Harsk Hammerfist dwarf
|
Harsk fires at the orges and trolls.
surprise round
attack: 1d20 + 25 ⇒ (13) + 25 = 38
damage: 1d10 + 12 + 1d6 ⇒ (6) + 12 + (5) = 23
normal round
attack: 1d20 + 23 ⇒ (14) + 23 = 37
damage: 1d10 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20
2nd shot rapid shot
attack: 1d20 + 23 ⇒ (6) + 23 = 29
damage: 1d10 + 12 + 1d6 ⇒ (10) + 12 + (6) = 28
3rd shot
attack: 1d20 + 21 ⇒ (3) + 21 = 24
damage: 1d10 + 12 + 1d6 ⇒ (5) + 12 + (3) = 20
4th shot
attack: 1d20 + 16 ⇒ (1) + 16 = 17
damage: 1d10 + 12 + 1d6 ⇒ (6) + 12 + (2) = 20
| Female Marsh Giant |
Round 9:
Next on Man vs. Food!
Blessing of Fervor Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (1) + 24 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (4, 4) + 18 + 2 + 3 = 31 adamantine, magical, slashing dmg.
First Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 24 + 0 + 2 + 3 ⇒ (15) + 24 + 0 + 2 + 3 = 44 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (1, 4) + 18 + 2 + 3 = 28 adamantine, magical, slashing dmg.
Iterative Attack: Two-handed +1 adamantine Keen Turkey Leg err... Falcata, with Enlarge, Heroism, Inspire Courage, vs. Red: 1d20 + 19 + 0 + 2 + 3 ⇒ (17) + 19 + 0 + 2 + 3 = 41 for dmg, enlarge, inspire: 2d6 + 18 + 2 + 3 ⇒ (6, 6) + 18 + 2 + 3 = 35 adamantine, magical, slashing dmg.
=====================
Iterative Attack: CONFIRM CRIT: 1d20 + 19 + 0 + 2 + 3 ⇒ (6) + 19 + 0 + 2 + 3 = 30 for dmg, enlarge, inspire: 4d6 + 36 + 4 + 6 ⇒ (2, 5, 4, 6) + 36 + 4 + 6 = 63 adamantine, magical, slashing dmg.
GM Batpony
|
Mechanically the ogre would be down on Harsk turn, 4th attack didn't hit Troll. Troll charges at Devko on this turn, and gets killed by Theodric on Round 9!
Without skipping the beat, Theodric and Devko jump into action at Theodric's signal, unleashing a pain unto these giants! In quick succession, the giants drop like flys one after the other, without the guards getting a proper attack in the midst of the fight.
Charge vs Devko: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
With the threat cleared, the Pathfinders are able to set themselves back towards the amphitheatre, where three tiers of curved stone benches are arranged in immense horseshoes around the chamber’s centerpiece, a great pit filled with cold black slag. From the middle of the slag pit rises a wide, round platform of black basalt. A great forge, its fire gone cold, sits in the center of the platform, along with a massive iron anvil the size of a cow. The soot-stained ceiling arches far above the chamber floor.
You stand around the forge and begin your work, toiling against the night's cool damp air. The furnace is first lined with the secret clay, and then each fire geode is placed carefully inside the furnace.
Minutes?: 2d6 ⇒ (1, 3) = 4
All that remains is to summon a dragon, force it's flames upon the geodes, and to chant the prayer of Rosag as inscribed upon the prayer disc found in the underwater temple, translated by Etena...
Also I've put your locations around the forge but feel free to move yourselves accordingly as you see fit.
Theodric de LaMontagne
|
"Glaube, BroTheo! would you, perhaps... be so kind as to... grant or provide some kind of... fire protection.... in magical form yes? or failing that, at least some kind of fire retardant, hmm?"
Glaube Hoffnung Liebe
|
"Glaube, BroTheo! would you, perhaps... be so kind as to... grant or provide some kind of... fire protection.... in magical form yes? or failing that, at least some kind of fire retardant, hmm?"
Glaube intones several quick prayers to Sarenrae.
Resist Energy on Theodric
Freedom of Movement on Devko
Abundant Ammunition on Harsk
Death Ward on Brother Theo
Magic Circle Against Evil on Glaube
The human priest stands with a holy symbol in one hand and a wand in the other. "Dragons are no joke, my friends. Be ready for anything."
"One last mission," he thinks. "We can do this. Just one last mission."
Devko Obradev
|
Devko is already under Freedom of movement
Devko searches inside his backpack and make a grimace. if forgot to take a potion of fly before departure... I will take my bow.
Glaube Hoffnung Liebe
|
Devko is already under Freedom of movement
Cool. Freedom of Movement on Glaube. I've updated buffs on slide one of the giantslayer maps on google slides.
Theodric de LaMontagne
|
Theodric blows into the horn.
GM Batpony
|
THe horn emits a high pitch ring that echoes across the room. For a moment or two, nothing happens.. And just as the team was about to let their guard down, the entrance to cathedral is flung inwards as a young red dragon flies through!
Although he clearly looks intimidating as a being, his facial expression says otherwise, as there is a sense of happiness or joy in his face as he lands not very far from you.
"And what do I owe this pleasure to? What joy fills my ears? Would you so kind as to play that soothing sound again?" HE speaks as he rest comfortably in between the pews.
Map is updated with Dragon token!
GM Batpony
|
Theo finds the dragon's behaviour rather unusual, but does not believe the red dragon holds any ill will or intent towards the Pathfinders.
Devko Obradev
|
Devko turns to the Dragon and says.
Mighty Dragon, It's an honor to meet you. Could you be so kind to show us your power by blowing on these nodes?
Of course, we will blow that sound again to please your hear mighty Dragon!
Diplomacy: 1d20 + 18 + 2 ⇒ (19) + 18 + 2 = 39
Theodric de LaMontagne
|
"DRAGON! BLOW INTO THIS FURNACE!" says Theodric in a clear, loud voice while pointing at the furnace.
GM Batpony
|
"As you wish it! If he would allow me to hear the sweet serenade once more..." He calmly and perhaps slightly jovial responds to the group and flies towards Theodric's side fuming into the furnace causing the geodes to be glowing a bright red heat after.
The dragon then stands relaxed and waits.
Theodric de LaMontagne
|
Theodric waits to see if the ritual worked, or if the geodes need more fire.
Theodric de LaMontagne
|
Theodric utters the sacred prayer translated by Etena!
GM Batpony
|
At the conclusion of the prayer , a blast of fire catapults from the center of the sacred forge, sending a bright shower of sparks throughout the cathedral. Black smoke begins pouring from the chimneys in the cathedral’s spires, and the slag pit around the dais turns bright yellow and begins churning with roiling molten slag. The cathedral shakes violently as well.
The dragon nonchalantly lies comfortably at Theodric's feet, "So when will I hear the horn once more?"
You feel the energy of the cathedral flowing within the room.
As a full-round action, (adjacent to the forge) you may cast one of the following spell-like abilities using your character level as your caster level: bull’s strength, make whole, or stone shape. You can instead spend 2 or 3 rounds one of the following: iron body (3), stoneskin (2), or stone to flesh (3).
What do you do now?
Theodric de LaMontagne
|
IRON BODY!
Devko Obradev
|
Thank you master Dragon!
Says Devko who helps Theodric utter the sacred prayer.
When finished, he's amazed by the power the forge give them.
Same here! he responds to Theodric's words.
Brother Theo
|
Iron skin
"I believe that Mr. Dragon would like the horn to be blown again. I can give it a shot but I am not much into the performance arts or such. Brother Theo said, seeing if anyone else was going to try.
GM Batpony
|
Those who took stone skin, after 2 rounds have passed, nothing seems to have happened... yet. Do you wish to do anything else?
Theodric de LaMontagne
|
Let's seek the old giant lady...
GM Batpony
|
Theodric is still casting Iron Skin! :P Harsk & Glaube have a free round for the moment.
GM Batpony
|
At the completion of casting, everyone now enhanced with abilities from the forge, the back door to the cathedral is flung open violently followed by a large ferocious bear pouncing into the room. Three stone giants follow immediately behind with lagging one being heavily armour. He shouts profanities and other things in the giant language as he sees the group standing by the now lit forge.
The dragon continues to idly enjoy the moment.
Theo: 1d20 + 0 ⇒ (19) + 0 = 19
Devko: 1d20 + 3 ⇒ (13) + 3 = 16
Theodric: 1d20 + 3 ⇒ (1) + 3 = 4
Harsk: 1d20 + 5 ⇒ (1) + 5 = 6
Glaube: 1d20 + 0 ⇒ (12) + 0 = 12
Dire Bear: 1d20 + 5 ⇒ (6) + 5 = 11
Stone Giants: 1d20 + 2 ⇒ (14) + 2 = 16
Boss: 1d20 + 6 ⇒ (3) + 6 = 9
~~~
Combat Round 1
Theo, Devko
Stone Giants
Glaube
Bear, Boss!
Theodric, Harsk
I didn't think it through when I cropped the map, but the stairway to the platform is exactly on stair to the left of the cropped map. I will try to update this when I get home from work.
Brother Theo
|
Brother Theo said a few words in Giant as a beam of light struck them
Move so I can get as many of the giants as I can. Cast Sunbeam DC 24 reflex or be blinded.
Sunbeam: 4d6 ⇒ (6, 6, 3, 2) = 17
Devko Obradev
|
Devko starts dancing like a robot, in his less gracious new form and tries to cast a spell. mirror image
>35%: 1d100 ⇒ 47
And numerous images of himself appears around him!
#images: 1d4 + 3 ⇒ (1) + 3 = 4
Inspire Courage: +3 competence bonus to attack and damaged, +3 moral bonus to will save against fear and charm effect
GM Batpony
|
Just happens that Theo can move up to full speed and get within range to hit two giants of the three. I'm going to assume you would want to target the boss as oppose to the regular stone giant for the beam
A blinding ray of light burns the giant's eyes causing them to be permanently blinded! Outraged from his new found blindness, the stone giant moves forth towards the location Brother Theo stood and swings his greatclub over the stage to try to knock him dead! Unfortunately, his blindness hinders him from making a good attack.
The other giant comes around the stairs to make his way to where the Pathfinders stand.
Stone Giant Reflex: 1d20 + 6 ⇒ (8) + 6 = 14
Boss Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Miss <50: 1d100 ⇒ 96
greatclub: 1d20 + 16 ⇒ (5) + 16 = 21
Welp, that's going to trivialize the boss encounter quite a bit!
~~~
Combat Round 1
Theo, Devko
Stone Giants R -17 (blinded)
Glaube
Bear, Boss! -17 (blinded)
Theodric, Harsk
GM Batpony
|
The bear races up the pedestal and gets within Theo's reach, and the blinded armored stone giant angrily follows behind using his weapon to feel his surroundings.
~~~
Combat Round 1/2
Theo, Devko
Stone Giants R -17 (blinded)
Bear, Boss! -17 (blinded)
Theodric, Harsk, Glaube
Theodric de LaMontagne
|
"Mighty red dragon, would you please help us fight these giants? please avoid the priest with the blue cloak that's right next to that horrible bear: this one is with us! PLEASE TAKE ME TO BATTLE AND SHOW ME WHAT YOU ARE CAPABLE OF, MIGHTY DRAGON!"
Fast Mount; Ride DC 20: 1d20 + 5 ⇒ (4) + 5 = 9 (Fail: move action instead of free action)
"Head over there, Mighty Dragon! you take care of the bear, I'll take care of the giant with the hammer!"
(dragon flies to location and attacks the bear)
After the dragon lands and attacks the bear, Theodric attempts to disarm the giant!
Buckler Catch with Greater Disarm, Heroism, Inspire Courage, Mounted: 1d20 + 29 + 2 + 3 + 1 ⇒ (3) + 29 + 2 + 3 + 1 = 38 vs. Giant Blinded CMD (i.e. -2 to CMD and also lose Dex bonus to CMD)
If successful, hammer flies in random direction, with a "1" being in the direction of Theodric and moving clockwise from there: 1d8 ⇒ 5
--> '5' directly behind giant, opposite from Theodric's direction.
Harsk Hammerfist dwarf
|
Harsk fires at the stone giant.
1d6 is fire
attack: 1d20 + 23 ⇒ (17) + 23 = 40
damage: 1d10 + 12 + 1d6 ⇒ (2) + 12 + (3) = 17
crit confirm: 1d20 + 23 ⇒ (11) + 23 = 34
damage: 1d10 + 12 ⇒ (2) + 12 = 14
if confirmed just this fire damage: 1d10 ⇒ 4
2nd shot rapid shot
attack: 1d20 + 23 ⇒ (10) + 23 = 33
damage: 1d10 + 12 + 1d6 ⇒ (10) + 12 + (2) = 24
3rd shot
attack: 1d20 + 21 ⇒ (9) + 21 = 30
damage: 1d10 + 12 + 1d6 ⇒ (3) + 12 + (4) = 19
4th shot
attack: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d10 + 12 + 1d6 ⇒ (3) + 12 + (3) = 18
GM Batpony
|
Harsk, the is three stone giants on map, boss and two regular ones, which one do you shoot at?
Devko Obradev
|
Devko continues to dance and moves as far as possible while drawing his weapon and put away his bow.
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against charm and fear effects.
Glaube Hoffnung Liebe
|
Round 1: Glaube double moves forward
Round 2: Glaube activates his "Sanctuary" aura
Divine Presence (30 ft., 11 rounds/day, DC 23) (Su) Allies in 30 ft gain sanctuary with enhanced DC. If attack, ally breaks aura for self, creator breaks for everyone. Essentially, I hope to prevent the enemies from attacking for a round.
Brother Theo
|
Doing his best so that he does not get attacked by the bear and the big giant, Bother Theo let loose a blast of fire, coating the area in flame.
Cast Defensively DC 25: 1d20 + 17 ⇒ (11) + 17 = 2810d6 ⇒ (3, 1, 2, 5, 2, 5, 2, 1, 6, 3) = 30
Flame strike (domain) DC 22 Reflex for half. 10' radius, try to get both If I can.
GM Batpony
|
The dragon reluctantly moves along with Theodric, but offers no combat support. "You mistaken my kindness. I cannot bend against the will of the Storm Tyrant." He growls, as he lifts the human into battle. The giants look on at this in confusion.
The dragon reluctantly moves along with Theodric, but offers no combat support. "You mistaken my kindness. I cannot bend against the will of the Storm Tyrant." He growls, as he lifts the human into battle. The giants look on at this in confusion as their leader loses this weapon on top of his blindness.
Harsk shoots at the blind Urathash, and makes every shot count! However, his stone skin absorbs some of the damage. (DR10/?)
Theo should be able to get three, excluding boss
Theo releases a burst of flame that hurts the giants badly as Decko inspires the group and Glaube puts up a protective barrier.
Red: 1d20 + 5 ⇒ (7) + 5 = 12
Blue: 1d20 + 6 ⇒ (3) + 6 = 9
Bear: 1d20 + 8 ⇒ (16) + 8 = 24
The sanctuary is enough to stop any attack from the minions, but with perseverance, Urathash, the leader swings his arms towards Theo! But finds himself missing due to his blindness.
Will Saves vs Sanctuary
Red: 1d20 + 7 ⇒ (4) + 7 = 11
Blue: 1d20 + 7 ⇒ (3) + 7 = 10
Bear: 1d20 + 4 ⇒ (5) + 4 = 9
Uratash, Miss chance: 1d20 + 14 ⇒ (13) + 14 = 271d100 ⇒ 33
Combat Round 2/3
Theo, Devko
Stone Giants R -47 (blinded) B -30
Glaube
Bear -15 , Boss! -73 (blinded)
Theodric, Harsk
Brother Theo
|
Doing his best to avoid getting hit by everyone, Brother Theo once again called down a burst of flame from the heavens.
Cast defensively DC 25: 1d20 + 17 ⇒ (8) + 17 = 25
Flame Strike DC 22 Reflex: 10d6 ⇒ (2, 6, 3, 5, 2, 2, 2, 3, 1, 2) = 28
Same targets as the last one
Devko Obradev
|
Device continues to dance, more mechanically than before and strike the bear after charging his weapon with raw arcane energy.
Falcata: 1d20 + 17 + 2 + 3 ⇒ (20) + 17 + 2 + 3 = 42
Damages: 1d8 + 25 + 3 + 3 ⇒ (7) + 25 + 3 + 3 = 38
Falcata #2: 1d20 + 12 + 2 + 3 ⇒ (7) + 12 + 2 + 3 = 24
Damages: 1d8 + 25 + 3 + 3 ⇒ (7) + 25 + 3 + 3 = 38
Crit confirm: 1d20 + 17 + 2 + 3 ⇒ (8) + 17 + 2 + 3 = 30
Additional Damages: 2d8 + 50 + 6 + 6 ⇒ (2, 5) + 50 + 6 + 6 = 69
Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against charm and fear effects.
GM Batpony
|
Sorry guys! I got lost trying to figure out living accommodations in texas and just somehow made an error in that update... Everyone should be up. Let me just correct the combat tracker. I knew something was off!
Theo creates once more a vertical column of flames that engulfs most of the enemy. The burn injures them but not enough to knock them unconscious.
Devko strikes hard against the bear, slicing a critical nerve. Blood spews everywhere as the bear succumbs to his injuries.
Reflex
Red: 1d20 + 5 ⇒ (9) + 5 = 14
Blue: 1d20 + 6 ⇒ (16) + 6 = 22
Bear: 1d20 + 8 ⇒ (1) + 8 = 9
~~~
Combat Round 2/3
Theo, Devko
Stone Giants R -75 (blinded) B -44
Bear (unconcious) , Boss! -73 (blinded)
Theodric, Harsk, Glaube
Harsk Hammerfist dwarf
|
"I guess these stone giants want to die here!"
they aren't usually evil but then they're giants
1st shot with rapid shot and bard song and point blank at boss firs then moving to others
is the bear dead?
attack: 1d20 + 26 ⇒ (6) + 26 = 32
damage: 1d10 + 12 + 1d6 ⇒ (1) + 12 + (3) = 16
2nd shot with rapid shot etc
attack: 1d20 + 26 ⇒ (14) + 26 = 40
damage: 1d10 + 12 + 1d6 ⇒ (5) + 12 + (1) = 18
3rd shot
attack: 1d20 + 21 ⇒ (9) + 21 = 30
damage: 1d10 + 12 + 1d6 ⇒ (3) + 12 + (2) = 17
4th shot
attack: 1d20 + 16 ⇒ (12) + 16 = 28
damage: 1d10 + 12 + 1d6 ⇒ (3) + 12 + (4) = 19