Vencarlo Orinsini

Darryl Vilani's page

69 posts. Alias of Galahad0430.


Full Name

Darryl Vilani

Race

Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

About Darryl Vilani

Darryl Vilani
Male human fighter (aldori swordlord) 9/monk (master of many styles) 2/swashbuckler 12/aldori swordlord 5/gestalt 14 (Pathfinder Player Companion: Inner Sea Primer, Pathfinder RPG Advanced Class Guide 56, Pathfinder RPG Ultimate Combat 59)
LG Medium humanoid (human)
Init +14; Senses Perception +19
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Defense
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AC 35, touch 24, flat-footed 23 (+9 armor, +2 deflection, +8 Dex, +4 dodge, +2 shield)
hp 102 (14d10+14)
Fort +15, Ref +22, Will +11 (+5 resistance vs enchantment, +2 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities charmed life 5/day, defensive parry, evasion, nimble +3, uncanny dodge
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Offense
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Speed 30 ft.
Melee +4 dueling aldori dueling sword +32/+27/+22 (1d8+17/17-20+12 Precision) or
. . dagger +24/+19/+14 (1d4+3/17-20+12 Precision) or
. . dagger +24/+19/+14 (1d4+3/17-20+12 Precision) or
. . gauntlet (from armor) +15/+10/+5 (1d3+1) or
. . unarmed strike +15/+10/+5 (1d6+1)
Special Attacks deeds (bleeding wound, derring-do, dodging panache, evasive, kip-up, menacing swordplay, opportune parry and riposte, precise strike, subtle blade, superior feint, swashbuckler initiative, swashbuckler's grace, targeted strike), disarming strike, panache (3), stunning fist (3/day, DC 17), swashbuckler weapon training +2, weapon training (heavy blades +3)
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Statistics
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Str 13, Dex 26, Con 12, Int 22, Wis 10, Cha 10
Base Atk +14; CMB +15 (+32 dirty trick, +34 disarm, +23 reposition, +23 trip); CMD 39 (43 vs. bull rush, 47 vs. dirty trick, 53 vs. disarm, 48 vs. grapple, 47 vs. reposition, 43 vs. sunder, 60 vs. trip)
Feats Aldori Dueling Mastery[ISWG], Blind-fight, Combat Expertise, Combat Reflexes, Cornugon Smash, Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Dazzling Display, Dodge, Exotic Weapon Proficiency (aldori dueling sword), Extra Panache[ACG], Hurtful, Improved Disarm, Improved Unarmed Strike, Power Attack, Shatter Defenses, Signature Deed[UC], Slashing Grace[ACG], Stunning Fist, Weapon Focus (aldori dueling sword)
Traits bruising intellect, fate's favored
Skills Acrobatics +25, Appraise +8, Bluff +19, Climb +13, Diplomacy +2, Disguise +2, Escape Artist +25, Fly +8, Heal +2, Intimidate +25 (+28 to demoralize with Dazzling Display & Aldori dueling sword, +26 to demoralize with Dazzling Display & Aldori dueling sword), Knowledge (dungeoneering) +25, Knowledge (nobility) +14, Knowledge (religion) +25, Perception +19, Ride +8, Sense Motive +24, Stealth +25, Survival +13, Swim +12
Languages Aklo, Common, Dwarven, Elven, Goblin, Sylvan, Varisian
SQ adaptive tactics, dare (), deft strike, display weapon prowess, fuse style, hero points, shatter confidence, steel net, swashbuckler finesse
Combat Gear cap of the free thinker[UE], quick runner's shirt[UE]; Other Gear celestial armor, +4 dueling aldori dueling sword[ISWG], dagger, dagger, belt of incredible dexterity +4, cape of free will +3/+4, gloves of dueling[APG], headband of vast intelligence +4, ring of feather falling, ring of protection +2, seducer's bane[UE], stagger-proof boots, stone of good luck (luckstone), swarmbane clasp[UE], bedroll, flint and steel, masterwork backpack[APG], silk rope (50 ft.), sunrod (4), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 345 gp, 9 sp
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Special Abilities
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Adaptive Tactics (Ex) Use Sense Motive to gain +2 attack or AC vs. creature struck last round. (DC 10+BAB)
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Blind-Fight Re-roll misses because of concealment, other benefits.
Cap of the free thinker Roll twice to save vs mind affecting effects, and take the better roll.
Cape of free will +3/+4 Spend 1 power as immediate action to reroll failed Will save.
Charmed Life (5/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Expertise -3/+4 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (9 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing Your sweeping blocks and graceful motions allow you to deflect melee attacks with ease.
Dazzling Display (Aldori dueling sword) Intimidate check to demoralize can affect those within 30' who see you.
Defensive Parry +3 (Ex) +1 bonus to AC against melee attacks after making a full attack.
Disarming Strike (Ex) At 5th level, when an Aldori swordlord successfully disarms an opponent using an Aldori dueling sword, the swordlord also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces weapon training 1.
Display Weapon Prowess +4 (Ex) Bonus to Dazzling Display, perf combat, & dueling parry and resolve.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fate's Favored Increase luck bonuses by 1.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Gloves of dueling These supple gloves grant the wearer a +4 bonus to her CMD against disarm attacks, attempts to sunder her wielded weapons, and effects that cause her to lose her grip on her weapons (such as grease). The wearer doesn't drop held weapons when panicked or stunned. If the wearer has the weapon training class feature and is using an appropriate weapon, her weapon training bonus increases by +2.
Hurtful Make melee attack against creature you have just demoralized as free action.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick runner's shirt (1/day) As swift action, take an extra move action to move on your turn.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Seducer's bane +5 to save vs enchantment, if save then caster believes you failed.
Shatter Confidence (Ex) Intimidate to suppress morale bonuses on target after crit, disarm, repos, sunder, or if shaken.
Signature Deed (Deed: Bleeding Wound [8 hp bleed, or 1 ability bleed] [Signature Deed] [Ex], 1/round Pick a deed that you have access to and that you must spend grit to perform. You can perform this deed for 1 fewer grit point (minimum 0). You can reduce the cost of a deed in this way only if you have at least 1 grit point.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Stagger-proof boots (1/day) Stand up from prone w/o AoO. Move up to 30 ft. as immediate action 1/day.
Steel Net (Ex) When fighting defensively as a full-round action with an Aldori dueling sword, the swordlord's penalties on all attacks in a round are reduced by 2, and the dodge bonus to AC is increased by 2 for the same round.
Stunning Fist (3/day, DC 17) You can stun an opponent with an unarmed attack.
Swarmbane clasp Weapon/natural att deal full dam to swarms, and immune to the distraction ability of swarms.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having
Uncanny Dodge (Panache left) (Ex) Retain Dex bonus to AC when flat-footed.
Weapon Training (Blades, Heavy) +3 (Ex) +3 Attack, Damage, CMB, CMD with Heavy Blades