Gm Aest's Kingmaker: To Forge a Kingdom

Game Master Aest

Stolen Lands
Combat Map (Also in my Header)

Loot Spreadsheet


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Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Nah, Heavens. He's building Night Wolf from the Mortal Kombat games. Calling him Night Hawk. Shaman of a Shikirri-Quah Shoanti tribe. Eight intelligence, eight charisma, and fun as hell to have at the table.

He's built around chucking axes at people, and he has a hawk companion/star map. It's pretty great.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I've had a minor family emergency pop up. Nothing huge, but I won't be around until Friday. Maybe late Thursday if I'm lucky. Feel free to bot me as needed!


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Okay. Thanks for the heads-up!


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

For purposes of exploration, I'd like a couple things from you guys.

1. Marching Order: Who's scouting, how far ahead are they, etc. You can feel free to take one or two of the bandit's horses with you as pack horses, but I'll need their positions as well.

2. Camp Watches: I think we had an order, but we've changed party composition a lot since them.

I've got a GoogleDoc linked in the campaign tab with a couple tables for exploration and travel speeds. I'm assuming a horse can go at a reasonable pace for around eight to ten hours in a day, which is fine because that's about what you'd be able to do after handling camp logistics and such.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

@Kazimir: I like the paladin class, and I'm not going to fall you for any little thing. It'd take a pretty gross violation before you got a warning, and you'd get a warning before you fell. That being said, the kobolds are LE, but there's evil and then there's Evil. I wouldn't worry about helping them out.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

I know, I'm just poking fun. More at myself/my own PC than anything else. =) I'm a bit of a snarky, self-deprecating person behind the screen, and it tends to creep in from time to time. I know you're not going to bring down the "HA! You fall!" hammer and smack me down to fighter-town for wanting to help out some poor, pathetic things. :P


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Awh, and I was all ready to comment on this, and you guys already talked about it. Oh well ;)


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

ah, ninja'd

I'll edit it...


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Posting may be somewhat spotty for the next little bit. My grandpa broke his arm, and with the bone cancer he's got, it's a pretty bad break. I'm certainly around, but pretty distracted and preoccupied.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I'm sorry to hear that. I hope he heals quickly!


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

Well, go ahead and take care of Grandpa. We still need the rest of the party to post before you're needed anyway, and the weekends tend to be slow anyhow. Take care of what you need.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Thanks, guys.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Mate, take care of your grandpa. That's a pretty serious thing. We'll be here. And I'm still waiting for Laliytsa to try IDing this thing anyway :P


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

I forget, is a Worg a magical beast or an animal? I mean they understand languages.


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

If their intelligence is above 3, then they know languages. But we don't know what it has for sure until we identify it.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Out of character, I can certainly say it's a worg. In character, I should have either kept it vague or called it a worg the whole time.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Im mostly asking for Knowledge purposes. Though I suppose I could roll both, but now sure if knowledge checks take actions in combat.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Knowledge checks don't take actions unless you're using a library to get around an untrained knowledge skill restriction, which doesn't apply here.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10
Kazimir Vasilovich wrote:
And I'm still waiting for Laliytsa to try IDing this thing anyway :P

It's not my turn yet ;P


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

I'd much rather you all went as quickly as possible and then I sorted it out. I think that'd help keep the game moving. That being said, Luthor got the ID part right, so you should all know it's a worg, and you can try talking to it, or not.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

Ok, I'll go ahead and post :D


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Yeah, I'm only worried about keeping to rounds, not so much to initiative order. I'll sort it out and move attacks around logically if targets die.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I'd like to officially start training my horse for combat. This quick dismount thing sucks lol.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

No problem, we can run a bit of downtime when we get back to Oleg's, and I promise, not every encounter will be an ambush.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

I'm just thrilled that I actually get to use both my feats this combat! This is awesome! :D


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

It was a good hit! Are you going for bonded mount at level 5?


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Absolutely! Can't go subverting all the sterotypical paladin trappings. I've already foregone the formal training, the shining armour, and the deity's favoured weapon; I can't give up the noble steed as well! :P


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

So, I have a question for you all. I've been trying to find pictures online of the kind of places you're exploring and some of the wildlife there, and linking them in my posts. Have you been enjoying that, or does it distract from the rest of the post?


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

I quite like the links. Adds a new layer, I think. =)


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Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

As someone who likes to go "You know that one place in that movie?" when describing the partys surroundings, im all for visuals.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Oh man, I'm so guilty of that. That, and stereotypical accents, regardless of which side of the screen I'm on.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Hey! Accents are fun!

I ask because it's a lot more work to find the right image for the job, but if you're enjoying it, it's worth it.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

I like the images. They really help me visualize what's going on.


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

Yes, I love those little details. They give this campaign that little extra something.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

From the game I'm in with him, it sounds like Daen is getting slammed at work. We can probably move without him, and I'll bot as needed in combat.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

I just wanted to say that, while I'm still really finding his voice, I think Kaz is one of my favourite characters to play. It's so much fun finding that balance of "outgoing, friendly, all-around nice-guy", "simpleton" and "bumbling goose". :D


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Hehe, "bumbling goose", havnt heard that one before.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

I'm getting a feeling that everyone's bored with this scene except Kazimir. I'll move the game on here in a bit, and Kaz can chat with Perli in spoilers for as long as he'd like.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Heh. Sorry. I can get a bit wrapped up in RP sometimes. Happy to move on and flex-time conversations. :-)


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Yeah, I think Flex-time would be best. There's much to do on this trip, especially if you take a detour or two.

EDIT: Anyone who wants can read flex-time posts. I'll be sure to label them, so people know they're spoilers that can be opened.

EDIT EDIT: Really big post, broke it into two. Feel free to respond to whatever, in whatever manner you'd like. I assume you're all familiar with flex-time.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Cant say I know what Flex is. At first I thought it was some sort of special game mode outlined in the campaign, but now im thinking its some sort of program?


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Flex Time is a way to keep the game moving when one or two characters want to RP elsewhere. If I move a scene on before you're ready for it to move, you can just continue it in spoilers and label the spoiler:

Flex:
Luthor slaps Kressle the great wyrm green dragon on the tail and runs away laughing.

I don't recommend you do anything quite that stupid in Flex time, since it could cause a time paradox when it kills you, but if you wanted to get to know Tyg around the campfire or something, Flex is how you'd do it while we moved the game onward.

Does that make sense? If not, I know Daen and Kazimir both know how it works too, maybe they can explain it better.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Oh, okidoki, understood.


Male Human Witch 4
Stats:
HP: 30, Initiative: +6, Perception: +11, Sense Motive: +3 AC: 12 (T: 12, FF: 10), CMD: 14, Fort: 4, Refl: 3, Will: 6

Going to a family thing over the extended weekend. Dont know what my internet access will look like, so for now, just assume im gone for the next 3-4 days.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

Sorry for my silence, I've been having the week from hell. Finally able to catch up on everything.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

No problem. I just got back from taking care of my grandpa today, and it was tough posting there.


Male human Paladin (shining knight of Erastil) 2 / Bloodrager (Celestial) 1 | AC 19, T 10, FF 19 | hp 7/34 | Fort +9, Ref +3, Will +5 | CMD 18 | Initiative +1 | Perception +0 | Smite Evil 0/1 | Lay on Hands 1/3 | Bloodrage rounds 3/6

My headcanon is that faerie dragons are basically flying, talking, scaly cats. Perli isn't doing much to dispel that notion. :P


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Hello all.

@Kazimir: Pretty accurate for how I'm playing him. We'll see if all faerie dragons are like this if and when I introduce more.

@All: When we were recruiting to fill Maraia and Ankova's spots, I asked a couple of players, one of whom was too busy at the time. She has time freed up now, and she asked Laliytsa if there was room available. My gut feeling is that we have most rolls mostly covered, but I wanted to see what the party had to say about a potential 5th player. Here's my thoughts.

1. Daen and Luthor have the intelligence thing down. We don't need more of that, and our arcane casting needs are covered well.

2. Between Daen and Kazimir, we have melee pretty solid. Kaz offers a tank and Daen is more dex-based damage.

3. Luthor and you do ranged damage reasonably well.

4. The weakest spot I can see in in skills, although divine magic might be nice too.

The only options I see working well without stepping on toes are inquisitor and warpriest, or perhaps bard. I'd like to have some discussion before saying yes or no.

Your thoughts?


M Half Elf
Stats:
Magus (Kensai) 3 Init +4, perception +8 4/5/4, +7vs ench., 19/17/12, 7/15

My thoughts:

1. Any character that can summon would also be welcome. Meat shields and softer disposable targets on the front line are great, as are flanking buddies. We have good arcane casting, but all of it seems pretty damage focused. Some battlefield control would be quite useful.

2. Some kind of tactical melee focusing in maneuvers would be interesting as well.

3. A crafter wouldn't be a bad idea either if someone wants to get into that. Daen might go craft wand, but it's nice in a group like this with lots of downtime if we need it to have someone building us some cool gear.

4. We really don't have a face, Kaz would be good at diplomacy, but is limited in his skill points. Someone with bluff, intimidate, and a high Sense Motive would be nice to have around. We're missing Knowledge Dungeoneering, Engineering, Geography, and Nobility. Dungeoneering is really the only terribly necessary one, but someone with the others would be useful as well. Daen might invest in Nobility, but it's not terribly integral to his character.

5. Inquisitor or warpriest would be fine too. But I'd make sure they have a faith that can get along with our paladin. I've had a few people have bad blood from the get-go and it can get ugly. I'd rather not have that happen.


Ini +3; HP 35/35; AC 16 T 13 FF 13; Fort+6 Ref +7 Will+3; Perc +10

What about a bard or a skald? Then we've got someone with bardic knowledge that can fill bluff/intimidate/sense motive rolls.

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