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With a bestial roar Belir leaps into the air and brings his axe crashing down at the large spider.
Dwarven Waraxe (Flanking): 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage: 1d10 + 2 ⇒ (9) + 2 = 11

Dolgrym Giantfoe |

Dolgrym yelps in pain again and seems weaker. He then attacks the smaller spider back. "Here's payback for ya!"
Fort Save: 1d20 + 4 ⇒ (9) + 4 = 13
Warhammer 2H: 1d20 + 1 ⇒ (11) + 1 = 12 Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Glorik Grimriver |

Glorik continues trying to escape. He tries moving around, rolling, even jumping, all to no avail.
Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6
Full-round action to try Escape Artist, still no luck.
You'd think the Rogue would be able to Escape Artist...

GM Tribute |

The attacks barely miss piercing the thick hide of the spiders.
The mama bites at Tam and the littler spider bites at Dolgrym.
The gnome takes a nasty bite (7 damage) while Dolgrym takes a smaller bite (1 damage)
Fort Tam: 1d20 + 2 ⇒ (2) + 2 = 4
Fort Dolgrym: 1d20 + 4 ⇒ (12) + 4 = 16
Tam and Dolgrym feel slighltly weaker STR damage: 1d2 ⇒ 1
Round 2
ORDER
Glorik
Dolgrym
Belir
Round 3
Crom
Tam
Spiders

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Belir curses to himself as the little gnome falls. Spinning around he changes the angle of the axe in his hand.
Dwarven Wareaxe: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d10 + 2 ⇒ (10) + 2 = 12
Turning his head to the side Belir bellows. Small bits of spittle fly from his mouth over his beard.The little one is down! May need some help over here wit' him.

Glorik Grimriver |

Escape Artist: 1d20 + 2 ⇒ (14) + 2 = 16
Back in action!
Glorik struggles against the webs a little more, and manages to wriggle out. He spends a few seconds pulling webbing off himself, looking disgusted.
Full-Round action to Escape Artist, but I got it this time. I'm coming guys!

GM Tribute |

Belir cuts deeply into the mama spider. Crom smashes the baby spider.
The large mother spider turns a mass of eyes on Belir and tries to bite him--missing badly.
Dwarves up vs one badly mauled spider
Just right click on Glorik's picture. Save as a picture. And upload it as a picture onto the current map. Shrink it to square sized and you have a token.

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Belir gets caught up in the tangled spiders legs, which constrict his movements causing him to miss the spider.
Dwarven Waraxe: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d10 + 2 ⇒ (7) + 2 = 9

Glorik Grimriver |

Glorik draws his maces, and moves to assist Belir.
Move action to draw, move action to move.
GM Tribute:
Awesome, thanks. I'll make a token tonight.

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Seeing the rest of the dwarves arrive Belir shifts his hold on the handle f his axe and swings it in an upward motion at the spider.
Dwarven Waraxe: 1d20 + 2 ⇒ (20) + 2 = 22
COnfirm Crit: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d10 + 2 ⇒ (6) + 2 = 8

Glorik Grimriver |

Glorik rushes over to help fight the spiders...and finds they are already defeated. He grumbles under his breath.
"Cursed webs....can't even move..."

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Seeing Crom take care of the little gnome Belir begins to head on over to the southern door. Slowly he nudges one of the little spiders to the side so that he can open the door.
Any of you able to heal the little one?

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Belir thinks for a moment. Hmmm. How bout we lay him on one of the cleaner, less haunted beds in that room over there? Belir points over to the haunted infirmary to the west.

GM Tribute |

In the south stairway after opening the iron doors.....
two iron doors connect this stone extension to the main building. Before a steep stairs is an iron lockbock, secure. It could be smashed open, but the contents would take a pounding.
Well DC 20 disable device no take 20 secure
After discovering the lockbox, the stairwell goes down into the darkness....

Dolgrym Giantfoe |

"I don't know that laying him with the ghosts is a good idea. I don't think we should continue on. Some of us are in desperate need of healing and we have found a major clue I think in the hopeknife."

Glorik Grimriver |

Glorik squats down in front of the box, and pulls out his tools.
"I have quite an extensive experience with traps and machines, and in many ways, opening locks is a similar skillset. Give me a little bit of time."
Disable Device: 1d20 + 6 ⇒ (1) + 6 = 7
Yikes!
"This is a tough one!"

Glorik Grimriver |

"I'm usually much better with these cursed things. I don't want the contents to possibly get damaged, but then again...your choice, I suppose."

Crom Iron Cudgel |

Crom shrugs when he sees the box contents, "Nothing I can use. Take it if you want it."
"Let's finish clearing the first level before we go down the stairs."
He walks to the other door and opens it.

Glorik Grimriver |

I'll add the lot of it to my character sheet, and start a party loot section. If someone wants something, just let me know, and I'll take it off party loot.
Glorik looks about the room as he stuffs the contents of the lockbox into his bag.

GM Tribute |

stealth: 1d20 + 8 ⇒ (7) + 8 = 15
Perception DC 15 to act in surprise round
Moving into the rubble, Crom finds a mated pair of centipeds, quite large for bugs. They don't surprise him. His darkvision easily discovers their sneaky ways.
Our posting has slowed drastically. Tam gets a pass. But we still are low.

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Belir moves in beside Crom. Cupping his hands over his mouth he bellows up the stairs. [bigger]Find anything up there?[/bigger

GM Tribute |

Tam 1d20 + 1 ⇒ (18) + 1 = 19
Glorik 1d20 + 2 ⇒ (12) + 2 = 14
Dolgrym 1d20 + 1 ⇒ (3) + 1 = 4
Crom 1d20 + 1 ⇒ (18) + 1 = 19
Belir 1d20 + 3 ⇒ (9) + 3 = 12
Enemy 1 1d20 + 1 ⇒ (10) + 1 = 11
Crom catches one of the giant centipedes flatfooted, and squishes it with his axe. Their scurrying he had heard.
centipede: 2d20 ⇒ (16, 12) = 28
Crom: 1d20 ⇒ 17
He is so fast, he dodges a single bite and smashes the other centipede. Climbing into the loft, you see what used to a sanctuary, but it is now burned out. Looking up, you see the most of the roof is gone. The sanctuary is covered with grime, soot and cinders including a statue covered in black of a beautiful well armed female with longsword and kite shield.
A cursory search Take 10 for everyone reveals noting of interest.
You have now explored all but the basement and the hospital room with the scary spirits where people probably died in their sleep. You have found two ways into the basement, the steps down past the lockbox in the stone annex, and the difficult climb down the holes in the NW corner of the house.

Glorik Grimriver |

"I'll scout the stairs here, boys. Give me a minute."
Glorik moves down the stairs, walking as softly as possible, his eyes peeled.
1d20 + 7 ⇒ (5) + 7 = 12