Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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King of Goblins *MAP*
Bucko Rackingclaw wrote:

"Whas wrong wit Klepy?"

What isn't?

After a suitable period of lamentation for your foolishness, you move on. Nao tells you that you're getting very close, and suggests some reconnaissance to assess the situation before you blunder in unprepared.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag says, "Tark, keep eye on Bayleff. Me go take look, make sure you not get all bird-brain again."

Sneak roll: 1d20 + 23 ⇒ (10) + 23 = 33


King of Goblins *MAP*

Will anyone go with Velag, or do you want to consign him to a sure death? Seems to me you owe him one.

*A favor, I mean. Not a sure death.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy is still crying uncontrollably. "WAAAA!!!!!"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko pulls out a gold coin and waves it in front of Klepy, before mounting up for the remainder of the ride......

"Thanks be for Velag, but next times might be Velag go soft headed!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy stops crying immediately. "SHINY!!!!" He dives for the coin. After he obtains it, he sits their with a puzzled expression on his face. "Why Klepy crying again?" He thinks for a moment. He shurgs. "Meh, Klepy gots shiny, Klepy is happy." Looks around and sees the others moving on. "Waits for Klepy!" He Sigh mounts and follows.


King of Goblins *MAP*

Not much later, Nao insists that you're close. She thinks you'd be wise to do a little scouting.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko dismounts...

Stealth 1d20 + 12 ⇒ (10) + 12 = 22

Initiative
1d20 + 5 ⇒ (7) + 5 = 12

Perception
1d20 + 5 ⇒ (15) + 5 = 20


HP 92/92

Tark stays back, holding onto the mounts while scanning around... and mostly upwards.


King of Goblins *MAP*

Let's have some rolls, and say what we're doing. Nao will bring up the rear.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I was planning on having Velag go do a quick scout tour and report back with the earlier Stealth roll. Can re-roll if you'd like.


King of Goblins *MAP*

Velag's good. I was thinking Klepy might want to go with.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko was scouting ahead, that roll for stealth was not meant for the dismount though it does look like it could have been.

Scouting ahead!

leaving the mounts with the lizzie.


King of Goblins *MAP*

OK. We've got B and V going ahead. Maybe Klepy.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Sorry, I overslept.

Klepy will indeed go with. His powers of perception should come in handy. "Oooo Purdy stick! Klepy keeps it." He puts the stick in his haversack :)

Klepy will move ahead to do some scouting

Stealth:1d20 + 24 ⇒ (3) + 24 = 27
Perception:1d20 + 7 ⇒ (5) + 7 = 12


HP 92/92

Tark knows this trick... they are all going ahead to kill stuff without Tark. Tark hops off Fangz and tells him to stay. Tark will then hand the reins of the other mounts to Nao. Tark joins his chums in sneaking forward.

Stealth Roll: 1d20 + 14 ⇒ (2) + 14 = 16
Perception Roll: 1d20 + 9 ⇒ (20) + 9 = 29


King of Goblins *MAP*

Nao follows, slowly guiding the mounts as the 4 of you edge closer to a cleared area.

Looking at it from the north, hiding behind what cover you have, you see a roughly pyramid-shaped roof over a 100 x 100' stone building. It has the appearance of having once been an above-ground structure, mostly buried now by some ancient cataclysm. The nearby ground is cleared for about 50' in all directions from the walls.

Surrounding it, from what you can see, are two boggards at each corner with bows and melee weapons, and a larger group at the west end, about 10 or so, accompanied by a large, fish-faced giant.

They stand around what may be an entrance to the structure below.

They have a fire going, and are cooking some sort of humanoid on a spit.

Stealth rolls to leave unseen.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko tries to figure out the fish-faced giant

Knowledge goblinkind 1d20 + 3 ⇒ (7) + 3 = 10
Knowledge nature 1d20 + 7 ⇒ (3) + 7 = 10
Perception 1d20 + 5 ⇒ (17) + 5 = 22

Why would we leave? You are no fun! ;) We should be sneaking closer!

Stealth roll
1d20 + 12 ⇒ (19) + 12 = 31


HP 92/92

Tark whispers to his chums, "Me go take out giant and the ten froggies with him. You take out da others." Tark grins.

Tark attempts to sneak around towards the fish-faced giant.

Tark is hoping to move to a position where he can charge the giant from.

Stealth check: 1d20 + 14 ⇒ (18) + 14 = 32


King of Goblins *MAP*
Tark Bashflat wrote:

Tark is hoping to move to a position where he can charge the giant from.

Stealth check: 1d20 +14

You want to do that mounted?


King of Goblins *MAP*

Please read carefully, and do what you will. There is a narrative here.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"We ken get closer an slip down tha hole, then stops them from follows."

"We killses them laters."


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy looks confused. "We powerful Licktoads. Klepy and Tark believe we can takes em. You want to fight don'ts you?"


HP 92/92

Yes, Tark dismounted a few posts back. He wants to sneak over to where the edge of the trees meets the 50' clearing. From that edge he is planning to charge at the giant, which he can reach in a single charge action (80'). He is hoping that by this time his other goblin buddies will be in striking position on the other boggards. A smart thing to do would be to create a diversion and have some of the group investigate the diversion -- but Tark's just not that smart to think of such advanced tactics.


King of Goblins *MAP*

It won't be a problem to prep an attack from cover. The boggards guarding the building aren't particularly attentive, and the giant is about 20' from the "entrance," and seems mostly interested in eating whatever it is being cooked. He's with a group of boggards, including 2 of those tougher armored ones.

Nao casts a spell on herself, and will cast sleep on two guards at the NW corner of the building on her turn. You can approach from the west (entrance) side easily enough.

You can take as long as you like to buff. Once Tark charges, it's on. There are a whole lot of boggards with a whole lot of bows, so try to not die in a hail of pointy sticks. If you go ahead of it, you have surprise.

INITIATIVE:
Velag
Tark
Nao
Bucko
Giant
Klepy
Boggards

That's a lot of hit points!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

"Wait Tark. First me get help of Gods on us. Then you go flatten!"

Velag will cast the following spells to prepare for combat...


  • Shield of Faith -> Target: Tark -> +2 Deflection Bonus to AC for 5 mins.
  • Shield of Faith -> Target: Bucko -> +2 Deflection Bonus to AC for 5 mins
  • Shield of Faith -> Target: Self -> +2 Deflection Bonus to AC for 5 mins.
  • Expeditious Retreat -> {Personal} -> +30 move for 5 minutes
  • Divine Favour -> {Personal} -> +2 luck bonus attack/damage -> 1 minute


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko will hit the group of 10 with glitterdust....
...including as many of the 10 as possible, especially the giant.

" Bucko makes tha baddies shiny fer Klepy, not to lookses at to stickies!"


HP 92/92

Tark nods at Velag's words and waits for him to give him the sign to attack. As Velag casts his spells, Tark studies the giant carefully, marking him as the target of his challenge. Tark will also ask for someone to use his wand to heal him since he thinks he is going to need all his health for this battle.

When Velag motions to attack, Tark bursts from his cover and sprints straight at the giant. As the goblin's rage takes over, bits of saliva fly from the goblin's mouth as he shouts forth, "HAAARRRUUUUUUU!!!!"

Attack Modifiers:
BAB: +5
STR: +4
Size: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1
Charge: +2
ATTACK ROLL (Earthbreaker):
1d20 + 15 ⇒ (11) + 15 = 26

Damage Modifiers:
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
Cockatrice Challenge (sole attacker): +2
DAMAGE ROLL (Earthbreaker):
1d10 + 22 ⇒ (10) + 22 = 32

Current AC:

Normal: 18
Shield of Faith: +2
Rage: -2
Charge: -2
Challenge: -2

Current AC: 14 (16 vs the target of his challenge).


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Since Klepy goes near to last, I'd like to know, how far is the giant from my current location? Moreover how close can I get without being seen before the attack starts? I'll wait and see what the giant does. If he be still standing after Tark's epic charge, Klepy will charge him also. I love the scout archetype. Sneak attack on the charge is freakin sweet.


King of Goblins *MAP*

INITIATIVE:
Velag
Tark
Nao
Bucko
Giant
Klepy
Boggards

Tark has a clear line and whacks the giant a good one.

Nao fires twice, hitting the big monster for so-so damage.

Bucko's spell covers the giant in sparkly bits, but it can still see.

Assuming Velag waited to go after Tark.

Klepy can charge in, too, after the giant goes.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Before signalling the attack, Velag casts Flames of the Faithful on his masterwork sword. [1 minute]

He then uses his boosted speed to close in on an armoured Boggard, going around to leave room for flanking for one of his friends, pronouncing judgement against the lot of them as he does. "You stoopit-heads are going to die in honour of Grey Man!"

Judgement: Resiliency: DR:2/magic

Left Hand: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29 {2WF, Divine Favour} .. Threat, rolling for critical... 1d20 + 10 - 2 + 2 ⇒ (16) + 10 - 2 + 2 = 26 .. Seems likely.

Assuming crit, damage is: 2d4 + 2 + 4 + 1d6 + 1d10 ⇒ (1, 2) + 2 + 4 + (6) + (9) = 24 {Divine Favor, Flaming, Flaming Burst on crit}

(If not, then, 1d4 + 1 + 2 + 1d6 ⇒ (1) + 1 + 2 + (1) = 5 instead)

Right Hand: 1d20 + 10 - 2 + 2 ⇒ (3) + 10 - 2 + 2 = 13 {2WF, Divine Favour} ... maybe not, but it is flatfooted, so here's hoping - for: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8 {Divine Favour}


King of Goblins *MAP*

Velag does serious damage to one of the armored boggards.

The giant steps back 5', looking badly wounded. It uses a spell-like ability on Tark. DC 14 will save!

Its move also prevents Klepy from flanking with Velag without provoking an AO.

Klepy, then the boggards.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I GO!

"AAAIIIEEEE!!!!" As soon as the giant does its thing, Klepy leaps from the bushes and races straight towards the Giant, Diving and dodging as he goes.

Acrobatics to avoid any AoO:1d20 + 14 ⇒ (7) + 14 = 21
Attack against Boggard (I have recently learned, you do not get both attacks on a charge :(1d20 + 13 ⇒ (9) + 13 = 22 For:1d3 + 3d8 + 1 ⇒ (3) + (7, 4, 5) + 1 = 20 3 bleed damage if it hits.

Tark if you can, can you move to flank it with me? If it's still alive that is, you smacked it pretty hard.


HP 92/92

Will Save: 1d20 + 4 ⇒ (12) + 4 = 16

Tark feels a nagging, tugging feeling on his mind and almost succumbs. Shaking his head to shrug off the effect, Tark glares menacingly at the giant.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Holy f++#ing s*$%! Tark made a will save!


HP 92/92
Bucko Rackingclaw wrote:
Holy f%#$ing s*@@! Tark made a will save!

I'm not sure who's more surprised... me or you :)


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I was tempted to Protection from Good him, but only had a scroll... But yay for the bonus to will saves while raging, I guess! ;)


King of Goblins *MAP*
Bucko Rackingclaw wrote:
Holy f+%*ing s@&*! Tark made a will save!

I'm so proud!

Klepy doesn't avoid the giant's mighty fist, and takes 12 damage. The boggard, however, dies at his hand.

The boggards all act, closing in on the 3 goblins.

Tark is hit once for 7, Klepy once for 4, and he must also make a DC 13 will save. It seems the surviving armored boggard can cast spells.

Velag, Nao and Bucko are missed by melee and arrow attacks.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I thought Klepy charged the Giant-thing and not the armoured Boggie?


HP 92/92

Tark takes a small step beside the giant, allowing others to move in to flank it.

Attack Modifiers:

BAB: +5
STR: +4
Size: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Goblin Bravery: +1

ATTACK ROLL (Earthbreaker): 1d20 + 13 ⇒ (15) + 13 = 28

Damage Modifiers:

STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
Cockatrice Challenge (sole attacker): +2

DAMAGE ROLL (Earthbreaker): 1d10 + 22 ⇒ (5) + 22 = 27

Current AC:

Normal: 18
Shield of Faith: +2
Raged: -2
Challenge: -2

Current AC: 16 (18 vs the target of his challenge)

Current HP:

Normal: 60
Raged: +10
Wounds: -7

Current HP: 63


HP 92/92
Velag Wordeater wrote:
I thought Klepy charged the Giant-thing and not the armoured Boggie?

Yeah I thought he did too. I think he mistakenly typed "Attack against Boggard". If he did attack the giant, then on the post I just made (my second attack on the giant), subtract 1 from the attack roll, and 2 from the damage (as these are only bonuses Tark gets when he is the sole attacker).


King of Goblins *MAP*

I assumed Klepy attacked the boggard because he couldn't flank the giant. It moved before he did, and has a 10' reach.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1
GM Goblin King wrote:
I assumed Klepy attacked the boggard because he couldn't flank the giant. It moved before he did, and has a 10' reach.

I dont need to Flank to get my sneak. I get it on the charge also.


King of Goblins *MAP*
Klepy wrote:
GM Goblin King wrote:
I assumed Klepy attacked the boggard because he couldn't flank the giant. It moved before he did, and has a 10' reach.
I dont need to Flank to get my sneak. I get it on the charge also.

Giant or armored boggard? You said boggard.

We all have plenty of time to read and post carefully.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Hmmm. I see the error. Evidently I stated running to the giant but I accidentally stated against a boggard. I meant the giant. I'll let DM confirm it.


King of Goblins *MAP*

OK. The boggard's dead. There is a line of 3 boggards between Velag and the giant. Klepy is flanked by 2 boggards and can move and flank after the giant goes.

Tark will hit for all his damage after Velag goes.


King of Goblins *MAP*

bump


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag will start down the line of Boggards, stepping around to get flanking with Klepy on the first shot, changing his judgement to Destruction {+2 dmg}.

Left Hand: 1d20 + 10 - 2 + 2 + 2 ⇒ (17) + 10 - 2 + 2 + 2 = 29 for 1d4 + 1 + 2 + 2 + 1d6 + 1d6 ⇒ (1) + 1 + 2 + 2 + (5) + (3) = 14 {DF, Destruction, Flaming, Precise}
Right Hand: 1d20 + 10 - 2 + 2 + 2 ⇒ (17) + 10 - 2 + 2 + 2 = 29 for 1d4 + 2 + 2 + 2 + 1d6 ⇒ (2) + 2 + 2 + 2 + (1) = 9 {DF, Destruction, Precise}


King of Goblins *MAP*

Velag kills one outright, and can 5' to flank Klepy.

More boggards arrive from around the corners where they've been keeping watch, drawing bows.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko...really needs a map!

I am seeing the line of three boggards as a potential for a sleet storm.

I am also thinking the archers might need it, but am not certain who is where?

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