Gestalt Academy of Secrets Table 2 (Inactive)

Game Master drbuzzard

Combat Map


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Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Ralph was acting last among us right? and did Mu'aqquibat move down the hall on purpose?


The eidolon got out of the way on its own initiative.

Lucian, you moved away, so next round you can move back in.

Wailing on Laurel and Darryl.


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

Will Save: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 I need to know if that's enough to move through before posting an action. I intend to move in and react based on what I see.

Laurel walks up to the wall and attempts to walk through it.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

A nat 1 is an automatic failure.


Laurel bounces off the wall. A 1 is a 1


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

[ooc]sorry, been very busy last few days [ooc]

Darryl looks skeptical, but tries to walk through the wall anyhow.

1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (8) + 10 = 18

"This wall seems fairly real to me. "


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

"Perfect .... everybody but the healer is on this side of an imaginary wall."


Raphael:
On you side of the wall, the squid lady casts a spell and you are stunned for 1d4 ⇒ 1 rounds.

Outside of the wall the rogue you rescued screams "Take their souls and let me free Lady! I will help you!" and she attacks Laurel.

to hit: 1d20 ⇒ 5 but she is too inept to land it even flat footed. I can't see this going well for her.
PCs are up.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

On the other side of the wall:
Raphael closes his eyes and prays silently.
"To those whose hearts are filled with fear, who show patient perseverance over their afflictions, keep up regular prayer, and spend out of what we have bestowed upon them, shall be rewarded."


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm looks over at Laurel and says "I'm going after the healer, can you deal with this?"

He clicks his heels and activates his boots of speed to increase his movement and defenses. (free action)

Then he heads into the wall will save: 1d20 + 11 ⇒ (3) + 11 = 14


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

If we know the wall is fake, you don't need a will save. The wall if fake if you make your save or not.


You don't know the wall is fake, you were told the wall was fake. You have not actually seen any positive evidence for your own eyes that it is fake. Nobody visible has yet passed through it.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

True enough. .... why couldn't the angel fit through? it looks like a big door on the map.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

My character trusts Raphael's word. He walks through the wall.


From the rules:

Saving Throws and Illusions (Disbelief): Creatures encountering an illusion usually do not receive saving throws to recognize it as illusory until they study it carefully or interact with it in some fashion.

A successful saving throw against an illusion reveals it to be false, but a figment or phantasm remains as a translucent outline.

A failed saving throw indicates that a character fails to notice something is amiss. A character faced with proof that an illusion isn't real needs no saving throw. If any viewer successfully disbelieves an illusion and communicates this fact to others, each such viewer gains a saving throw with a +4 bonus.

You still have yet to see anything pass through this wall (only an invisible PC has do so as yet). Hence you still believe it to be real unless you make a disbelief will save at +4. You don't get to ignore a fairly high level illusion spell just because you want to. There are mechanics for it. You can either make the save to disbelieve or attack the wall. Either can have the effect you want.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Lucian completely trusts the magic users to defend him from and inform him about magical problems. The spellcaster says the wall is fake. Lucian believes him. He walks up to the wall and attempts to put his arm through it. If one of the spellcastes lied to him, he would get bruised fingers for it.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

DrBuzzard got it right... even if you have seen Raphael cross (which the PC didn't, as Raphael was invisible) you only gain a +4 to the Saving Throw... The +4 is because Mu'aqquibat The Protector let you know is an illusion.
Mu'aqquibat The Protector didn't "fit" in the space the illusionary wall allowed in the room. I fear she is not very bright and it didn't occur to her it was an illusion.

Mu'aqquibat The Protector quickly tries to move into the wall.
Will Save: 1d20 + 8 ⇒ (8) + 8 = 16
Double move to cross. Did she manages to cross? She would "bump" into Raphael... where does she end up?


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

This is ridiculous. Lucian attempts to put his arm elbow deep in the wall, what happens?


Your level of trust does not negate spells. You can interact with the wall by pushing on it to test the assertion. That reveals to you that it is an illusion. However it will count as a standard action. If you had disbelieved it would not have taken an action. You can move past the wall now. Of course being invisible, that's no help to the rest of the party.

Lucian:
On the other side of the wall you see a squid lady standing there with a mirror image spell active, and there are 7 of her in the square she is standing in.

The Eidolon I'm going to rule does not need to save as it has a telepathic link with someone who has actually passed through the wall, and that counts as proof. She will bump into raphael and you will need to decide where she ends up.

Her going through the wall does manage to convince the rest of the party that the wall is not real, but unless they interact or disbelieve it will count as total concealment from the other side.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

I move her to the closest empty space. She is halfway the wall, as the others are concerned.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

I think that counting it as an action is very fair. Thank you.


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

I didn't take the +4 after I tried to go the second time from Raphael's warning. So, I actually made the save then....


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Darryl didn't learn about the wall being false until after his initiative last turn, ralph goes last in initiative. You can go through this turn.

waiting on Laurel and Darryl?


Darryl tried and failed to walk through the wall before. Laurel has not posted since Wednesday. I'll hold Laurel's actions. They probably want to react to the rogue attacking them.

On the other side of the wall, the squid lady steps back and casts a spell at Lucian. DC 21 will save please.


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

I bounced off the wall and didn't realize a new round had started. Sorry.

Laurel steps back and pulls out a wand and shoots rays of fire at the thief. "Betrayer!

Scorching Ray 1: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (16) + 13 + 5 + 1 + 1 + 1 = 37 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (3, 3, 1, 5) + 6 + 1 + 2 + 2 = 23
Scorching Ray 2: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (6) + 13 + 5 + 1 + 1 + 1 = 27 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (4, 4, 1, 5) + 6 + 1 + 2 + 2 = 25
Scorching Ray 3: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (19) + 13 + 5 + 1 + 1 + 1 = 40 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (4, 2, 4, 3) + 6 + 1 + 2 + 2 = 24


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

so we need a will save from Lucian and then we're on to the next turn?


Yes, it has a rather telling effect.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Lucian gets a +2 to his save from Mu'aqquibat The Protector's Greater Shield Ally.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Will: 1d20 + 7 ⇒ (16) + 7 = 23 +2 vs enchant, +3 vs fear


Lucian makes the save.

Ilia moves up to Laurel and attacks.

to hit: 1d20 ⇒ 13 damage: 1d6 + 2 ⇒ (1) + 2 = 3 hit
to hit: 1d20 ⇒ 3 damage: 1d6 + 2 ⇒ (6) + 2 = 8 miss

PCs are up.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Am I correct that we can't see through the wall, but that we know it is an illusion and we can move through it?


Yes, while you can't see through it, you do know it to be an illusion (unless you wish to disbelieve in which case you can see though it) and can move through it.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

If Tamm wants to disbelieve the illusion, what kind of action is it?


Doesn't take an action, just a will save.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm attempts to reconcile the solid wall he has bounced off twice with the fact that the Angel and Lucian just walked right through.

Will Save to Disbelieve: 1d20 + 11 + 4 ⇒ (20) + 11 + 4 = 35


You are able to see through it now that you are sure it is fake.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

"Finally...." Tamm breathes as he sees the way through to the enemy.

He clicks his heels together to activate his boots and grant himself haste for the round. (free action)

With a flick of his wrists his kukris appear like magic in his hands. (free action - quickdraw)

Then he activates his Dimensional Dervish/Dimensional Savant ability and attacks the "squid lady". 120' of total movement to space between attacks. (I can't edit the map from work, but I'll mark the squares later today when I get home, I'll go 3 or 4 squares south before my first attack and then bounce across her, back and forth, my final spot will be behind her so that everyone else will get flanks.)

Attack Bonuses this round:

Sneak Attack from Flanking with myself(dimensional savant)
Haste: +1 to hit
Outflank: +4 to hit
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Debilitating Injury once a sneak attack lands - Bewildered: -2AC for everyone, -6AC vs me

On Hand Extra Attack from Haste: 1d20 + 19 + 10 ⇒ (10) + 19 + 10 = 39

On Hand 1: 1d20 + 19 + 10 ⇒ (17) + 19 + 10 = 46 (#1 potential crit?)

On Hand 2: 1d20 + 14 + 10 ⇒ (18) + 14 + 10 = 42 (#2 potential crit?)

On Hand 3: 1d20 + 9 + 10 ⇒ (2) + 9 + 10 = 21

Off Hand 1: 1d20 + 19 + 10 ⇒ (2) + 19 + 10 = 31

Off Hand 2: 1d20 + 14 + 10 ⇒ (16) + 14 + 10 = 40 (#3 potential crit?)

Confrim Crit#1 - On Hand 1: 1d20 + 19 + 10 ⇒ (10) + 19 + 10 = 39

Confrim Crit#2 - On Hand 2: 1d20 + 14 + 10 ⇒ (3) + 14 + 10 = 27

Confrim Crit#3 - Off Hand 2: 1d20 + 14 + 10 ⇒ (13) + 14 + 10 = 37

If the critical hits confirm, then they'll provoke attacks of opportunity from dimensional savant and outflank, I'll wait to roll damage/effects until after I know if I hit.

Note that if I land a sneak attack on her, Debilitating Injury will drop her AC versus me by 6 until the next round, making follow on attacks easier to hit.

Ongoing Effects this round:

Haste +1 AC
Shield +4 AC


Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

I'm assuming all three rays hit her last round.

"Liked that did ya! You want some more apparently! Have some! He then points the wand at her again and rays of fire streak toward her.

Scorching Ray 1: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (2) + 13 + 5 + 1 + 1 + 1 = 23 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (3, 2, 5, 4) + 6 + 1 + 2 + 2 = 25

Scorching Ray 2: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (1) + 13 + 5 + 1 + 1 + 1 = 22 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (6, 5, 4, 6) + 6 + 1 + 2 + 2 = 32

Scorching Ray 3: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (7) + 13 + 5 + 1 + 1 + 1 = 28 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (2, 1, 3, 5) + 6 + 1 + 2 + 2 = 22


Sazzat targets the devil.
image: 1d7 ⇒ 4 pop
image: 1d6 ⇒ 2 pop
image: 1d5 ⇒ 2 pop
image: 1d4 ⇒ 4 misses image
image: 1d4 ⇒ 4 pop
image: 1d3 ⇒ 1 pop

No hits, 5 popped images

Laurel burns the turncoat rogue into a charred, greasy spot on the floor.


Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Mu'aqquibat The Protector takes a step towards the demoness and attacks her with his large Scimitar.
"All fear Sarenrae's justice!"
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d8 + 15 ⇒ (7) + 15 = 22
Scimitar +1 (Large/Keen) 2 handed 10' reach w/ Greater Weapon Spell: 1d20 + 14 ⇒ (1) + 14 = 15
Damage: 1d8 + 15 ⇒ (5) + 15 = 20
Didn't count Sazzat's Flank, so it is an extra +2 to her attacks.


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael feels how he can move again, and does so, puting himself in the middle of his allies.
"Let Sarenrae's power flow on your strikes!"
He casts Sanctify Weapons, so all of their manufactured weapons ignore the Damage Reduction of devils for 15 rounds.


Eidolon misses twice, neither close enough to pop an image.


Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

Moved Sazzat via his description.

Lucian steps forward and unleashes a tornado of steel on the creature.

Dice:
Speed Weapon Attack: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 21 + 7d6 ⇒ (8) + 21 + (1, 1, 1, 5, 6, 6, 3) = 52 58 damage

Attack 1: 1d20 + 19 ⇒ (17) + 19 = 36
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (4) + 21 + (3) + (3, 5, 1, 6, 4, 5, 2) = 54 57 damage

Confirm 1: 1d20 + 19 ⇒ (16) + 19 = 35
Crit Damage: 1d8 + 21 + 1d10 ⇒ (7) + 21 + (3) = 31

Attack 2: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d8 + 21 + 7d6 ⇒ (5) + 21 + (6, 3, 4, 4, 6, 4, 4) = 57

Attack 3: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d8 + 21 + 7d6 ⇒ (7) + 21 + (6, 1, 2, 2, 3, 3, 3) = 48 52 damage

Attack 4: 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (1) + 21 + (5) + (2, 4, 4, 6, 4, 6, 3) = 56 57 damage

Confirm 4: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 1d8 + 21 + 1d10 ⇒ (4) + 21 + (5) = 30

Attack 5: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 21 + 7d6 ⇒ (8) + 21 + (5, 6, 3, 5, 5, 1, 5) = 59 61 damage

Attack 6: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (3) + 21 + (3) + (5, 6, 1, 6, 4, 1, 6) = 56 60 damage

Confirm 6: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 21 + 1d10 ⇒ (1) + 21 + (7) = 29


image: 1d2 ⇒ 1 miss
image: 1d3 ⇒ 2 pop
miss
miss
miss
miss
miss

No images left.


Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

"Bad choice, dear." Darryl says as he watches Laurel burn her to a crisp. He then attempts to walk through the wall again.

will save: 1d20 + 14 ⇒ (7) + 14 = 21
will save: 1d20 + 14 ⇒ (10) + 14 = 24

he moves up to the devil and attacks (using PA).

attack: 1d20 + 24 ⇒ (12) + 24 = 36
damage: 1d8 + 33 ⇒ (4) + 33 = 37

free action demoralize: 1d20 + 28 ⇒ (14) + 28 = 42
swift action attack if demoralize successful: 1d20 + 24 ⇒ (14) + 24 = 38
damage: 1d8 + 33 ⇒ (2) + 33 = 35


Both attacks land.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Critter up? Does she take one action or two?

Now that he's standing next to her tentacledness, he tries to identify the squid lady.

knowledge(places): 1d20 + 5 ⇒ (6) + 5 = 11

right then, squid lady, it's a technical term ....


Being hit does rile her a bit so she attacks Darryl.

claws
to hit: 1d20 ⇒ 5 miss
to hit: 1d20 ⇒ 20 damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15

tentacles
to hit: 1d20 ⇒ 15 damage: 1d6 + 7 ⇒ (6) + 7 = 13
to hit: 1d20 ⇒ 9 miss

confirm: 1d20 ⇒ 14fail

grapple: 1d20 ⇒ 12 fail

PCs up again.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Somewhat annoyed that the she-devil ignored him to attack Darryl, Tamm lays into her from behind with his kukris.

"Snicker-Snack!!!"

conserving resources because 4 of us her flanked and in melee range this round

Attack Bonuses this Round:

Sneak Attack from Flanking
flank: +2 to hit
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Ignoring DR from Ralph's spell
Debilitating Injury once a sneak attack lands - Bewildered: -2AC for everyone, -6AC vs me

If she's shaken from Darryl's intimidate last round, then I'll use shatter defenses to make her flat footed for the rest of the round, possibly lowering her AC. As soon as I land a sneak attack, her AC vs me will drop by 6 due to Bewildered Debilitating Injury and by 2 vs everybody else.

1. On Hand Attack 1: 1d20 + 19 + 7 ⇒ (14) + 19 + 7 = 40

2. On Hand Attack 2: 1d20 + 14 + 7 ⇒ (20) + 14 + 7 = 41

3. On Hand Attack 3: 1d20 + 9 + 7 ⇒ (1) + 9 + 7 = 17

4. Off Hand Attack 1: 1d20 + 19 + 7 ⇒ (17) + 19 + 7 = 43

5. Off Hand Attack 2: 1d20 + 14 + 7 ⇒ (7) + 14 + 7 = 28

Confirm Crit on Attack 2: 1d20 + 14 + 7 ⇒ (1) + 14 + 7 = 22

Confirm Crit on Attack 4: 1d20 + 19 + 7 ⇒ (20) + 19 + 7 = 46

Damage Attack 1: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (3) + 7 + 4 + 1 + 6 + (2, 6, 6, 5, 5, 6, 5) = 56

Damage Attack 2: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (1) + 7 + 4 + 1 + 6 + (3, 1, 1, 1, 3, 3, 2) = 33 assuming didn't crit

Damage Attack 3: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (2) + 7 + 4 + 1 + 6 + (3, 4, 4, 6, 1, 6, 5) = 49

Damage Attack 4: 2d4 + 4 + 4 + 1 + 1 + 6 + 7d6 ⇒ (1, 3) + 4 + 4 + 1 + 1 + 6 + (1, 3, 6, 2, 3, 2, 3) = 40 assuming did crit

Damage Attack 5: 1d4 + 4 + 1 + 6 + 7d6 ⇒ (4) + 4 + 1 + 6 + (4, 4, 4, 1, 4, 3, 6) = 41

assuming 1, 3, and 4 hit .... but I rolled damage for all of them

Ongoing Effects:

Shield: +4 AC
Sanctify weapons from Ralph


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

Raphael moves behind Darryl and cast Cure Light Wounds on him.
Heals (with Enhanced Cures): 1d8 + 13 ⇒ (6) + 13 = 19

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