Polmar CG Halfling Warpriest of Nuada Silverhand
Initiative +5;
Senses low-light; Perception +4
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DEFENSE
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AC 18, touch 14, flat-footed 15 (+3 Dex, +4 armor, +1 Size)
hp 46
Fort +7,
Ref +5,
Will +7; +9 vs fear
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OFFENSE
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Speed 20ft
Melee Heavy Mace +4 (1d6+1/x2)
Ranged Sling +7 (1d4+1/x2/50ft)
Cleric Spells Prepared (CL 1st; concentration +1)
1st (4/day) — Magic Stone, Burning Disarm, Protection from Evil, Bless
0 (at will) — Guidance, Create Water, Detect Magic, Resistance
Special Attacks Warslinger,
War Mind (minor): At 1st level, you can touch an ally and grant it a tactical advantage for 1 minute. At the start of its turn each round, it can select one of the following bonuses: +10 feet to base land speed, +1 dodge bonus to AC, +1 insight bonus on attack rolls, or a +1 luck bonus on saving throws. Each bonus selected lasts for 1 round.
Sun Blessing
Blinding Strike (minor): At 1st level, you can create a flash of sunlight in the eyes of one of your opponents. The target is blinded for 1 round. If it succeeds at a Reflex saving throw, it's instead dazzled for 1 round. Creatures with light blindness or light sensitivity take a –4 penalty on this saving throw. This is a light effect. Sightless creatures are unaffected by this ability
Sacred Weapon +1 (flaming, keen, ghost touch, frost, shock, Vicious,
Channel Energy
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STATISTICS
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Strength 13 (+1),
Dexterity 16 (+3)*,
Constitution 14 (+2),
Intelligence 10 (0),
Wisdom 14 (+2),
Charisma 33
Base Atk +2;
CMB +3;
CMD 15
Feats Weapon Focus: Sling, Point Blank Shot, Rapid Shot, Precise Shot
Skills +9 Heal, +7 Knowledge (Geography), +9 Profession: Tailor, + 11 Perception (+13 in dim light)
Traits Reactionary, Dim Seer
Languages Common, Halfling
SQ blessings 4/day,Fervor 4/day, good and chaos auras, Sacred Weapon, keen senses, fearless, Halfling luck
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EQUIPMENT
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Weapons Longspear, sling
Ammo common bullets x40, silver bullets x10
Armor chain shirt, Holy Symbol
Slotted Items
Wands, Rods, Etc
Backpack bedroll, 4 torches, 25 ft rope
Belt Pouch flint and steel, leechwort(10 uses)
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OTHER INFORMATION
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Favored Class Bonuses
+3/4 damage with sacred weapon
Ability Score Increases
4th — (Dex)