Giant Slayer PbP (Inactive)

Game Master Batpony

Maps & Handouts


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Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

There is a secret door there. Lets find out where he went.

Says Devko, looking for any traps.

Perception (take 10): 10 + 20 + 2 = 32

Liberty's Edge

Mosquito Witch Handouts

I'm assuming at this time we've exhausted all options in trying to chase the fleeing tomb giant. And i'm assuming we'll break down the door in a similar manner.

The hidden door is untrapped, leading into a small unadorened chamber. A heavy metal chest sits against the wall, while the cover of the chest is left wide open.

Inside the chest, in an unorganized manner, lies a medium sized +3 mithral chainmail, a large +3 longsword, a sorcerer's robe, two scroll cases, and a wand.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko with detect magic and a keen eye, make sure the place is not trapped and examines the findings.

Perception (take 10): 10 + 20 + 2 = 32

Spellcraft (wand): 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18

Liberty's Edge

Mosquito Witch Handouts

Devko discerns that the chest was indeed trapped with some form of magic, but upon closer scrutiny, the trapped itself has been bypassed earlier to allow the chest to be opened without harm.

Did not meet the DC of Perception, but it's magical. SO I assume you look harder than a take 10 once you realise this.

Devko identifies the wand as a wand of chill metal with 12 charges remaining.

Scroll 1 (DC25):
Cone of Cold

Scroll 2 (DC24):
Fire Shield

Let me know if we are ready to go to the next leftmost room, or if anyone has a preference to try a different door marked X on the map.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

If you don't mind casting Fire Shield on Theodric, he'll toe to toe in melee and serve as party buffer... aka Shield of Meat.

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Spellcraft: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Spellcraft: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32

Devko reveals what are the two scrolls.

The first will not be useful but the second could be if someone is able to use it...
Fire shield is personal...

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Brother Theo can cast it with his Sun domain; if not Devko can probably UMD it

Liberty's Edge

Mosquito Witch Handouts

To the next room! Let me know if you do use that wand.

The walls of these passageways are rougher than the stonework in other areas. The ground is dirty, dusty, and bone-chillingly cold. Giant-sized skulls protrude in clusters from the walls, where they have been mortared into place. Words are chiseled into the rock walls near these clusters, some in short phrases, others merely listing names. The words and phrases on the walls are written in Giant and name individuals, describe a deed or quality of the interred, or offer short prayers, usually to Thremyr.

Kn. Religion DC15:
You recall that frost giants hold the dead in high regard, but the climate they prefer often precludes burial in the frozen earth, and cremation is anathema. So that all contributing members of the tribe have some measure of memorial, the custom of interment in catacombs is not uncommon. The small clusters of skulls represent family units.

In the darkness, you hear eerily sounding noises echoing in the chambers.

Initiative:

Harsk: 1d20 + 5 ⇒ (20) + 5 = 25

Theodric: 1d20 + 3 ⇒ (16) + 3 = 19

Devko: 1d20 + 4 ⇒ (10) + 4 = 14

Theo: 1d20 + 0 ⇒ (11) + 0 = 11

Glaube: 1d20 + 0 ⇒ (11) + 0 = 11

??: 1d20 + 6 ⇒ (11) + 6 = 17

If you wish to proceed in this maze, (you can always turn around and close the door) we will be doing it in combat rounds for no reason whatsoever. Also to make it easier, I put in small squares that you can remove up to your vision would allow you so that you're not waiting on me to reveal the next part.

~~~
Maze Round 1

Theodric, Harsk
???
Glaube, Devko, Theo

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Falcata drawn, Theodric double moves to the west as shown on the map if no enemies are encountered. If enemies are encountered, he stops and attack.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk moves behind Theodric "I don't like the look of this place"

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

K:religion: 1d20 + 5 ⇒ (17) + 5 = 22
"If I remember right, frost giants hold the dead in high regard, but its kind of hard to bury them in the rock hard frozen ground. Since they are creatures of the frozen climate, cremation is anathema. The clusters of skulls represent family units so that contributing members of the tribe have some measure of memorial." he said as he heard the eerily sounding noises echoing in the chambers.

Liberty's Edge

Mosquito Witch Handouts

Wow! I was not aware Theodric had that much movement! I've moved Harsk with a double move towards Theodric but it's no where near where Theodric is. If there are enemies, they are hidden behind the grey boxes so you would see them when you open the boxes.

More sounds of movement echo within the walls of the labyrinth(?), but the nothing comes within the Pathfinders sight at this time.

Pathfinders are up!

Also, is Theodric holding a light source? I remember that Glaube is but didn't think Theodric was. I would imagine Glaube probably casted light on Theodric's weapon instead, but just want to make sure we're aware who is holding the light source.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

thanks for moving me

Harsk looks around.

Perception: 1d20 + 21 ⇒ (2) + 21 = 23

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko follows, trying to catch up Theodric!

Wait for us!

Double move x2

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"Finally, nice of you to show up! were you dreaming of sunny shores and bountiful women again?"

IRL, were you away on vacation? lol

Liberty's Edge

Mosquito Witch Handouts

Moved Glaube and Theo slightly behind Harsk.

Out of the darkness, two giant skeletons comes into Theodric's sight! However, they don't look anything ordinary. A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue. The closest creature reaches out with the disgusting looking tongue thing! But fortunately Theodric avoids the attack with a well timed dodge.

Melee Touch: 1d20 + 12 ⇒ (2) + 12 = 14

Pathfinders are up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"What fresh horror is this... oh.... not so fresh I see..."

5-ft Step and Full Attack

Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor: 1d20 + 25 - 3 - 3 + 2 + 2 ⇒ (12) + 25 - 3 - 3 + 2 + 2 = 35 for 1d8 + 27 ⇒ (4) + 27 = 31 adamantine slashing magical dmg.

Blessing of Fervor Attack: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor: 1d20 + 25 - 3 - 3 + 2 + 2 ⇒ (17) + 25 - 3 - 3 + 2 + 2 = 40 for 1d8 + 27 ⇒ (2) + 27 = 29 adamantine slashing magical dmg.

Iterative Attack 2: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor: 1d20 + 25 - 3 - 3 + 2 + 2 - 5 ⇒ (3) + 25 - 3 - 3 + 2 + 2 - 5 = 21 for 1d8 + 27 ⇒ (1) + 27 = 28 adamantine slashing magical dmg.

Iterative Attack 3: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor: 1d20 + 25 - 3 - 3 + 2 + 2 - 5 - 5 ⇒ (6) + 25 - 3 - 3 + 2 + 2 - 5 - 5 = 19 for 1d8 + 27 ⇒ (7) + 27 = 34 adamantine slashing magical dmg.

AC 38 --> Combat Expertise

=============================

CONFIRM CRIT ON Blessing of Fervor Attack: 1d20 + 25 - 3 - 3 + 2 + 2 ⇒ (4) + 25 - 3 - 3 + 2 + 2 = 27 for 1d8 + 27 ⇒ (8) + 27 = 35 adamantine slashing magical dmg.

Liberty's Edge

Mosquito Witch Handouts

Theodric badly injures the undead being, crushing a few bones with powerful strokes of his falcata.

First two attack hits. -95

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko moves but stays out of sight and starts dancing!

He tries to understand what type of undead these skeletons are.
Know. religion: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox
GM Batpony wrote:

Theodric badly injures the undead being, crushing a few bones with powerful strokes of his falcata.

First two attack hits. -95

Sorry... forgot it's x3 crit on Falcatas... here's the additional dmg:

1d8 + 27 ⇒ (8) + 27 = 35

Liberty's Edge

Mosquito Witch Handouts

The creature is unable to keep itself together and breaks apart in to pieces.

First skeleton is down!

Devko recognizes these monstrosities as Mohrgs', undead beings that live for the intent of destroying lives, risen from dead murderous vile humanoids who lived a life of destruction. Their tongue like attack is particularly deadly as it may cause paralysis for minutes on end.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Double move

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk moves

think that was 20'

He readies an attack at the next one once he can see it.

attack: 1d20 + 22 ⇒ (10) + 22 = 32

damage with fire: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (4) = 18

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Please move me so I am 30' away from the Mohrg with a clear line so I don't hit any one'
"I am glad I joined you, this is the most undead I have ran across in quite a while. Time to send it to back to where it belongs." Theo said as a blizzard of ice crystals struck the Mohrg before a column of fire erupted around it.

Cold Ice Strike DC 25 Ref: 11d6 ⇒ (3, 6, 6, 3, 3, 4, 5, 3, 6, 4, 1) = 44
Flame Strike DC 23 Ref: 11d6 ⇒ (4, 1, 3, 5, 6, 2, 5, 6, 5, 5, 2) = 44

Liberty's Edge

Mosquito Witch Handouts

Sorry everyone, work kicked me in the butt over the week.

Theo, if i'm not mistaken, you were quite far from the action, so you would need a double move to get into sight of the Mohrg at the time.

Coming around the corner, the second Mohrg comes running down the corridor and finds itself standing right in front of Theo whom it attempts to paralyse the c;eroc with a touch of the tongue.

Tongue vs Touch: 1d20 + 12 ⇒ (20) + 12 = 32
Theo, DC23 Will or be paralyzed.

Unfortunately this puts the creatures out of Harsk sight due to the walls of the labyrinth. Theodric hears a third creature crawling from the direction the first came.

Pathfinders are up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric 5-ft steps backwards to protect Brother Theo!

5-ft Step and Full Attack

Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 ⇒ (8) + 25 - 3 - 3 + 2 + 2 + 3 = 34 for 1d8 + 30 ⇒ (1) + 30 = 31 adamantine slashing magical dmg.

Blessing of Fervor Attack: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 ⇒ (7) + 25 - 3 - 3 + 2 + 2 + 3 = 33 for 1d8 + 30 ⇒ (4) + 30 = 34 adamantine slashing magical dmg.

Iterative Attack 2: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 - 5 ⇒ (1) + 25 - 3 - 3 + 2 + 2 + 3 - 5 = 22 for 1d8 + 30 ⇒ (5) + 30 = 35 adamantine slashing magical dmg.

Iterative Attack 3: Two-handed +1 adamantine Keen Falcata, Power Attack, Combat Expertise, Heroism, Blessing of Fervor, Inspire Courage: 1d20 + 25 - 3 - 3 + 2 + 2 + 3 - 5 - 5 ⇒ (2) + 25 - 3 - 3 + 2 + 2 + 3 - 5 - 5 = 18 for 1d8 + 30 ⇒ (8) + 30 = 38 adamantine slashing magical dmg.

AC 38 --> Combat Expertise

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Will save: 1d20 + 18 ⇒ (18) + 18 = 36
Brother Theo avoided the paralysis from the foe.
Going to wait to see if Theodric dropped it

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Highly unlikely as I rolled a 1 on 3rd attack and a 2 on last attack

Liberty's Edge

Mosquito Witch Handouts

Halfway there, last 2 attacks missed as Theodric predicted.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Stepping back to give himself some room, Brother Theo unleashed a barrage of spells on the undead creature.

cast defensively Cold Ice Strike dc 27: 1d20 + 19 ⇒ (20) + 19 = 39
cast defensively Flame Stike dc 25: 1d20 + 19 ⇒ (13) + 19 = 32
5' step back. Damage/saves as above

Liberty's Edge

Mosquito Witch Handouts

Reflex: 1d20 + 8 ⇒ (7) + 8 = 15
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25

Ice and fire engulf the injured skeleton, and renders the creature dead.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk looks around.

"Nice work Pathfinders"

Perception: 1d20 + 21 ⇒ (5) + 21 = 26

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

"There's a third one coming around the corner!" warns Theodric, preparing to face the creature...

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko moves next to Theodric, continuing to dance, and is ready to cast grease Reflex DC15 under the next skeleton's feet.

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Free Action: "Is anyone hurt?"

Move Action: Move 20'

Standard Action: Ready to channel if anyone gets injured

Liberty's Edge

Mosquito Witch Handouts

The undead moves in, but immediately steps away once he realises that his nearest enemy is out of reach due to the difficult terrain of the grease, elects to temporarily back away from the party.

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

Hate to extend combat, but this is an intelligent undead, and Is not dumb enough to get into a disadvantage, if anything Harsk could have readied an action to shoot if he wanted to as a retcon.

Pathfinders are up!

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric double moves to the north, not willing to have this undead abomination waste his time.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

sorry I misunderstood that there was a second creature. Thanks for allowing the retcon

Harsk readies an attack

attack with bard song: 1d20 + 25 ⇒ (17) + 25 = 42

damage: 1d10 + 7 + 1d6 ⇒ (4) + 7 + (2) = 13

confirm crit: 1d20 + 25 ⇒ (7) + 25 = 32

damage: 1d10 + 7 ⇒ (8) + 7 = 15

1d10 ⇒ 9

- - - -
new round

Harsk shoots at the creature

"More undead..." he mumbles to himself.

attack with bard song rapid shot: 1d20 + 23 ⇒ (2) + 23 = 25

damage: 1d10 + 7 + 1d6 ⇒ (9) + 7 + (6) = 22

attack with bard song rapid shot: 1d20 + 23 ⇒ (20) + 23 = 43

damage: 1d10 + 7 + 1d6 ⇒ (3) + 7 + (6) = 16

confirm crit: 1d20 + 23 ⇒ (14) + 23 = 37

damage: 1d10 + 7 ⇒ (5) + 7 = 12

1d10 ⇒ 6

1st iterative

attack with bard song rapid shot: 1d20 + 18 ⇒ (8) + 18 = 26

damage: 1d10 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15

attack with bard song rapid shot: 1d20 + 13 ⇒ (19) + 13 = 32

damage: 1d10 + 7 + 1d6 ⇒ (10) + 7 + (5) = 22

confirm crit: 1d20 + 13 ⇒ (11) + 13 = 24

damage: 1d10 + 7 ⇒ (1) + 7 = 8

1d10 ⇒ 6

attack with bard song rapid shot: 1d20 + 8 ⇒ (13) + 8 = 21

damage: 1d10 + 7 + 1d6 ⇒ (4) + 7 + (3) = 14

damage: 1d10 + 7 ⇒ (2) + 7 = 9

1d10 ⇒ 2

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

@GM to go back the skeleton will need an acrobatic check DC10 or it can't move (if it fails by 5 or more it will fall)

Devko, continuing dancing, dispels his grease standard action to help his comrades pursue the creature.

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Saying a pray, a burst of holy power rained down on the remaining Mohrg as Brother Theo smited it with the fury of Sarenrae.
Holy Smite DC 23 will: 5d8 ⇒ (7, 3, 4, 4, 1) = 19
Blind for 1/rd if it fails. Half damage and not blind if it make the save

Liberty's Edge

Mosquito Witch Handouts

Sorry Devko, that slipped me.

Acrobatic: 1d20 + 3 ⇒ (16) + 3 = 19

Also, based on the map, no one actually has clear line of sight to the creature. Devko is the only one with partial sight of the creature.

I've retcon to move Theo ahead into position where he can see the creature and double moved Harsk.

Will: 1d20 + 9 ⇒ (6) + 9 = 15

The skeleton finds itself overwhelmed by the holy power Theo reigns upon it and is blinded in the moment. The creature waits, and readies itself in it's moment of darkness.

Mohrg ready actions. Pathfinders are up!

Silver Crusade

Male Human Cleric/Level 13 | Perc +8 | Init 0 | AC 15, tch 10, ff 15 | HP 85/107 | Fort +15 Ref +9 Will +21 | Diplomacy +22 (+35 w/ Touch of Glory) | Reroll Used

Move action: Move 10'
Standard Action: Ready to channel

Dark Archive

habilities:
Bardic Performance 30/30 | Spells Lvl1: 6/6 Lvl2: 6/6 Lvl3: 4/4 Lvl4: 4/4
HP104/104 | AC26 T14 FF22 | CMD30 | F+10(12) R+16(18) W+13(15) | Init+4 | Perc+20(22) | SM+5(7)

Devko casts again grease Reflex DC15 or prone under the undead and moves while dancing.

Inspire Courage: +3 competence bonus to attack and damages, +3 moral bonus to will save against fear and charm effects.

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

Harsk shoots at the undead.

"I'm getting the feeling that his place is crawling with undead"

attack with rapid shot bard song: 1d20 + 23 ⇒ (3) + 23 = 26

damage: 1d10 + 7 + 1d6 ⇒ (2) + 7 + (2) = 11

attack with rapid shot bard song: 1d20 + 23 ⇒ (17) + 23 = 40

damage: 1d10 + 7 + 1d6 ⇒ (1) + 7 + (6) = 14

confirm crit: 1d20 + 23 ⇒ (7) + 23 = 30

damage: 1d10 + 7 ⇒ (6) + 7 = 13

fire: 1d10 ⇒ 3

1st iterative

attack with rapid shot bard song: 1d20 + 18 ⇒ (8) + 18 = 26

damage: 1d10 + 7 + 1d6 ⇒ (9) + 7 + (5) = 21

attack with rapid shot bard song: 1d20 + 13 ⇒ (14) + 13 = 27

damage: 1d10 + 7 + 1d6 ⇒ (6) + 7 + (6) = 19

attack with rapid shot bard song: 1d20 + 8 ⇒ (1) + 8 = 9

damage: 1d10 + 7 + 1d6 ⇒ (8) + 7 + (3) = 18

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

Theodric moves back towards the party. Double Move

Liberty's Edge

Mosquito Witch Handouts

Blinded, the undead is unable to see the barrage of arrows flying in his direction. The heads pierce through the bones are break down the last standing skeleton.

Combat over!

The labyrinth is seemingly empty save for the three monstrous giant skeletons.

It is as the map shows, if you walk through every part of it, you don't seem to find any exits or objects of interest. Or objects for that matter. What now?

Sovereign Court

Male CG Human (Taldan) Fighter (Rondelero Duelist) 18 - Init +3, Senses: All-Around Vision, Perception +20, AC 45/ touch 19/ ff 42; hp202/202 CMD (CE: add +5) 45 (63 vs. grap, 58 dis, 68 sund, 49 trip, 49 bull); F+21, R+14, W+15 (+3r vs poison/+1 vs. mind-control/possession), Speed 40 ft. Buffs: Fly, HuntBless, Hrsm, MndBlk, ProEvil, Hst (Sp 60 ft.), EnlPers), Antiplg/tox

What's this toilet-like blue hole at the bottom-right? what are those weird chains?

PS: someone needs to look for secret doors...

Assist on Perception to find secret doors and other hidden things: 1d20 - 1 ⇒ (2) - 1 = 1

"Hey guys, I think I finally found a place we can drop pants... ahhhhh..... yessssssssssss........... aaaaaaaaaahhhhhhhhh.... look! I'm melting the ice on the floor to write my name!!"

Liberty's Edge

Mosquito Witch Handouts

Dungeon paraphernalia. Adventure text doesn't say anything about it, so my guess is as good as yours!

Grand Lodge

Male Assimar Cleric 11|HP 77/77|AC 25 |T10 |FF25 |CMD 18 |F11 |R6 |W18 Init +0|Perception +30

Perception: 1d20 + 30 ⇒ (5) + 30 = 35
Brother Theo smiled as the last Mohrg fell into a heap. With that done, he looked around for anything that might catch his eyes, including magic.
Detect magic

Silver Crusade

Male dwarf Ranger 14 | HP 1118 | AC 30 (34 vs giants); Touch 18; FF 24 | F +12; R +16; W +11 | CMB+16; CMD 34| Speed 20 ft | Init +5 | Perc +24 | Stealth: +15 Ranger 14

"Drop pants..ha ha funny" Harsk scowls. He looks around.

Perception: 1d20 + 21 ⇒ (6) + 21 = 27

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