Gestalt Borderlands (Inactive)

Game Master BloodWolven

The Crypt
The Crypt 2nd Level


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The corridor opens up into a winding catacomb. The walls are skillfully carved with deep recesses where bodies might have once lain. All that remains now are cobwebs, dust, and the tattered remains of ancient clothing. The stench of rotting flesh is overpowering here, but the source is not evident.

Once you enter something begins to move. Three rotting, fungus bloated, corpses rise from hidden alcoves.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Can we get the 'New Map' put in the top of the thread like the 'old map' so we don't have to search through the thread? Thanks!

Velden looks at the walls, and then backtracks. "Always follow the right hand wall first..." He takes out a copper coin and scores the walls every 2 or 3 feet, with arrows pointing back the way he came from. Since nobody else is really any better at being the first target, he heads out first.

Velden follows the light blue path, being OCD about checking every foot as he goes along, half speed, looking at everything.

Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Perception: 1d20 + 18 ⇒ (10) + 18 = 28
Perception: 1d20 + 18 ⇒ (12) + 18 = 30
Perception: 1d20 + 18 ⇒ (11) + 18 = 29
Perception: 1d20 + 18 ⇒ (6) + 18 = 24
Perception: 1d20 + 18 ⇒ (20) + 18 = 38
Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Perception: 1d20 + 18 ⇒ (5) + 18 = 23


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Uhm, not sure what's up. Looks like we just entered a combat, although Velden posted as though we're still exploring. Either way Avizzi's following with his switchblade ready to go.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

I posted before the GM started putting things on the map. We actually ended up editing simultaneously. So, since it's not official in the thread yet, I went ahead and finished the post.


If you make a perception DC 20 check you may act in the surprise round as the zombies stand.

Initiative:

1d20 + 6 ⇒ (15) + 6 = 21 Aannra
1d20 + 3 ⇒ (8) + 3 = 11 Velden
1d20 + 5 ⇒ (7) + 5 = 12 Avizzi
1d20 + 3 ⇒ (10) + 3 = 13 frog
1d20 ⇒ 8 red zombie
1d20 ⇒ 18 Green zombie
1d20 ⇒ 4 Blue zombie

Velden:
Would you mind explaining the reason for all the perception checks? I would suggest if you want to do multiple checks, let me know what each one is for, or is each one for each 5 foot square?

Also you made the check to act in the surprise round

Initiative - Surprise Round
21 Aannra
18 Green zombie
13 frog
12 Avizzi
11 Velden
8 red zombie
4 Blue zombie

Will do, also the link under my name for Borderlands works for the new map as well.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Sense I made 10 rolls, and none were less than 20, I'll assume I can go in the surprise round.

Dropping the copper coin, Velden draws an arrow and fires it at the thing in front of him. After Aannra, if she makes her roll, and the green zombie, not sure which one that one is. Velden has a +1 Init and +1 saves while in ruins, so he and the frog are tied. If Velden has higher dex, he goes before the frog.

Whipwood Composite str variable Longbow +2, special +1 Construct Bane: 1d20 + 10 ⇒ (11) + 10 = 21

Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Perception: 1d20 + 12 ⇒ (17) + 12 = 29

Reacting quickly to the skeletons appearing, Avizzi drops the dagger in his left wrist sheathe into his palm, steps forward, and throws it into the nearest corpse's head.
Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d4 + 4 + 2d8 ⇒ (4) + 4 + (8, 7) = 23 Assuming I get sneak attack since it's flat-footed (hasn't acted yet)
I sure hope that's one dead (again) skeleton.


Avizzi, normally you use d6's for sneak attack... 2d6 ⇒ (1, 4) = 5 let me know if you have a special trait or something to make them d8's.
Velden you are tied with Avizzi then for initiative not the frog.

For the Zombies surprise round they all stood up.

Aannra's perception check: 1d20 + 6 ⇒ (17) + 6 = 23

Round 1
Green Zombie shambles around with arms stretched out before it. The multi-hued phosphorescent monstrous frog (Medium) jumps besides the zombies dodging their attacks.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

perception1d20 + 8 ⇒ (14) + 8 = 22


I was waiting on Aannra to take her Surprise round action, and Round 1 Action but I guess I will just move forward.

Between Avizzi and Velden in the Surprise round Blue zombie drops to the ground and literally explodes, since no one is adjacent to it no damage. Chuncks of rotten flesh does fly all over the room. Reflex DC 15 to miss any chunks.

Round 1
21 Aannra
18 Green zombie*
13 frog*
12 Avizzi
11 Velden
8 red zombie
4 Blue zombie

*means that target has acted for the round.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

This may change as an Action, DM can we see all the Zombie's im not 100% on the different coloured tiles. Are the Columns or tables.? Ill take it we can.

The Replicatants enhanced responses allow her to react faster, seeing danger ahead she acts. Her gun ready Aannra snaps a shot a the Red Zombie with her new gun.

RTA TH 1d10 + 9 ⇒ (7) + 9 = 16 1d10 ⇒ 2Cold DMG1d4 + 2 ⇒ (1) + 2 = 3 Force DMG.

Undead I think take no DMG from cold in most caseses, so as soon as she sees its doing nothing she will switch her guns"


I can see how that would be confusing. They are half walls basically so yes you could shoot red zombie. Go ahead and do your round 1 action as well.

Aannra shoots the zombie and knows she hit but there is little effect on it.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra with blinding speed switches Guns. Pulling up the Air gun she fires again at the red zombie.

TH V AC 1d20 + 9 ⇒ (15) + 9 = 24 DMG 1d10 + 2 + 1d4 ⇒ (1) + 2 + (2) = 5

Her Airgun fires and a round slams into it.
I hope

She says

"Cold has not affect on them"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden nods. "Interesting."

He draws two arrows with practiced ease, sliding one into the bow and firing it while holding onto the other with a pinky. Then the second is flipped into the bow and fired almost faster than the first can leave the bow.

Flurry 1: 1d20 + 8 ⇒ (8) + 8 = 16
Flurry 2: 1d20 + 8 ⇒ (2) + 8 = 10

Damage 1: 1d8 + 4 ⇒ (4) + 4 = 8


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

As noted in Avizzi's profile, his knife master (rogue archetype) ability sneak stab makes him roll d8s for sneak attack with knife-like weapons, and d4s with everything else. It's the trade-off, and the reason he uses knives almost exclusively.

Still ganging up with the others, Avizzi comes around the corner, draws a throwing knife from his new collection, and whips it at the red zombie that still hasn't reacted, aiming for weak tissue.

Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 3 + 2d8 ⇒ (2) + 3 + (4, 7) = 16


Aannra what do you have that allows you to quickly put away and pull out a weapon?

Ahh, ok, sorry I didn't try go looking. The red zombie has gone but it is still flatfooted to you Avizii. I guess I need to find a way to remove all daggers from the group, LOL. ;) As if that would ever happen.

Round 1
21 Aannra *
18 Green zombie*
13 frog*
12 Avizzi *
12 Velden *
8 red zombie x
4 Blue zombie x

No one did the Reflex save so you all get hit by the chunks of rotten flesh but there is no damage.

Velden shoots at the frog missing both times as it has cover. A chunk is missing as Aannra's bullet goes through the zombie as Avizzi hits the zombie with his flying dagger, cutting its head off as it falls to the ground, promptly exploding like the other one. Reflex DC 15 as the rotten chunks of flesh come flying.

Round 2
21 Aannra
18 Green zombie
13 frog
12 Avizzi
12 Velden

I changed your init to 12 like you asked, but since Avizzi has a 20 on Dex and you have 16, doesn't that mean he goes before you?


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Sorry about that, I did the save, but my post got eaten, and I forgot to put it back in when I typed it back up again. Velden is on 12, not 11. :)


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Sorry about that, I forgot to do Reflex. As for the knives, it's kinda his schtick. Obtain sneak attack, slice the enemy with little knives. It's a way of life.

Reflex Save: 1d20 + 8 ⇒ (7) + 8 = 15
Just barely!

After throwing the knife, Avizzi grins at the decapitation, then ducks just in time as more flesh explodes across the room. "Ugh, even I'm not that bad. At least I keep it to myself."


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Reflex 1: 1d20 + 6 ⇒ (19) + 6 = 25
Reflex 1: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex 1: 1d20 + 6 ⇒ (14) + 6 = 20

Missed the second one, if in range, otherwise made one for each zombie. And yes, but it's still a 12. It's a matter of principle. :)


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

she had one gun ready so changing to other is her move action round 1

round 1 ref save 1d20 + 9 ⇒ (9) + 9 = 18

round 2, aims at frog 1d20 + 9 ⇒ (20) + 9 = 29

roll to confirm 1d20 + 9 ⇒ (12) + 9 = 21

DMG 1d10 + 2 + 1d4 ⇒ (5) + 2 + (1) = 8
DMG 1d10 + 1d4 ⇒ (10) + (1) = 11


Green zombie moves to be adjacent to Avizzi. Sorry can't move anything right now.
The frog gets shot by an insane angled shot by Aannra but none of you can see the effect.

Go boys! ;)


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Zombie moved

Velden adjusts five foot around the corner of the crypt stones, and again pulls two arrows off and fires them, this time at the zombie menacing Avizzi.

Flurry 1: 1d20 + 8 ⇒ (1) + 8 = 9
Flurry 2: 1d20 + 8 ⇒ (20) + 8 = 28 LOL
Flurry 2 Confirm: 1d20 + 8 ⇒ (2) + 8 = 10

Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi slashes at the zombie with his switchblade as he draws the punching dagger from his hip.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


Velden gets one shot on the zombie as the other arrow goes wide and smashes on the wall. It's amazing the zombie dodged it! The other arrow sticks out of it and does not look like it did much damage. Avizzi cuts the zombie and out of the would pours spores as a cloud begins to expand from the putrid zombie.

At the beginning of your round, you will likely need to do a Fortitude save DC 16, fail and take 1d3 dex damage.

Round 3
21 Aannra
18 Green zombie
13 frog
12 Avizzi
12 Velden

Once combat is over:

Heal DC 10:
You think the bodies are probably only a few months old and their tattered clothing is similar to that worn by the bandit near Gray Lake and the body in area 14.

Loot:
Although the zombie bandits carry nothing of value, a recess in the southeast corner of the room contains one of their packs. Sitting atop a large bloodstain, this pack holds some rotten rations, a map (detailing the area and pointing out the entrance to the crypt), a potion of cure moderate wounds, a pouch with 13 gp, and a small handbill (of a type typically found posted in taverns).
Although faded, the handbill clearly reads as a notice of employment, telling all those interested to meet at “The Ranger’s Lament.” The handbill does not mention a time, date, or who the employer might be except for a strange symbol at the bottom like two bat wings attached to a skull all in a circle.

DC 25 Knowledge (local) check:
Reveals this to be a popular bar in Tamran, a mining town run by bandits mostly of the Bloody Caps.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Coordinate Avizzi." Velden says aloud, moving around to the other side of the zombie. Stone bits should provide cover so no AoO As he moves he draws the glowing sword and brings it down in a slashing motion on the zombie.

Sword: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

Wasn't sure if that was directed at everyone or just Avizzi


Everyone should make the save it is airborne and with the other zombie exploding so close, I am instituting the threat of air borne spores now.

Perception DC 20:
Spores from the zombies can be seen floating around the entire room and now are filling up your area of the room more now.

K Nature DC 15 or Heal DC 19, if you got the perception check:
These spores are airborne, which means if you hold your breath you may be able to sustain less damage if you hold your breath.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Perception: 1d20 + 18 ⇒ (20) + 18 = 38
Heal: 1d20 + 11 ⇒ (8) + 11 = 19 Don't have kn(nature), but heal should work right?

"Don't breath, or mask yourself." Velden says curtly, slipping the bow so it drops down over his elbow crook while tugging his bandanna up over his nose and mouth. Reminder of clothing


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra gets her gas mask and put it in, holding her breath until it's on.


Grab the gas mask - move action,
putting it on quickly with just one hand with a 25% chance it is not done correctly - standard action,
putting it on with both hands and securing it to head with no chance for failure - two move actions,
+2 on fort save vs. Airborne spores for bandanna over face.
Cover does not stop an AoO, it merely gives you a bonus to your AC vs. the AoO.

slam: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 4 ⇒ (2) + 4 = 6 plus disease
The zombie misses Velden when he moves in to attack it.

Round 3
21 Aannra
18 Green zombie*
13 frog*
12 Avizzi
12 Velden*

slam: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d6 + 4 ⇒ (3) + 4 = 7 plus disease
The zombie misses Aannra.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Fortitude Save: 1d20 + 4 ⇒ (19) + 4 = 23

Avizzi coughs, takes a shallow breath, and holds it, nodding at Velden's suggestion to flank. He rolls into position and brings his switchblade around to jab it through one of the zombie's eyes.

Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20 If required

Flanking Attack: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32
Crit Confirm?: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Damage: 1d4 + 7 + 2d8 ⇒ (3) + 7 + (6, 5) = 21
Crit Damage: 1d4 + 7 ⇒ (2) + 7 = 9
- - - - -
Assuming combat's over after that hit, it's time for some rolls.

Perception: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Knowledge (nature): 1d20 + 8 ⇒ (13) + 8 = 21
Can't fail the DC 10 Heal check
Knowledge (local): 1d20 + 7 ⇒ (3) + 7 = 10

Avizzi continues to hold his breath, recognizing that the spores in the air pose danger. He hooks a thumb at the doorway, motioning for the group to leave the area before discussing what to do.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Then Velden made the fort save with the +2


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

action round 3, Aannra dos as instructed and puts on her gas mask with both hands wile holding breath, Fort 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20if needed

perception DC20 1d20 + 8 ⇒ (20) + 8 = 28

ref save for last zombi boom or splat DC15 1d20 + 8 ⇒ (12) + 8 = 20ducks behind Avizzi

heal DC10 1d20 + 8 ⇒ (6) + 8 = 14

Then did as he indicates and moves back out the room.


Avizzi rightly dismembers the Zombie, slicing off the head and both arms as the rest of the body falls and promptly explodes. You all dodge from getting hit from the large stuff and with adequate protection or holding your breath there is little threat from the airborne spores. Still enough of liquid or particles would hit each of you, needing one more fort save DC 16 from contracting a disease.

The three of you promptly exit and go into the entry chamber.


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Fort save 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25

Aannra shifts 50' back out the room as the Zombie goes pop, but still gets hit.

Once Velden and Avizzi are back out she says

"Velden can you do that thing that cleans us?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Fort: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25

Velden nods. "As long as the frog isn't attacking." He eyes the frog, while casting Presidigitation on Avizzi and Aannra. Avizzi's clothes turn black and gray and clean, Aannra's turn mauve, chartruse, pink and clean, while his own just get cleaned.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Fortitude: 1d20 + 4 ⇒ (9) + 4 = 13

Avizzi coughs a few more times as the group exits the room, and finally draws in a few long raspy breaths outside. "Damn. I gotta live with myself every day and I found that disgusting." He looks down as Velden cleans his clothing and sighs. "Man, I had the perfect camouflage going on. All the dust and dirt and everything... Time to start from scratch, I guess." He wipes the switchblade clean on a section of clothing and clicks it shut. "So, yeah. What now? Wait for the sh*t to clear, or run through?"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannras cloths change color back to her combat gear.
She checks her, mad and gun. Taking out her alien gun and putting the air gun away in its holster.

"I'm ready "
Is all she says.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Now I work, and you both watch my back." Velden holds out a hand, and squeezes it while muttering a word. A gallon of water appears and splashes down over the stones in the room, taking some of the spores with it. He continues to speak the word over and over again, filling the room with water a gallon at a time, making sure to splash the zombie bodies repeatedly. "It may take 20 minutes or so, but eventually all the spores will be doused on the floor. Or at least enough to where our breathing masks will protect us."

Create Water over and over and over again to wash the place out.


Velden can't see the frog, since the frog is in the room and does not come out after the group. As Velden splashes the room you come upon the frog and see it lit up from within, it is dead or close to it.

Room clear of threats and mucky.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

If the frog looks sentient, Velden will use a cure light on it. If it looks like a big animal, Velden will cut it open instead to let the drone out, using his sword. Sentient means, it's wearing clothes or items

Perception: 1d20 + 18 ⇒ (11) + 18 = 29

Once the frog is dealt with, he'll assist in searching the crypt area.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi moves back in once the spores are cleared, and he begins going over what's left of the bodies. "These guys look a couple months old, they've been here a while. Nothin' on 'em, either... some f*cker took their sh*t and left 'em here as a trap. Bastard."

He stands up and glances over to a corner, goes over and picks up a pack. "Something, anyway." He goes through the contents, pocketing a couple things (the potion and the gold), then turns with a paper in his hands. "And looks like here's where our necromantic friend found his bodies. Anybody know what this is?" He holds out the bill.


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shakes his head. "We've been on planet a whole 2 weeks longer than you. And we spent one night in town, that was it."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Aannra covers the others just in case something pops out, once Velden has the drone out and clean, she checks it over and uses mend on it if need be. Then she clicks it back into place on her belt.

"Sorry I am five days old, I have no idea what that is"
she says as the paper scrap is shown her.
She has changed her clothing to have a small holster on her left lower best for the Alien gun.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

"You've been here two weeks? Never mind, I've been around Pandora longer than you guys. Well, I've never heard of this 'Ranger's Lament,' but it looks like we might wanna check it out at some point when we get the chance." Avizzi folds the bill and puts it in a pocket. "For now, though, we should keep moving, yeah?"


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

Velden shakes his head. "No, I said I've been on planet for two weeks. And so has she, your internal chronometer is messed up, Aannra, we spent a week just walking out from the city to this undead infested ruin. Not to mention the four or five days we've spent inside it. Plus 2 days in the city after landing. And a day getting to the city." He looks back at Avizzi. "Bishy and I were on station for 6 months, with the marines. But we didnt' get off station except for some exercises on the moon, and searching a few ships for smugglers."


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

Really I had us down for 5 days guys, ok I can get out of this

"I was using the Octave Orbital day of 56 hours. I was manufactured there and its the default on my internal chronometer. I have no adjusted it to local time and day settings. This means I am now over 7 days local old, and so have survived longer than 80% of combat replicans, I am now classed a battle tested"

Aannra looks harder then she did, the death and fighting over the last few days seem to have had an affect on her. She's been following what Velden says as if he was her de-facto commander. She also seems to be cover you both when not doing something, as if ready to react if an outside danger is always just about to happen. A normal human would find it hard to have the constant state of battle readiness. But she was designed to be like this, her problem my be leaning to relax. The other thing is her Alien clothing and artefacts grafted onto her body. Her clothing now has a full time Alien look, seem with her 3ed eye and now the Alien gun. As soon as she held it the Alien wrist grafts linked to it, and a Alien holster came into being on her now even more Alien looking body suit.


Male Togruta Scout 4 | HP 39/47, Condition 0 | Fort 17, Ref 20, Will 14 | Init +11, Perception +7 (Echolocation) | Force Points: 6

Avizzi laughs. "Alright, so six months. I've been here for a few years. Or is it longer?" He scratches the back of his head and stares at the bits of dead skin and scar that come off on his fingernails. "F*ck, I stopped counting a long time ago. Wasn't born here, that's all I know. But seems I've been on planet, or in orbit, a lot longer than you. Still don't know what that bill's on about, though. Whatever." He wipes his fingers off on his leg. "We ready to go?"


skills:
Acrobat +13, Climb +6, Heal +8, Kn(All) +6/+10, Escape Artist+13 , Perception +8, Sense Motive +11, Stealth +10, Survival +10
status:
HP 23/23; Initi+6; Darkvision 60ft; Fort+3/ Re+8/ Will+5; AC 24*/20 / T20 / FF 16*/12; CMB +10; CMD 21; Speed 40/50ft; 13/18PP
Elf (Replicant) Monk L3 / Psion L3

"must be nice to have lived that long. Memorys of things. I have seen only one town and here."

Aannra says longly


Male Empyreal Sorcerer (2)/Cleric (2)|Zen Archer Monk (4) Half-Elf HP (31/31)
Stats:
AC/Touch/Flat 21 or 25/21/11 or 15 | Fort/Ref/Will +6/+7/+11 | Init +3
Skills:
Acrobat +10, Appraise +5, Bluff +4, Climb +6, Escape Artist +7, Heal +11, Kn(Arcana/Planes) +5, Kn (Religion) +8, Perception +20, Ride +7, Sense Motive +10, Spellcraft +6, Stealth +8, Swim +6, UMD +5

"Ok, yeah, let's go then. Before we chance any doors, let's make sure the open corridors don't have more zombies to wander up behind us." Velden leads the way back across the entryway to the left hand branch.

Perception: 1d20 + 18 ⇒ (8) + 18 = 26
Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Perception: 1d20 + 18 ⇒ (16) + 18 = 34

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