Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Most of Senva's questions seem to focus around Jellena's home town. She ranges from the broad "Where were you born?" or to the specific "Does everyone dress like that where you come from?" to the extremely detailed, "Wait, are all of those red beads exactly the same size? Are they special to the place you were born (raised)?"

Don't really need/desire answers, but clarification or more detail will always be provided.

With Jellena's promise of support, Senva redoubles her calls for test subjects. "Anyone one want to get set on fire? It would be fun..." she starts as Avizzi starts his outburst, cutting off her words. A gurgle escapes Senva's mouth as the full imagining of having her throat cut runs across her face. "Maybe we should wait." she finishes in a more subdued tone.

Taken by surprise, Senva shyly takes one of the orange drinks and watches wide-eyed as the machine disappears into thin air. She spends the next ten minutes trying to figure out how he did it.

With her pack all ready and her beautiful new cloak on she crowds around Michel and the cynical, pointy-eared one. "So, what's this? Does it do anything?" She then proceeds to help Michel take it apart.
Too late aid another spell craft w/ guidance: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14


Velden's basically got himself a light saber, 2d8 damage, x2 crit. It can be activated for a minute 3/day. With the movement of some of the pieces a button becomes available to turn it on.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

What sort of proficiency does it require? I'm assuming it's a non-standard proficiency exotic weapon?


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Sparky looks dissapointed when he is told he cannot help out with the experiment
Awwwww. Weally? Why no?
But before she can answer, he is gone, bouncing off to cause mischief elsewhere... The Pool.
Diving into the healing pool, the dirty, nasty little goblin starts doing laps around in it, his filth premating the entire fountain.
Splashing around and being noisy, he calls out
Weeeheee! It fun! It fun! Jump in gwys!
Sparky is all done and ready to go :)


Yes the lightsaber will need an exotic proficiency.

As the goblin swims in the 'pool' it seems to clean the water behind him. It is just as clean and pristine as before the goblin jumped into it. There is maybe enough room for the goblin to swim in it.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"Does anyone need any more healing?" She asks since they have all rested and seem to be ready to begin the new day.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden should be back at full between the night's rest, leveling up, and the healing from yesterday before bed.

"I think I'm ok for now. Oh, if there are undead in there, make room for me to get up and close. My channels are powered by the Sun, and undead can't resist them as easily, sun being their natural enemy. I may not do much with each one, but it will be certain damage."


Male Greater Kitsune Bard(arcane duelist) 2 ]

"You know you're right, I've never seen a well tanned undead"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"I have, a blonde vampire who used to be a surfer on Tau Ceti IV. But it was spray on tan. Good stuff though, looked like a real tan. Even let her have a reflection in the mirror."


Male Greater Kitsune Bard(arcane duelist) 2 ]

"cool, should look that show up, what did they do for the eyes, hair, and clothes... hmm for the clothes they could just avoid full body mirrors"
that and the fact that as a surfer she wouldn't be required to wear much


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi cracks his neck and looks to Jellena. "Yeah, I could stand a little help over here. Maybe a nice massage with a happy ending, huh?" He grins and winks. "Course, if we're taking our time I can patch myself up a little, too."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Not a show, an actual vampire. She was some high muckety muck and our troop was assigned to provide security. She didn't like having a Sun acolyte on her security squad for some reason, so I got 2 months paid vacation..."


Male Greater Kitsune Bard(arcane duelist) 2 ]

"and here I thought Tau Ceti was something you'd see on the telle, so what did she do to give her eyes, hair and whatnot a reflection?" he says just making for some conversation


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Senva mostly ignores the conversation with so many words she doesn't understand and plays around with the light-stick-thing, turned off (unless we have to activate it to find out what it is). "Don't need any help here. Healthy. Woosh."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Dyed her hair and wore shades." He finishes storing the exotic weapon, which he isn't going to use for now unless it's an emergency, it seems dangerous. "Turned out to be a mistake, she showed up on electronic imaging systems... Sniper blew her brains all over her living room from a mile away."

He pauses...

"And before you ask, no, I was 400 miles away on a beach enjoying the minimalism the that had infected the bikini designers that season."


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

"How interesting, why is it that most of your stories always have bad endings?" Five asks Velden casually.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Jellena walks around behind Avizzi as she sensually says, "Here dear let me fix you. Mistress heal him for your pleasure." She slightly rubs his back as she casts the healing into him and rubs his shoulders for a few minutes finding a few knots to work on. Once she is done she says, "Make sure to drink plenty of water today."

cure light: 1d8 + 4 ⇒ (2) + 4 = 6
cure light: 1d8 + 4 ⇒ (5) + 4 = 9


Male Greater Kitsune Bard(arcane duelist) 2 ]

"I always say that whether or not a story has a happy ending depends on when you end the story" he says shrugging


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden looks up. "Don't know what you're talking about. I got two months paid vacation, on a beach where the local women were wearing only slightly more cloth than that claptrap was wearing. Sounds like a good story to me."


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Pouting a little over the interesting stick being taken away, Senva finally starts listening to the conversation. "I guess if 'beaches' are a good thing it might be a happy ending..."

Senva then takes any container of good size, and mumbles a quick spell over it. As it fills with water, she takes it over to Avizzi and sets it down a few feet from him. It's obviously an attempt at a peace offering.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden grins. "Oh, several very happy endings."


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

Five understands what Velden is insinuating and chuckles. "Shall we get this show on the road?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11

Velden gives a grunt and a goes to stand up in one movement, but the patches of slime on the floor interfere and his foot slips. "Ah, such a good start. A wonderful omen."

Acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11

Again the lichen on the floor interferes with the kipup. Finally Velden sighs. "Alright you celestial b$#!+, stop it with the practical jokes, they weren't funny the first billions years, they aren't funny now."

Acrobatics: 1d20 + 10 ⇒ (7) + 10 = 17

Apparently cursing out his goddess works, because the next attempt and he's back on his feet with only a few muscle twitches. He touches his clothing and all the dirt and scrapes fall off, leaving them looking new and freshly cleaned. "My apologies, she likes her little jokes. Ready now."


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

Creed passed out after drinking the concoctions he mixed up, and sleeps in after everyone else awakens. As they are getting ready, he finally starts moaning, begins to get up, and pukes moderately. "Ugg, what does he put in those, it makes me sick and I swear it makes scarring worse. What happened, my nightmare's were tame and he's real quiet today, he must have had fun." He gets up and gets his gear together.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"You got drunk, took two of the goblin corpses into the other room, and shut the door. After that, we didn't want to know. You came back exhausted and fell asleep." Velden informs him deadpan.

Bluff: 1d20 + 4 ⇒ (12) + 4 = 16


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

No internet at home, got sick, no modivation... Lets get something posted so i can get moving again :(
Sparky watches as Velden and Senva put the "glowy lightstick" awaywith an evil eye
I is going to has to try that later! Mebby i borrowz it? Or stealz it! he finishes his thought with an evil glint in his eye...
Then he sees Velden "attempt" to get up and get all excited
I can doos dat too! See?

He then does a dive for the ground, ends up doing a belly-flop before bouncing head over heel and back onto his feet..
Acrobatics: 1d20 + 14 ⇒ (8) + 14 = 22
apparently a little dizzy, he then sees Creed wake up
Ceeed!! he yells before diving at him.


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

"I don't want to know either."

He looks down at the excited little creature going for his leg and say, "Um, where did this come from?"


Male Greater Kitsune Bard(arcane duelist) 2 ]

The fox chimes in "I thought you said you didn't want to know" he says raising one eyebrow.
If he presses for details he continues
bluff: 1d20 + 13 ⇒ (11) + 13 = 24
"From what we can tell he's volonteered to be your protage and/or catamite"


Michel, when you speak if you bold the words that is the normal format which we use, many also use quotation marks, thanks.

The group continues their antics and it seems to keep getting more and more out of control...


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi gives Jellena a confused look, but happily accepts the massage and closes his eyes. "Wonder if I can't get a happy ending myself," he mutters with a grin, opening one eye to look at the woman. "Course right now we're in mixed company."

He opens his eyes in confusion at Jellena's reference to water, but watches the others and smirks at Velden's trouble in rising. When Senva brings the water over, he nods and taps his knee. "Hey, sorry about the snap, yeah? Just twitchy about fire. Kinda how I got like this." He gestures at himself and picks at a scab. "But thanks for the water. Doctor's orders, I guess."

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

"As I release the stress of your muscles it releases the collected material that you may not want in your body, thus plenty of water to flush the released materials." She says in response to his confused looks. "There always can be a happy ending for anyone, it just depends on how you get there." She says and winks at him.


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Sparky picks himself up from his little acrobatic stunt and heads over to the three, Jellena, Avizzi and Senva. He then grabs the edge of the cup/bucket and peers inside, mostly curious on what everyone is focusing on. What dis? What u gwys doing? Its water? Oh. Dats bowring.
Then to entertain himself, he does a couple of acrobatic stunts, like cartwheels and rolls and bouncing off the walls..
Acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34
Nat 20 :D
Sparky manages to do a bounding leap off the wall, then off the celing followed by a summersault and landing on the ledge of the fountain!
We Gowing noww?
Shall we head on over to the undead room now?


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

Five collects his few items placing them in his satchel. Then he slowly begins to make his way out of the room.


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

"Okay, if you say so... I'll try tone down the fires." Senva says in response to Avizzi, clearly not completely trusting the scarred, scabbed man. "Happy endings are nice..." she comments completely missing the entendre.

After a moment she moves to the doors and re-hardens her cloak. She enjoys the antics of the little one before turning to everyone, "Are we going or not?"


Male Human (-22/54) His skull for the skull throne
resources:
Bombs 6/7; Rage 8/13, Spontaneous Healing 5/20
stats:
Init+2 AC/Flat/Touch 16/14/10 Fort/Ref/Will +11/+6/+5, +2 morale on will, +4 morale against spells/supernatural
skills:
acrobatics+8, climb+12, heal+8, intimidate+8, arcana+7, nature+7, perception+9, spellcraft+9, survival+9, swim+12

"I'm ready, this is getting I MAKE EVERY ENDING HAPPY WITH BLOOD AND SPRINKLES AND GUTS AND RAINBOWS AN ENDLESS WHEEL ALWAYS ENDING ENTROPY ALWAYS WINS ugg, and he's ready too."


F Luddian (Fetchling)
Stats:
Sorcerer 4/Oracle 4 | HP 9/29 | AC 16 (19) | T 15 (15) | FF 11 (14) | CMD 17 | Fort +4 | Ref +6 | Will +5 | Init +4 |
Skills:
(16 ranks): Intimidate: +9, Knowledge (Arcana): +4, Spellcraft: +10, Linguistics: +1, Stealth: +7, Intimidate +8, Perception: +6, Bluff: +9, Acrobatics: +5, Fly: +8, Diplomacy: +10, Use Magic Device: +10

Senva's excitement visibly rises at the imagery Creed provides. "You have sprinkles in your blood and rainbows in your guts? I have to see this NOW! Let's go!" she rushes jumping up and down and nearly joining the goblin in bouncing off the walls.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden looks at the bouncing idiots, and then looks at Five as he follows the elf out. "I want more money to deal with this. Double."


Male Greater Kitsune Bard(arcane duelist) 2 ]

"I wouldn't mind a bit of coin if we're negotiating pay"


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

Apparently being a bouncing idiot is infectious XD


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

Jack shrugs, honestly he's looking forward to the fight but not expressing it quite as loudly as some of the group.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

"No. If you don't want to deal with them then handle it yourself some way. They are technically not hired on, just... tag alongs." Five simply says to Velden and chuckles at the end.

The group gets to the hallway which would lead to the secured doors to find the doors open and undead filling most of it. It seems the necromancer or whatever has been raising these undead has been busy.


Before you stand zombie goblins, zombie pygmy bandits, skeletons and more to discover. A ghastly visage of a skeleton with burning blue light in its eye sockets laughs at the group completely quiet.

Round 1

27 Michel
21 Five
19 Creed (missing init in vital info)

17 skeletons
16 zombies
15 rats

12 Jack
11 Jellena
10 Sparky (missing init in vital info)
8 rot and fester
6 Velden
5 Senva
2 boss

Post when you can, don't wait for people before you to act, lets get this combat done quick!


CN Rogue (Roof Runner) 1
Skills:
Acro +14, Bluff, Deplo, P (Noise): +4, Climb +9, DD, Escape Artist, Slight of Hand +8, K (Geo), Per, Sense Motive +6, Stealth +12
HP 10/10. AC 17, T 15, FF 13. Fort +2, Ref +6, Will +2, Initiative +4, Perception +6, Acrobatics +14, Climb +24, Stealth +12

oops. must have missed it :)
Must have rolled low too :(

Sparky bounded along side the group playing a game of "Dont step on a crack or youll break your mothers back!
So far he had managed to step on every crack! He felt so proud!
Next thing he knew, everyone was in a flurry of movement and charging through the door at...
Dead thingies!
Dead thingies! Over dere, see? We kill dead thingies! Grarrlrawwlraaa!
Despite his best effort, Sparky probably didnt sound so fearsome, but he defently attacked with a bounding fury belying his size.
Im pretty far down the line, so charging might not be feasable by my turn. Im going to do a charge/partial charge if i can.
With a whirling and rather awkward blur, Sparky summersaults over and over towards the nearest zombie (17 acro) before coming out of it in a leap and bringing it crashing down on the zombies head (19 To Hit)for a telling blow (13+3 Fire Damage).

:

leaping and tumbling!: 1d20 + 14 ⇒ (3) + 14 = 17
Spinning, overhead chop!: 1d20 + 9 ⇒ (10) + 9 = 19
Burning Axe >:D: 1d4 + 10 ⇒ (3) + 10 = 13 + Fire!: 1d6 ⇒ 2
[ooc]+2/+0 charge, +1/+1 enhancement, -1/+3 PA, +0/+1d6 fire, +1/+0 anyweaponizer
Oh ya, forgot to roll to determine when i can get my Anyweaponizer bonus, its day 1. 1d4 ⇒ 1

Sweet! +1 to hit :)


Male Greater Kitsune Bard(arcane duelist) 2 ]

the bard sees the pack and grins"well then, evil undead, time to put the fear of the gods into them, better yet, fear of me, time for a verse from my faith"
he then starts with a guitar solo, before bursting into song "In the beginning, back in 1955-"
given that I go first of us, please add a +1 to hit and damage on everything you do
as he does so the wolf moves closer to the front so he can see what's going on.


Skills:
Acro +4, Appr +12, Bluff -1, Climb +0, Dip -1, DD +17, Escape +4, Fly +9, HandleA -1, Heal +5, Intim -1, K (Arc, Eng, Pla, Rel, Psi) +16, Ling +13, Ride +4, Spellcraft +16, Stealth +4, Survival +2, Swim +0, Use Magic +7
Vital:
HP: 27/27, AC: 25 _ T: 16 _ FF: 21 _ Perception +15, Darkvision 60 ft., Initiative: +4, Fort +3 _ Ref +7 _ Will +8 , CMB: +3, CMD: 17, Speed: 30

Round 1

Five lets the rest past him if they want, "Yep get to work make some room for me and when you need some magical potency just call."

One of two things will likely happen if Five gets involved, you gain less XP or the boss gets stronger... Just letting you know.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Waiting for the NPCs to go first, since Velden will likely move in and start channeling, want them in their final positions so I know where to move to.

Shadow Lodge

Stats:
HP: 188_ AC: 47_T: 41_Perception +16, Sense Motive +17[/ooc]_Init: +12_Fort: +22_Ref: +21_Will: +18_CMB: +10_CMD: 32_Speed50_FastHeal 12_DR 5/coldiron_Resist: NegEn_Cold_El:10Acid_Fire:5
Skills:
Acrobatics+21_App+15_Bluff+20_Climb+14_Dip+30_DD+18_EArtist+21_Heal+12_Inti +17_K Arc/His/Loc/Nat/Nob/Pla/Rel+17_Ling+18_P(Sing/Dance)+19_SoH+18_Spell+18_Ste alth+21_Surv+11_Swim+9_UMD+22

Round 1

She moves in following the group hoping that they will move along and get some damage done. "What, do you want me to be up in front for melee? I can do that but seems odd to me!" Her sarcastic wit is back but she is in the room ready to go.

Will Save: 1d20 + 7 ⇒ (3) + 7 = 10

She screams in pain as the wave of energy shoots over her.


Round 1

Aannra moves forward but with so many people still in her way she just waits, then phases forward.

Its quite strange the undead seem to be just standing in their positions as if waiting. They do not attack. The ghostly face continues to laugh.

Then you all hear it, laughing, "You fools, now I have had enough time to tap into the vault, feel the pain of the power of the everburning torch corrupted!"

A massive wave of energy surges over the room. Some ground settles above and below you. All the undead seem to mutate somehow, leaking juices, bloat, eyes glowing red, claws growing from hands, skin thickening or a mixture of those. The skeletons seem least affected. All of you need to do a Will Save DC 12 from the negative energy wave that just hit you, 3d6 ⇒ (5, 2, 6) = 13, if you save you take half damage.

Will Save Aannnra: 1d20 + 3 ⇒ (10) + 3 = 13

Next round after thier master has empowered them, the undead look at you as if you are a buffet, the zombies with intelligent evil eyes. As the skeletons begins to bleed.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Will Save: 1d20 + 11 ⇒ (17) + 11 = 28

Velden steps forward and channels positive energy.

Channel: 1d6 + 1 ⇒ (5) + 1 = 6 DC 11 for half, No channel resistance on this, 30 foot spread

Blazing white light shines forth from Velden's body, and a wave of light sweeps out over the undead, setting white fire to their bodies as it does so.


Skills:
Acrobatics +8; Autohypnosis +6; Craft (mech) +11; Disguise +18; Perception +8; Stealth +8; UMD +5; Knowledge (Psi) +11; Intimidate +11; Spellcraft +11
Vitals:
HP 32/36; Initiative +5; Darkvision 60ft; Perception +8; Fort+7/ Ref+3/ Will+3; AC 19 / T13 / FF 16; CMB +11; CMD 24; Speed 30ft; _PP_ 16/18 ; 8/14

If I need to charge to get up close I'll expend a lion's charge, if not since the skeletons are going before us I likely will be 5ft stepping and unleashing a full attack. I'll try to get into reach with as many as I can and if one goes down continue attacking the next

The Imakandi roars and unleashes a flurry of attacks onto his hapless victims. The time for talk is over, now they just need to break through this throng of undead.

attack (sword): 1d20 + 10 ⇒ (13) + 10 = 23
NA: 1d20 + 7 ⇒ (6) + 7 = 13
tentacle 1: 1d20 + 7 ⇒ (9) + 7 = 16
tentacle 2: 1d20 + 7 ⇒ (6) + 7 = 13
stinger: 1d20 + 7 ⇒ (18) + 7 = 25

Increase those by two if I have to charge to make contact.

damage sword: 2d6 + 17 ⇒ (6, 2) + 17 = 25
NA: 1d8 + 7 ⇒ (5) + 7 = 12
tentacle 1: 1d4 + 5 ⇒ (3) + 5 = 8
tentacle 2: 1d4 + 5 ⇒ (4) + 5 = 9
stinger: 1d4 + 5 ⇒ (4) + 5 = 9

Will save: 1d20 + 3 ⇒ (11) + 3 = 14

Jack snorts as some of the negative energy enters him but resists a good portion of it and begins regenerating his wounds. 4 damage after DR, 1 of which heals from fast healing.

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