Giants Reign (Inactive)

Game Master Tall Tale Teller

A land in ruins, overshadowed by powerful Giants. Rebuild your homeland and conquer your foes.


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Benny is elsewhere

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose steps to the front of the group of volunteers. Go, we'll be right behind you.


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Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Tagolan Knocks an arrow in his bow and starts to head out alongside Talirin, moving a bit slower to be more stealthy.
Ohh great dice gods hear my cry
Track, looking for signs of tunneling and possibly a new smell: 1d20 + 8 ⇒ (18) + 8 = 26
stealth: 1d20 + 9 ⇒ (16) + 9 = 25


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

Brennus nods, then walks back to the workshop. After he's cleared everyone out, he takes his armor off and starts the ritual that calls for the power of his ancestral line, focusing it through his ancestral armor. Afterwards, he ritually redons the armor, and is ready for battle.

This takes the whole hour.

Brennus has 6 Mental Focus

He invests 3 in Abjuration, giving him a +1 resistance bonus to all saving throws, and 3 in Transmutation, giving him a +2 enhancement bonus to Dex.

Brennus exits his workshop, his armor gleaming in the torchlight. "Here I am. May our ancestors guide us to victory."


M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Talirin take a 10, 22 on stealth, 18 on perception.


Looks like the dice Gods favor you this time Tagolan.
You do not see signs of man made or creature tunneling.
Though there is a strange smell you pick up. At first you can't place it then you realize it smells kind of like reptiles.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

After they get about 40 feet away Rose begins to follow after them.


Talirin You notice the same things an Tagolan.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Kobold! It is almost always kobolds

Tagolan will continue, following the sent silently.


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

Brennus follows after Rose.


As the adventure party goes down further, they start to feel a warm breeze coming from below.


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M Catfolk Swashbuckler 4 | AC:18 | HP: 46 | Init:+6 | Perc:+9 | Fort:+2 Refl:+10 Will:+2

Hopefully its not a dragon, I would prefer not to be eaten. he whispers to Tag...


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Tagolan readies his bow, but otherwise continues the same as before. If it is we are all going to die. Smells reptilian yes. But I don't think it is a dragon. Though... I have been wrong before Tagolan will whisper back.

My guesses: Kobolds Near a Forge. Orcs near a forge. A Dragon. Kobold empire. Lizardfolk. Kobold Sorcerer. Lizardfolk Shaman. Ok... so there is a lot of possibilities. It's not always dragons.


After almost an hour of walking down the tunnel light can be seen. firelight.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Serpentfolk Rose begins to whisper. I don't know your skills. What can you do?


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

Brennus nocks an arrow. "Seems you're about to find out."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose grabs her hand crossbow and keeps it at the ready.


Tagolan and Talirin:
You two eventually go down far enough and reach a large dome like cavern. at least 100 torches are placed around the dome wall. Before you also lies at least fifty dead...You don't quite remember...They have snakelike lower bodies and humanoid uppers looks like they crushed or clawed or chomped. But before you can really study them you notice something horrific above you. A massive hole and dark purple fog slowly creeping down.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

TTT and Talirin:

Curses! Tagolan whispers. There has to be a way to plug the fog.

Tagolan will search the snakemen, hoping to find a cloth to cover his face nose and mouth with. Then he will begin an actual search of their bodies.

Tal, I think I have a plan. there is a hole there, but the ruble has disappeared. Run and Find Benny. Tell him to get as much Black powder as possible. We are going to attempt to collapse this cavern and thus, plug the hole.

Please tell me you have a better plan.
How well would that work? I assume it has not been done before. Also this is assuming that the purple fog does not simply diffuse, making itself harmless. And that the lack of description of the state of the ruble is accurate, and there is no way to plug the hole.


Tagolan and Talirin:
The hole is massive and you have not enough fire power to plug it. There is very little rubble looks like is was blown outward like a volcano. You do find some cloth off the snake people and 15 daggers and one strange looking blue staff with wings on the end made of gold.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Tal and TTT:

Tagolan puts the knives in his backpack, ties the cloth around his nose and mouth, and grabs the staff.

This looks awesome. I'll take it. Odds are I can't use it if it has magic, but I'll carry it around until we find out what it does. he says.

Could we plug the hole with the fifty bodies? Could smoke drive away the fog? How much does the cloth covering actually help? Is there anything we know about the fog, or is this like Attack on Titan where we know nothing?

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

I think he means the cavern we walked down.


Tag and Tal:
You know that the cloth will do very little. Maybe buy a little extra minute or so. The hole is pretty high up at least a 200 hundred feet and the hole is roughly 150 feet around, so no. Though if you mean the tunnel you just came through, then yeah you could clog that. Smoke would do nothing against the fog. Yeah it's like Attack on Titan, total mystery.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

ttt and tal:

Here are a few questions.Just ball parking exactly the danger.
Could we pull a George Washington at Valley Forge, and inoculate our people to the fog?
Is it like the Mists in the Mistborn Trilogy so that only certain people are affected?
Is there a known magical way to deal with it?
Approximately how long until it reaches Talirin and I?
Does this staff have any way to counter the mist because I and my character would probably swing it about hoping something good would happen.
On a scale of 1-Dead how dead are we if we can't find a solution?


Tal and Tag:
10. None of the questions you ask are possible or will have any affect. You have about 10 minutes before it reaches you. Maybe you should call out to the others for ideas?


Male Goblin Gunslinger 4

Benny comes tromping to the rest of the party after he finished gathering his musket and ammo. "What is trouble? Tunnel need blocking?"


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

Brennus! Rose! The Fog has gotten into this Cavern. We have maybe ten minutes to come up with a plan to deal with it. My best idea is blow up the tunnel entrance to this cavern, yes the tunnel you are in, to top the fog from reaching the general populace. There are fifty dead snake men, and I did the math. Its not enough to block the hole from the surface!

Final dumb question could we make a wall of bodies using the snake men to block the entrance from the tunnel 300 style, and then build a wall there or would that be pointless?

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

S~&%, check for survivors! Benny, how much powder do you have?


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

They are all dead! I checked. Got a cool looking staff off one of them. And some nice daggers. I'll spread the daggers around. They have kinda been eviscerated. I can stab them all again if you'd like

Spellcraft to attempt to identify the staff, if it is magical.: 1d20 + 7 ⇒ (7) + 7 = 14


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Tagolan Xeris wrote:

They are all dead! I checked. Got a cool looking staff off one of them. And some nice daggers. I'll spread the daggers around. They have kinda been eviscerated. I can stab them all again if you'd like

[dice=Spellcraft to attempt to identify the staff, if it is magical.]1d20+7

Tagolan cannot figure out if the staff is magical or not. Tag looks at the bodies then look at the tunnel mouth. It looks like blocking it with the corpses is very much an option.


Male Hobgoblin 39/39 hp; 15 AC 15; Fort +6; Ref +6; Will +2; BAB+3; CMD 18; CMB +5; Init +5 Ranger [Shape Shifter] 3

I have a plan! he shouts, and begins to drag the snakemen bodies over to the entrance. I need help. We need to make a wall of bodies. The get guards to watch this area, unless we decide to blow it up.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Rose looks up at the slowly descending mist. We need a more permanent solution the bodies will decay eventually, but right now this will do. Rose slides her rapier into her belt and starts dragging bodies towards the tunnel.


With the you five currently it will take over a half hour or so to make the body wall. These things are not light. And Benny can't do a whole lot. But if you all give me strength checks and can beat the combined DC of 65 than who knows.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

strength: 1d20 + 1 ⇒ (17) + 1 = 18 We need more people, or more, quick, did that tunnel slope upward or downwards when we came down it?


Rose you remember it was down.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

F&~* why couldn't it have been an up slope. We could have piled the torches in there and let the heated air block the tunnel while we tried to collapse it. Maybe we should just go. it will take time to pool in here and start climbing up the tunnel, it should give us time to collapse it. Benny, if you've got enough black powder I need you to go pull it together and get it about a third of the way down the tunnel, we'll keep blocking this off until we need to run.


Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

Wowzers I missed a lot, a bit of retconning here.

Having been taking a nap when this all started, Lershoth awoke to a pretty weird situation where several people were crowding into his lab. After asking them what was going on he took the time to move things around so people wouldn't blow themselves up on accident.

Having secured his lab he grabbed his two Shortswords and his studded leather armor, trying vainly to put them on while moving. After digging out the information from a few stragglers that several had proceeded down a northern tunnel Lershoth headed towards the tunnels entrance, pausing briefly.

This is a really stupid idea, why did they go down there? Why am I about to go down there? Standing for a moment considering. Blasted fools, they might need my help

Fixing his armor on the rest of the way, and decided, Lershoth began making his was down the tunnel, eventually arriving a few minutes or so after Benny's arrival.

What in the devil are you doing with those bodies!?
perception: 1d20 + 10 ⇒ (4) + 10 = 14


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

"We don't have enough time. We need to collapse the tunnel."

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

You're right, this is a fools errand. Does anybody know if there are any picks in storage?


Lershoth Sholme wrote:

Wowzers I missed a lot, a bit of retconning here.

Having been taking a nap when this all started, Lershoth awoke to a pretty weird situation where several people were crowding into his lab. After asking them what was going on he took the time to move things around so people wouldn't blow themselves up on accident.

Having secured his lab he grabbed his two Shortswords and his studded leather armor, trying vainly to put them on while moving. After digging out the information from a few stragglers that several had proceeded down a northern tunnel Lershoth headed towards the tunnels entrance, pausing briefly.

This is a really stupid idea, why did they go down there? Why am I about to go down there? Standing for a moment considering. Blasted fools, they might need my help

Fixing his armor on the rest of the way, and decided, Lershoth began making his was down the tunnel, eventually arriving a few minutes or so after Benny's arrival.

What in the devil are you doing with those bodies!?
[dice=perception]1d20+10

It took everyone about an hour to get down there. Benny should not be down there yet. I'll just assume he meant he came down very shortly after they decided to go and was a little behind. You on the other hand Lershoth would be a while to catch up to them. Best do something from where you are instead.


You remember there are a dozen picks or so in the shoddy shed. Located in the main cavern.

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Let's go, the fog is moving slowly, and it will have to creep up the passage. We have to get back and collapse it. It's our only chance. Rose turns around dropping her body and begins to sprint up the passage.


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

Brennus helps Tagolan out of the pit, then hurries after Rose.


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Male Tiefling Investigator (Empiricist) 4 | HP: 34/40 | AC: 18 (14 Tch 14 Ff, +1 Dodge vs Traps) | CMD: 18 | F: 3, R: 8 (+1 vs Traps), W: 4 (+2 vs Illusions) | Init: +6 | Perc: +11 (13 vs Traps), SM: +11 | Inspiration: 3/6

whoops, I missed that hour long bit

Lershoth not sure what to do but not seeing or hearing any of the rest decides to return to his lab to prepare some extracts.

That passage goes on for a long time, from what I remember.No sense in trying to catch then when they've been gone for so long. Best to be prepared.

Spend 3 minutes prepping 3 extracts, leaving 1 open:

extracts prepared:
Cure Light Wounds, Reduce Person, Enlarge Person

After that he will check on the ones taking shelter in the area to see if any are hurt.


Lershoth you make your rounds. It does not look like anyone is injured at this time scared but not injured.


The adventure party finally make it back up to the main cavern, 30 minutes later. Since they were running, though a couple short breaks were needed.
Folks look relived to see you returned and a little nervous seeing that you all look out of breath and wearing very serious expressions.


Female Half-Elf Magus 3

Upon seeing the party return Rodia quickly moves from trying to calm to cavern dwellers to approach the group. What's the situation? She looks over the group, looking for injuries or signs of conflict. You appear unscathed. Didn't you find anything?

Grand Lodge

Female Human Rose: Arcane Assassin | HP 29/32 | Init +4 | AC: 16 (Tch 14, Fl 12) | F: 2 R: 8 W: 1 | Perc +7. SM: +4 | Active conditions: None |

Grab the pickaxes. We have to collapse the tunnel. I need the most experienced Engineers marking out where to dig, and the most experienced miners to do it safely. Rose calls out.


Male LN Human Battle Host 3 | HP: 27/27 | AC: 18 (12 Tch, 16 Fl) | CMD: 14 | F: 4 R: 3 W: 4 | Init: +2 | Perc: +7 SM: +7 | Active conditions: +1 to saves; +2 to Dex; Abj: 3; Trans: 3 |

"The mists are coming up through the tunnel. Whatever caused the breach must have been enormous, slaughters a good number of lizard-folk down there." Brennus' gaze falls on the tunnel.

Let's hope it doesn't decide to come up through here.


The 8 engineers get to work scratching X, in the places they deem best. Then 10 of the 45 miners get to work. (It would be very crowded if they sent in more)

After a while they manage to cause a collapse. Dirt and rock come crumbling down. Luckily all the miners got out ok. A large dust cloud washes over the part of the main cavern a few folks cough and sputter but are undamaged. After the dust clears you can see the tunnel is completely blocked off.

Crisis averted.

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