Kutholiam Vuere

Glaube Hoffnung Liebe's page

260 posts. Organized Play character for R D.


Full Name

Glaube Hoffnung Liebe

Race

Human

Classes/Levels

Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Gender

Male

Size

Medium

Alignment

NG

Deity

Sarenrae

Languages

Common

About Glaube Hoffnung Liebe

Glaube
Male human (Varisian) cleric of Sarenrae 13
NG Medium humanoid (human)
Init +0; Senses Perception +8
Aura divine presence (30 ft., DC 24, 13 rounds/day)

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Defense
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AC 15, touch 10, flat-footed 15 (+5 armor)
hp 107 (13d8+39)
Fort +15, Ref +9, Will +21

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Offense
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Speed 30 ft.

Melee +3 scimitar +12/+7 (1d6+3/18-20) or
. . dagger +9/+4 (1d4/19-20) or
. . unarmed strike +9/+4 (1d3 nonlethal)

Ranged sling +8 (1d4)

Special Attacks channel positive energy 8/day (DC 21 [23 to damage undead], 7d6)

Domain Spell-Like Abilities (CL 13th; concentration +23, +27 when using Combat Casting)
. . 13/day—rebuke death (1d4+5), touch of glory (+13)

Cleric Spells Prepared (CL 13th; concentration +23, +27 when using Combat Casting))
. . 7th—particulate form, particulate form, regenerate[D]
. . 6th—heal[D], heal, heal, heroes' feast
. . 5th—break enchantment, breath of life[D] (DC 23), breath of life (DC 23), life bubble[APG] (DC 23), pillar of life[APG]
. . 4th—air walk, blessing of fervor[APG] (DC 22), cure critical wounds[D], death ward, freedom of movement, restoration, restoration
. . 3rd—cure serious wounds[D], magic circle against evil, magic circle against evil, remove blindness, remove blindness, second wind, second wind
. . 2nd—calm emotions (DC 20), cure moderate wounds[D], grace[APG], resist energy, lesser restoration, lesser restoration, status (DC 20)
. . 1st—cure light wounds[D], liberating command, liberating command, protection from evil, protection from evil, remove sickness (DC 19), unbreakable heart[ISWG]
. . 0 (at will)—create water, guidance, mending, stabilize
. . D Domain spell; Domains Glory, Healing

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Statistics
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Str 10, Dex 10, Con 14, Int 10, Wis 27, Cha 16
Base Atk +9/+4; CMB +9; CMD 19

Feats Alignment Channel, Antagonize[UM], Channeled Revival, Combat Casting, Extra Channel, Improved Channel, Quick Channel[UM], Selective Channeling

Traits focused mind, sacred conduit

Skills Acrobatics 0, Bluff +6, Diplomacy +22, Disguise +6, Heal +24, Intimidate +6, Knowledge (planes) +4, Knowledge (religion) +8, Profession (herbalist) +15, Sense Motive +14, Survival +8 (+10 to avoid becoming lost)

Languages Common, Varisian

SQ healer's blessing

Gear pearl of power (1st level), pearl of power (2nd level), potion of cure light wounds, wand of cure light wounds, acid, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, holy water, +1 determination mithral chain shirt, +3 scimitar, dagger, sling, sling bullets (10), belt of mighty constitution +4, circlet of persuasion, clear spindle ioun stone, cloak of resistance +5, handy haversack, headband of inspired wisdom +6, wayfinder[ISWG], pathfinder pouch[Seekers of Secrets], first aid gloves, Aegis of Recovery, wooden holy symbol of Sarenrae [3] (yes, three holy symbols; one is worn, one is in handy haversack, one is in Pathfinder Pouch)

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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/1
Alkali flask - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Cleric Channel Positive Energy 7d6 (9/day, DC 22) (Su) - 6/9
Dagger - 0/1
Divine Presence (30 ft., 13 rounds/day, DC 24) (Su) - 3/13 (used 3, 10 remaining)
Holy water - 0/1
Pearl of power (1st level, 1/day) - 0/1
Pearl of power (2nd level, 1/day) - 0/1
Potion of cure light wounds - 0/1
Rebuke Death (11/day) (Sp) - 0/11
Sling bullets - 0/10
Touch of Glory +13 (13/day) (Sp) - 2/13 (used 2, 13 remaining)
Wand of cure light wounds - 33/50

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Special Abilities
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Alignment Channel (Evil) Channel Energy heals or harms outsiders of the chosen alignment.

Antagonize Use Diplomacy or Intimidate to goad creatures

Cleric Channel Positive Energy 7d6 (9/day, DC 22) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Glory) Granted Powers: You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.

Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.

Combat Casting +4 to Concentration checks to cast while on the defensive.

Divine Presence (30 ft., 13 rounds/day, DC 24) (Su) Allies in 30 ft gain sanctuary with enhanced DC. If attack, ally breaks aura for self, creator breaks for everyone.

Healer's Blessing (Su) Your cure spells are empowered for free.

Quick Channel Channel energy faster by expending more uses

Rebuke Death (11/day) (Sp) As a standard action, touch heals 1d4+5 dam to negative HP target.

Selective Channeling Exclude targets from the area of your Channel Energy.

Touch of Glory +13 (13/day) (Sp) Grant +13 to a CHA-based skill or ability check.