Giant Slayer PbP (Inactive)

Game Master Batpony

Maps & Handouts


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Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Fort: 1d20 + 11 ⇒ (17) + 11 = 28 +2 vs magic posion

Harsk fires back at the archer that hit him.

"Just a scratch bub"

rapid shot bard song instant enemy: 1d20 + 31 ⇒ (2) + 31 = 33

damage: 1d10 + 12 + 1d6 ⇒ (4) + 12 + (1) = 17

rapid shot bard song instant enemy: 1d20 + 31 ⇒ (19) + 31 = 50

damage: 1d10 + 12 + 1d6 ⇒ (10) + 12 + (6) = 28

crit confirm: 1d20 + 31 ⇒ (17) + 31 = 48

damage: 1d10 + 13 ⇒ (5) + 13 = 18

1st iterative

rapid shot bard song instant enemy: 1d20 + 26 ⇒ (15) + 26 = 41

damage: 1d10 + 12 + 1d6 ⇒ (4) + 12 + (1) = 17

rapid shot bard song instant enemy: 1d20 + 21 ⇒ (13) + 21 = 34

damage: 1d10 + 12 + 1d6 ⇒ (6) + 12 + (1) = 19

last iterative

rapid shot bard song instant enemy: 1d20 + 16 ⇒ (2) + 16 = 18

damage: 1d10 + 12 + 1d6 ⇒ (8) + 12 + (4) = 24

Liberty's Edge

Mosquito Witch Handouts

Redirected first iterative to green. Was actually hoping Harsk targeted her and eliminated her to alleviate some pressure from the one man army Theodric.

Harsk demonstrates what superior marksmanship is and pinpoints his arrows to pierce and kill the baykok. With the archer no more, he turns his attention towards the injured witchfire.

The witchfires continues to stand in between Skrikatla and group, and attempts to keep the group at bay. A warning firebolt is shot a Theo and the second one continues to engage Theodric.

Fire Bolt vs Theo: 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33Fire: 8d6 + 2 ⇒ (1, 5, 2, 4, 6, 6, 1, 1) + 2 = 28
Incorporeal Touch vs Theodric: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24Fire: 8d6 + 2 ⇒ (6, 4, 1, 2, 4, 5, 5, 2) + 2 = 31 x1.5=46

Theo needs to make a Will DC22 save or catch witchfire

Witchfire:
Any creature damaged by the incorporeal touch or ranged bolt attacks of a witchfire must succeed on a DC 22 Will save or become engulfed in sickly green flames. While these eerie flames deal no additional damage, the affected creature glows as per faerie fire and becomes sickened. While under the effects of the witchflame, the victim gains vulnerability to fire and takes half again as much damage (+50%) from fire attacks of any sort. This effect persists for 10 minutes. The supernatural flames can only be extinguished before this duration expires by a break enchantment, miracle, remove curse, or wish spell—the effective caster level of the witchflame is equal to the witchfire’s HD (CL 10th for most witchfires).

The Undead Queen unleashes anyone powerful blast of fire against Theodric shouting profanities in the giant language and saying something along the lines of puny humans attempting to challenge her dominion.

Fire Cone vs Theodric: 8d6 ⇒ (2, 6, 3, 6, 6, 2, 3, 3) = 31 Reflex 19 halves

~~~
Combat Round 4/5

Harsk -7
Witchfire G -110, Undead Queen -19 (in retrospect, they are all 20ft above ground level, but some are on the platform)
Glaube, Devko, Theo -28, Theodric -93+?

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Reflex Save vs. DC 19: 1d20 + 12 ⇒ (4) + 12 = 16
Yep: took 124 dmg which is 4 greater than his 120 hit points --> dying: negative 4 hit points

Theodric screams as the flames consume him completely, turning his clothes and skin to a crisp. A few moments later the magic of the air walk spell brings him gently to the ground as he expires and goes silent, his eyes beginning to pop out of his skull and shrivel. The corpse lay still on the ground, the witchfire flames still clinging to his dying form as his soul tries to detach from his body, as are the myriad of invisible enchantments surrounding him. In places the skin cracks to release melted fat and bodily fluids. Cooked under his armor, the proud warrior and entrepreneur from Taldor is no more, and in moments will be dead behind enemy territory and destined to be part of a vicious undead giant queen's hoard.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

So, you're not dead and in need of Breath of Life. Right?

Free Action: "No! Never again! I won't lose another Pathfinder!"

Standard Action: Cast Heal

Move Action: Move to Theodric.

Free Action: "Get up! By Sarenrae, GET UP!"

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko stops his Inspire Greatness representation, Theodric being down.

He still continues to dance to help his comrades and shoots at the most injured Witchfire after charring his bow with raw arcane energy.

Mw Shortbow: 1d20 + 13 + 2 + 3 - 4 ⇒ (11) + 13 + 2 + 3 - 4 = 25
Damages (magic): 1d6 + 6 + 3 + 3 ⇒ (4) + 6 + 3 + 3 = 16
Mw Shortbow: 1d20 + 8 + 2 + 3 - 4 ⇒ (16) + 8 + 2 + 3 - 4 = 25
Damages (magic): 1d6 + 6 + 3 + 3 ⇒ (5) + 6 + 3 + 3 = 17

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
24rounds/30 used

Liberty's Edge

Mosquito Witch Handouts

Green witchfire is out, 125hp with ac25! With both Devko's attacks, its 126 dmg!

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

A satisfied smile appears on Devko's face.

Lucky me!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"GAAAAAAAAAAAAAAAAAAAAAAAAGGHHHHHHHHHH!!!!!!!!!!!" gasps Theodric, the system shock of the massive influx of healing almost too much to bear, as calcined skin cells, flesh, seared muscles and boiled organs revert impossibly to their healthy status in the span of a nanosecond! No longer thinking strategically, Theodric runs up the stairs to strike at the source of the evil and put an end to it. Or at least buy time for his friends with his life so that they can terminate it once the witchfire threat has been dealt with.

Expeditious retreat + airwalk active ==> move + disarm attempt

Greater Disarm, Buckler Catch, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 30 - 3 + 2 + 2 + 3 ⇒ (11) + 30 - 3 + 2 + 2 + 3 = 45 vs. Undead Queen CMD.

If disarm successful, weapon flies 15 feet in the following direction (1 is towards Theodric, then going clockwise):
disarm direction: 1d8 ⇒ 7

AC 40; Touch AC 21 --> Combat Expertise

Devko: if you 'can' maintain Inspire Greatness on top of Inspire Courage that would be super great as it increases the pool of my maximum HPs every round... you get that 2d10 every round i.e. anytime you take damage in a given round it's like having "DR2d10/-" thanks! (thus I probably didn't account for that in my calculations so far but meh... what is done is done! ;) )

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I can't because it cost me 2 rounds of bardic representation each round as well as a level 4th spell. If I maintain both, I will have only 2 round worth of representation, and I'm not sure it will be enough to get rid of all the enemies. Maintaining Inspire Courage for 6 more rounds seems a better deal.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Virtuo Performance lasts 1 round/level you should have lots of rounds left, and it says: "Maintaining both performances costs a total of 3 rounds of bardic performance for each round they are maintained." So with your 24 rounds, that would give us 8 rounds with both performances up no?

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

I've used 24 rounds on my 30...

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

We can do it in 3 rounds! :)

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

It uses 3 rounds of representation each round, so 2 rounds left, and no, without your weapon I don't think we can finish this fight in 2 rounds (even if I hope so :P)

Liberty's Edge

Mosquito Witch Handouts

Definitely disarmed, am waiting on Theo and Harsk actions.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Will save DC 22: 1d20 + 18 ⇒ (9) + 18 = 27
SR?: 1d20 + 11 ⇒ (16) + 11 = 27
Sunbeam DC 26 reflex: 11d8 ⇒ (6, 3, 1, 2, 6, 1, 6, 2, 4, 3, 6) = 40
Brother Theo was able to avoid the effects of the witch fire as he sent another beam of sunlight at the undead queen. "Time for you to return back to eternal sleep that you richly deserve!" he said

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk moves and fires at the witchfire.

attack: 1d20 + 31 ⇒ (20) + 31 = 51

damage: 1d10 + 13 ⇒ (2) + 13 = 15

I was under the weather the last two days.

Liberty's Edge

Mosquito Witch Handouts

The heat of the flames from the witchfire and Skirkatla overcomes Theodric and puts him into an unconscious state. Reacting quickly to the situation, Devko takes down the witchfire as Glaube quickly comes to Theodric's aid. The fighter is brought back to vigour with divine intervention. As Theo and Harsk provide range support, the renewed fighter moves recklessly to disarm the undead queen.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

With Theodric on the centre stage, the incorporeal moves in to engage and protect her queen while Skirkatla draws a spear and attempts to strike.

Incorporeal Touch: 1d20 + 15 ⇒ (13) + 15 = 28 Fire: 8d6 ⇒ (1, 2, 5, 2, 2, 4, 1, 5) = 22 x1.5

Spear: 1d20 + 21 ⇒ (12) + 21 = 33 P+Fire: 2d6 + 16 + 3d6 ⇒ (1, 6) + 16 + (2, 4, 6) = 35

~~~
Combat Round 5/6

Harsk -7
[ooc]Witchfire -7, Undead Queen -39

Glaube, Devko, Theo -28, Theodric -33

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric unleashes a barrage of starmetal upon the Undead Queen, finishing with a high backhanded buckler to her face, attempting to put her off balance and knock her off the ledge to the ground 20 feet below.

Full Attack, Two-Weapon Fighting

TWF +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 ⇒ (9) + 25 - 3 - 3 + 2 + 2 + 3 = 35 for 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28 adamantine slashing magical dmg.

TWF2 +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 - 5 ⇒ (17) + 25 - 3 - 3 + 2 + 2 + 3 - 5 = 38 for 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28 adamantine slashing magical dmg.

TWF3 +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 - 10 ⇒ (11) + 25 - 3 - 3 + 2 + 2 + 3 - 10 = 27 for 1d8 + 21 + 3 ⇒ (6) + 21 + 3 = 30 adamantine slashing magical dmg.

TWF OFFHAND +1 Buckler Shield Bash plus SHIELD SLAM, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 20 - 3 - 3 + 2 + 2 + 3 ⇒ (11) + 20 - 3 - 3 + 2 + 2 + 3 = 32 for 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16 bludgeoning magical dmg.
IF SHIELD SLAM ATTACK ROLL equal or greater than Undead Queen CMD: free bull rush attack, substituting your attack roll for the combat maneuver check. This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn. Equal to CMD: 5 ft; every exceedances of 5 over CMD increase bull rush distance by 5 accordingly.

AC 40; Touch AC 21 --> Combat Expertise

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Double move

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

@Theodric how did you get your weapon after being unconscious?

Chose +2 AC/Ref/Att for BoF
Devko continues to dance, Inspiring his comrades to fight while moving towards the Queen.

He drops his bow and draws his falcate while moving then casts mirror image.

Mirror Image: 1d4 + 4 ⇒ (2) + 4 = 6

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effect.
25rounds/30 used

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Surprised that once again that the foe was able to avoid getting blinded, he took a deep breath. Stepping over to get a clearer sight of the Undead Queen, he focused his divine energy at the creature.

Searing light: 1d20 + 8 ⇒ (10) + 8 = 1810d6 ⇒ (5, 5, 2, 5, 1, 4, 5, 6, 3, 4) = 40
SR?: 1d20 + 11 ⇒ (11) + 11 = 22

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"We have them on the run"

Harsk shoots at the witchfire or undead giant left fire damage off,

rapid shot bard song instant enemy: 1d20 + 31 ⇒ (6) + 31 = 37

damage: 1d10 + 12 ⇒ (1) + 12 = 13

rapid shot bard song instant enemy: 1d20 + 31 ⇒ (17) + 31 = 48

damage: 1d10 + 12 ⇒ (4) + 12 = 16

rapid shot bard song instant enemy: 1d20 + 26 ⇒ (12) + 26 = 38

damage: 1d10 + 12 ⇒ (10) + 12 = 22

rapid shot bard song instant enemy: 1d20 + 21 ⇒ (5) + 21 = 26

damage: 1d10 + 12 ⇒ (6) + 12 = 18

rapid shot bard song instant enemy: 1d20 + 16 ⇒ (19) + 16 = 35

damage: 1d10 + 12 ⇒ (9) + 12 = 21

Liberty's Edge

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Mosquito Witch Handouts

With Queen Skirkatla's army fractured, the Pathfinders continue press the advantage. Arrows and divine energy is fired into the path of the undeads. Devko and Theodric charge upon the Frost giant's throne and force her into submission through death by the sword. Her body immediately begins the disintegrate at an extremely rapid rate leaving behind a withered corpse of bones and her armor.

Through exploration of the side room next to the throne room, you find what appears to be a private mausoleum. Depictions of a frost giant army smashing down the walls of Kellid and Ulfen settlements and leading captives away in chains are carved in bas-relief on the east and west walls. Steps lead up the side of an enormous bier, bereft of coffin or sarcophagus, like a bed of stone. The wall above the dais is engraved with runic writing.

The wall engraving in Giant list the name, "Skirkatla Hjotunsdottir" and includes a single date: 29 Kuthona 4378 AR, along with the therm "Ashenmorn." whom the clerics easily determine is the day Skirkatla was brought into undead. But the lack of a date of death seems to suggest she turned into undead through life.

A secret door in the room leads a cache of unusual belongings but most importantly it contains a map indicating a dormant volcano in southern Mindspin Mountains, labelled "Ashpeak" in Giant along with the names "Tytarian and QUivixia" and the words "Elite Training Acadamy." Accompanying the map are a list of giant names, presumably those that stand within the village's walls. One list is designated "Advance to Elite Training" while the other states "Competency Passed - Reassignment."

To your horror, in some of the other chambers within the crypt, you find further evidence of horrible unnatural undeads, manufactured as oppose to raised, and a hall of shame bearing the skulls of fallen dwarves. The creation of undeads seem to suggest Skirkatla was building her own undead army on top of the giant army she commanded, but to what ends was she trying to achieve?

A bit more background into it, she was actually plotting to overthrow the Storm Tyrant and take his armies for her own, thus creating unique undeads you've seen here. Each undead creature has a unique backstory which is really neat, and I had to do a whole storytelling session in my live game post completion of this book to really do just to the book. If you had dwelled into the dwarven grave, you would have come to a quest in a form of a curse. It would had stopped you from leaving the crypt or meeting Skrikatla immediately, thus you would have figured the proximity of her throne for buffs, and you would have been given a cool undead bane weapon just to defeat her and would be a big help with the incorporeal, but you guys did fine without it!

Upon your return to the living world, Immediately the Pathfinders call a tactical retreat from the village. Leaving the village with a defeated leader and injured soldiers will likely disperse the training camps due to a lack of confidence in the management of it. The dragon that offered you her aid asks politely of what you have learned.

This more has an effect in campaign mode, in PFS mode, there's no repercussions that this can carry into as we run everything strictly RAW. Although with that said, there's a lot of cool things that can carry over from this book in particular, but that would be outside the scope of PFS, and can often be deadly. So it would not be fair to bring them back for PFS.

Clearly, something bigger than what you've seen here is afoot, the evidence is damning that a giant army is clearly being raised from beneath our noses, the only next lead is Ashpeak, and there is not enough time to rally an army for the course of attack. The fate of the world lies in the hands of the brave Pathfinders here today.

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