Gestalt Academy of Secrets Table 2 (Inactive)

Game Master drbuzzard

Combat Map


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Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

Nothing major for Laurel's trick, just needed to cast in order to cast and I felt it best if he didn't see what I cast. Just waiting on next turn.


Lucian will continue to fire away with the bow.

blessing of fervor for +2 to hit]
to hit: 1d20 + 21 ⇒ (4) + 21 = 25 damage: 1d8 + 6 ⇒ (3) + 6 = 9 miss
to hit: 1d20 + 16 ⇒ (1) + 16 = 17 damage: 1d8 + 6 ⇒ (8) + 6 = 14 miss
to hit: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 1d8 + 6 ⇒ (1) + 6 = 7 miss

Darryl will attempt to intimidate the devil.

intimidate: 1d20 + 23 ⇒ (18) + 23 = 41 success.

Round 3:

Eidolon go.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm holds action, waiting for one of the spellcasters to drop the barrier.


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

I'm in the same boat, kinda useless if I can't engage.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Mu'aqquibat The Protector stares directly at the demon, a grave face showing, taking another 5' step so the devil can't disengage, and keeps attacking with the best of her abilities.
Takes the extra attack from Blessing of Fervor this Round, and uses Power Attack.
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell, Power Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d8 + 24 ⇒ (2) + 24 = 26
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell and Blessing of Fervor: 1d20 + 17 ⇒ (3) + 17 = 20
Damage: 1d8 + 24 ⇒ (7) + 24 = 31
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell and Blessing of Fervor: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 24 ⇒ (2) + 24 = 26
Critical Confirm (+4 with Critical Focus Feat): 1d20 + 11 ⇒ (9) + 11 = 20


All miss.

Devil focuses on Terenetius since he seems to be a bother.

fort save: 1d20 + 8 ⇒ (2) + 8 = 10 and he collapses in upon himself and pops in a spray of blood and gore.

Rest are up.


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

Laurel moves back into the room and casts and a barely visible hand approaches the devil and tries to touch him.

Intensified Shocking Grasp: 1d20 + 13 + 5 + 1 + 2 ⇒ (15) + 13 + 5 + 1 + 2 = 36 Damage: 13d6 + 6 + 1 ⇒ (3, 3, 6, 5, 2, 6, 5, 6, 1, 4, 6, 2, 6) + 6 + 1 = 62

SR: 1d20 + 13 + 2 + 2 + 2 ⇒ (9) + 13 + 2 + 2 + 2 = 28

Using +2 from blessing of fervor


That actually works. He takes it.

That's enough damage that he can't make the concentration check and loses the running spell.

I have to imagine you figured out what it is by now.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Lucian disappears again, getting ready for another attack.

Standard action to activate ring to go invisible.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

So he doesn't have the antilife shell anymore?


Nope, that stays up as he doesn't have to concentrate on it. He's no longer imploding you now.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Darryl, Ralph and then end of round?


Yep.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael gasps at seeing Terentius die, and quickly moves towards him and touches his remains.
"Sarenrae, if it is your will, let him live!"
Casts Breath of Life on Terentius, Healing him 5d8 + 13 ⇒ (1, 5, 1, 2, 6) + 13 = 28 HP.
He also will try to know what spell the devil used.
Knowledge (Arcana): 1d20 + 10 ⇒ (13) + 10 = 23


Your breath of life has no effect on the splatter of gore that was once Ternetius.

You are unable to determine what spell turned the wizard into pudding.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

"Guess that wasn't Sarenrae's will...."

Assume Darryl intimidates the devil again?

Tamm hasn't tried a knowledge check to identify the creature now that he has seen it.

knowledge(planes): 1d20 + 5 ⇒ (5) + 5 = 10

and he still doesn't have any idea...


We'll go with another intimidate since it's about all he can do. 1d20 + 23 ⇒ (19) + 23 = 42

Eidolon is up.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Did she gets an AoO then the devil casts?
Mu'aqquibat The Protector keeps attacking with the best of her abilities.
Takes the extra attack from Blessing of Fervor this Round, and uses Power Attack.
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell, Power Attack: 1d20 + 17 ⇒ (19) + 17 = 36
Damage: 1d8 + 24 ⇒ (3) + 24 = 27
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell and Blessing of Fervor: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d8 + 24 ⇒ (7) + 24 = 31
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell and Blessing of Fervor: 1d20 + 11 ⇒ (6) + 11 = 17
Damage: 1d8 + 24 ⇒ (3) + 24 = 27
Critical Confirm (+4 with Critical Focus Feat): 1d20 + 17 ⇒ (14) + 17 = 31
I am thinking in having Raphael "unsummon" Mu'aqquibat The Protector and start spamming summoned Angels...


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

Sorry. thought I would have internet access where I went. Turned out not to be true :( And no MetroPCS coverage as well.


The devil maintained concentration on a spell last time, that doesn't provoke. However Laurel managed to disrupt it and it's over. He'll try a new spell now.

You missed all attacks.

He will cast a spell, and skip defensive.

eidolon AOO: 1d20 + 17 ⇒ (16) + 17 = 33 miss

Everyone in the circle make a DC 23 refles save or take 20d6 ⇒ (4, 1, 3, 2, 3, 1, 2, 2, 4, 1, 2, 6, 2, 4, 3, 4, 3, 2, 5, 5) = 59 fire damage. Save for 1/2 (though I expect everyone there has evasion).

Rest of party is up.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Before the devil goes, Tamm takes a 5' step forward to make sure it's within 30'.

Then he uses dazzling display to make an intimidate check of his own.

Intimidate: 1d20 + 17 ⇒ (17) + 17 = 34

If I exceed the target of the check by 10, then he'll need to make a will save with target DC:24 or be frightened for 1d4 ⇒ 3 rounds.

Then reflex save reflex: 1d20 + 17 ⇒ (4) + 17 = 21 takes 59

@Laurel: Are you saving all those enervation spells just in case this guy has a big brother?


You intimidate but do not frighten.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Lucian pops back up out of invisibility and fires again.

Attack: 1d20 + 20 - 4 ⇒ (18) + 20 - 4 = 34 Vs Flat Footed
Damage: 1d8 + 1 + 7d6 ⇒ (8) + 1 + (4, 1, 4, 6, 2, 6, 5) = 37


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael will turn invisible and move out of the Line of Sight of the devil.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16
She takes 10 less as she has Fire Resistance.
Does her Spell Resistance 24 Apply?


Lucian manages a well placed shot which appears to hurt.

SR check: 1d20 ⇒ 3 doesn't affect the eidolon


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

Laurel screams as the fire burns him and then moves, swearing at the devil. He then unleashes an evil looking ray at him.

Reflex Save: 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18

Enervation: 1d20 + 13 + 5 + 1 + 1 + 1 + 2 ⇒ (17) + 13 + 5 + 1 + 1 + 1 + 2 = 40 Levels Lost: 1d4 ⇒ 3

SR: 1d20 + 13 + 2 + 2 + 2 ⇒ (5) + 13 + 2 + 2 + 2 = 24


Fizzles on the SR check.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

To back up a couple rounds, did anti-life shell stop my character (who's an outsider) from teleporting in and whacking the big guy in the first round?


OK, I guess this combat has been over for several rounds. Nevermind.

Sometimes I hate running games.


Oh, and since that was supposed to be hard, and evidently wasn't I can hand wave the rest since nothing else is even close. We can call it now.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

To be fair, that was pretty hard. It was just me thinking about Ralph summoning outsiders to swarm him that made me think "Hey wait, I'm an outsider."

Without me remembering that, we could have done this all month.

The party has a definite weakness with ranged combat. Three of us built really strong melee characters that forgot to bring ranged weapons.

My character "novas" six times a day, but loses steam against swarms of opponents.

Gestalt really seems to favor letting people bring powerful melee options online. Spellcasters, on the other hand, are still bound by the action economy into just doing the cool things they could always do.


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

If he had been human (or any other humanoid) we'd still be doing this. It was only his race choice that let him in.

Even a melee build should have a ranged weapon of some sort. I carried that bow because it fit with my high DEX for the ray aiming. If I were high STR I'd have used a sling. I'm not a fan of crossbows as it takes feats to reload in order to use your additional attacks for high BAB and you don't get a STR bonus to it.

I was concentrating on hit point damage when I should have probably just been hitting him with enervation to bring him down hit dice. I switched when you asked about my enervations Tamm.

I was feeling a bit underwhelming as the action economy only had me doing one attack a round. That's caster's for you though.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Yup. No ranged weapon was a mistake for me. I thought the ability to fly would help cover it, but I didn't anticipate something like antilife shell.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

:D


You put down the main devil in the place and the summoning circle in the center of the room begins to glow brightly, thrumming with vast reserves of power. Any character standing on the circle may use it as a teleportation circle to return to the Hall of Wards and claim victory in the contest.

When you get back though, the demiplane you just traveled from pops and unleashes a bunch of devils onto the campus. Sazzat kills them with stern glances.

The headmaster presents you with the award and his thanks for fixing a rigged contest that he was stuck with.

This is actually something of a vexatious module in that the story has no way to fully resolve with information given. The 'contest' which was a demiplane designed to capture souls was set up by an infernal duke. All you get in here is his name and no stats. He is fully off stage throughout and the headmaster was more or less forced into acquiescing. In theory you could fight the headmaster, and he is a fairly high level wizard, but it would still be a matter of windshield and bug. Module doesn't even mention where one might find the infernal duke as he is exiled from hell.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

So... what's next?

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