Goblins 2: The Wreckin'-ing! (Inactive)

Game Master Dave Young 992

Most adventurers consider goblins to be nothing more than little pests. These goblins are different. They're big pests!


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Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Sorry for not posting, work was chaos in the flesh today. I didn't have time on my breaks to do any posting.

Klepy screams. "AAAAIIIEEEEE" He grows after taking damage. "Ow! Steankin bird thingy bits Klepy! I hates it!" He pulls out two of his mundane daggers and chucks them at the beast. I hate not getting sneak damage. So boring
Attack 1:1d20 + 8 ⇒ (10) + 8 = 18 For:1d3 ⇒ 3
Attack 2:1d20 + 8 ⇒ (11) + 8 = 19 For:1d3 ⇒ 3

At least I got max damage and some halfway decent hit results though it just dawned on me that he may be a good distance away by now....*sigh* Take whatever deductions are merited by the situation.


King of Goblins *MAP*

The peryton howls as Klepy's daggers strike true.

Nao takes two shots, hitting once for serious damage.

Undeterred, the peryton wheels around for another go at Klepy, its shadow an eerie mirror of his own.

Its great horns are dodged again, but the hooves hit their mark, marring Klepy for 13 more damage. It flies back up again, determined to feast on his heart.

Bucko is up.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Stoopids person."

Crossbow, light
Attack 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1d6 + 1 ⇒ (3) + 1 = 4


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Rather than continue to fight, Klepy turns and runs in fear as the last hit really hurt. He looks for the first bit of cover, a cave, a bush, or even a deep patch of mud to hide in. He doesn't want his heart eaten and until the thing comes down where he can stick it properly, he doesn't want to be a target. One more good hit like that an Klepy's done.

Stealth attempt if able. 1d20 + 23 ⇒ (16) + 23 = 39


King of Goblins *MAP*

I can take that roll as a fast dismount. Tark will be able to attack this round with his delayed action.

INITIATIVE:

Creature
Bucko
Velag
Tark
Klepy
Nao


HP 92/92

My availablility until Saturday may not be the greatest, so if you are waiting for me, just go ahead and roll for me.

Tark readies his swing for when the beast next swoops down, and releases in a rage of fury...

Attack Modifiers:
BAB: +4
STR: +4
Size: +1
Mounted: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
ATTACK ROLL (Earthbreaker):
1d20 + 12 ⇒ (9) + 12 = 21

Damage Modifiers:
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
DAMAGE ROLL (Earthbreaker):
1d10 + 16 ⇒ (6) + 16 = 22


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag activates his copycat and shouts at the thing (in Goblin), "Hornybird! Deerthing! Stop eating Klepy, there good Lizzie meat right there!"

He then idly considers how his sling may be at the end of its usefulness and starts eyeing Bucko's crossbow with appreciation as he fires again.

Attack roll: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d3 + 1 ⇒ (2) + 1 = 3


King of Goblins *MAP*

The peryton meets its bloody end, another victim of Tark's deceptively powerful attacks.

There is no treasure to be found on the beast, but this one pearl:

You are all now 5th level characters.

Raise all your HD, spells, etc., to those of 5th level goblins, and we'll resume our journey to the long-abandoned ancient temple a little later.


HP 92/92
GM Goblin King" wrote:
There is no treasure to be found on the beast...

Except the best treasure! Another chance for Tark to show off his glory! Slice... chop...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Ok nearly done...

skill points in craft alchemy
new feat ie hex
new spells 3rd level


King of Goblins *MAP*

We'll pause while the goblins find themselves becoming inexplicably tougher and more capable. There is the brief realization that perhaps they are more than meets the eye.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

"SHINY!!!" Klepy dives on the pearl once he spots it.

FINALLY!!!! FOR THE FIRST TIME IN MY LIFE I AM PLAYING AS A LEVEL 5 CHARACTER IN A GAME!!! THANK YOU ALMIGHTY GM!! WOO HOO!!!!

I got school until 3 today, I wont be able to level until then......I am at level 5 at last! *squeal*


King of Goblins *MAP*

Most games I've been in didn't get very far, either. The ones that did were by far the most fun. What's the point of high levels even existing if you never get to play them?


King of Goblins *MAP*

You continue on, heading south (Klepy could use some healing, probably Velag, too).

You find a relatively high and dry spot to camp. With his ring now working, Bucko only needs 2 hours to sleep and recover or change spells, so he would make a good watch goblin while the rest of you sleep.

Watch order?


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy will take second watch by himself so everyone can sleep.......>_>


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"Dirt fer Klepy an dirt fer Velag!"

New and improved healing hex!

2d8 + 5 ⇒ (4, 6) + 5 = 15

2d8 + 5 ⇒ (8, 8) + 5 = 21

Bucko will take watch after two hours (sleep)so he can have full spells!


King of Goblins *MAP*

While Bucko stands watch, the goblins, wolves, ratdogs and the lizardwoman sleep contentedly on the rocky hedgerow.

He is alerted by the growls of the ratdogs, who are awakened by the presence of some unknown creature. The wolves, sleeping at the other side of the goblins (to avoid their dander), also notice something, and get up.

Each pair of animals instinctively reacts to the oncoming threats. They try to flank the beasts, but are unable to, for each of the two creatures coming into view has a head at each end of a long, snake-like body.

Initiative this round:

Bucko
2-headed snakes
Wolves
Ratdogs

Bucko may act, then the snakes will attack the mounts. then the mounts go, while the rest of you take a round to get up.

Then, it will be

INITIATIVE:

Klepy
Bucko
Tark
Snakes
Wolves
Ratdogs
Nao

This swamp is dangerous!


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I think the high population of nastiness in the swamp is because they're all well fed on young Boggards...


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko targets the nearest snake with his misfortune hex.....

Will save DC 18 or roll twice and take the worst results....

"Wakes up bad snakes heads, needs Tark bashment!"

My round one action will be to target the second snake as well....


King of Goblins *MAP*

The monster closest to Bucko strikes Bucko's mount for 5 points, and Klepy's for 3.

The other one attacks the wolves, and bites Bayleff AND Fangz for 11 each!

ALL the mounts will have to make DC 14 Fort save next round!

Klepy's dog manages to strike back, doing 5 damage to the one it faces. The creature is not immune to its dander, and takes a -2 to dex and cha.

Bayleff misses. Tark can roll for Fangz's save and attack for this and subsequent rounds.

Sleepers can only get up and ready their weapons this round, so we'll go to round 2:

INITIATIVE:

Klepy
Bucko
Tark (roll for Fangz)
Snakes
Wolves
Ratdogs
Nao

You can all move and attack either beast this round. They cannot be flanked.


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Psst. Velag should have an intiative also?


King of Goblins *MAP*
Velag Wordeater wrote:


Psst. Velag should have an intiative also?

Oops! Wrote it down, but didn't type it. This is right:

INITIATIVE:

Klepy
Bucko
Velag
Tark
Snakes
Wolves
Ratdogs
Nao


HP 92/92

Fangz strikes back at his attacker:

Fangz bite: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Trip: 1d20 + 5 ⇒ (8) + 5 = 13

Fort Save: 1d20 + 7 ⇒ (17) + 7 = 24


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Snazzy. Ok, since i'm before the attackers...

First, as requested, Bayleff's Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17

Velag snarls at the attacking snake-things, "No eatses Bayleff! That *my* wolf!".

He looks at the creatures, trying to recognize them and their weaknesses..
Knowledge (one of Arcana, Dungeon, Nature, Planes or Religion) - Monster Lore: 1d20 + 9 ⇒ (12) + 9 = 21

His swords in hand, he turns his head slightly and duplicates himself before he strikes (Move action: Copycat, 5 rounds), and then smiles wickedly as he channels a tiny bit of divine power into the non-magical blade, empowering it with some of the thirst of the Grey Man himself (Swift action: Bane).

Left-hand attack (Shortsword +1): 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9 {2WF} for 1d4 + 2 ⇒ (3) + 2 = 5
Right-hand attack (MW Shortsword, bane): 1d20 + 10 - 2 + 2 ⇒ (8) + 10 - 2 + 2 = 18 {2Wf, bane} for 1d4 + 2d6 + 1 ⇒ (4) + (1, 5) + 1 = 11


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Oh Klepy...


King of Goblins *MAP*

Go, Fangz! He takes a nice chunk out of his foe, and is unaffected by the poison of its bite.

Velag:

Spoiler:
You know an amphisbaena has a nasty poison that does con damage. The heads act independently, but only have a 5' reach. They can't be flanked or tripped.


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

[Okay you bunch o morning glories. I got class so Im gonna make this brief.[/ooc]
Klepy pops up and will either charge or flank. Either way he gets his sneak.
Attack 1:1d20 + 11 ⇒ (1) + 11 = 12 For:1d3 + 3d8 + 1 ⇒ (3) + (8, 1, 2) + 1 = 15
Attack 2:1d20 + 11 ⇒ (12) + 11 = 23 For:1d3 + 3d8 ⇒ (3) + (2, 1, 3) = 9


King of Goblins *MAP*

Klepy stabs the one that bit his cute, adorable ratdog. Bucko's hex goes into effect on the second one. Velag hits the one that hurt Bayleff.


HP 92/92

Seeing his recently mended wolf get wounded again makes Tark very mad and charges the snakes that attacked Fangz.

Attack Modifiers:
BAB: +5
STR: +4
Size: +1
Earthbreaker: +2
Rage: +2
Power Attack: -2
Flank: +2
ATTACK ROLL (Earthbreaker):
1d20 + 14 ⇒ (16) + 14 = 30

Damage Modifiers:
STR (two-handed): +6
Earthbreaker: +1
Rage (two-handed): +3
Power Attack (two-handed): +6
Challenge: +4
DAMAGE ROLL (Earthbreaker):
1d10 + 20 ⇒ (1) + 20 = 21


King of Goblins *MAP*

Tark wounds, but doesn't kill. The creature, cursed by magic, can't strike back, and misses Tark and Velag.

Klepy is not so lucky. he's hit once for 10 damage, and must save next round.

Bayleff's attack finds its mark, and the one attacking him is next to dead.

The ratdogs attack, and BOTH manage to get a bite out of the one fighting Klepy.

Nao finishes off the almost-dead one, and drives another arrow deep into the last one Klepy's still dealing with.

KleeeePYYYYYY!


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

I'm guessing Fort save.

Fort Save:1d20 + 3 ⇒ (4) + 3 = 7

Klepy continues to try and stick it. Hopefully I'm flanking by now but take off a +2 to my attack and the D8s of Damage if I am not okay.

Attack 1:1d20 + 11 ⇒ (8) + 11 = 19 For:1d3 + 3d8 + 1 ⇒ (3) + (4, 6, 1) + 1 = 15
Attack 2:1d20 + 11 ⇒ (14) + 11 = 25 For:1d3 + 3d8 ⇒ (3) + (6, 5, 6) = 20

Forgot to mention that the creature took 3 bleed damage from my last attack and will bleed out for another 3 damage this turn.

He will suffer another 3 bleed for each of my attacks that hit as long as I get my sneak damage. :)


King of Goblins *MAP*

And that kills it! The ratdogs pile on and begin to feast as it bleeds out.

Make another saving throw, Klepy. Keep going until you get 14 or better.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Hits Klepy with a mouth of dirt and a healing hex...

2d8 + 5 ⇒ (2, 4) + 5 = 11


King of Goblins *MAP*

Well, that didn't take long.

Still need a fort save.


HP 92/92

"Bucko, Fangz need healie dirt too."


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

Velag snickers to himself for a moment, looking at the burned wounds where he struck the snake.. Bane am good power. Thankses Grey Man!

He then snaps out of his delight at killing when he hears Tark's comments, nodding and adding, "Bayleff got hurted too!"


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Fort save 21d20 + 3 ⇒ (17) + 3 = 20

Klepy gurgles as Bucko shoves dirt down his throat


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30
Tark Bashflat wrote:

"Bucko, Fangz need healie dirt too."

"Different fer fangz, him no needs dirt!"

Healing hex
2d8 + 5 ⇒ (8, 4) + 5 = 17 Fangz

2d8 + 5 ⇒ (4, 4) + 5 = 13 Bayliff


King of Goblins *MAP*

Klepy takes 3 con damage. The rest of the night passes uneventfully, and it's a little drier and warmer the next day.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30
GM Goblin King wrote:
Klepy takes 3 con damage. The rest of the night passes uneventfully, and it's a little drier and warmer the next day.

Oh I get it kill him with cond-ness! ;)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

The silence is disturbing. Watch. You guys will bust out the posts in the morning before I finish with school and I will be ten posts behind. You guys are morning glories and I'm a night owl. I like staying up til 2 or 3 in the morning :p


Male Goblin! Inquisitor: 8
Stats:
AC: 22/T:17/F:16 - Percept: +14 - Init: +9 - CMB: +7 CMD: 23 - Fort: +8, Ref: +9, Wil: +10 (+12 vs. charm/compulsion) - Speed: 30

I like it too. However, silly people like my wife and boss are less fond of it. :)

Velag stretches out rubs down Bayleff, making sure that he's all better before returning to the camp. He looks at Nao and asks, "How far to temple? And why your tribe live in place tries so hard kill them?"


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

"How much further will lizzies travels with us?"

"Howses much further tah Boogards?"


King of Goblins *MAP*

Nao says, Our people have lived here for ages. We've dealt with boggards plenty of times, and held our own. There are just so many now, we have to find out why before the whole of the Mushfens is overrun.

I'll guide you to the temple, which we should reach tomorrow, if it doesn't rain again. I don't know what's in there, and I can't see in the dark like goblins can. I'll watch your mounts and wait for you outside. Taking light inside for me would put you at a disadvantage. Whatever can be learned there will be relayed to the Lizard King.

If you like, I can guide you to the Wind Whisperers' camp, or turn back after the temple. I guess it depends on what happens there.


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko considers the news and has a meeting with his buds.....

"Youses knows Bucko magics, web shelter good for rainses bad for fightin. What spells youses likes bucko to has ready?"

Feel free to peruse my spells known ;)


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Klepy gets a little excited. "Oh oh you have majiks dat makes shunys appear? Or makes dem easier to finds? Or makes Klepy better and taking dem. Or simply makes Klepy better at sticking tings hehehehe."

I have a few moments before class today :)


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko considers Klepy...

"True strikes sounds likes good spells."


Male Goblin Rogue(Knife Master and Scout) lvl 5 Assassin lvl 1

Okay guys your silence is scaring me. Is everyone okay?


King of Goblins *MAP*

Had a few things to do. I'm back now! :)

Klepy loses 2 points of con, which he regains at 1/day.

The next morning, the rain has stopped, and you make decent time.

Around noon, you see, right in front of you, two large creatures with lion-like bodies and human-like heads, lounging on a promontory of low rocks just ahead of you.

On sight, they take wing, roaring in common with leonine voices, their bat-like wings pumping furiously, as one of them shouts, The goblin riders! Kill them!

Eat the flesh, take the treasure, take the reward! the other says.

We start at 180' out from Tark. Nao is in front of him. Apply the appropriate range penalties for your attacks, unless you feel like negotiating...

INITIATIVE:

Nao
Velag
Tark
Monsters
Klepy
Bucko

Nao starts the festivities with two shots from her longbow, hitting each creature once for good damage, but it looks like you'll need a lot more.
VeeeeLAAAAAG!

THEY'RE COMING RIGHT AT US!


male Goblin Witch / 8 // Init +6/ HP 49/49 // AC: 22/T:20/FF:15 - Percep: +7// F +3/R +8/W +6 /CMB +0 - CMD 13/ Speed 30

Bucko will wait his turn......
.......no silence is sneakiness!

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