Giantslayer AP (Pathfinder) -- Mostly Dwarfs = Let's Compare Beards

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Image of Trunau
Map of Trunau
Current Battle Map
Future BATTLE MAP


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Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Do we have 100 gp? Crom is nearly broke.

Crom will join the others drinking and will then volunteer to take the first guard shift.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Same. I have 1 GP to my name


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

I'll gladly throw in my 9gp. Might need to get some credit. :/


INACTIVE - GAME DIED

I'm down to 17 gp. I can make money with my Craft skill if we think we can spare the time... but it would take a looong time to make 100 gp. We need a party healer!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom with write the temple a credit note, "By my word, we'll pay you back with interest."

The next morning he prepares to leave at first light. "Let's finish things at the Plague House."


Recognizing the group is in a bind, the temple takes the valuable alchemical glue from the party in trade.

They agree to heal everyone and offer the group a fully charged healing wand.

Then the group settles down for a series of watches, not trusting what has turned out to be a compromised town.

Sovereign glue gone
Wand of CLW with 50 charges added


And, the group decides who is on the series of watches, dividing the night up into three watches.


INACTIVE - GAME DIED

"I'll need to rest to prepare my spells. Can any of you use this wand? If not, I may be able to wrest some of its powers through my arcane training, but it may be inconsistent."

I have Use Magic Device thanks to a trait, but the DC for a wand is 20, so it's unreliable unless we're not in combat and I can just wave it around a lot.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"I will take middle watch and can also use the wand if no one else can."


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

"I'll take the last watch then.

At 4th level Glorik will be able to attune himself to a single wand at a time, and use it without UMD checks. Dolgyrm can use it for now, and we can get another later for Glorik too. That will help mitigate the problem we are having.


INACTIVE - GAME DIED

Sounds great!

"All right, I'll stay up first."

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Dolgrym should be able to use the wand with no problems.

Belir settles down. His body still shaking from the gelatinous cube. Laying down he closes his eyes and begins to snore loudly. The sounds reverberate off of the room's walls.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will take one of the middle shifts. "That gelatin cube was something, eh boys? I think there was a lesson to be learned about splitting the party."


INACTIVE - GAME DIED

"Sounds like it was pretty horrid. Not what I would pick for dessert," says Tam.


watch number: 1d3 ⇒ 1

DC 15 perception if you are on first watch DC 25 if not:

You hear the footsteps of assassins sneaking up on you in the night. It is time to give the alarm.


INACTIVE - GAME DIED

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Missed it by thaaaat much!


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym sleeps restlessly through Tam's watch.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik sleeps soundly, tired as can be, yet somehow is still disturbed from his slumber.

Perception Check: 1d20 + 7 ⇒ (19) + 7 = 26

"Lads! To arms! Killers in the dark!"


INACTIVE - GAME DIED

Tam springs up as Glorik shouts. "Ahh! Where! Where?!?"


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Perception: 1d20 ⇒ 7


Current Battle map is set up. Pick a room in Cham's inn and place your tokens. I assume Tam is the only one on watch.


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

I can't get my token to place, anyone else have that problem?


INACTIVE - GAME DIED

I had to paste and resize a token, but I got one down. I just picked a room kinda randomly.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Done

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

Belir hears the cry to arms as he stumbles out of bed. His head swims from the nights festivities as he grasps in the darkness for his axe.


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Token placed.


Tam 1d20 + 1 ⇒ (20) + 1 = 21
Glorik 1d20 + 2 ⇒ (3) + 2 = 5
Dolgrym 1d20 + 1 ⇒ (10) + 1 = 11
Crom 1d20 + 1 ⇒ (17) + 1 = 18
Belir 1d20 + 3 ⇒ (12) + 3 = 15
Enemy 1 1d20 + 3 ⇒ (10) + 3 = 13

Glorik manages to stand up as he gives the alarm, his weapon close to hand. The orcs rush through the door.

Order
Tam
Crom prone/no weapon
Belir prone/no weapon

Enemy
Party

Note your AC while sleeping if it differs from stat line.

Four orcs brandishing alchemical swords, what appear to be weapons created out of some alchemical substance, are ready to fight.


INACTIVE - GAME DIED

Ouch. I am in a miserable spot.

If I die, I'll make a cleric. ;)

Boxed in by the onrushing orcs, Tam steps back a short distance, trying to avoid leaving any openings, and makes a futile stab with his small dagger.

Small dagger attack: 1d20 ⇒ 7

5' step north, draw weapon as move, attack as standard action. No AoOs provoked, but probably gonna die when the orcs attack...

Normally I'd use color spray but there's no way I'm getting that off with a s#&#ty roll like that while in range of several enemies who'd get to swing on me!


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Glorik, thankfully with maces in hand, swings at one of the orcs nearest him. He swings his mace at the orc's face.

Melee Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Mace Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Not two-weapon fighting this round. Glorik is attacking the one to the West of him.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir shoots to his feet and grabs his axe from the corner of the room. His drunken roar is cut short as the room spins. He places his free hand against the wall. Who the hell are they?


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will get up (move action), draw his axe (free action), take a 5' step (free action) and will attack the nearest orc.

Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Crom does not sleep in armor - so he is AC 11


Crom misses a mighty blow, but Glorik connects, almost dropping an orc.

Poor Tam and Glorik are left in the middle of the room. The orcs swing with alchemical blades. Two swing at Tam and hit him, two swing at Glorik, one striking his neck and dropping him. The quick ferocity of the attack from the orcs is quite stunning.

orcs:
Tam: 1d20 + 4 ⇒ (13) + 4 = 172d6 + 2 ⇒ (2, 2) + 2 = 6
Tam: 1d20 + 4 ⇒ (16) + 4 = 202d6 + 2 ⇒ (4, 2) + 2 = 8
Glorik: 1d20 + 4 ⇒ (3) + 4 = 72d6 + 2 ⇒ (6, 6) + 2 = 14
Glorik: 1d20 + 4 ⇒ (20) + 4 = 242d6 + 2 ⇒ (5, 2) + 2 = 9
Glorik confirm: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (4) + 2 = 6

Tam and Glorik fall.

Order
Crom
Belir
Dolgrym


INACTIVE - GAME DIED

Ouch! :D


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Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Poor Glorik. Every combat he gets knocked out. I'm going to have to take levels in Cheerleader for the practice I'm getting cheering from the sidelines! XD


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom will attack the southern orc and will then take a 5' step to his left to provide Dolgrym a flanking opportunity. "Dolgrym, finish this orc."

Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (1) + 3 = 4

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

I am also AC 11 without armor.

Axe in hand Belir rushes towards the nearest assassin and slams the hefty blade at the thug. Bastards. What do ye want?

Dwarven waraxe: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d10 + 2 ⇒ (10) + 2 = 12

He stumbles from the alcohol he consumed last night as his vision blurs.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym stands up and shouts "Orcs among us! Not even decent enough to attack us when we're awake!" He then moves toward the orcs and pulls out his mace as doing so.


Crom cuts down the one Glorik had already wounded. Three of the blade wielders gang up on Crom. Crom wished he had his shield out, as two blade strikes cut into his ribs.

orcs:
3x attacks Crom: 1d20 + 2 ⇒ (1) + 2 = 31d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (9) + 2 = 11
Belir: 1d20 + 2 ⇒ (10) + 2 = 12damage: 4d6 + 2 ⇒ (5, 5, 4, 4) + 2 = 201d6 + 2 ⇒ (3) + 2 = 5

The three orcs on Crom feint high and then two land punishing blows to his groin. Crom passes out from the pain. One orc, overcome by wounds, passes out from a beating from Glorik and Crom. Belir takes a single slash (5hp) and continues to fight.

Three orcs remain versus two dwarves.

Order
Belir
Dolgrym

Orcs


INACTIVE - GAME DIED

Tam stabilize: 1d20 - 4 ⇒ (1) - 4 = -3


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

"No my brothers!", Dolgrym shouts as he attacks the orc next to him.

Warhammer 2H: 1d20 + 4 ⇒ (10) + 4 = 14 Damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Oh good call Tam. Stilization roll for Glorik!

Stabilization Roll: 1d20 + 2 - 3 ⇒ (5) + 2 - 3 = 4

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Belir draws his shield, offering him minimal protection. AC now 13

He shifts his footing as he fights defensively, seeing everyone else fall around him.

Fight defensively bringing my AC to 15

Waraxe: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d10 + 2 ⇒ (10) + 2 = 12


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Stabilize Check: 1d20 ⇒ 4

How much damage did Crom take?


At first it appears the watch or the patrons of the inn begin to rally. The sound of what appears to be massive footsteps rushing down the hall has spurred the orcs to flee. One grabs his unconscious buddy and rushes out.

AoO for Glorik

Seeing Belir in a defensive stance, his opponent withdraws quickly.

Seeing the massive wounds on Crom, Glorik feels he has a single chance to save him.

Crom was at 6 -20 -1 no stabilization = -15hp.

You see Cham in her nightshirt and she gives you a wink, it is apparent she used some sort of magic wand. No relief force seems to be coming. But the sounds, the seem so real!!

Dolgrym and Belir up, may give chase

saves:
orcs: 3d20 ⇒ (12, 1, 4) = 17dwarvs: 2d20 ⇒ (8, 8) = 16


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

Belir will have to save Crom, as Glorik and Tam are both unconscious. And bleeding out as well, though I don't think either of us is as bad off as Crom.


Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6

Dolgrym drops his warhammer and moves to Crom and use the wand of cure light wounds to keep him from dying. He then uses it on Glorik and Tam.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male LG Dwarven Rogue 2 | HP: 22/22 | AC: 14 (12 Tch, 12 Fl)| CMB: +2, CMD: 14| F: +3, R: +6, W: +2| Init: +2 | Perc:+8, SM:+6 | Speed 20ft | Active conditions: None.

I forgot Dolgrym can use the wand! Thanks buddy!

Glorik is stable at -1 now. Whew.

Dark Archive

Dwarf Battle-Host 7 | HP 66/66 | AC 25 (29 vs Giant); TCH 12; FF 24; F +10; R +7; W+7; CMB +20; CMD 23; INIT +8
Consumables:
Focus: Armor 5/5; Weapon 6/6 | Roll with it 2/2 | Wands: CLW 33/50 |

Seeing too many of his allies have fallen Belir decides not to give chase and instead make sure everyone is alright. He steps out the door to make sure they are truely leaving as he yells at the top of his lungs

ORCS! ORCS ARE IN THE TOWN! ORCS! DON'T LET THEM OUT!


Male Dwarf Fighter 7; Perception +4; Init +3; AC 21, HP 105/105, Fort +8, Ref +3, Will +3, Dwarven Double War Axe +15/+10 (1d10+12/x3)

Crom stabilizes at -11 HP.


Cham enters concerned. There is a series of large fires, and the town rushes out to contain the fire. Cham is concerned.

"Assassin in my inn!! This is the second time, if the rumors are true that Rodrik was assassinated in my inn."

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