Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Gm Goblin King:

Oops! Was a little confused as to what part of the map Joboo was on. Got it right now.

Round 4/8 of Invisible

Joboo crinkled his nose at the stench. He much preferred the sulfurous fumes of the swamp by his viallge than this. He started drooling when he saw all the treasure piled up and was nonplussed by the lightning racing around it...mesa could jump over its...or slides under... but he was still keenly aware of what happened the last time they found loot so he hatched a fun plan...oh hohoho...mesa so sneakies...hahaha...

He turned around and crept back down the hall. Move to P,35

Stealth: 1d20 + 34 + 20 ⇒ (4) + 34 + 20 = 58

A toothy grin slashed across his face right before he yelled.

Marko! Polo!...uh, thats wrong one...oh yeah, this it...Olly Olly the Oxens Free!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Maybe not bear, maybe ox."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag creeps back into the hallway with his bow in hand, "Grey Bear want yummy arrow?"


Female Goblin

Reta's eyes go big, "OOH! MAYBE BEAR-OX! THAT BE NEAT PET."


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo couldnt figure out why his fellow goblins werent playing the game correctly...maybe still dont have right...maybe they dont have cools game like this before... He switched tactics to be more direct..some gobbos need pacifics...

Hey you guys!!!...hahaha


King of Goblins *MAP*

The monster is just too big to get through a 5' space easily. You can all go to where Joboo went, if you want to.


Female Goblin

Reta sighs, "WHAT YOU WANT, STINKY?" she asks as she makes her way toward his call. As she walks into the room, she scratches her head curiously, as he's nowhere to be seen and then cringes, forgetting about one of several nasty wounds she took in the explosion. "Reta need fixing," she concludes. "WHERE YOU AT, STINKY? RETA NOT SEE YOU? IS THIS BEAR-OX TRICK?" She narrows her eyes as she quickly readies her blades and does a quick look around to make sure the creature isn't near her.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko finds the others and they look terrible he gives quick healing hexes.

Reta
2d8 + 7 ⇒ (4, 5) + 7 = 16

joboo
2d8 + 7 ⇒ (6, 8) + 7 = 21

Velag
2d8 + 7 ⇒ (3, 6) + 7 = 16


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

When his companions came around the corner Joboo dropped his vanishing trick. He shivered and danced a little jig when Bucko's healing energies washed over him.

Ooh! Oi! Feels good. Mesa much better now.

He pointed down the hall where the lightning room was.

Come and looksie looksie. Mesa found something big important...but sketchy too. Lots of statics...and swords! thersa swords!


Female Goblin

As some of her wounds mend, she feels her head and noticed the pain has lessened. "THAT BIT BETTER FOR RETA. BUT RETA STILL NEED MORE FIXING!" She crosses her arms and pouts. Then as she notices Joboo pop back into existence, "THERE YOU ARE, STINKY!" she exclaims, forgetting about the rest of her injuries.

As she listens to Joboo's description of what he found, Reta's eyes narrow. "THERE NOT BEAR-OX IN THERE, IS THERE?" she asks as she takes a look down the hall.


King of Goblins *MAP*

You see what Joboo saw:

The stale scent of ozone and a continuous drone of pops and hums permeate this natural cavern. At its center, four clusters of white crystals jut from the stone, ribbons of bluewhite electricity crackling over the surface of each, filling the room with an unsteady white glow. Wild arcs of electricity leap and dance between the floor crystals and a fifth crystalline point halfway up the north wall, forming a wavering electric pentagon. Within this fence of lightning a pile of armor, weapons, and objets d’art lie heaped, many noticeably studded with fine gemstones and all made of metal.

Out from under the pile of stuff comes a tiny, winged creature. It appears blurry to you, as if obscured by some magic, then shouts bravely.

Halt, mortals! You’ve entered the realm of Avaneidardax, undisputed lord of the boiling sky, baron of blistering winds, master of sapping storms. Render unto me that which is metal, or prepare to be shocked!

He holds a small metal sphere in his hands.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"What s you means? You lookses like klepymunculos.....is you munculous?"

Klepymunculos flies about and looks similar to the thing.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo's eyes crossed when the winged creature came out from under the pile of treasure and they both went to the outside when the thign had the gall to threaten them.

It make bads against us and look like Bucko's pet. Bucko you wants two pets. We bash and makes your pets too.


King of Goblins *MAP*

Scroll down and place yourselves in or near the room.

MAP

Metal, mortals, or feel my wrath!

The ball seems to glow.


Female Goblin

Reta looks upon the creature curiously. "RETA NOT SEE BOILING SKY. RETA ONLY SEE TINY ROOM." She looks around the room, checking to see if she's missed the boiling part. "OKAY, AVANDAMAIRILLYAXE, MASTER OF TINY ROOM WHO THINK HE MASTER OF BOILING SKY, WE NEEDS WEAPONS AND SHINIES. RETA THINK YOU SHOULD GIVE TO US. RETA ALSO THINK YOU SHOULD TURN OFF SHOCKIES."

Diplomacy/Intimidate: 1d20 - 3 ⇒ (20) - 3 = 17 HA! Awesome! And unbelievable. Too bad I don't have a positive modifier.

Doesn't matter which skill really, the result is all the same. Whichever is sounds more like, I guess. I couldn't decide. But I sure didn't heck think I'd roll a 20! :)


King of Goblins *MAP*

I'll go with intimidate. Reta's loud and generally snarky.

Never! The weird thing holds the sphere aloft, and Reta gets hit with a lightning bolt for 13 damage (ref half).

Do as you're told, mortals! HAHAHAHAHAHA!

I rolled crap again. I rerolled and got 25. LOL!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko casts haste upon the assembled goblins.

"Yous too stupid tah be goblin pet, an rule world!"


Female Goblin

Ref: 1d20 + 8 ⇒ (3) + 8 = 11 Poor Reta, she can't buy healthy. :)

"OWWWWWW! RETA HATE SHOCKIES! AND RETA NOT MORTAL! RETA GOBLIN, STOOPID!" She looks at the electricity popping and crackling around him and finds herself leery of charging the creature, so she sheathes her blades and pulls out her bow.

Double move to sheathe and draw.

AC 22; Hp's 34/79

Initiative(possibly?): 1d20 + 5 ⇒ (13) + 5 = 18


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Feeling extra light on his feet; Joboo risks going between the crystals to stab the mouthy pet.

Move to G,48, free action to draw katana, wave strike -swift action to make bluff/feint check

The ninja nimbly went up and over the pile of treasure and juked before slashing the pet.

Bluff/Feint: 1d20 + 13 ⇒ (5) + 13 = 18

Katana attack: 1d20 + 13 ⇒ (9) + 13 = 22

Damage: 1d6 + 6 ⇒ (4) + 6 = 10

Sneak damage if feint is succesful: 4d6 ⇒ (3, 4, 5, 2) = 14


King of Goblins *MAP*

I was going to start a round, but meh. Joboo slaughters the weird monster, which vanishes, leaving the sphere and the treasure behind.


Female Goblin

Reta gets cranky as Joboo kills the creature in one fell swoop. "RETA WANTED TO KILL MASTER-OF-TINY-ROOM-WHO-THINK-HE-MASTER-OF-BOILING-SKY! STINKY TAKE ALL RETA'S FUN!" She sticks her tongue out at him, crosses her arms and pouting. But then the treasure quickly catches her eye, "OHHHHHHH, PRETTIES." She then starts toward the treasure before immediately stopping. "WAIT!!! TREASURE MAY TURN INTO BEAR-OX! DON'T TOUCH TREASURE!!!" She then slowly backs away, awaiting one of the other goblins to get blown up.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo nonchalantly wipes his blade nad returns it the scabbard over his shoulder. He giggles at Reta's tirade an thumps his thumb on his chest.

Hohoho...now mesa master of boiling waters, barons of blistering ouchies and big time lord of soaking rains. Mwah Ha ha! Mesa have hims powers now. Watch out! Hehehe...

He calmed at the loud mouth gobbo gal's warning of more bear-oxes though and eyed the treasure as only a suspicious goblin can.

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"We winses? Or another heee hee, Ho ho traps?"

casts detect magic looking for magical auras


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag casts sift from a distance to examine...


King of Goblins *MAP*

They's magic in there, and no traps.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko is interested in the sphere he goes closer utilizing the detect magic to get a good look. He does not pick it up.

Tries to figure out what it is.....

Spellcraft 1d20 + 17 ⇒ (6) + 17 = 23


King of Goblins *MAP*

Bucko:
It's tied to the "electric fence." The wielder can use it to cast lightning bolts from inside it. It has conductive power of some sort. It might make electricity spells work better, maybe. That's all you know without touching it.


King of Goblins *MAP*

.


Female Goblin

Reta looks around at the others, noticing Bucko get close to the treasure. "IS SHINIES NOT REALLY BEAR-OX? IS SAFE TO TAKE PRETTIES?" she asks, hopeful.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Bucko figures out ball first, not trapses"


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Theres no trapses. We play game with ball? After grabs loots?

Joboo starts sifting through the treasure and putting some of it into his satchel.


Female Goblin

Reta dives in and works on taking as much treasure as she can.


King of Goblins *MAP*

It's all human-sized armor and weapons, but it's magical, and therefore worth some gold.


Female Goblin

Looking at the items a moment, "BAH! ALL THESE PRETTIES ARE FOR LONGSHANKS. OH WELL. RETA USE THEM TO BUY GOBLIN PRETTIES." She continues her grabbing of the treasure.

I say we take all we can. And when/if Bucko figures out what the lightning ball does, then head back. She can carry up to 225lbs worth of stuff. Not to mention her handy haversack.


King of Goblins *MAP*

It fits. I think someone has a bag of holding, too, or am I mistaken?

I'm a lazy GM.


Female Goblin

Hey, no way you can remember EVERYTHING everyone has. Heck, I can barely remember what I have. I had to double check to see if I actually did have a Haversack. Pathetic, I know. :P


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo has a Handy Haversack also


Female Goblin

Cool. Between the both of us, and who knows maybe Bucko and Velag have one too or possibly a bag of holding like GK stated, then we ought to be set. Well, unless it's thousands of pounds of stuff. That'll be hard to carry. :)


King of Goblins *MAP*

There's a shield, breastplate, and a kama that radiate magic. You can manage it.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko smiles and picks up his new ball for further investigation.

"I gots alot o balls."


King of Goblins *MAP*

There's a rough corridor to the south, or you can go finish off that big monster.

MAP


Female Goblin

"OKAY, WE GO SEE WHAT DOWN THAT WAY?" She points to the south. "OR WE GO SEE IF WE CAN KILL BEAR-OX? BUT RETA STILL NEED MORE FIXING IF WE GO KILL BEAR-OX. BEAR-OX TOUGHEST THAT RETA MEET SO FAR. RETA THINK WE NEED BETTER PLAN AGAINST BEAR-OX." She rubs her head, flinching as she still has several sore spots that didn't quite heal up.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Joboo shook his head at the idea of killing the bear-ox and was all for going the other way.

Thissa way looks goody goody gum drops. Mesa goes firsties.

and with hat the sly little gobbo lead the way into the rough hewn corridor.

Stealth: 1d20 + 34 ⇒ (6) + 34 = 40

Perception: 1d20 + 11 ⇒ (4) + 11 = 15


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko the medicine man whips out his trusty wand of cure light wounds and lines up his naughty goblins for a couple of swats each.

"Reta first"

Wand CLW
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (1) + 1 = 2

How much did Reta need? Others jump in after that, and see if we need more.


Female Goblin

After the first 5 rolls, she's good. The rest of you can start from the 8. It looks like everyone's good. Not sure about Velag though. He won't be back till the 11th. You might just save those last 5.

As her wounds heal up amazingly, "THERE, THAT BETTER. RETA FIXED NOW. NOW LET'S FOLLOW STINKY. BUT ME READY TO FIGHT BEAR-OX NOW IF REST WANT." She grins wickedly as she draws her blades, steeling them against each other before following Joboo down the southern corridor.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Thanks Bucko but Jobbo is unhurt so no healing needed.

With nothing jumping out at him Joboo continues down the passage. He paused to scan the darkness ahead of them.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Female Goblin

Reta stops as Joboo does. "What see, Stinky?" She asks, "whispering", as she peers herself.

Perception: 1d20 + 16 ⇒ (15) + 16 = 31


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"What smell stinky?"


Female Goblin

"Joboo stinky, Stoopid!" She says in her loud "whisper", glaring at him a moment before turning her attention back to what lies ahead.


King of Goblins *MAP*

MAP

You come to a door.

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