Giantslayer AP (Pathfinder) -- Mostly Dwarfs = Let's Compare Beards

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Image of Trunau
Map of Trunau
Current Battle Map
Future BATTLE MAP


451 to 500 of 665 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

will save x2: 1d20 ⇒ 41d20 ⇒ 4

Both orcs go down in a flash of colors, clearly helpless.

Clearly holding ones breath is a good idea in the smoke, and those that do find the situation much better.
Assume everyone is holding breath in smoky house that goes in.

You can move your token, those with a std left may try a STR check to lift off beam


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Had to double move to get in there.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik follows his companions into the flames.

A Double-Move for me too.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom moves to the fallen beam. Double move. Can't move token atm.


One orc hits at Dolgrym with a great axe.
hit/damage: 1d20 + 5 ⇒ (7) + 5 = 121d12 + 4 ⇒ (7) + 4 = 11

Another takes a swing at Glorik with a falchion.
hit/damage: 1d20 + 5 ⇒ (5) + 5 = 10

Having missed the dwarves seem to be doing fine as two orcs sleep.
S on them

Everyone


INACTIVE - GAME DIED

With pragmatism in mind, Tam steps up to the unconscious orc closest to him, unlimbers his small crossbow and loads it in preparation to take aim at the invader.

Move next to the orc and draw crossbow, use standard to load it.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir brings his axe crashing down at the orc in front of him.

Dwarven waraxe; hatred: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Astonished that the orc followed them into the house, Dolgrym attacks it.

Warhammer: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Light Hammer: 1d20 + 4 ⇒ (2) + 4 = 6 Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom steps next to Dolgrym and attacks the same orc

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d10 + 3 ⇒ (3) + 3 = 6


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik swings one of his maces at the orc in front of him.

He is attacking the one to the north.

Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


The dwarves attack the orcs, and Crom and Dolgrym strike a nasty blows as Glorik and Belir miss. The orc retaliates on Glorik, swinging a two handed greataxe.

Orcs: 1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (4) + 5 = 9

Two wild swings miss Glorik and Crom.

miss chance smoke Crom, Dolgrym: 1d100 ⇒ 261d100 ⇒ 92

Everyone up


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym tries to down the orcs so they can rescue the people in here.

Warhammer TWF: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 + 2 ⇒ (6) + 2 = 8
Light Hammer TWF: 1d20 + 2 ⇒ (17) + 2 = 19 Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Warhammer TWF Crit Confirm: 1d20 + 3 ⇒ (4) + 3 = 7 Damage: 2d8 + 4 ⇒ (6, 3) + 4 = 13


INACTIVE - GAME DIED

Tam dispassionately executes the orc in front of him with his crossbow.

Coup de grace, automatic critical hit.

Damage: 2d6 ⇒ (1, 5) = 6 (DC 16 Fort save or die)


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik goes after the orc in front of him again. He swings his mace again, with a low blow going for it's knees.

Melee Attack: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Another 5? Nuts.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir continues to hold his breath as he swings his axe at the only standing orc in front of him.

Dwarven Waraxe; Hatred: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d10 + 3 ⇒ (5) + 3 = 8

With a solid hit he clangs his axe against his shield with a crazed smile on his face.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

If Dolgrym doesn't drop the orc, Crom attacks:

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 3 ⇒ (5) + 3 = 8
Crit: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

If Dolgrym does drop the orc, Crom will attempt to free the victim:

Str Chk: 1d20 + 3 ⇒ (3) + 3 = 6


miss smoke: 2d100 ⇒ (11, 42) = 53fort/cs: 1d20 + 4 ⇒ (10) + 4 = 142d4 ⇒ (2, 4) = 6
The sleeping orc is executed quickly. Another orc takes a beating from the combined assault, bUT Dolgrym's blow missues iN the smoke. He falls to Crom's attack.

The last active orc swings at Glorik.
1d20 + 5 ⇒ (19) + 5 = 241d100 ⇒ 75
Glorik takes a swipe from a huge axe. 1d12 + 4 ⇒ (6) + 4 = 10

Party go, one active


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

With the orc down, Dolgrym points to the trapped citizen and then heads over to try and lift the beam.

Str Check: 1d20 + 2 ⇒ (4) + 2 = 6


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will also attempt to lift the beam.

Str: 1d20 + 3 ⇒ (15) + 3 = 18

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir continues to wildly swing his axe at the orc in front of him.

Mwk Dwarven Waraxe; Hatred: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

His aim seems to be improving, though he isn't able to get much strength behind his swing.


INACTIVE - GAME DIED

Tam reloads his crossbow and moves to the other unconscious orc, preparing for a killing strike.


miss chance Belir: 1d100 ⇒ 30

str check NPC: 1d20 ⇒ 9

Crom seems to be help moving the beam off the injured female. Unfortunately the fire and the crushing beam have taken its toll as she is in very bad shape.

The orc is wounded by Belir. He retaliates on Glorik.

gaxe: 1d20 + 5 ⇒ (5) + 5 = 101d100 ⇒ 481d12 + 6 ⇒ (9) + 6 = 15

The swing passes over his head. Tam loads his crossbow, and prepares to shoot a blind, stunned orc.

Party up again


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Seeing as it didn't work the first time Dolgrym tries lifting again.

Str Check: 1d20 + 2 ⇒ (3) + 2 = 5


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik attacks the orc once more.

"Ye Blasted Orc! Just die, worthless waste of muscles!"

Melee Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


INACTIVE - GAME DIED

Tam executes the next orc.

Small light crossbow damage: 2d6 ⇒ (5, 1) = 6

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir continues to swing but seems to have a lot of difficulty seeing through all of the smoke.

Dwarven waraxe: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Miss chance; low hits: 1d100 ⇒ 31


fort: 1d20 ⇒ 12
Tam executes the unconscious orc, and the rest of the group struggles to move the beam or hit the last orc up.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will attempt to completely free the woman.

Str check: 1d20 + 3 ⇒ (13) + 3 = 16


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik runs around looking frantic, checking to ensure no one else is trapped within, and to be certain that no orcs are still around.

Perception Check: 1d20 + 8 ⇒ (5) + 8 = 13


str check mage: 1d20 ⇒ 4

Crom moves the beam further off the half orc as the fire and smoke fill the house. Sara continues to burn and bleed under the debris.

The last orc sees Sara about to be free. He looks at the female dwarf trying to free the half-orc, and a look of horror comes over him. He shouts two nasty words in orcish, and takes a swing at the downed town elder.

orcish language:
The slurs involve interracial and homosexual unions.

axe: 1d20 + 5 ⇒ (5) + 5 = 101d12 + 6 ⇒ (8) + 6 = 14
mm: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

The axe cleaves the downed half orc weaponsmith, and the angered female dwarf steps back and reads a scroll. The ferocity of the orc race is the only thing keeping him on his feet. The dwarven mage is in tears as she avenges Sara's death. It is obvious the two were very close.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

I thought the only orcs left were outside.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will continue his efforts to free Sara with the hopes that she can be revived.

Str Check: 1d20 + 3 ⇒ (2) + 3 = 5


I think the orc was killed inside.

Sara continues to lose blood as the fire continues to burn her. Crom tries to finish levering the board off the half orc weaponsmith. The last orc misses pitifully, attacking Glorik, who dodges away.

Party up

One orc left outside the house.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik does his damndest to slay the accursed orc, and swings his mace with both hands, trying to break the orc's knee.

Melee Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Seeing the half orc bleeding out, Dolgrym gives up on the beam for the moment and pulls out the wand of cure light wounds and uses it on the half orc.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2


INACTIVE - GAME DIED

Tam reloads his crossbow again and fires at the remaining orc, hoping for a lucky shot.

Small light crossbow attack: 1d20 - 1 ⇒ (14) - 1 = 13 (includes -4 for firing into melee)
Small light crossbow damage: 1d6 ⇒ 6 (if it hits)

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir swings his axe low this time, hoping to catch the damn orc's legs.

Dwarven Waraxe: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
Miss chance; Low hits: 1d100 ⇒ 71


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom continues to work to free the half-orc.

Strength check: 1d20 + 3 ⇒ (4) + 3 = 7


The last orc is grievously wounded, and withdraws after Belir delivers a massive blow. The beam is still in place, Crom cannot budge it.

STR check Agrit: 1d20 - 1 ⇒ (17) - 1 = 16
Agrit manages to get the beam off the dwarf, and she is dragged to safety. The wounds have stopped from the fire and crushing damage their hideous bleeding.

Injured and stable, the unconscious weaponsmith is still unconscious.

Screams of pillaging can be heard from other parts of this town. Agrit thanks you profusely: "My Sarah, she is safe for now."


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom nods at Agrit, "Get to safety. There are more orcs coming."

Crom egresses out of the burning building and then leads the way to the nearest unlit beacon.


INACTIVE - GAME DIED

Tam hustles to keep up with Crom.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Exiting the smoke Belir begins to cough profusely. I couldn't his a damned thing in there! He smacks his clothing, knocking more soot and ash loose.

Hearing the pillaging the small dwarf takes off at a run, eager to chop up more orcs.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym picks up his hammers and heads out. "Head back that way and there are more people to help you."

He then turns to his group, "We must get on to the next beacon."


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik hustles along, trying to run to the next beacon.

"Come on boyos, step lively now!"


INACTIVE - GAME DIED

GM T? You still here?


perception x4: 4d20 ⇒ (11, 13, 18, 3) = 45
Dolgrym moves to the well, and finds a limp body of a Trunau guard.

His search finds:
Potion cure light wounds at his feet
longsword
hvy shield
healers kit with 10/10 uses left
hemp rope 50'
15gp
scale mail - broken
A large key

Agrit, the female dwarf, hands Crom a necklace. It has moonstone gems.

Necklace worth 1500 gp as centerpiece is a level 1 pearl of power

orc perception: 1d20 ⇒ 15

The group advances towards the looting, and moving through the smoke.

Tam 1d20 + 1 ⇒ (14) + 1 = 15
Glorik 1d20 + 2 ⇒ (14) + 2 = 16
Dolgrym 1d20 + 1 ⇒ (15) + 1 = 16
Crom 1d20 + 1 ⇒ (6) + 1 = 7
Belir 1d20 + 3 ⇒ (20) + 3 = 23
Orcs 1d20 ⇒ 18

The sound of the dwarves approach is not quiet, and the orcs are distracted from their looting as dwarves appear out of the smoke.

Order of action
Round 1
Belir

Orcs

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir roars in excitment. Finally a challenge! He loudly bangs his axe against his shield and charges forward.

Dwarven Waraxe: 1d20 + 4 + 1 + 2 ⇒ (20) + 4 + 1 + 2 = 27
Confirm Crit: 1d20 + 4 + 1 + 2 ⇒ (16) + 4 + 1 + 2 = 23
Damage: 1d10 + 3 ⇒ (6) + 3 = 9
Crit Damage: 2d10 + 6 ⇒ (6, 4) + 6 = 16


Belir swings, and his charge takes the head off the nearest orc.

Belir is holding the door to the building, so a single orc faces him in the doorway. The two orcs with him are delayed engaging as they finish destroying a weakened exterior wall and stumble outside. An orc rushes Crom and Dolgrym. Three orcs now face Belir. Then Many orcs take wide encircling moves as the move around drawing nasty weapons.

orcs:
greatsword x3 vs Belir: 3d20 ⇒ (9, 8, 14) = 31
greatsword x2 vs Crom then Dolgrym: 2d20 ⇒ (8, 19) = 27
Confirm Glorik: 1d20 ⇒ 10

Three orcs miss attacking Belir and one misses at Crom. A swipe at the flatfooted Dolgrym misses his throat as it catches on his shield, still hitting his chest.

damage Dolgrym: 2d6 + 6 ⇒ (1, 1) + 6 = 8

All dwarves to act Let us call it round 2


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym yells in pain as the orc attacks and moves toward Belir as he sees him being surrounded. "Move back to us so they don't surround you." He then attacks the orc between them.

Warhammer TWF: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Light Hammer TWF: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Warhammer TWF Confirm: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 Damage: 2d8 + 4 ⇒ (8, 6) + 4 = 18

IF first drops on first attack second attack against one on right next to Crom.


INACTIVE - GAME DIED

That... is a lot of orcs.

Stuck against the wall of the building, Tam has trouble maneuvering. He settles for blasting the orc next to Glorik, launching a small bolt of acid.

Acid splash touch attack: 1d20 - 1 ⇒ (13) - 1 = 12 (includes -4 for firing into melee)
Acid splash damage: 1d3 ⇒ 1

"If we can finish this one I can get around to help Belir!" he says to Glorik.

Ugh. What a useless attack. But I can't get around the buildings to get into a position to use color spray on the ones by Belir.

451 to 500 of 665 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Giantslayer - May your beard grow ever long All Messageboards

Want to post a reply? Sign in.