
GM Tribute |

will save x2: 1d20 ⇒ 41d20 ⇒ 4
Both orcs go down in a flash of colors, clearly helpless.
Clearly holding ones breath is a good idea in the smoke, and those that do find the situation much better.
Assume everyone is holding breath in smoky house that goes in.
You can move your token, those with a std left may try a STR check to lift off beam

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Belir brings his axe crashing down at the orc in front of him.
Dwarven waraxe; hatred: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Dolgrym Giantfoe |

Astonished that the orc followed them into the house, Dolgrym attacks it.
Warhammer: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Light Hammer: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Glorik Grimriver |

Glorik swings one of his maces at the orc in front of him.
He is attacking the one to the north.
Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

GM Tribute |

The dwarves attack the orcs, and Crom and Dolgrym strike a nasty blows as Glorik and Belir miss. The orc retaliates on Glorik, swinging a two handed greataxe.
Orcs: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (4) + 5 = 9
Two wild swings miss Glorik and Crom.
miss chance smoke Crom, Dolgrym: 1d100 ⇒ 261d100 ⇒ 92
Everyone up

Dolgrym Giantfoe |

Dolgrym tries to down the orcs so they can rescue the people in here.
Warhammer TWF: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Light Hammer TWF: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Warhammer TWF Crit Confirm: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13

Glorik Grimriver |

Glorik goes after the orc in front of him again. He swings his mace again, with a low blow going for it's knees.
Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Another 5? Nuts.

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Belir continues to hold his breath as he swings his axe at the only standing orc in front of him.
Dwarven Waraxe; Hatred: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
With a solid hit he clangs his axe against his shield with a crazed smile on his face.

Crom Iron Cudgel |

If Dolgrym doesn't drop the orc, Crom attacks:
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Crit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
If Dolgrym does drop the orc, Crom will attempt to free the victim:
Str Chk: 1d20 + 3 ⇒ (3) + 3 = 6

GM Tribute |

miss smoke: 2d100 ⇒ (11, 42) = 53fort/cs: 1d20 + 4 ⇒ (10) + 4 = 142d4 ⇒ (2, 4) = 6
The sleeping orc is executed quickly. Another orc takes a beating from the combined assault, bUT Dolgrym's blow missues iN the smoke. He falls to Crom's attack.
The last active orc swings at Glorik.
1d20 + 5 ⇒ (19) + 5 = 241d100 ⇒ 75
Glorik takes a swipe from a huge axe. 1d12 + 4 ⇒ (6) + 4 = 10
Party go, one active

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Belir continues to wildly swing his axe at the orc in front of him.
Mwk Dwarven Waraxe; Hatred: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d10 + 3 ⇒ (2) + 3 = 5
His aim seems to be improving, though he isn't able to get much strength behind his swing.

GM Tribute |

miss chance Belir: 1d100 ⇒ 30
str check NPC: 1d20 ⇒ 9
Crom seems to be help moving the beam off the injured female. Unfortunately the fire and the crushing beam have taken its toll as she is in very bad shape.
The orc is wounded by Belir. He retaliates on Glorik.
gaxe: 1d20 + 5 ⇒ (5) + 5 = 101d100 ⇒ 481d12 + 6 ⇒ (9) + 6 = 15
The swing passes over his head. Tam loads his crossbow, and prepares to shoot a blind, stunned orc.
Party up again

Glorik Grimriver |

Glorik attacks the orc once more.
"Ye Blasted Orc! Just die, worthless waste of muscles!"
Melee Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

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Belir continues to swing but seems to have a lot of difficulty seeing through all of the smoke.
Dwarven waraxe: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Miss chance; low hits: 1d100 ⇒ 31

Glorik Grimriver |

Glorik runs around looking frantic, checking to ensure no one else is trapped within, and to be certain that no orcs are still around.
Perception Check: 1d20 + 8 ⇒ (5) + 8 = 13

GM Tribute |

str check mage: 1d20 ⇒ 4
Crom moves the beam further off the half orc as the fire and smoke fill the house. Sara continues to burn and bleed under the debris.
The last orc sees Sara about to be free. He looks at the female dwarf trying to free the half-orc, and a look of horror comes over him. He shouts two nasty words in orcish, and takes a swing at the downed town elder.
axe: 1d20 + 5 ⇒ (5) + 5 = 101d12 + 6 ⇒ (8) + 6 = 14
mm: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7
The axe cleaves the downed half orc weaponsmith, and the angered female dwarf steps back and reads a scroll. The ferocity of the orc race is the only thing keeping him on his feet. The dwarven mage is in tears as she avenges Sara's death. It is obvious the two were very close.

Glorik Grimriver |

Glorik does his damndest to slay the accursed orc, and swings his mace with both hands, trying to break the orc's knee.
Melee Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

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Belir swings his axe low this time, hoping to catch the damn orc's legs.
Dwarven Waraxe: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Miss chance; Low hits: 1d100 ⇒ 71

GM Tribute |

The last orc is grievously wounded, and withdraws after Belir delivers a massive blow. The beam is still in place, Crom cannot budge it.
STR check Agrit: 1d20 - 1 ⇒ (17) - 1 = 16
Agrit manages to get the beam off the dwarf, and she is dragged to safety. The wounds have stopped from the fire and crushing damage their hideous bleeding.
Injured and stable, the unconscious weaponsmith is still unconscious.
Screams of pillaging can be heard from other parts of this town. Agrit thanks you profusely: "My Sarah, she is safe for now."

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Exiting the smoke Belir begins to cough profusely. I couldn't his a damned thing in there! He smacks his clothing, knocking more soot and ash loose.
Hearing the pillaging the small dwarf takes off at a run, eager to chop up more orcs.

GM Tribute |

perception x4: 4d20 ⇒ (11, 13, 18, 3) = 45
Dolgrym moves to the well, and finds a limp body of a Trunau guard.
His search finds:
Potion cure light wounds at his feet
longsword
hvy shield
healers kit with 10/10 uses left
hemp rope 50'
15gp
scale mail - broken
A large key
Agrit, the female dwarf, hands Crom a necklace. It has moonstone gems.
Necklace worth 1500 gp as centerpiece is a level 1 pearl of power
orc perception: 1d20 ⇒ 15
The group advances towards the looting, and moving through the smoke.
Tam 1d20 + 1 ⇒ (14) + 1 = 15
Glorik 1d20 + 2 ⇒ (14) + 2 = 16
Dolgrym 1d20 + 1 ⇒ (15) + 1 = 16
Crom 1d20 + 1 ⇒ (6) + 1 = 7
Belir 1d20 + 3 ⇒ (20) + 3 = 23
Orcs 1d20 ⇒ 18
The sound of the dwarves approach is not quiet, and the orcs are distracted from their looting as dwarves appear out of the smoke.
Order of action
Round 1
Belir
Orcs

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Belir roars in excitment. Finally a challenge! He loudly bangs his axe against his shield and charges forward.
Dwarven Waraxe: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Confirm Crit: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Crit Damage: 2d10 + 6 ⇒ (6, 4) + 6 = 16

GM Tribute |

Belir swings, and his charge takes the head off the nearest orc.
Belir is holding the door to the building, so a single orc faces him in the doorway. The two orcs with him are delayed engaging as they finish destroying a weakened exterior wall and stumble outside. An orc rushes Crom and Dolgrym. Three orcs now face Belir. Then Many orcs take wide encircling moves as the move around drawing nasty weapons.
greatsword x2 vs Crom then Dolgrym: 2d20 ⇒ (8, 19) = 27
Confirm Glorik: 1d20 ⇒ 10
Three orcs miss attacking Belir and one misses at Crom. A swipe at the flatfooted Dolgrym misses his throat as it catches on his shield, still hitting his chest.
damage Dolgrym: 2d6 + 6 ⇒ (1, 1) + 6 = 8
All dwarves to act Let us call it round 2

Dolgrym Giantfoe |

Dolgrym yells in pain as the orc attacks and moves toward Belir as he sees him being surrounded. "Move back to us so they don't surround you." He then attacks the orc between them.
Warhammer TWF: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Light Hammer TWF: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Warhammer TWF Confirm: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18
IF first drops on first attack second attack against one on right next to Crom.

Tamxander Glenfarrow |

That... is a lot of orcs.
Stuck against the wall of the building, Tam has trouble maneuvering. He settles for blasting the orc next to Glorik, launching a small bolt of acid.
Acid splash touch attack: 1d20 - 1 ⇒ (13) - 1 = 12 (includes -4 for firing into melee)
Acid splash damage: 1d3 ⇒ 1
"If we can finish this one I can get around to help Belir!" he says to Glorik.
Ugh. What a useless attack. But I can't get around the buildings to get into a position to use color spray on the ones by Belir.