Isilda

Mu'aqquibat The Protector's page

55 posts. Alias of Corsario.


Full Name

Mu'aqquibat The Protector

Race

Eidolon Angel

Classes/Levels

CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

Gender

Female

Size

Large

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Read Lips, Celestial, Elven, Draconic

Strength 26
Dexterity 16
Constitution 15
Intelligence 7
Wisdom 10
Charisma 11

About Mu'aqquibat The Protector

Description
A newborn, she is a towering angel, hauntingly beautiful, an imposing presence. Long flowing white hair frames her serene face. One of Sarenrae's celestial host, she has been sent to protect Raphael from his enemies while she learns about life, faith, and the enemies of good.

Personality
Aloof and focused in protecting Raphael, she can be playful and joyful as the small child she is (in a sort) if there are no perils around. Curious of things, she loves to learn and experiment when she is able.

Background
Born at the same time, she is assigned to protect Raphael from birth, learning how to become a better angel in the process, so she can progress in her holy mission after Raphael's passing.

Role and Tactics
Tank, she has the high AC, resistances and immunities, extra range and combat reflexes to deal with the enemies, while her link with Raphael (Shield Other) let's her keep fighting for longer that on would expect (and also wears an Eidolon Anchoring Harness). She has a very high Crit change (with her +1 Large Keen Scimitar and Critical Focus Feat). Her other tactic is to Grapple the enemies (she has Armbands of the Brawler and the Grab special attack). She can also attack from the air, using her Fly by Attack and Death from Above feats and her reach for devastating effect.

Mu'aqquibat The Protector
Female Eidolon CR 11
NG Large Outsider (Angel)
Init +3, Senses Darkvision (60 ft.); Scent, Perception +14

Summoner: Raphael Anaviel

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SPENT RESOURCES
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"PERMANENT" EFFECTS (14 or 12 hours duration)
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Shield Other:
Takes half HP damage (Raphael takes the other half)
+1 Deflection Bonus to AC
+1 Resistance Bonus to Saving Throws
Mage Armor:
+4 Armor bonus to AC
Greater Magic Weapon:
Large Scimitar Enhancement Bonus goes from +1 to +3
12 hours: Heroes' Feast Every creature is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10), +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects
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DEFENSE
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AC 33, Touch 13, flat-footed 32 (+4 mage armor, +3 Dex, +16 Natural, +1 deflection shield other -1 size large)
16 Natural = +10 base +2 large +2 biped +2 Improved Natural Armor
HP 88 (11d10+22)
Fort +10, Ref +7, Will +9
Has evasion (No damage if makes a Saving Throw when success takes half damage)
Has Improved Evasion (Even while failing the failing throw takes half damage)
+4 vs. Poison, +4 vs. enchantment
+4 morale bonus on saving throws against poison and fear effects
Immunities Petrification
Resistances Acid Resistance (15), Cold Resistance (15), Electricity Resistance (10), Fire Resistance (10)
Damage Reduction 9/Evil (+5 Angel; +4 Favored Class)
Spell Resistance None

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OFFENSE
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Speed 30 ft. Fly 30 ft. (Average maneuverability)
Melee Scimitar +1 (Large/Keen) 2 handed 15' reach +20/+15/+10 (1d8+13/15x2) +4 to confirm critical
Melee Scimitar +1 (Large/Keen) 2 handed 15' reach w/ Greater Weapon Spell +22/+17/+12 (1d8+15/15x2) +4 to confirm critical
Melee Slam 10' reach +19/+14/+9 (2d6+12/20x2) + Grab (Medium size maximum)
Free with Slam Grab +23 no AoO; if carrying his armbands he has an extra +1 competence bonus on grapple checks or breaking a grapple (second with -5)
Special Attacks
Power Attack -3 to attack; +9 to damage.
Combat Reflexes (Attacks of opportunity while Flat Footed, 4 Attacks of Opportunity per Round)
Fly-by Attack (Can move before and after the Standard action)
Death from Above (+5 bonus to attack when Charging or high ground instead of the normal one)
Critical Focus (+4 attack to confirm critical)
Sickening Critical (Whenever you score a critical hit, your opponent becomes sickened for 1 minute)

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Base From ANGEL
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Biped
Free Evolution
Limbs (Arms)
Limbs (Legs)
Slam (Primary attack, large 2d6 replaces claws)
Resistance (Acid) (ex) 15
Resistance (Cold) (ex) 15
+4 bonus to saves vs. Poison
Level 4 Evolutions
Resistance (Electricity) (ex) 10
Resistance (Fire) (ex) 10
Level 8 Evolutions
Large +4 STR +2 CON +2 Natural Armor -2 Dex -1 AC -1 Attack +1 CMB +1 CDM -2 Fly -1 Stealth Reach 10'
Feathery Wings
Flight Evolution (ex) Average 30' speed
Level 12 Evolutions
DR 5/evil
Petrification Immunity
Truespeech

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EVOLUTIONS
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11 points -2 points (Aspect) = 9
4: Weapon Training (Martial)
2: Grab
1: Scent
1: Improved Natural Armor
1: Reach (Greatsword)

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TACTICS
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Permanent:
Charge while flying or attack from high so he gets the +5 Death from above attack bonus.
Use Fly By Attack to prevent the enemies from Full Attack her.
Be in the middle of the battlefield and use her reach and combat reflexes for many AoOs.
Grab spellcasters with Slam.
Power attack when possible.
Aim for critical hits with the keen scimitar and the +4 critical focus feat bonus, applying Sickening.

At will:
Fly 30' (Average Maneuverability) with wings
14 hours duration from Raphael:
Mage Armor (+4 armor bonus to AC)
Greater Magic Weapon (+3 enhancement bonus to 1 weapon - +1 Large Keen Scimitar becomes +3)
Shield Other (+1 deflection bonus to AC and +1 resistance bonus to saves, half damage goes to Raphael, 60' range)
12 hours duration from Raphael:
Heroes' Feast (1d8 temporary hit points + 1 point per two caster levels (maximum +10), +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects)
140 minutes duration (Cantrips, up at all times from Raphael):
Message (Medium range 240')

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STATISTICS
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Str 26, Dex 16, Con 15, Int 7, Wis 10, Cha 11
Base Atk +11/+6/+1; CMB +19; CMD 32 (Flat Footed 29)
Grab: +4 CMB to Grapple, no AoO. With Armbands: +1 competence bonus to grapple checks and break a grapple
Feats
Power Attack (-3 Attack, +9 damage)
Combat Reflexes (Attacks of opportunity while Flat Footed, 4 Attacks of Opportunity per Round)
Fly-by Attack (Can move before and after the Standard action)
Death from Above (+5 bonus to attack when Charging or high ground instead of the normal one)
Critical Focus (+4 attack to confirm critical)
Sickening Critical (Whenever you score a critical hit, your opponent becomes sickened for 1 minute)
Skills
Acrobatics +9 (w/3 ranks)
Appraise -2
Bluff 0
Climb +8
Diplomacy 0
Disguise 0
Escape Artist +3
Fly (Average maneuverability) +17
Heal 0
Intimidate +14 (+ Size Difference x 4)
Perception +16 (Darkvision, Scent)
Ride +3
Sense Motive 0
Stealth -1
Survival +11 (Scent)
Survival (Tracking) +11 (Scent)
Swim +8
Languages
Common
Read Lips
Celestial
Draconic
Elven
Favored Class Bonus from Raphael
Increase Eidolon DR/Evil (7x) - +1 with first, +1/2 with the rest = Total +4 DR/Evil
SQ
Ability Score Increase (2x; STR and DEX)
Aspect
Bond senses
Darkvision 60'
Devotion
Evasion
Greater shield ally
Life Link (Summoner)
Link (Telepathy)
Maker's Call
Multiattack
Outsider Traits
Scent
Share Spell
Summoner Life Bond
Transposition

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GEAR
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Equipped Gear
Scimitar +1 (large/keen)
Quick Runner's Shirt
Eidolon anchoring harness
Armbands of the brawler
Platinum Ring (Focus for Shield Other Spell)