| Klepy |
Sorry for not posting, work was chaos in the flesh today. I didn't have time on my breaks to do any posting.
Klepy screams. "AAAAIIIEEEEE" He grows after taking damage. "Ow! Steankin bird thingy bits Klepy! I hates it!" He pulls out two of his mundane daggers and chucks them at the beast. I hate not getting sneak damage. So boring
Attack 1:1d20 + 8 ⇒ (10) + 8 = 18 For:1d3 ⇒ 3
Attack 2:1d20 + 8 ⇒ (11) + 8 = 19 For:1d3 ⇒ 3
At least I got max damage and some halfway decent hit results though it just dawned on me that he may be a good distance away by now....*sigh* Take whatever deductions are merited by the situation.
| GM Goblin King |
The peryton howls as Klepy's daggers strike true.
Nao takes two shots, hitting once for serious damage.
Undeterred, the peryton wheels around for another go at Klepy, its shadow an eerie mirror of his own.
Its great horns are dodged again, but the hooves hit their mark, marring Klepy for 13 more damage. It flies back up again, determined to feast on his heart.
Bucko is up.
| Klepy |
Rather than continue to fight, Klepy turns and runs in fear as the last hit really hurt. He looks for the first bit of cover, a cave, a bush, or even a deep patch of mud to hide in. He doesn't want his heart eaten and until the thing comes down where he can stick it properly, he doesn't want to be a target. One more good hit like that an Klepy's done.
Stealth attempt if able. 1d20 + 23 ⇒ (16) + 23 = 39
| GM Goblin King |
I can take that roll as a fast dismount. Tark will be able to attack this round with his delayed action.
INITIATIVE:
Creature
Bucko
Velag
Tark
Klepy
Nao
| Tark Bashflat |
My availablility until Saturday may not be the greatest, so if you are waiting for me, just go ahead and roll for me.
Tark readies his swing for when the beast next swoops down, and releases in a rage of fury...
Attack Modifiers:
BAB: +4
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
ATTACK ROLL (Earthbreaker): 1d20 + 12 ⇒ (9) + 12 = 21
Damage Modifiers:
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL (Earthbreaker): 1d10 + 16 ⇒ (6) + 16 = 22
| Velag Wordeater |
Velag activates his copycat and shouts at the thing (in Goblin), "Hornybird! Deerthing! Stop eating Klepy, there good Lizzie meat right there!"
He then idly considers how his sling may be at the end of its usefulness and starts eyeing Bucko's crossbow with appreciation as he fires again.
Attack roll: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d3 + 1 ⇒ (2) + 1 = 3
| GM Goblin King |
The peryton meets its bloody end, another victim of Tark's deceptively powerful attacks.
There is no treasure to be found on the beast, but this one pearl:
You are all now 5th level characters.
Raise all your HD, spells, etc., to those of 5th level goblins, and we'll resume our journey to the long-abandoned ancient temple a little later.
| GM Goblin King |
We'll pause while the goblins find themselves becoming inexplicably tougher and more capable. There is the brief realization that perhaps they are more than meets the eye.
| Klepy |
"SHINY!!!" Klepy dives on the pearl once he spots it.
FINALLY!!!! FOR THE FIRST TIME IN MY LIFE I AM PLAYING AS A LEVEL 5 CHARACTER IN A GAME!!! THANK YOU ALMIGHTY GM!! WOO HOO!!!!
I got school until 3 today, I wont be able to level until then......I am at level 5 at last! *squeal*
| GM Goblin King |
Most games I've been in didn't get very far, either. The ones that did were by far the most fun. What's the point of high levels even existing if you never get to play them?
| GM Goblin King |
You continue on, heading south (Klepy could use some healing, probably Velag, too).
You find a relatively high and dry spot to camp. With his ring now working, Bucko only needs 2 hours to sleep and recover or change spells, so he would make a good watch goblin while the rest of you sleep.
Watch order?
| Bucko Rackingclaw |
"Dirt fer Klepy an dirt fer Velag!"
New and improved healing hex!
2d8 + 5 ⇒ (4, 6) + 5 = 15
2d8 + 5 ⇒ (8, 8) + 5 = 21
Bucko will take watch after two hours (sleep)so he can have full spells!
| GM Goblin King |
While Bucko stands watch, the goblins, wolves, ratdogs and the lizardwoman sleep contentedly on the rocky hedgerow.
He is alerted by the growls of the ratdogs, who are awakened by the presence of some unknown creature. The wolves, sleeping at the other side of the goblins (to avoid their dander), also notice something, and get up.
Each pair of animals instinctively reacts to the oncoming threats. They try to flank the beasts, but are unable to, for each of the two creatures coming into view has a head at each end of a long, snake-like body.
Initiative this round:
Bucko
2-headed snakes
Wolves
Ratdogs
Bucko may act, then the snakes will attack the mounts. then the mounts go, while the rest of you take a round to get up.
Then, it will be
INITIATIVE:
Klepy
Bucko
Tark
Snakes
Wolves
Ratdogs
Nao
This swamp is dangerous!
| Bucko Rackingclaw |
Bucko targets the nearest snake with his misfortune hex.....
Will save DC 18 or roll twice and take the worst results....
"Wakes up bad snakes heads, needs Tark bashment!"
My round one action will be to target the second snake as well....
| GM Goblin King |
The monster closest to Bucko strikes Bucko's mount for 5 points, and Klepy's for 3.
The other one attacks the wolves, and bites Bayleff AND Fangz for 11 each!
ALL the mounts will have to make DC 14 Fort save next round!
Klepy's dog manages to strike back, doing 5 damage to the one it faces. The creature is not immune to its dander, and takes a -2 to dex and cha.
Bayleff misses. Tark can roll for Fangz's save and attack for this and subsequent rounds.
Sleepers can only get up and ready their weapons this round, so we'll go to round 2:
INITIATIVE:
Klepy
Bucko
Tark (roll for Fangz)
Snakes
Wolves
Ratdogs
Nao
You can all move and attack either beast this round. They cannot be flanked.
| GM Goblin King |
Psst. Velag should have an intiative also?
Oops! Wrote it down, but didn't type it. This is right:
INITIATIVE:
Klepy
Bucko
Velag
Tark
Snakes
Wolves
Ratdogs
Nao
| Velag Wordeater |
Snazzy. Ok, since i'm before the attackers...
First, as requested, Bayleff's Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
Velag snarls at the attacking snake-things, "No eatses Bayleff! That *my* wolf!".
He looks at the creatures, trying to recognize them and their weaknesses..
Knowledge (one of Arcana, Dungeon, Nature, Planes or Religion) - Monster Lore: 1d20 + 9 ⇒ (12) + 9 = 21
His swords in hand, he turns his head slightly and duplicates himself before he strikes (Move action: Copycat, 5 rounds), and then smiles wickedly as he channels a tiny bit of divine power into the non-magical blade, empowering it with some of the thirst of the Grey Man himself (Swift action: Bane).
Left-hand attack (Shortsword +1): 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9 {2WF} for 1d4 + 2 ⇒ (3) + 2 = 5
Right-hand attack (MW Shortsword, bane): 1d20 + 10 - 2 + 2 ⇒ (8) + 10 - 2 + 2 = 18 {2Wf, bane} for 1d4 + 2d6 + 1 ⇒ (4) + (1, 5) + 1 = 11
| GM Goblin King |
Go, Fangz! He takes a nice chunk out of his foe, and is unaffected by the poison of its bite.
Velag:
| Klepy |
[Okay you bunch o morning glories. I got class so Im gonna make this brief.[/ooc]
Klepy pops up and will either charge or flank. Either way he gets his sneak.
Attack 1:1d20 + 11 ⇒ (1) + 11 = 12 For:1d3 + 3d8 + 1 ⇒ (3) + (8, 1, 2) + 1 = 15
Attack 2:1d20 + 11 ⇒ (12) + 11 = 23 For:1d3 + 3d8 ⇒ (3) + (2, 1, 3) = 9
| GM Goblin King |
Klepy stabs the one that bit his cute, adorable ratdog. Bucko's hex goes into effect on the second one. Velag hits the one that hurt Bayleff.
| Tark Bashflat |
Seeing his recently mended wolf get wounded again makes Tark very mad and charges the snakes that attacked Fangz.
Attack Modifiers:
BAB: +5
STR: +4
Size: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Flank: +2
ATTACK ROLL (Earthbreaker): 1d20 + 14 ⇒ (16) + 14 = 30
Damage Modifiers:
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
DAMAGE ROLL (Earthbreaker): 1d10 + 20 ⇒ (1) + 20 = 21
| GM Goblin King |
Tark wounds, but doesn't kill. The creature, cursed by magic, can't strike back, and misses Tark and Velag.
Klepy is not so lucky. he's hit once for 10 damage, and must save next round.
Bayleff's attack finds its mark, and the one attacking him is next to dead.
The ratdogs attack, and BOTH manage to get a bite out of the one fighting Klepy.
Nao finishes off the almost-dead one, and drives another arrow deep into the last one Klepy's still dealing with.
KleeeePYYYYYY!
| Klepy |
I'm guessing Fort save.
Fort Save:1d20 + 3 ⇒ (4) + 3 = 7
Klepy continues to try and stick it. Hopefully I'm flanking by now but take off a +2 to my attack and the D8s of Damage if I am not okay.
Attack 1:1d20 + 11 ⇒ (8) + 11 = 19 For:1d3 + 3d8 + 1 ⇒ (3) + (4, 6, 1) + 1 = 15
Attack 2:1d20 + 11 ⇒ (14) + 11 = 25 For:1d3 + 3d8 ⇒ (3) + (6, 5, 6) = 20
Forgot to mention that the creature took 3 bleed damage from my last attack and will bleed out for another 3 damage this turn.
He will suffer another 3 bleed for each of my attacks that hit as long as I get my sneak damage. :)
| GM Goblin King |
And that kills it! The ratdogs pile on and begin to feast as it bleeds out.
Make another saving throw, Klepy. Keep going until you get 14 or better.
| Velag Wordeater |
Velag snickers to himself for a moment, looking at the burned wounds where he struck the snake.. Bane am good power. Thankses Grey Man!
He then snaps out of his delight at killing when he hears Tark's comments, nodding and adding, "Bayleff got hurted too!"
| GM Goblin King |
Klepy takes 3 con damage. The rest of the night passes uneventfully, and it's a little drier and warmer the next day.
| Bucko Rackingclaw |
Klepy takes 3 con damage. The rest of the night passes uneventfully, and it's a little drier and warmer the next day.
Oh I get it kill him with cond-ness! ;)
| Klepy |
The silence is disturbing. Watch. You guys will bust out the posts in the morning before I finish with school and I will be ten posts behind. You guys are morning glories and I'm a night owl. I like staying up til 2 or 3 in the morning :p
| Velag Wordeater |
I like it too. However, silly people like my wife and boss are less fond of it. :)
Velag stretches out rubs down Bayleff, making sure that he's all better before returning to the camp. He looks at Nao and asks, "How far to temple? And why your tribe live in place tries so hard kill them?"
| GM Goblin King |
Nao says, Our people have lived here for ages. We've dealt with boggards plenty of times, and held our own. There are just so many now, we have to find out why before the whole of the Mushfens is overrun.
I'll guide you to the temple, which we should reach tomorrow, if it doesn't rain again. I don't know what's in there, and I can't see in the dark like goblins can. I'll watch your mounts and wait for you outside. Taking light inside for me would put you at a disadvantage. Whatever can be learned there will be relayed to the Lizard King.
If you like, I can guide you to the Wind Whisperers' camp, or turn back after the temple. I guess it depends on what happens there.
| Bucko Rackingclaw |
Bucko considers the news and has a meeting with his buds.....
"Youses knows Bucko magics, web shelter good for rainses bad for fightin. What spells youses likes bucko to has ready?"
Feel free to peruse my spells known ;)
| Klepy |
Klepy gets a little excited. "Oh oh you have majiks dat makes shunys appear? Or makes dem easier to finds? Or makes Klepy better and taking dem. Or simply makes Klepy better at sticking tings hehehehe."
I have a few moments before class today :)
| GM Goblin King |
Had a few things to do. I'm back now! :)
Klepy loses 2 points of con, which he regains at 1/day.
The next morning, the rain has stopped, and you make decent time.
Around noon, you see, right in front of you, two large creatures with lion-like bodies and human-like heads, lounging on a promontory of low rocks just ahead of you.
On sight, they take wing, roaring in common with leonine voices, their bat-like wings pumping furiously, as one of them shouts, The goblin riders! Kill them!
Eat the flesh, take the treasure, take the reward! the other says.
We start at 180' out from Tark. Nao is in front of him. Apply the appropriate range penalties for your attacks, unless you feel like negotiating...
INITIATIVE:
Nao
Velag
Tark
Monsters
Klepy
Bucko
Nao starts the festivities with two shots from her longbow, hitting each creature once for good damage, but it looks like you'll need a lot more.
VeeeeLAAAAAG!
THEY'RE COMING RIGHT AT US!