Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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Velden is there a diplomacy check in there somewhere? Or does someone pop in and help him out?

The rabble of bandits hold their weapons up and begin to slowly converge on the new meat.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Pulls out the A small cask of ale from the sack by her feet and rolls it to the on coming tinny host.

"You little funny ones look like you need a drink, how about a nice Beer, I bet the one who drinks most will be brave and can come with us."

Says the strange Alien like Replicant Elf with a 3ed eye and living clothing.

Diplomacy1d20 - 1 - 2 ⇒ (6) - 1 - 2 = 3 +0/+1 Diplomacy -1 trait -1 -2 trait for Alien items to humanoids

I see a blood bath coming


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden doesn't do diplomacy or intimidation. He just lists out options. He is, in some ways, more of an automaton than Aannra. Now, if someone else who actually has diplomacy or intimidation wants to throw in on that, we're all good. Velden would have like a -3 to any attempt


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"Yeah," Avizzi says, drawing a knife and looking to Velden. "Don't mess with us." It's obvious his heart isn't really in the threat, though.

Intimidate: 1d20 + 6 ⇒ (14) + 6 = 20
It's something, anyway.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Creed mumbles, "Fine, have fun, don't hurt our rescuers, I'm watching you," and he pulls out a flask of... something, pulls his mask away, and drinks it. He grows slightly, and hunches forward. His mask bulges as if he grew a snout, and he sprouts a fat crocodilian tail.

MY AXE IS THIRSTY COME LITTLE ONES LET ME DROWN IN YOUR BLOOD AH HA HA!

intimidate: 1d20 + 7 ⇒ (10) + 7 = 17


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annra looks at the others then looks back at the little ones, then a look of comprehension crosses her face.

"O I see, we'er scarring them, got it"

She waves her Gun at them and says in a kind of weak voice.

"Ghhherrrr, stop or I will shoot you with my gun of errr sound, yes sound... sound doom, viz boom"
She smiles thinking she has done well, but its not really there, she finds them far to funny to really want to scarer them.

Intimidate 1d20 + 5 ⇒ (4) + 5 = 9


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi gives a sidelong glance at Creed and Aannra. At least the psycho looks the part... but the replicant just falls utterly short of frightening. He mouths Wow and turns back to the little ones. "F*ck it." With that, he draws a throwing knife and chucks it at the closest creature's head.

Feels like talking's going nowhere fast, and a knife to the face has never failed me before! Surprise round, I hope.

Attack: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d4 + 3 + 2d8 ⇒ (1) + 3 + (1, 8) = 13


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden sighs as Avizzi throws a knife, and releases his arrow into the same opponent.

Attack: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Looks a it shocked seeming to have not been told they wher moving on to shooting the little things.

Points at one and fires.
TH. 1d20 + 9 ⇒ (15) + 9 = 24 other opponent, DMG ectoplasmic dart 1d4 + 1 ⇒ (2) + 1 = 3 +energy charge sonic 1d10 ⇒ 10
with a zip! A small ectoplasmic dart shoots out of her smart gun as high speed, hits one of the little thing, then with a ultrasound crack! it's sound wave charge detonates point blank.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jellena:

Do I see anything in room 16?


The first bandit pygmy human drops like a brick under the assailing attacks. All the others jump with a start and look to be about to run off in different directions.

Initiative: 1d20 + 6 ⇒ (19) + 6 = 25 Aannra
Initiative: 1d20 + 3 ⇒ (4) + 3 = 7 Velden
Initiative: 1d20 + 5 ⇒ (15) + 5 = 20 Avizzi
Initiative: 1d20 + 4 ⇒ (16) + 4 = 20 Five
Initiative: 1d20 ⇒ 15 Creed

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10 Goblins
Initiative: 1d20 + 2 ⇒ (20) + 2 = 22 pygmy

Round 1
25 Aannra
22 pygmy
20 Avizzi
20 Five
15 Creed
7 Velden

Jack:
Sorry I have been out of it, and trying to catch up on sleep.

Jack you move into 16, where I put you on the map. You don't hear any fighting and see Jellena across the room. She just finished moving a crank lever of some kind then she takes a few steps towards you and jumps the entirety of the room to land adjacent to you.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Jack:
Once over to Jack she whispers, "Quite a few undead in this room besides the fungus that electrifies the room's water. I see plenty of dead creatures in the water but no eels. Not much else to do in this room, on to the Frogs?"

Acrobatics to jump room: 1d20 + 13 + 20 ⇒ (18) + 13 + 20 = 51 Using Ki point to gain +20 on jump.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

If the pygmies are going to run off, then Velden will hold his action. He's still a soldier, not a murderer. Not that it matters, as he goes dead last (although it's 8, not 7, he gains +1 init and +1 saves in ruins).


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jellena:

It's cool, I was just wondering if I somehow ending up in the same combat as the other room xD

"Yes I suppose so. What took you so long anyway? I was worried something might have happened." Relieved that nothing bad has happened, Jack seems content to walk back to the Frog room and do something about the door.

Upon reaching the door he will inspect it and try to figure out how it was original meant to open it if the opening mechanism isn't obvious. Once finding out he will look at how it has been rusted shut and find places where he could cut it or melt it away to loosen it up.

craft (mech): 1d20 + 11 ⇒ (4) + 11 = 15


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi's also at 22, since he gets +2 initiative underground, meaning he's getting the jump on the pygmies.

Almost as quick as the first, a second throwing knife sprouts from a pygmy.

Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 + 3 + 2d8 ⇒ (3) + 3 + (5, 1) = 12


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Seeing her shot did not drop the little thing she changes tack
"Electric"
She says then gun in her hand shifts. Annara then points and fires again. Anther dart shoots out,
TH same target 1d20 + 9 ⇒ (17) + 9 = 26 ecto DMG 1d4 + 1 ⇒ (4) + 1 = 5 electric DMG 1d10 ⇒ 3

hitting the same pigmy in the back as it runs, on impact sparks of electrify it as the darts charge expended into it.

"do we keep shooting?, they look like their running away"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shrugs, mildly nauseated. "You can if you want, I'm a soldier, not a murderer."


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

She nods
"Ok Velden"
Lifting her gun up but still ready to shoot should they come back.

As she went 1st not a lot she can do now but hold her fire.


Two of the small folk now down from your groups attacks. The rest of the pygmys and goblins flee into the room when there is a large explosion off to the most Southern part of the West wall in the room blasting off the half wall in its way as well.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

Round 1

"Have at 'em Creed, they would tortured and eaten us before they killed us. You might call it murder, I call it survival." Five says with a bit of humor in his voice. Taking a few steps back and prepared to cast something if needed.


Jack:
The door is mostly wooden and it looks like it pushes in with no visible metal attachments on this side. Strength check DC 13 to break in the door.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Jack:
In a much more chipper mood she says, "Just looking around and figured out that the lever over there likely opens the portcullis over with the other group. Since we have to head that way and no need to get into the water, I took care of it."


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jellena:

"Good, good, don't look so smug when they wonder how the portcullis opened. Now let's deal with this door."

Str: 1d20 + 6 ⇒ (3) + 6 = 9

Every damn roll under a 10, oh well, I guess something will notice on the other end because I failed but I don't see anything stopping me trying again yet.

str: 1d20 + 6 ⇒ (2) + 6 = 8
str: 1d20 + 6 ⇒ (14) + 6 = 20

After 3 attempts finally Jack builds up enough force to break the door open.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

"what the ...."


Male Greater Kitsune Bard(arcane duelist) 2 ]

Coughing can be heard in the cloud provided by the rubble and a voice can be heard little more warning would be nice next time, are you sure this is the right wall?"


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Not positive which round of combat we're coming in on but here's Senva's initiative and introduction nonetheless.
Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

After the dust settles for a moment and sounds starts returning to the room, clapping and a giggle or two emanates from the newly placed hole in the wall.

"That was the best one yet! It should be the right wall. Are you sure we don't have anymore..." shortly follows it before it gets cut-off by what might be goblin noises coming from even further down the cave. The voice picks up its unusual accented tones after, starting with a string of what might be curse words, shortly followed by, "They found us again. Maybe you were right about blowing up the wall being a bad idea..."

This culminates in a rustling sounds and the emergence of what, from the rear, looks like a wizened old man, with its stooped back and its emaciated looking limbs. But the figure turns around and shows her dark-colored and nearly unlined face bearing an expression one might call exhilaration, until it notices the pygmies and goblins and scowls.

She then takes a moment to smooth out her robes, and her hooded cloak, which seems to bear a rude approximation of stars at night. She then gestures and mumbles a few words that resonate with the chamber before her cloak ripples and takes on the exact apperance of the night sky.

Senva's moving into the chamber and activating Cloak of Many Stars.


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annara track the new commers with her Gun trying to work out if they are a danger.


Round 2

This round passes by as most try to orient themselves from after the blast. Fortitude Save DC 16 or 'paralyzed' for the round.

Round 3

25 Aannra
22 Avizzi
22 pygmys
20 Five
16 Senva
15 Creed
8 Velden
4 Fire goblins
1 Michel


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Holds her fire unless shone thing comes at her.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden's still holding from the previous round.

"Oh look, more party crashers. I wonder if they're good witches or bad witches..." Velden says, no longer surprised at the comedic methods by which people seem to be crashing into this random old fortress. "Crashed ships, A Paladin in a Box, Ancient tombs that pop out sociopaths, broken down old robots that race in and race out, and now exploding walls with tomb robbers in them." Velden comments dryly. "I think we're caught up in some sort of old two-D keystone kops tv show."


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"I call the loose-cannon bad cop who's too fond of body bags," Avizzi says, twirling his switchblade as he looks through the gate. "But how the f*ck do we open this thing? It's still electrocuted."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Avizzi? The portcullis rose up on it's own without us doing anything


Male Greater Kitsune Bard(arcane duelist) 2 ]

inititive: 1d20 + 8 ⇒ (7) + 8 = 15
fort save: 1d20 + 5 ⇒ (12) + 5 = 17
The fox looks around at each of the people already in the room and in turn allows or them to get a look at him. The figure is obviously male, fairly tall and covered in burnt orange colored fur. He wears a loose white sleeveless shirt and red cargo shorts with a guitar strapped to his back. After a few seconds he whispers to the one standing next to him
"Out of the frying pan eh?"
He then clears his throat and waves at the others inadvertently showing off his long claws. "hello there, we mean you folks no harm, we're adventurers!
he's somewhat new to this
When he hears Velden referr to them as gave robbers his ears flatten against his head oviously put out, "well if we're grave robbers what does that make you


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Fed up with this ruin."


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Fortitude: 1d20 + 3 ⇒ (5) + 3 = 8
Looks like the previous post will be third round actions...

Senva listens to Michel's whispered comment and in a similar tone responds, "What's a 'frying pan'?"

With Velden's comments Senva fixes her stare on him, "You mean we finally found a ruin?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Perception: 1d20 + 18 ⇒ (17) + 18 = 35

"Oh, and the frying pan is not here, it's up the stairs behind us, in a room with a bug carcass. Avizzi wanted to throw water on the fire, but we talked him out of it, the water had electric eels in it, and we weren't sure we wanted to mix the two together."


Male Greater Kitsune Bard(arcane duelist) 2 ]

"it's a metaphor, I'll explain later" he says quietly to his companion
and if you are going to eavesdrop, at least you could do it right, I said out of the frying pan, as the saying goes, this would be the fire, what with pretty ladies pointing guns at us


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"The frying pan and fire are both upstairs, where I said they were. What you're in now is the blast furnace that's feeding the fire. If you don't want people to hear what you say, you should speak softer."

Of course, to keep Velden from hearing it, you'd have to whisper in the middle of a thunderstorm on the other side of a stone wall... but that's neither here nor there. :)


skills:
Acrobat +17, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+17 , Perception +8, Sense Motive +11, Stealth +15, Survival +10
Status:
HP 30/30; Initi+7; Darkvision 60ft; Fort+4/ Re+11/ Will+7; AC 34* / T29 / FF 15*; CMB +10; CMD 25; Speed 60ft; 17/25PP
Elf (Replicant) Monk L4 /Psion -Egoist L4

Annara look back and forth between them as they talk an ever widening smile growing on her face. Then she can't contain herself any more.

"FOXY!"

she squeals

"Foxy! So cute and fluffy!"

The elf replican seems happy that a living plush toy seems to have shown up.
She says this wile holding a odd alien gun in her alien tattooed hand pointing it at the roof.

"Can we keep him Velden, can we uh uh can we?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

He puts his hands on his hips sayig "well now you're just being silly, who'd use a blast furnace to make a fire for a frying pan, talk about overkill he says, his snout in the air.
When the elf has her outburst he jumps back, his ears flat back on his head having to suppress the urge to transform into a tiny fox, he had not expected that, still, it's better than aggressively waving a gun around, at least a little bit. To hide his shock he straightens out his posture and continues talking.
oh,um hi. Let's get into introductions, then, I'm Michael"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Only if it's had all it's shots..." Velden says, rolling his eyes at the android. "Velden Lansell, the lone sane resident in this nuthouse. Annra Blake, week old android going through her terrible twos. Avizzi, no last name have to kill you if he tells you. The cadaverous elf is Five, we think it's how many testes he has. Tall dark and schitzoeffective is Creed, no last name because he'd need one for each personality. There's a big furry creature called Jack, and a psychotic electronymphomaniac running around looking for electric eels in the other tunnel." He takes a breath. "And that's just down here, sealed in with us. There's another entire level above us with more escapees from the loony bin but introductions to them can wait until we see who's alive for them later."


The pygmies are still shocked through round 5 and just watch with curiosity at the exchange. The the screaming can be heard coming from behind the new duo.

Any other actions while speaking to the new duo Velden otherwise your speaking has used up the time to Round 5. You may input any standard or move actions. Which goes for the rest of you.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Nothing on Velden's part, shooting the pygmies could provoke the new people. Shooting the new people could provoke the pygmies. At this point, Velden isn't sure what is going on, and he doesn't attack without a good reason. He's got plenty of armor. If he can hear something coming behind those guys, he would probably hit his bow with Gravity Bow, just in case, but beyond that, he's waiting.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Things have been stressful, so I'm going to take an excuse to follow Creed's character

Creed stands, reveling as his body twists and the changes come over him. He screams at the pygmies, "HA HA HA DON'T RUN LITTLE ONES YOU WILL ONLY DIE TIRED!", then his voice drops and he roars "HA HA HA RUN LITTLE ONES YOUR FEAR SMELLS DELICIOUS!" and he rushes at them laughing maniacally.

If I can charge one with my 40ft speed, I will rage and do so.
With power attack and charge (AC dropped to 14)

axe attack: 1d20 + 14 ⇒ (4) + 14 = 18
axe damage: 1d12 + 16 ⇒ (5) + 16 = 21

If not, I will move to try to bomb them.
bomb attack: 1d20 + 6 ⇒ (8) + 6 = 14
[dice=bomb damage[2d6+2[/dice]


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

bomb damage: 2d6 + 2 ⇒ (1, 6) + 2 = 9


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Senva listens to Velden's and Michel's conversation with a smile on her face but it is clear she understands next to nothing of the conversation. When Aannra speaks up Senva first notices the figure. After a second she makes a beeline for the 'android.'

"Ooohhhh what's that?" she asks whole pointing at the object in Aannra's hand, before starting to point at other things and ask the same question. Finally ending up right next to Aannra she concludes, "What's an Andriod? Are you one? Ohh wait you don't know who I am, I'm Senva."

Hopefully that will take her to round 5. If she provokes any AoO she will eat them. Edit: ninja'd
If Creed will use his bomb:

With the explosion, Senva looks at Michel with tears in her eyes. "You... lied to me? We still had explosives and you used them? That's cruel."
Because of below post, Senva will do this before noticing Aannra.
U


On Round 3, Creed rushes into the room disregarding the new people and throwing a bomb on the pygmies. They in response run farther away, screaming in pain.


Male Greater Kitsune Bard(arcane duelist) 2 ]

i didn't lie, all I got is some alchemist's fire and some fire magic that was his he then points to the crazy guy chucking the bomb.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Sorry about the portcullis mix-up, I got lost with everything going on. Glad we're almost out of this madhouse death trap bullsh*t vault? (Not angry about it, just glad to be getting out.)

Avizzi frowns at another of Velden's introductions. "Hey, I don't have a last name 'cause I didn't like Rodriguez and I couldn't be bothered to get a new one. Plus people call me 'the Strange,' and that's good enough for me." He shrugs. "Anyway, since he gave the names, I'll give the skills. Veldy here's an archer, resident paranoid, and our sacrilegious representative of the Goddess, if I understand things. Five's the nutsy magic-user who's paying for our services--mine, anyway. Aannra's got a gun and some weird alien mech-sh*t going on, and that sums that up. Just met Creed, but--" Avizzi looks down the hallway after where the big man ran screaming--"he seems like a fun guy. Big, strong, surprisingly un-stupid. Jellena--the 'electronymphomaniac'--she's an odd one, but she rocks her clothes. And I'm the trapsmith, locksmith, tracker, hunter, and guy you don't f*ck with. My specialty's knives and killing bastards who get in my way."

The scarred, burned man taps at the tiny horns sprouting from his brow and grins. "So what do you fine gentlemen do for a living?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

goddess? Might I ask which one? I have some divine magics myself, I also play music, rather smashing in close combat, it as to what I do for a living, well last month I worked at a bar, The Tall Tail Inn, you may or may not have heard of it, it's a family owned establishment, my brother and two sisters, and until recently me, they are in charge of it, I just couldn't stay still couped up in there, hearing the stories never having one of my own."

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