Giants Reign (Inactive)

Game Master Tall Tale Teller

A land in ruins, overshadowed by powerful Giants. Rebuild your homeland and conquer your foes.


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Male Goblin Gunslinger 4

"Benny will ask him on both points when I get back to them."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

[b]No. It is your business who you train in your arts. But for now, simply keep an eye on him and let me know if he continues being a good prospect. I would also like you to attend a meeting tomorrow morning. You're working closely with the guards and I wish to set up this meeting to keep informed on multiple aspects of our situation, and to that end, I have others I must speak to today.[b]


Male Goblin Gunslinger 4

"Benny will get to work on training our future prospects. By your leave, Rose."

Benny walks away after his talk with Rose and makes a mental note about tomorrow's meeting. I'll have to have my boys in tiptop shape for tomorrow. Show them how well they've been doing, minus the one black sheep who is no longer among us. I'll take the boys through a drill to show how far they've come.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose walks away towards the gardens to speak to Jalel about his efforts. A few minutes later she pokes her head in. I'd like a word with you.


It Is now Mid day.

Tag and Tal:
You both wander forward for a while. Hours. Did this tunnel get longer? You wonder. Finally, you come to a small cavern. You see something on the other side, with reptilian skin laying in a heap. You hear heavy breathing coming from it. It looks a lot like the dead creatures you found in the large cavern the fog was in.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"Ah, Duchess." he said. Inclining his head toward her, before making his way over to speak with her. "To what do we owe the pleasure of your visit?"

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

I wished to speak to you about a little project of mine. Specifically a council of the more skilled of our people. Right now you've been left with the burden of our future farms. I do believe it's time to better organize things and even formalize some positions. But before I grant you an invitation I wanted to know why you threw the election at the last moment?


Lershoth Asks,Currently working on naming these peeps. One is a dwarf, are the other four human?

Sorry I forgot to answer your question. Yes.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

Jalel looked puzzled. "Why on earth do you believe I threw the election? I made my claims and stood by them. You were the one with the stronger stance and it showed by popular vote. I was your rival through and through, and I would be a sore loser indeed if I did not accept your rightfully gained rule. he put a hand to his chin in thought.

"If memory serves, it was you who seemed to be questioning your ability to rule at the end. I merely took the initiative and asked our good people to make their decision then and there." he smiled with an almost whimsicle sigh.

"And look at what you have already accomplished in such a short amount of time. You have averted a carastrophie in the northern tunnels, set about making sure enough people are directed to where they are needed most. You've helped direct projects that had otherwise been abandoned or thus far unfounded, and have made clear your jurisdictions with unlawful acts."

He smiled and looked right into her eyes with his. "Clearly you were the right choice for all of us, Rose."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose looks at you in the eye. You made yourself sound threatening right before the vote. Do not think I've forgotten that. You pushed away voters, and I do not believe you are foolish enough to do so accidentally. No, you have a game. She smiles. And I'm quite happy to play it with you. So how is your new assistant working out?


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Tal and TTT:

Tagolan notices the breathing, and prepares for a dangerous fight. This shall be delicious

He attempts to move forward and catch sight of whatever it is.
stealth: 1d20 + 13 ⇒ (17) + 13 = 30


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Tag and TTT:

Tal moves to the opposite side of the creature and to Tagolan, hoping to catch it from either side if it threatens them. They both move closer...very quietly until we are close. Assuming I am using my 24 stealth roll for before.
We will observe for about a minute before moving next to the creature depending upon if it acts while we are watching it.


What's this? I was wrong, there is actually a hundred and six of you.

A young man named Miro Goldenview, was in the heading to his hut looking to get some rat stew for a late lunch. Barely 18 years of age. Standing 6 feet, 8 inches tall. Muscular build. Bold with boyish good looks, eyes radiating with a golden hue. Wearing a chain shirt and holding an impressive looking glaive. A small silver bird hangs form a chain around his neck. Miro, as he came closer to his hut he saw a man with black hair and an eye patch over his right eye, entering his hut.

Miro, couldn't help but get the feeling today was going to be a lot like the last few days have been... very eventful.


Tag and Tal:
It seems the creature is still asleep, even as you get closer. You notice that it has some gashes on certain parts of its body. Like it was in a fight.


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Tag and TTT:

As we watch it can we observe what kind of clothing/armor/weapons it has on it. Any other interesting facts or things to note?
What is it using for a light source? Is there luminescent lichen in this cave?


Tag and Tal:
It has a long sword, but that is all. you figure it can see in the dark, because it has no obvious light source.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

TTT +Tal:
DROW!!!
Tagolan will approach, his claws ready, inching until he is within ten feet. With Darkvision can I see much else? Facial features? Size?Noticeable armor? Hair?


Tag and Tal:
It is large at least seven feet long, though it is hard to tell because it is curled up. it has a snakelike face. No hair. No armor.


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Tag and TTT:

Tal motions for Tag to move in on opposite sides of the creature. He then moves the longsword behind him on the ground quietly. When they are both ready he will poke the creature with his shortsword softly to wake it up.
Don't move if you wish to live. when it stirs.


Tag and Tal:
One yellow lizard like eye, opens wide. It stares at Talirin, giving him the creeps. The creature hisses softly. But does not move.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Tal +TTT:
Tagolan, glad he has not been seen moves in behind the beast, wondering what it could be. He silently nods at Tal.


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

"Well I had to make a strong face for any wrong doing. I believe in the power of words to convince others. Benny had the idea of using physical might and his black powder contraptions to ensure rule, and you shared some of his opinion. It was obvious what would occur there. I opted for other methods. Clearly your ideas were more popular. Certainly not my best moment."

"As for Zack, he does seem to be a bit more receptive to me. But I can't say for sure whether or not he'll work out in the end. Don't worry however, I have a strong dislike of alcohol. He won't be getting any of that under my watch."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Very well. I'll see you on the morrow then. Rose walks away looking for Lersoth to inform him of the meeting the next day.


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Tag and TTT:

Can you understand me? What is your name? What is the name of your race?
What are you doing down here?
What happened with your kind in the other cave that were slain?

That is a start, I also want to understand how he reacts to us. Fearful, hostile, unwilling to cooperate. Waiting to use intimidate until I can gauge the creature a little more. It will be a little more conversational and I will be asking at first, not demanding.


I have to check on Zane, broken arm and Simone, sprained ankle, both are healing nicely but you never know, still have to finish…… Who is that entering my hut.

"Can I help you, good sir?" Do I know the person entering my hut? Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Talirin wrote:
** spoiler omitted **

Tag and Tal:
"Yessss... "The creature says in a hiss, it's snakelike tongue slipping between its lips as it would for an actual snakewhen it says s'. It has a somewhat weary look about it, though it is hard to tell what it is thinking. It continues to speak in a hiss. "Sersassss..." It's other yellow eye opens now as it turns it's head to look at you full on. it then says, "I am of the Yuan-ti." You get a sense of pride from it, as it says this. It then takes on a more fearful sound, as it continues, "Home." it points to a smaller mouthed tunnel, with a clawed finger, that you did not notice before. "Giant comesss and killsss usss... I barly sssurvived..." It seems very weak now, and lays its head on the ground. "Need ressst..."

Miro Goldenview wrote:

I have to check on Zane, broken arm and Simone, sprained ankle, both are healing nicely but you never know, still have to finish…… Who is that entering my hut.

"Can I help you, good sir?" Do I know the person entering my hut? [dice=Perception]1d20+9

Now that you look at him, yes, you believe his name is Sam.

He looks surprised when you call to him "Whaa?" He then looks at you a tired look in his left eye. "I'm tired. Going to bed. Talk to you later." with that he turns back around and opens the wood door.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

TTT and Tal:

Yuan-ti? I heard you had a grand empire. The Giants?

He will then move over to stand next to Tal, and whisper to him. Do you think we could get this on our side. I know they are powerful.


Should I know this person, is he my roommate?


Miro Goldenview wrote:
Should I know this person, is he my roommate?

Nope


Ok Sam is it? Did you have a rough day today? Miro asks while paying extra attention to the man’s body language. Using Sense Motive.

I’m just checking cause you’re entering my hut!


Sam, looks at Miro, slowly. Then says in a somewhat weary voice, "This is your hut?... Oh, I'm sorry. I guess I am just a little out of it." He seems genuine.

Now that you get a better look at him. you see that his left eye is red and tired. "Just been mining lots you see..." It now feels as though he is hiding something...


Male Fetchling (Kayal) Sorcerer Level 5, HP: 33/33, Init: +2, Fort+2 (+2 vs. Poison/Sleep) /Ref +3/Will+4, Bab.+2, CMD:15,

Jalel waited for Rose to completely leave and smiled to himself. He then let out a small laugh. His smile became a grin.
How wonderful! She certainly doesn't trust me but she is willing to play along... perhaps I'll have to spend more time trying to convince her that I am in fact worth her trust. Oh how much more tantalizing you've become to me, Rose.

He stroked his hair and let out a sigh to help calm himself. "For now, I'll have to increase my number of allies as well as my standing. I'll start working with Lershoth."

With that, he went to re-examine the notes he had received from the Tiefling alchemist.

After spending some time going over the best options he knew of and after making some guesses he made his way to find Lershoth's lab.

He stuck his head inside to see if the Alchemist was home. "Pardon me. Lershoth are you home?"

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose smiles when she sees Jalel ahead of her, moving up behind him. Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


What's this? I miscounted again!? There are 107 of you?

Polmar finn, sat inside his hut. Ready to do what he must.


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Polmar stretches as he leaves his hut.

He had heard the news that the town was seeking to go on another round of improvements for their underground home. It was of course, Polmar's great ambition to return to the surface, and perhaps another reconnaissance mission would be in order.

But if he was to leave town he would need to find people he could trust to reliably use healing and without his skill that would mean a reliable source of herbs and roots.

Polmar scribbles a note
Uncle Polmar Wants YOU! he scribbled at the top of sheet of paper Polmar is looking for students interested in learning the craft of herbalism and healing. See Polmar if interest he finished and he found a place near the middle of town to post his sign.

That took care of step one, but now to see if he could find a partner to go scouting for a some "seeder" herbs that he could then pass off to that new corps of gardeners.

Polmar approaches Jalel's class and seeing him approach Lersoth's hut followed behind him openly.


Give me a perception roll, Polmar. You as well, Jalel.
Polmar, your a Halfling. Why is your pic of a human?


Halfling Warpriest of Nuada Silverhand
stats:
HP: 33/33 |F: +6 R: +5 W:+6 CMD: 15 | Init: +5 | Per: +11 (+13 in dim light) | Senses: Low-light | Spells: 4/4 level 1s, Blessings: 4/4, Fervor 4/4

Most of the halflings looked pretty gnome to me and a good half of them were the same iconic you use

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

First roll of the game is a natural one, good start me


Polmar, everything seems normal enough as you approach Jalel.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6
Jalel "Quip" Medin wrote:


He stuck his head inside to see if the Alchemist was home. "Pardon me. Lershoth are you home?"

Lershoth looks up at Jalel from a group of students he had been halfway in the middle of teaching.

Errm yes, one second please.

Turning back to Nicor one of the humans who had been tasked with actually running the experiments "I think you are on the right track, remember, if you heat it before you have mixed in the binding agent, it won't work, you need the binding agent because it's not water soluble. Keep at it, Maerylin the Dwarf and Gregory other 'theory' person are close I believe."

Turning to Jalel again,

"Ah, Jalel, what do I owe this interruption, err visit, to?"


Tall Tale Teller wrote:

Sam, looks at Miro, slowly. Then says in a somewhat weary voice, "This is your hut?... Oh, I'm sorry. I guess I am just a little out of it." He seems genuine.

Now that you get a better look at him. you see that his left eye is red and tired. "Just been mining lots you see..." It now feels as though he is hiding something...

Is there something you want to tell me Sam? You look a bit out of it. Using Heal. Heal: 1d20 + 1 ⇒ (10) + 1 = 11

Not been sleeping well? What have you been mining? Miro walks slowly towards Sam. U can tell me, maybe I can help. Using Diplomacy. Diplomacy: 1d20 + 12 ⇒ (7) + 12 = 19


Sam, figets uncomfortably. He then says, with a hint of sadness. "I don't think you can..." Sam then quickly walks away.


Male Goblin Gunslinger 4

Benny looks about after his training of the guard has ended for the day, and notices the people all heading to Lershoth's hut.

Perception: 1d20 + 8 ⇒ (10) + 8 = 18

He even notices Rose! Benny heads along to the hut as well, should be something fun to do.


It is now evening.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Just waiting on response from tal before I make a move on the yuanti


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

TTT and Tal:

Yuan-ti, how did the giants destroy you? Do you need aid?


Do I know where or what kind of work Sam does? If so who is in charge there? He said mining, is this true? What are they mining for?


Tag and Tal:
Serass anwers in a tired and slightly sad voice. "They tunnel in are homessss and eat mosssst, then we fight...We lossst...I just need ressst...


Miro, You have seen Sam head to the tunnels with the other miners. A man name Jack is the head of them. They mine for rock and to deepen the tunnels. Rock is used as a building and crafting resource.


For the new folks.
Current options include:

•Hunting/Foraging for food: Primarily Survival will be used here.
Cost one in game day. Unless you beat perception roll of 15 and survival roll of 16. Then it will only cost half in game day.

•Gathering information: about the world or city around you. Perception/diplomacy can be useful here. time spent a day unless beat DC of 17 in Perception or diplomacy.

•Entertainment: Perform/Profession/acrobatics/K. history or some other applicable skill you can think of right now.

•Scouting: Stealth, Knowledge Geography and Survival to gain a better layout of your current surroundings and what dangers may lie ahead. Cost one in game day unless beat DC score of 15 in at least 2 of the three necessary skills named above.

•Training: Of soldiers, alchemists, mages and so forth. you will spend 1 in game day on this. If you stop early the ones you were training will make no progress that day unless leave another trainer behind.

•Crafting/Repairing: Build/repair buildings/items. time spent on this depends on the building or item and how many workers you have. Currently you have 35 builders. The stone wall would take two in game weeks.

•Treating Wounds/diseases: People are hurt or sick in various ways. Help everyone out. time spent depends on how many need help. You can just focus on a select few if you wish.

•Downtime/Resting up: Relax, work on some personal tasks, check your inventory to find those strange forgotten items you nearly forgot you had, read or write if your literate, take a break and let your wounds heal. Time spent is up to you.

•Resource gathering: Collect stone, mine for minerals. Perception, skills in mining. Options will expand as you find new areas. Time spent 1 in game day unless beat DC 16 in Perception or Mining. Then only half a day.

•Build Points: Every time you want to build something it will cost Build Points or BP Each thing you build has a different cost. You can increase your BP by gathering resources. Currently have 2 in stone, 1 in wood 0 in metal. 2 in stone is enough to build the wall.

•Food Points: Food Points or FP, As you may have guessed showed your food stock and tells how many days you can feed your citizens. Currently have 2. Two will feed the current population for 1 week.

•Population: Population a higher Population can help bring in more goods and currency, along with potential soldiers, ect...Current Population is 107.

I put up the system so the PCs can play without waiting on me, for the most part I will mostly be needed in battles of course.(Though I won't ignore you. And I have story stuff and NPCs to play out.) If you beat the score you don't need me to tell you if things worked out. Also currently in the caves it would take 5 days of successful hunting from at least 2 of the PCs to increase your FP by 1 point. Twice the time for a solo hunter. and half that with more than 2.
Resource gathering would be 8 days to increase BP by 1 point. Twice the time for a solo gatherer. Half for more than 2.
You can shorten that if are able to roll well and go out twice in a day.

Training: Depends on how much you focus on learning something. If a you focus on learning a skill everyday all day, you will progress faster. a couple weeks maybe a little longer, depending (Magic could take a while longer)If you train a little a day it could take months. Again, depending. Things like cooking, even practicing a little a day, especially with a teacher. You could pick up the basics in a week or so. Usually for a PC, what it amounts to is 3 days for retraining a skill and a full 5 days for Feats, with a proper trainer/teacher. Double the time for someone without a trainer/teacher but with a partner. Triple the time for teaching yourself. But that's because the PC's are special. NPC's take longer for most things.

Tasking: I am going to go by a bit different rules for groups of NPCs, I have decided.

If a group of NPCs attempts something, then I will give them a DC to beat as a group. they will roll a Dice of 100,+ their skill in said craft. If they beat the given DC, then the job they are doing will get done in 1/4 the time. Though all jobs need at least a certain amount of folks to work on it for this to even be possible. If three people try to build a large wall, that would take 10 days to build by a group. Then even if their dice rolls are good, the progress will still be very little.

Also Rose the BP was not earned since all the stone is staying put to block off the fog. Your not sure if the whole tunnel collapsed or only some. It would be risky to remove enough for a whole 1 BP.

resource gatherers would need to beat DC 50 To have a good day.
A good day will earn 1 BP. A great day beating 65 will get you 2 BP that day. You need to let them rest though once every 3 good days and twice every 3 great days. Otherwise they will take a heavy penalty.
Day 1 Rock Gathering: 1d100 + 9 ⇒ (23) + 9 = 32

Rose, you will roll at the end of each day for the NPC groups you send out.

Sorry, the fog must have messed up their day.

By the way, I do reward creativity.

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