
Laurel Treekeeper |

Will Save: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 I need to know if that's enough to move through before posting an action. I intend to move in and react based on what I see.
Laurel walks up to the wall and attempts to walk through it.

Darryl Vilani |

[ooc]sorry, been very busy last few days [ooc]
Darryl looks skeptical, but tries to walk through the wall anyhow.
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (8) + 10 = 18
"This wall seems fairly real to me. "

drbuzzard |

Outside of the wall the rogue you rescued screams "Take their souls and let me free Lady! I will help you!" and she attacks Laurel.
to hit: 1d20 ⇒ 5 but she is too inept to land it even flat footed. I can't see this going well for her.
PCs are up.

Raphael Anaviel |

"To those whose hearts are filled with fear, who show patient perseverance over their afflictions, keep up regular prayer, and spend out of what we have bestowed upon them, shall be rewarded."

Sazzat Tamm |

Tamm looks over at Laurel and says "I'm going after the healer, can you deal with this?"
He clicks his heels and activates his boots of speed to increase his movement and defenses. (free action)
Then he heads into the wall will save: 1d20 + 11 ⇒ (3) + 11 = 14

drbuzzard |

From the rules:
Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.
A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.
A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.
You still have yet to see anything pass through this wall (only an invisible PC has do so as yet). Hence you still believe it to be real unless you make a disbelief will save at +4. You don't get to ignore a fairly high level illusion spell just because you want to. There are mechanics for it. You can either make the save to disbelieve or attack the wall. Either can have the effect you want.

Lucian Threl |

Lucian completely trusts the magic users to defend him from and inform him about magical problems. The spellcaster says the wall is fake. Lucian believes him. He walks up to the wall and attempts to put his arm through it. If one of the spellcastes lied to him, he would get bruised fingers for it.

Mu'aqquibat The Protector |

DrBuzzard got it right... even if you have seen Raphael cross (which the PC didn't, as Raphael was invisible) you only gain a +4 to the Saving Throw... The +4 is because Mu'aqquibat The Protector let you know is an illusion.
Mu'aqquibat The Protector didn't "fit" in the space the illusionary wall allowed in the room. I fear she is not very bright and it didn't occur to her it was an illusion.
Mu'aqquibat The Protector quickly tries to move into the wall.
Will Save: 1d20 + 8 ⇒ (8) + 8 = 16
Double move to cross. Did she manages to cross? She would "bump" into Raphael... where does she end up?

drbuzzard |

Your level of trust does not negate spells. You can interact with the wall by pushing on it to test the assertion. That reveals to you that it is an illusion. However it will count as a standard action. If you had disbelieved it would not have taken an action. You can move past the wall now. Of course being invisible, that's no help to the rest of the party.
The Eidolon I'm going to rule does not need to save as it has a telepathic link with someone who has actually passed through the wall, and that counts as proof. She will bump into raphael and you will need to decide where she ends up.
Her going through the wall does manage to convince the rest of the party that the wall is not real, but unless they interact or disbelieve it will count as total concealment from the other side.

Mu'aqquibat The Protector |

I move her to the closest empty space. She is halfway the wall, as the others are concerned.

Sazzat Tamm |

Darryl didn't learn about the wall being false until after his initiative last turn, ralph goes last in initiative. You can go through this turn.
waiting on Laurel and Darryl?

Laurel Treekeeper |

I bounced off the wall and didn't realize a new round had started. Sorry.
Laurel steps back and pulls out a wand and shoots rays of fire at the thief. "Betrayer!
Scorching Ray 1: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (16) + 13 + 5 + 1 + 1 + 1 = 37 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (3, 3, 1, 5) + 6 + 1 + 2 + 2 = 23
Scorching Ray 2: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (6) + 13 + 5 + 1 + 1 + 1 = 27 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (4, 4, 1, 5) + 6 + 1 + 2 + 2 = 25
Scorching Ray 3: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (19) + 13 + 5 + 1 + 1 + 1 = 40 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (4, 2, 4, 3) + 6 + 1 + 2 + 2 = 24

Mu'aqquibat The Protector |

Lucian gets a +2 to his save from Mu'aqquibat The Protector's Greater Shield Ally.

Sazzat Tamm |

Tamm attempts to reconcile the solid wall he has bounced off twice with the fact that the Angel and Lucian just walked right through.
Will Save to Disbelieve: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35

Sazzat Tamm |

"Finally...." Tamm breathes as he sees the way through to the enemy.
He clicks his heels together to activate his boots and grant himself haste for the round. (free action)
With a flick of his wrists his kukris appear like magic in his hands. (free action - quickdraw)
Then he activates his Dimensional Dervish/Dimensional Savant ability and attacks the "squid lady". 120' of total movement to space between attacks. (I can't edit the map from work, but I'll mark the squares later today when I get home, I'll go 3 or 4 squares south before my first attack and then bounce across her, back and forth, my final spot will be behind her so that everyone else will get flanks.)
Sneak Attack from Flanking with myself(dimensional savant)
Haste: +1 to hit
Outflank: +4 to hit
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Debilitating Injury once a sneak attack lands - Bewildered: -2AC for everyone, -6AC vs me
On Hand Extra Attack from Haste: 1d20 + 19 + 10 ⇒ (10) + 19 + 10 = 39
On Hand 1: 1d20 + 19 + 10 ⇒ (17) + 19 + 10 = 46 (#1 potential crit?)
On Hand 2: 1d20 + 14 + 10 ⇒ (18) + 14 + 10 = 42 (#2 potential crit?)
On Hand 3: 1d20 + 9 + 10 ⇒ (2) + 9 + 10 = 21
Off Hand 1: 1d20 + 19 + 10 ⇒ (2) + 19 + 10 = 31
Off Hand 2: 1d20 + 14 + 10 ⇒ (16) + 14 + 10 = 40 (#3 potential crit?)
Confrim Crit#1 - On Hand 1: 1d20 + 19 + 10 ⇒ (10) + 19 + 10 = 39
Confrim Crit#2 - On Hand 2: 1d20 + 14 + 10 ⇒ (3) + 14 + 10 = 27
Confrim Crit#3 - Off Hand 2: 1d20 + 14 + 10 ⇒ (13) + 14 + 10 = 37
If the critical hits confirm, then they'll provoke attacks of opportunity from dimensional savant and outflank, I'll wait to roll damage/effects until after I know if I hit.
Note that if I land a sneak attack on her, Debilitating Injury will drop her AC versus me by 6 until the next round, making follow on attacks easier to hit.
Haste +1 AC
Shield +4 AC

Laurel Treekeeper |

I'm assuming all three rays hit her last round.
"Liked that did ya! You want some more apparently! Have some! He then points the wand at her again and rays of fire streak toward her.
Scorching Ray 1: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (2) + 13 + 5 + 1 + 1 + 1 = 23 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (3, 2, 5, 4) + 6 + 1 + 2 + 2 = 25
Scorching Ray 2: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (1) + 13 + 5 + 1 + 1 + 1 = 22 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (6, 5, 4, 6) + 6 + 1 + 2 + 2 = 32
Scorching Ray 3: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (7) + 13 + 5 + 1 + 1 + 1 = 28 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (2, 1, 3, 5) + 6 + 1 + 2 + 2 = 22

Mu'aqquibat The Protector |

Mu'aqquibat The Protector takes a step towards the demoness and attacks her with his large Scimitar.
"All fear Sarenrae's justice!"
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d8 + 15 ⇒ (7) + 15 = 22
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 15 ⇒ (5) + 15 = 20
Didn't count Sazzat's Flank, so it is an extra +2 to her attacks.

Raphael Anaviel |

Raphael feels how he can move again, and does so, puting himself in the middle of his allies.
"Let Sarenrae's power flow on your strikes!"
He casts Sanctify Weapons, so all of their manufactured weapons ignore the Damage Reduction of devils for 15 rounds.

Lucian Threl |

Moved Sazzat via his description.
Lucian steps forward and unleashes a tornado of steel on the creature.
Damage: 1d8 + 21 + 7d6 ⇒ (8) + 21 + (1, 1, 1, 5, 6, 6, 3) = 52 58 damage
Attack 1: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (4) + 21 + (3) + (3, 5, 1, 6, 4, 5, 2) = 54 57 damage
Confirm 1: 1d20 + 19 ⇒ (16) + 19 = 35
Crit Damage: 1d8 + 21 + 1d10 ⇒ (7) + 21 + (3) = 31
Attack 2: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 21 + 7d6 ⇒ (5) + 21 + (6, 3, 4, 4, 6, 4, 4) = 57
Attack 3: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 21 + 7d6 ⇒ (7) + 21 + (6, 1, 2, 2, 3, 3, 3) = 48 52 damage
Attack 4: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (1) + 21 + (5) + (2, 4, 4, 6, 4, 6, 3) = 56 57 damage
Confirm 4: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 21 + 1d10 ⇒ (4) + 21 + (5) = 30
Attack 5: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 21 + 7d6 ⇒ (8) + 21 + (5, 6, 3, 5, 5, 1, 5) = 59 61 damage
Attack 6: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (3) + 21 + (3) + (5, 6, 1, 6, 4, 1, 6) = 56 60 damage
Confirm 6: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 21 + 1d10 ⇒ (1) + 21 + (7) = 29

Darryl Vilani |

"Bad choice, dear." Darryl says as he watches Laurel burn her to a crisp. He then attempts to walk through the wall again.
will save: 1d20 + 14 ⇒ (7) + 14 = 21
will save: 1d20 + 14 ⇒ (10) + 14 = 24
he moves up to the devil and attacks (using PA).
attack: 1d20 + 24 ⇒ (12) + 24 = 36
damage: 1d8 + 33 ⇒ (4) + 33 = 37
free action demoralize: 1d20 + 28 ⇒ (14) + 28 = 42
swift action attack if demoralize successful: 1d20 + 24 ⇒ (14) + 24 = 38
damage: 1d8 + 33 ⇒ (2) + 33 = 35

Sazzat Tamm |

Critter up? Does she take one action or two?
Now that he's standing next to her tentacledness, he tries to identify the squid lady.
knowledge(places): 1d20 + 5 ⇒ (6) + 5 = 11
right then, squid lady, it's a technical term ....

Sazzat Tamm |

Somewhat annoyed that the she-devil ignored him to attack Darryl, Tamm lays into her from behind with his kukris.
"Snicker-Snack!!!"
conserving resources because 4 of us her flanked and in melee range this round
Sneak Attack from Flanking
flank: +2 to hit
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Ignoring DR from Ralph's spell
Debilitating Injury once a sneak attack lands - Bewildered: -2AC for everyone, -6AC vs me
If she's shaken from Darryl's intimidate last round, then I'll use shatter defenses to make her flat footed for the rest of the round, possibly lowering her AC. As soon as I land a sneak attack, her AC vs me will drop by 6 due to Bewildered Debilitating Injury and by 2 vs everybody else.
1. On Hand Attack 1: 1d20 + 19 + 7 ⇒ (14) + 19 + 7 = 40
2. On Hand Attack 2: 1d20 + 14 + 7 ⇒ (20) + 14 + 7 = 41
3. On Hand Attack 3: 1d20 + 9 + 7 ⇒ (1) + 9 + 7 = 17
4. Off Hand Attack 1: 1d20 + 19 + 7 ⇒ (17) + 19 + 7 = 43
5. Off Hand Attack 2: 1d20 + 14 + 7 ⇒ (7) + 14 + 7 = 28
Confirm Crit on Attack 2: 1d20 + 14 + 7 ⇒ (1) + 14 + 7 = 22
Confirm Crit on Attack 4: 1d20 + 19 + 7 ⇒ (20) + 19 + 7 = 46
Damage Attack 1: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (3) + 7 + 4 + 1 + 6 + (2, 6, 6, 5, 5, 6, 5) = 56
Damage Attack 2: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (1) + 7 + 4 + 1 + 6 + (3, 1, 1, 1, 3, 3, 2) = 33 assuming didn't crit
Damage Attack 3: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (2) + 7 + 4 + 1 + 6 + (3, 4, 4, 6, 1, 6, 5) = 49
Damage Attack 4: 2d4 + 4 + 4 + 1 + 1 + 6 + 7d6 ⇒ (1, 3) + 4 + 4 + 1 + 1 + 6 + (1, 3, 6, 2, 3, 2, 3) = 40 assuming did crit
Damage Attack 5: 1d4 + 4 + 1 + 6 + 7d6 ⇒ (4) + 4 + 1 + 6 + (4, 4, 4, 1, 4, 3, 6) = 41
assuming 1, 3, and 4 hit .... but I rolled damage for all of them
Shield: +4 AC
Sanctify weapons from Ralph

Raphael Anaviel |

Raphael moves behind Darryl and cast Cure Light Wounds on him.
Heals (with Enhanced Cures): 1d8 + 13 ⇒ (6) + 13 = 19