
Joboo |

Oops! Was a little confused as to what part of the map Joboo was on. Got it right now.
Round 4/8 of Invisible
Joboo crinkled his nose at the stench. He much preferred the sulfurous fumes of the swamp by his viallge than this. He started drooling when he saw all the treasure piled up and was nonplussed by the lightning racing around it...mesa could jump over its...or slides under... but he was still keenly aware of what happened the last time they found loot so he hatched a fun plan...oh hohoho...mesa so sneakies...hahaha...
He turned around and crept back down the hall. Move to P,35
Stealth: 1d20 + 34 + 20 ⇒ (4) + 34 + 20 = 58
A toothy grin slashed across his face right before he yelled.
Marko! Polo!...uh, thats wrong one...oh yeah, this it...Olly Olly the Oxens Free!

Joboo |

Joboo couldnt figure out why his fellow goblins werent playing the game correctly...maybe still dont have right...maybe they dont have cools game like this before... He switched tactics to be more direct..some gobbos need pacifics...
Hey you guys!!!...hahaha

GM Goblin King |
The monster is just too big to get through a 5' space easily. You can all go to where Joboo went, if you want to.

Reta Bigbad |

Reta sighs, "WHAT YOU WANT, STINKY?" she asks as she makes her way toward his call. As she walks into the room, she scratches her head curiously, as he's nowhere to be seen and then cringes, forgetting about one of several nasty wounds she took in the explosion. "Reta need fixing," she concludes. "WHERE YOU AT, STINKY? RETA NOT SEE YOU? IS THIS BEAR-OX TRICK?" She narrows her eyes as she quickly readies her blades and does a quick look around to make sure the creature isn't near her.

Joboo |

When his companions came around the corner Joboo dropped his vanishing trick. He shivered and danced a little jig when Bucko's healing energies washed over him.
Ooh! Oi! Feels good. Mesa much better now.
He pointed down the hall where the lightning room was.
Come and looksie looksie. Mesa found something big important...but sketchy too. Lots of statics...and swords! thersa swords!

Reta Bigbad |

As some of her wounds mend, she feels her head and noticed the pain has lessened. "THAT BIT BETTER FOR RETA. BUT RETA STILL NEED MORE FIXING!" She crosses her arms and pouts. Then as she notices Joboo pop back into existence, "THERE YOU ARE, STINKY!" she exclaims, forgetting about the rest of her injuries.
As she listens to Joboo's description of what he found, Reta's eyes narrow. "THERE NOT BEAR-OX IN THERE, IS THERE?" she asks as she takes a look down the hall.

GM Goblin King |
You see what Joboo saw:
The stale scent of ozone and a continuous drone of pops and hums permeate this natural cavern. At its center, four clusters of white crystals jut from the stone, ribbons of bluewhite electricity crackling over the surface of each, filling the room with an unsteady white glow. Wild arcs of electricity leap and dance between the floor crystals and a fifth crystalline point halfway up the north wall, forming a wavering electric pentagon. Within this fence of lightning a pile of armor, weapons, and objets d’art lie heaped, many noticeably studded with fine gemstones and all made of metal.
Out from under the pile of stuff comes a tiny, winged creature. It appears blurry to you, as if obscured by some magic, then shouts bravely.
Halt, mortals! You’ve entered the realm of Avaneidardax, undisputed lord of the boiling sky, baron of blistering winds, master of sapping storms. Render unto me that which is metal, or prepare to be shocked!
He holds a small metal sphere in his hands.

Joboo |

Joboo's eyes crossed when the winged creature came out from under the pile of treasure and they both went to the outside when the thign had the gall to threaten them.
It make bads against us and look like Bucko's pet. Bucko you wants two pets. We bash and makes your pets too.

Reta Bigbad |

Reta looks upon the creature curiously. "RETA NOT SEE BOILING SKY. RETA ONLY SEE TINY ROOM." She looks around the room, checking to see if she's missed the boiling part. "OKAY, AVANDAMAIRILLYAXE, MASTER OF TINY ROOM WHO THINK HE MASTER OF BOILING SKY, WE NEEDS WEAPONS AND SHINIES. RETA THINK YOU SHOULD GIVE TO US. RETA ALSO THINK YOU SHOULD TURN OFF SHOCKIES."
Diplomacy/Intimidate: 1d20 - 3 ⇒ (20) - 3 = 17 HA! Awesome! And unbelievable. Too bad I don't have a positive modifier.
Doesn't matter which skill really, the result is all the same. Whichever is sounds more like, I guess. I couldn't decide. But I sure didn't heck think I'd roll a 20! :)

GM Goblin King |
I'll go with intimidate. Reta's loud and generally snarky.
Never! The weird thing holds the sphere aloft, and Reta gets hit with a lightning bolt for 13 damage (ref half).
Do as you're told, mortals! HAHAHAHAHAHA!
I rolled crap again. I rerolled and got 25. LOL!

Reta Bigbad |

Ref: 1d20 + 8 ⇒ (3) + 8 = 11 Poor Reta, she can't buy healthy. :)
"OWWWWWW! RETA HATE SHOCKIES! AND RETA NOT MORTAL! RETA GOBLIN, STOOPID!" She looks at the electricity popping and crackling around him and finds herself leery of charging the creature, so she sheathes her blades and pulls out her bow.
Double move to sheathe and draw.
AC 22; Hp's 34/79
Initiative(possibly?): 1d20 + 5 ⇒ (13) + 5 = 18

Joboo |

Feeling extra light on his feet; Joboo risks going between the crystals to stab the mouthy pet.
Move to G,48, free action to draw katana, wave strike -swift action to make bluff/feint check
The ninja nimbly went up and over the pile of treasure and juked before slashing the pet.
Bluff/Feint: 1d20 + 13 ⇒ (5) + 13 = 18
Katana attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Sneak damage if feint is succesful: 4d6 ⇒ (3, 4, 5, 2) = 14

GM Goblin King |
I was going to start a round, but meh. Joboo slaughters the weird monster, which vanishes, leaving the sphere and the treasure behind.

Reta Bigbad |

Reta gets cranky as Joboo kills the creature in one fell swoop. "RETA WANTED TO KILL MASTER-OF-TINY-ROOM-WHO-THINK-HE-MASTER-OF-BOILING-SKY! STINKY TAKE ALL RETA'S FUN!" She sticks her tongue out at him, crosses her arms and pouting. But then the treasure quickly catches her eye, "OHHHHHHH, PRETTIES." She then starts toward the treasure before immediately stopping. "WAIT!!! TREASURE MAY TURN INTO BEAR-OX! DON'T TOUCH TREASURE!!!" She then slowly backs away, awaiting one of the other goblins to get blown up.

Joboo |

Joboo nonchalantly wipes his blade nad returns it the scabbard over his shoulder. He giggles at Reta's tirade an thumps his thumb on his chest.
Hohoho...now mesa master of boiling waters, barons of blistering ouchies and big time lord of soaking rains. Mwah Ha ha! Mesa have hims powers now. Watch out! Hehehe...
He calmed at the loud mouth gobbo gal's warning of more bear-oxes though and eyed the treasure as only a suspicious goblin can.
Perception: 1d20 + 11 ⇒ (9) + 11 = 20

Bucko Rackingclaw |

Bucko is interested in the sphere he goes closer utilizing the detect magic to get a good look. He does not pick it up.
Tries to figure out what it is.....
Spellcraft 1d20 + 17 ⇒ (6) + 17 = 23

GM Goblin King |

GM Goblin King |
It's all human-sized armor and weapons, but it's magical, and therefore worth some gold.

Reta Bigbad |

Looking at the items a moment, "BAH! ALL THESE PRETTIES ARE FOR LONGSHANKS. OH WELL. RETA USE THEM TO BUY GOBLIN PRETTIES." She continues her grabbing of the treasure.
I say we take all we can. And when/if Bucko figures out what the lightning ball does, then head back. She can carry up to 225lbs worth of stuff. Not to mention her handy haversack.

GM Goblin King |
It fits. I think someone has a bag of holding, too, or am I mistaken?
I'm a lazy GM.

GM Goblin King |
There's a shield, breastplate, and a kama that radiate magic. You can manage it.

Reta Bigbad |

"OKAY, WE GO SEE WHAT DOWN THAT WAY?" She points to the south. "OR WE GO SEE IF WE CAN KILL BEAR-OX? BUT RETA STILL NEED MORE FIXING IF WE GO KILL BEAR-OX. BEAR-OX TOUGHEST THAT RETA MEET SO FAR. RETA THINK WE NEED BETTER PLAN AGAINST BEAR-OX." She rubs her head, flinching as she still has several sore spots that didn't quite heal up.

Joboo |

Joboo shook his head at the idea of killing the bear-ox and was all for going the other way.
Thissa way looks goody goody gum drops. Mesa goes firsties.
and with hat the sly little gobbo lead the way into the rough hewn corridor.
Stealth: 1d20 + 34 ⇒ (6) + 34 = 40
Perception: 1d20 + 11 ⇒ (4) + 11 = 15

Bucko Rackingclaw |

Bucko the medicine man whips out his trusty wand of cure light wounds and lines up his naughty goblins for a couple of swats each.
"Reta first"
Wand CLW
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (1) + 1 = 2
How much did Reta need? Others jump in after that, and see if we need more.

Reta Bigbad |

After the first 5 rolls, she's good. The rest of you can start from the 8. It looks like everyone's good. Not sure about Velag though. He won't be back till the 11th. You might just save those last 5.
As her wounds heal up amazingly, "THERE, THAT BETTER. RETA FIXED NOW. NOW LET'S FOLLOW STINKY. BUT ME READY TO FIGHT BEAR-OX NOW IF REST WANT." She grins wickedly as she draws her blades, steeling them against each other before following Joboo down the southern corridor.

Joboo |

Thanks Bucko but Jobbo is unhurt so no healing needed.
With nothing jumping out at him Joboo continues down the passage. He paused to scan the darkness ahead of them.
Perception: 1d20 + 11 ⇒ (16) + 11 = 27