1 +15/+10 [1d4+3] {+1d6 cold} (19-20) or
- Shortsword +1 +15/+10 [1d4+3] (19-20) or
- Light Mace +13/+8 [1d4+2] or
- Dagger +13/+8 [1d3+2] (19-20)

Note: Two-Weapon Fighting, can attack with 2 light weapons at -2/-2 -- no iterative attack on off-hand

Ranged:
-------
- Composite Longbow +1 (Str Rating +1) +14/+9 [1d6+2] 110' increment or [1d4+2] 130' increment (flight arrow)

Note: Point Blank Shot, gains +1 to hit and damage within 30'

Skills:

Skill [Total] Rnk + Stat + Misc

Acrobatics [+6] = 0.0 + 6 + 0
Appraise [+2] = 0.0 + 2 + 0
Bluff [+3] = 2.0 + -2 + 3
Climb [+7] = 2.0 + 2 + 3
Craft (Untrained)[+1] = 0.0 + 1 + 0
Diplomacy [+4] = 3.0 + -2 + 3
Disguise [+2] = 1.0 + -2 + 3
Escape Artist [+6] = 0.0 + 6 + 0
Heal [+9] = 3.0 + 3 + 3
Intimidate [+7] = 2.0 + -2 + 3 + 4 (Stern Gaze)
Knowledge (Arcana) [+9] = 4.0 + 2 + 3
Identify Creature: [+12] (Monster Lore)
Knowledge (Dungeoneering) [+9] = 4.0 + 2 + 3
Identify Creature: [+12] (Monster Lore)
Knowledge (Nature) [+9] = 4.0 + 2 + 3
Identify Creature: [+12] (Monster Lore)
Knowledge (Planes) [+9] = 4.0 + 2 + 3
Identify Creature: [+12] (Monster Lore)
Knowledge (Religion) [+9] = 4.0 + 2 + 3
Identify Creature: [+12] (Monster Lore)
Perception [+14] = 8.0 + 3 + 3
Perform (Untrained) [-2] = 0.0 + 2 + 0
Ride [+14] = 1.0 + 6 + 4 + 3
Sense Motive [+15] = 5.0 + 3 + 3 + 4 (Stern Gaze)
Spellcraft [+9] = 4.0 + 2 + 3
Stealth [+27] = 8.0 + 6 + 3 + 10 (Size + Race + Trait)
Survival [+11] = 5.0 + 3 + 3
Follow/ID Tracks: [+15] (Tracking)
Swim [+6] = 1.0 + 2 + 3

Feats:

-------------------------- Feats ---------------------------
  • Weapon Finesse (Dex Bonus on light/finesse weapons);
  • Two-Weapon Fighting (Reduce penalties for 2wf to -2/-2);
  • Point Blank Shot (+1 to attack and damage within 30');
  • Judgment Surge (1/day, judgements at +3 levels)

---------------------- Teamwork Feats ---------------------
Can change the "most recent" one to any other Teamwork feat as a standard action.
Locked-in: Precise Strike (+1d6 damage when flanking)
Changeable: Outflank (+4 attack bonus when flanking)

Traits:

------------------------- Traits ---------------------------
Traits: Birthmark, Colour Thief [+2 Trait to Stealth].

Special Abilities:

-------------------- Special Abilities ---------------------
Profane Judgement (3x/day), Second Judgement (Two effects per judgement), Bane (8 rounds/day), Discern Lies (8 rounds/day), Copycat [1 copy of self for 8 rounds] (6x/day), Detect Alignment (at will), Solo Tactics, Master's Illusion (Veil, DC 17, 8 rounds/day).

Judgements:

-------------------- Judgements (3x/day) ---------------------
Special: Surge (1/day) [Numbers in {} below], Second Judgement (8th level) means all judgements now have two abilities

  • Destruction: +3 {+4} profane bonus to weapon damage rolls
  • Healing: Fast Healing 3 {4}
  • Justice: +2 profane bonus to attack rolls {+3, +6 to confirm crits}
  • Piercing: +3 {+4} profane bonus to concentration checks and level checks to overcome SR
  • Protection: +2 profane bonus to AC {+3, +6 vs. attempts to confirm critical hits}
  • Purity: +2 profane bonus to all saves {+3, +6 vs. curses, diseases and poisons}
  • Resiliency: DR 2/magic {DR 3/good}
  • Resistance: Energy Resistance (must select type) 6 {8}
  • Smiting: All weapons count as magic and either evil/chaotic for bypassing DR {also count as adamantite for bypassing DR}

Spells:

--------------------------- Magic --------------------------
Known Inquisitor Spells (CL 8th):

3rd (3/day) -DC 16- night of blades, righteous vigor, keen edge

2nd (5/day) -DC 15- flames of the faithful, see invisible, restoration (lesser), spiritual weapon

1st (5/day) -DC 14- burst bonds, comprehend languages, expeditious retreat, divine favour, shield of faith

Cantrips -DC 13- acid splash, bleed, brand, detect magic, disrupt undead, read magic, sift, stabilize

Gear:

------------------------- Equipment ------------------------
Carried/Worn: 4 x Dagger, Composite Longbow +1 (Str Rating +1), Mace (Light), Mithral Shirt +1, Frosted Shortsword +1, Shortsword +1, Wand of Cure Light Wounds (34 charges), arrows (x30), flight arrows (x30), Belt of Physical Might (Str/Dex) +2.

Belt Pouch #1: [Potion of Heroism]
Belt Pouch #2: [10 x Tindertwig],
Handy Haversack: [2 x Bread (Loaf), 5 x Cheese (Hunk), 5 x Meat, (Hunk), Waterskin (Full), 50' Silk Rope, 4 x Alchemist's Fire, Healing Kit (x2), Mithril Chain Shirt (Klepy's), Kuhri +1 (Klepy's), Bejeweled Silver/Jade Lantern (150gp, from Klepy), Ivory and Gold Fan (80gp, from Klepy), Red Pearl Hairpin (150gp, from Klepy), Klepy's Coinpurse: {200pp, 787gp, 880sp, 600cp, 7 Gems, 1 Really Pretty Gem}]
Small Sack: (2 x Oil [Pint Flask]).

Waterproof Scrollcase: [Scroll of Cure Light Wounds [CL3] (x3), Scroll of Comprehend Languages [CL3], Scroll of Remove Paralysis [CL3], Scroll of Remove Fear [CL3], Scroll of Summon Monster I [CL3], Scroll of Whispering Wind, Scroll of Disguise Self (x2); Scroll of Searing Light (CL6)]

Coinpurse: 14 cp, 10 sp, 3gp.

Current load: Light
Encumbrance Light: 38 Medium: 75 Heavy: 113

Mount:

---------------------------Mount--------------------------
Bayleff (Every judge needs one..) - Combat-trained Wolf
N Medium animal

Speed: 50'; Init +2; Perception +5 (low-light, scent)

AC 17, touch 12, flat-footed 15 (+2 Dex, +2 natural, +3 barding)

hp 20 -- Fort +5, Ref +5, Will +1

Melee: bite +2 (1d6+1 plus trip) CMB +2; CMD 14 (18 vs. trip)

Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

Feats: Armour Training (light)

Skills: Perception +5, Stealth +6, Survival +1 (+5 scent tracking);

Gear: Saddle Quivers (100 arrows, 40 flight arrows)


Disciple #1: Badbait Sneakykill:

Badbait
Goblin warrior 5/adept 1
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +2
DEFENSE
AC 21, touch 14, flat-footed 18 (+6 armor, +3 Dex, +1 size, +1 2-w-def)
hp 48 (5d10+1d6)
Fort +5, Ref +5, Will +4
OFFENSE
Speed 20 ft. (medium armour)
Melee:
  • mithril shortsword +9 (1d4+2/19-20) and masterwork shortsword +9 (1d4+1/19-20) or
  • mithril shortsword +9 (1d4+2/19-20) and armour spikes +8 (1d4+1) or
  • mithril shortsword +11 (1d4+2/19-20)

Ranged:

  • +1 Composite Longbow (Str +2) +11 (1d6+3/x3) 110' increment; or
  • +1 Composite Longbow w/ flight arrow (Str +2) +11 (1d4+3/x3) 130' increment ;

STATISTICS
Str 14, Dex 18, Con 12, Int 8, Wis 13, Cha 7
Base Atk +5; CMB +6; CMD 20

Feats: Weapon Finesse, Two Weapon Fighting, Two-Weapon Defense

Traits: Dirty Fighter (+1 trait bonus to damage when flanking), Advantageous Distraction (Swift Action: Gain +2 dodge to AC for 1 round, 1/day)

Trained Skills: Perception +2, Ride +9, Spellcraft +3, Stealth +13, Survival +5, Swim +3
Languages: Goblin

SPELLS
Adept, Caster Level 1
Level 0 -- (3/day): ghost sound, detect magic, stabilize.
Level 1 -- (2/day): bless, cause fear.

POSSESSIONS

  • masterwork spiked breastplate (small);
  • mithril short sword (small);
  • masterwork short sword (small);
  • +1 composite longbow (Str Rating +2) (small);
  • arrow (flight) (x20)
  • arrow (x50)
  • traveler's outfit (small);
  • wand of cure light wounds (50 charges)
  • wand of cure light wounds (37 charges)
  • Coinpurse: 10 cp, 14sp, 19gp

Disciple #2: Akolite Stuffshaper:

Akolite
Goblin warrior 1/expert 1/adept 4
NE Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 35 (1d10+1d8+3d6 + 3 (toad))
Fort +4, Ref +4, Will +8
OFFENSE
Speed 20 ft. (medium armour)
Melee:
  • masterwork lucerne hammer +5 (1d10) {reach, brace}
  • masterwork halberd +4 (1d8/x3) {brace, trip}

Ranged:

  • +1 Composite Longbow +8 or +6/+6 (1d6+1/x3) 110' increment;
  • +1 Composite Longbow w/ flight arrow +8 or +6/+6 (1d4+1/x3) 130' increment
Point Blank Shot: +1 to hit and damage within 30'

STATISTICS
Str 10, Dex 16, Con 13, Int 14, Wis 14, Cha 8
Base Atk +3; CMB +2; CMD 15

Feats: Point-Blank Shot, Rapid Shot, Craft Wondrous Item

Traits: Rough and Ready (using craft tools as improvised weapons take no improvised weapon penalty, instead, gain +1 trait bonus to hit), Hedge Magician (reduce the cost of gp required to craft magic items by 5%).

Trained Skills: Appraise +6, Craft (Armour) +6/+8, Craft (Bows) +6/+8, Craft (Clothing) +6/+8, Craft (Jewelry) +6/+8, Craft (Leather) +6/+8, Craft (Weapons) +6/+8, Disable Device +4/+6, Escape Artist +4, Heal +6, Knowledge (Arcana) +6, Knowledge (Planes) +6, Knowledge (Religion) +7, Perception +9, Ride +8, Sense Motive +6, Sleight of Hand +4, Spellcraft +11, Stealth +14, Survival +6, Swim +1, Use Magic Device +5.

Languages: Goblin, Common, Dwarven.

SPELLS
Adept, Caster Level 3
Level 0 -- (3/day): ghost sound, detect magic, stabilize.
Level 1 -- (3/day): burning hands, cause fear, sleep.

POSSESSIONS

  • masterwork breastplate (small);
  • masterwork halberd (small);
  • masterwork lucerne hammer (small);
  • masterwork composite longbow (small);
  • arrow (flight) (x25)
  • arrow (x50)
  • traveler's outfit (small);
  • barbed vest
  • masterwork thieves' tools
  • wand of cure light wounds (40 charges)
  • Coinpurse: 10 cp, 9 sp, 14gp, 2pp

Not carried:

  • masterwork armourers' tools;
  • masterwork bowyers' tools;
  • masterwork clothiers' tools;
  • masterwork leatherworkers' tools;
  • masterwork weaponsmiths' tools;