| Glorik Grimriver |
Glorik nods at Tam's suggestion, and tries a backhand swing at the orc nearest himself.
"Die, you green-skinned scum!"
Melee Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Belir
|
Never too many Orcs, little one! Belir let's out a loud roaring laugh as he continues to slash at the surrounding orcs.
Aim at southern orc.
Dwarven Waraxe: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
| GM Tribute |
Dolgrym's Warhammer hits the orc in the chest, the smashed echoes through the courtyard, and the orc falls like a rock, motionless before he hits the ground. His offhand weapon scores another hit. Crom strikes another orc, staggering him with a massive swing. Tam sprays acid as Dolgrym attacks the same orc. Struck by acid and Glorik, the orc seems mildly woulnded.
The orcs slide around Belir to attack him as the one in the doorway continues to engage. The two to the north push around Belir and engage Crom. Two rush around the building, too depleted to attack the group from their large run as the flank Glorik and Tam.
The three orcs attacking Belir all miss. Three attack Glorik, two miss but one hits him in thigh hitting an artery. Blood spurts as Glorik staggers. Three attack Crom, and one gets in a lucky swing the misses his neck, but cuts his shoulder. One orc swings at Tam, and hit him the chest. The orc Crom hit, succumbs to his wounds after missing him.
19 damage Glorik, crit
7 damage Crom
8 Damage Tam
Dwarves up
AoO for Glorik if he is standing
The situation gets desperate as all the orcs left engage the group. Three of the orcs still have some wounds, but haven't staggered yet.
3 Orcs have damage markers on them--I have staggered orcs get one attack before expiring. Otherwise, ferocity seem OP to me.
| Dolgrym Giantfoe |
Seeing his friends start to fall, Dolgrym renews his attack on the wounded one in front of him.
Warhammer TWF: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Light Hammer TWF: 1d20 + 2 ⇒ (4) + 2 = 6 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Belir
|
Many around him begin to fall as Belir looks around. He clatters his axe against his shield, ringing it loudly over the sounds of battle. OIY! Ye Pansy ORCS running away from a true fight and going after the weaker ones. Get back here and take me on why don't ye! What sort of honor is in that? He yells trying to draw more of the orcs back over to him.
He spins swinging his axe at the orc to the north of him.
Dwarven Waraxe: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
| GM Tribute |
Belir and Crom miss as Tam and Glorik fall. Dolgrym strikes a wounded orc, and before he falls, he retaliates with a nasty swing.
The orcs attack, six on Crom, three on Belir, and one on Dolgrym before he falls. The orcs score only a single strike on Crom and Belir, but the greatswords of the orcs cut deep.
damage Belir: 2d6 + 3 ⇒ (6, 5) + 3 = 14
damage Crom: 2d6 + 3 ⇒ (6, 3) + 3 = 12
An Up to Four AoOs to Crom if he can take them
From the smoke strolls the guard captain drinking from a mug. Rodrik's brother looks like he has seen some action. In his left hand he carries a greatsword covered in blook, in his right hand he carries six orc heads by the hair.
The orc leader, a grizzled man with an eyepatch, nods to Belir: "Maybe you take your fallen to the guard post, and maybe I take some of my bleeding boys back to the hills. If you honor a truce, that is?"
| Crom Iron Cudgel |
Crom takes his AoO using power attack:
Attack: 1d20 + 7 - 1 + 1 ⇒ (3) + 7 - 1 + 1 = 10
Damage: 1d10 + 3 + 3 ⇒ (7) + 3 + 3 = 13
He then power attacks and cleaves the orc between him and Belir for the flanking bonus.
Attack: 1d20 + 7 - 1 + 1 + 2 ⇒ (18) + 7 - 1 + 1 + 2 = 27
Damage: 1d10 + 3 + 3 ⇒ (5) + 3 + 3 = 11
Assuming the cleave hits, his additional attack against the adjacent orc:
Attack: 1d20 + 7 - 1 + 1 ⇒ (16) + 7 - 1 + 1 = 23
Damage: 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
Crom snarls at the orcs as he attacks, "I'm taking you to hell with me you green blooded devils!"
All, don't forget your +1 dwarven racial bonus vs orcs.
| GM Tribute |
The human guard captain rushes into the fray and cleaves with his massive sword.
conf1/dam: 1d20 ⇒ 22d6 ⇒ (6, 2) = 8
Crom att1/atta2: 2d20 ⇒ (4, 6) = 102d6 ⇒ (5, 5) = 102d6 ⇒ (5, 3) = 8
Crom takes two orcs down with a massive swing.
The guard captain also takes two orcs down.
The orcs retaliate before they bleed out. One strikes Crom, and he falls. 11 damage
Both sides having inflicted massive damage, Belir and Dolgrym stand with the human guard captain. The stain and smell of lye still cover him.
Dolgrym
Belir
Belir
|
Belir lets the orcs run off as they agreed to. He holds his axe at the ready. If they do not run off he is prepared to strike them dead.
Target western orc
Ready Dwarven Waraxe: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13
| Dolgrym Giantfoe |
Seeing the orcs stay, Dolgrym renews his attacks. He steps forward and attacks the orc in front of him.
Warhammer TWF: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20 Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Light Hammer TWF: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| GM Tribute |
The remaining orcs face off, two versus each of the standing fighters.
Dolgrym and Belir swing at them, as they do not seem to be running anymore. They strike a massive blow, but the ferocious orcs get in a swing before falling.
The two orcs miss Belir. One strikes Dolgrym in the leg damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10. One strikes Omast, the guard captain, in the chest, and a sucking chest wound is heard as he staggers but stands. The critical sword strike has almost felled the guard captain, but he manages to cleave the two orcs facing him with a single blow. The orcs refuse to fall, and prepare a strike against him.
One orc faces Belir, one Dolgrym, and two staggered orcs face Omast.
Order
Omast
Belir
Dolgrym
Orcs
| Dolgrym Giantfoe |
"DIE you filthy beasts!", Dolgrym yells as he attacks the orc fighting him.
Warhammer TWF: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Light Hammer TWF: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
| Glorik Grimriver |
Forgot to make one of these for last round too, so I will do both right now!
Stabilization Check: 1d20 + 2 - 6 ⇒ (11) + 2 - 6 = 7
Stabilization Check: 1d20 + 2 - 7 ⇒ (1) + 2 - 7 = -4
Belir
|
Belir strikes back at the orc attacking him hoping to drive back their forces.
Dwarven waraxe: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d10 + 3 ⇒ (8) + 3 = 11
| GM Tribute |
Belir strikes and an orc staggers with massive wounds, his fury keeping him standing.
Before going down, the bleeding orcs both hit Omast. He is cut deeply and barely stands. Two greatsword slices in his back and thigh leave him barely standing. The orcs facing Belir and Dolgrym miss.
One lone orc faces Dolgrym as Omast pours a potion into Tam's mouth. The healing infusion brings a rush of healing. Omast then passes out from his wounds, falling to the ground.
CMW: 2d8 + 3 ⇒ (3, 1) + 3 = 7
Belir,Dolgrym up
Belir
|
Belir leaps over at the lone orc. Ye should have ran orc!
dwarven waraxe: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
| Dolgrym Giantfoe |
"Hold on my friends! Once this orc is gone I'll see to you!" He then attacks the last or standing.
Warhammer TWF: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21 Damage: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Light Hammer TWF: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
| Dolgrym Giantfoe |
Dolgrym pulls out the wand of healing and then uses it first on Glorik, then Crom then Omast. "That was a tough fight. Let's see if they have anything useful on them. Thank you for your help Omast."
Roll the wand usage however many times you need to and I'll subtract from the 39 total left.
| Crom Iron Cudgel |
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Crom uses 6 charges.
Crom wearily gets back to his feet. "Hmmm, Hell looks a lot like Trunau."
Belir
|
CLW: 2d8 + 2 ⇒ (8, 7) + 2 = 17
Belir tends to his wounds as he begins to kick the dead orcs over to see what they are carrying. Walking over he spits on the one that cut him.
Damned orc blades be tougher than I remember.
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Once the orcs are thoroughly searched Belir heads back to the center of the distract to begin heading to the next signal fire.
| GM Tribute |
Omast continues to swoon, the smell of strong ale and blood soaking his clothes and breath.
He seems peaceful in his repose.
Others decide if they need healing. Belir finds nothing of interest on the dwarves besides many greatswords and a few falchions.
Figured not being healed caused some problems in the last fight -- may not want to do that again
| Glorik Grimriver |
Stabilization Roll: 1d20 + 2 - 9 ⇒ (10) + 2 - 9 = 3
Um...I sincerely hope someone helps poor Glorik out. He may very well bleed to death in the next few rounds!
EDIT: I totally read that post of Dolgrym's, and for some reason it didn't register. /facepalm. Thanks Dolgrym!
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
| Dolgrym Giantfoe |
[dice=Stabilization Roll]1d20+2-9=
Um...I sincerely hope someone helps poor Glorik out. He may very well bleed to death in the next few rounds!
See my previous post.
| Crom Iron Cudgel |
Once Omast is back on his feet, Crom nods to him. "Thanks for the help, Captain. When this is all over, I owe you a drink. But for now, we have more orcs to kill."
He turns to the others, "Let's get those beacons lit!"
Crom then leads the way to the nearest unlit beacon.
| Dolgrym Giantfoe |
Once the others are healed up he cures the Captain until he is awake and then uses the wand on himself.
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
18 charges used, plus whatever it takes for the Captain.
| GM Tribute |
The dwarves head to the gate. Omast is finishing setting up two barricades facing the western gate, and has a glaive, halberd, ranseurs, and two spears leaning against them. He has a large boulder and two sets of rolling logs nearby. By the easternmost barricade sharpened spikes from a wooden fence have been set up.
Although wounded, Omast is ready to face the oncoming hordes. He grabs a mug of hard cider and begins swigging.
"I will not die sober!!" Omast still suffers from massive wounds. The orcs seem to be using a battering ram on the gate, and it begins to splinter. It will not hold out much longer.
Omast is at 5/40hp after using one charge -- heal him if needed. Do not know if Tam was healed up either
| Dolgrym Giantfoe |
Dolgrym walks over to Omast, "That cider isn't going to help, but this wand will."
He then taps Omast several times.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Not sure how many rounds we have. I've rolled 8 uses, just let me know how long we have.
He then puts it away and readies his dwarven longhammer.
| GM Tribute |
Omast smiles as his wounds heal up with the magic wand.
He takes a spot behind the barricade and readies his two handed sword.
"Take up a pole arm and man the first line of defense."
You can add yourself to the map and declare if you take one of the polearms. Also, with some effort, the boulder and logs can be rolled at the invaders.
Tam notices the boulder is covered in a flammable material. It probably landed in the city unlit.
Belir
|
Belir clatters his axe against his shield. My axe is most trust worthy than them spears. Belir moves beside Omaust and waits for the oncoming orcs.