Gestalt Academy of Secrets Table 2 (Inactive)

Game Master drbuzzard

Combat Map


251 to 300 of 687 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

"Chyvomm is the devil who runs this place. He cajoles everyone in signing a contract eventually. It is his nature. If I knew how to defeat him, I would have done it, but he is well past my capabilities. Perhaps if you lot are mighty enough you can defeat him in direct combat. I cannot say. "


Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

"Don't worry, with faith, heart and steel we will be able to defeat him. But first, we will find your book. Everybody, get ready."
When everyone is ready, Raphael will cast:
-Magic Circle Against Evil on himself
-Chain Of Perdition (he don't use it to attack, yet)
-Blessing of Fervor

Bonus for everybody:
Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
  • Increase its speed by 30 feet.
  • Stand up as a swift action without provoking an attack of opportunity.
  • Make one extra attack as part of a full attack action, using its highest base attack bonus.
  • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
  • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
    These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

  • Finally, he signals everybody to be ready and casts Glitterdust, using the cast as still spell bonus from Blessing of Fervor (and with his own Silent spell feat, he doesn't show to be casting) in the place in the room where more enemies are (or where I draw the circle - Will DC 21 negates blindness only).
    Glitterdust:
    A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a –40 penalty on Stealth checks.


    You catch two of the figures that are moving books around, but that's all. They are humanoid in shape.

    Initiative time.

    critter init: 1d20 + 28 ⇒ (18) + 28 = 46 No, that is not a typo

    I need people placed on the map where they would be, if you are all actually standing outside in the hall, you could not have had the conversations you've done above (except Raphael).

    will saves2d20 ⇒ (11, 6) = 17


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    Init: 1d20 + 14 ⇒ (5) + 14 = 19


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Is Lucian far enough into the room that he isn't caught by the glitterdust?[

    Can someone place me next to Ralph on the map, I can't edit a google doc from where I am

    While Raphael is chanting and gesturing to cast his spells, Sazzat Tamm pops a wand out of each spring loaded sheath on his wrists and casts shield and mirror image on himself.

    UMD for shield: 1d20 + 17 ⇒ (15) + 17 = 32 +4 AC from shield bonus

    UMD for mirror image: 1d20 + 17 ⇒ (10) + 17 = 27 making 1d4: 1d4 + 1 ⇒ (1) + 1 = 2 images

    Then he's ready.

    initiative: 1d20 + 8 ⇒ (2) + 8 = 10


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    In fact, Raphael, deaf, do not chant to cast. He only makes praying movements and concentrate. And in some cases (Blessing of Fervor bonus or Still Spell feat) not even that.
    Drbuzzard: Both Raphael and Mu'aqquibat The Protector have scent, so if an enemy is next to them they should be able to pinpoint them. Can you mark them for me?
    We got a Surprise round, right?

    Raphael Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
    Mu'aqquibat The Protector Initiative: 1d20 + 3 ⇒ (16) + 3 = 19


    No, you don't get a surprise round. These are not idiots, as they have been watching you prepare and can see you give a signal. They were not going to initiate combat, but they will join in once attacked.

    You had your (just you) surprise round in the glitterdust. That's it.

    Yes, there are no enemies next to either of you. I won't mark them until they are next to you.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Knowledge(planes) to ID them: 1d20 + 5 ⇒ (13) + 5 = 18

    Knowledge(dungeoneering) to ID them: 1d20 + 5 ⇒ (13) + 5 = 18


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    I thought maybe we were going to get lucky... oh well.


    You think they might be some sort of invisible stalker, but you don't really remember any details of such critters. You probably played hookey they day of class.


    Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

    "You got two of them! Should I try the rest?"

    Can you place the floating books in the room? I assumed from previous descriptions there was at least one creature per book.

    Initiative: 1d20 + 7 ⇒ (15) + 7 = 22
    Kn: Planes: 1d20 + 17 ⇒ (6) + 17 = 23


    Once glitterdust went off the books dropped, and don't worry, you'll know their locations pronto.


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    I say you go for it, and cast Glitterdust at the same time as Raphael.


    Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5
    drbuzzard wrote:
    Once glitterdust went off the books dropped, and don't worry, you'll know their locations pronto.

    That's what worries me :)


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    do we just need darryl placed in the room? or is he still in the hall?


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    Lucien is the one still in hall, my icon has been in the room.


    Lucien init: 1d20 + 5 ⇒ (6) + 5 = 11

    Critters go first, after the hostilities are initiated.

    They move in and attack.

    2 on the eidolon (yes, I know it has combat reflexes, but you still don't get AOOs because they have total concealment, and scent does not negate that).

    slam: 1d20 ⇒ 19 damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15
    slam: 1d20 ⇒ 13 miss

    one attacks Rapael
    slam: 1d20 ⇒ 14 moot point since it bounces off the magic circle against evil (summoned critter)

    one on Sazzat
    slam: 1d20 ⇒ 15 images: 1d2 ⇒ 1 on target, but bounces off of shield spell

    one on one on Darryl (who while he does have blindfighting, so I don't get the invisbility +2, is still flat footed)
    slam: 1d20 ⇒ 12 damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

    one on laurel
    slam: 1d20 ⇒ 13 damage: 2d6 + 4 ⇒ (6, 5) + 4 = 15

    then because they are cheating mythic creatures with dual initiative, they attack again before you go

    Eidolon
    damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6 miss
    damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9 miss

    damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11 miss
    damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12 miss

    Raphael's goes over to attack the Eidolon since it can't get through his spell
    damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13 miss

    Sazzat
    damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8 miss
    damage: 2d6 + 4 ⇒ (1, 2) + 4 = 7 miss

    Daryl
    damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14 damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
    damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16 damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

    Laurel

    damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
    damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 miss

    PCs are up.


    Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

    She takes the extra attack from the Blessing of Fervor Spell this round.
    Mu'aqquibat The Protector uses her Large Scimitar to attack the invisible creatures around her, his keen sense of smell allowing her to pinpoint the creatures, while she sings religious mantras with her angelical voice.
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 20 ⇒ (8) + 20 = 28
    Damage: 1d8 + 15 ⇒ (6) + 15 = 21
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 20 ⇒ (14) + 20 = 34
    Damage: 1d8 + 15 ⇒ (3) + 15 = 18
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 14 ⇒ (18) + 14 = 32
    Damage: 1d8 + 15 ⇒ (5) + 15 = 20
    Critical Confirm (+4 Keen): 1d20 + 18 ⇒ (1) + 18 = 19


    You need to roll miss chances on all of those. Scent will pinpoint the square, but not negate invisibility.

    miss chance: 3d100 ⇒ (60, 86, 44) = 190 high is good
    hit, hit, miss


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

    Blessing of Fervor: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

    Lucian drops his invisibility and grins, faking a low swing before unleashing a furious tornado of steel at the now-glitterdusted creature!

    Attacking the one adjacent to me.

    Edit: Current AC is 35

    Dice:
    Feint: 1d20 + 22 ⇒ (19) + 22 = 41 The DC is 10 + BaB + wisdom mod, or 10 + sense motive bonus if higher. I'm going to assume this succeeds, which means the rest of my attacks are against FF and do sneak attack damage.

    Attack 1: 1d20 + 18 ⇒ (8) + 18 = 26
    Damage: 1d8 + 21 + 7d6 ⇒ (1) + 21 + (4, 1, 4, 6, 5, 5, 4) = 51 53 damage

    Attack 2: 1d20 + 18 ⇒ (16) + 18 = 34
    Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (3) + 21 + (5) + (4, 6, 4, 4, 1, 5, 6) = 59 61 damage

    Confirm: 1d20 + 18 ⇒ (13) + 18 = 31
    Crit Damage: 1d8 + 21 + 1d10 + 2 ⇒ (4) + 21 + (9) + 2 = 36

    Attack 3: 1d20 + 13 ⇒ (9) + 13 = 22
    Damage: 1d8 + 21 + 7d6 ⇒ (1) + 21 + (1, 6, 1, 1, 6, 3, 6) = 46 52 damage

    Attack 4: 1d20 + 13 ⇒ (17) + 13 = 30
    Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (2) + 21 + (3) + (2, 6, 6, 6, 2, 5, 1) = 54 58 damage

    Confirm: 1d20 + 13 ⇒ (12) + 13 = 25
    Crit Damage: 1d8 + 21 + 1d10 + 2 ⇒ (6) + 21 + (1) + 2 = 30

    Attack 5: 1d20 + 8 ⇒ (20) + 8 = 28
    Damage: 1d8 + 21 + 7d6 ⇒ (6) + 21 + (2, 5, 6, 6, 3, 4, 4) = 57 59 damage

    Confirm: 1d20 + 8 ⇒ (3) + 8 = 11
    Crit Damage: 1d8 + 21 + 2 ⇒ (2) + 21 + 2 = 25

    Attack 6: 1d20 + 8 ⇒ (19) + 8 = 27
    Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (1) + 21 + (3) + (6, 4, 5, 2, 6, 5, 6) = 59 60 damage

    Confirm: 1d20 + 8 ⇒ (20) + 8 = 28
    Crit Damage: 1d8 + 21 + 1d10 + 2 ⇒ (6) + 21 + (7) + 2 = 36


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Blessing Of Fervor bonus this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Raphael uses his Chain Of Perdition to try and Entangle the creature next to him.
    CMB: 1d20 + 21 ⇒ (13) + 21 = 34
    The chain ignores invisibility.
    EDIT: Change the target to the "1" enemy, as Lucian killed the other one.

    Blessing of Fervor:
    Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
    • Increase its speed by 30 feet.
    • Stand up as a swift action without provoking an attack of opportunity.
    • Make one extra attack as part of a full attack action, using its highest base attack bonus.
    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

    These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


    Lucian renders the adjacent poor critter into a fine mist.

    Raphael puts glowy chain thingies onto some invisible figure.


    Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

    Laurel falls back on his magic training and begins to dodge and weave as he casts a spell and then reaches out to touch the creature and hits nothing but air.

    Casting defensively, Intensified Shocking Grasp, using +2 bonus on attack rolls etc from blessing of fervor. Auto succeed on defensive casting up to level 4. Current AC 32/T20/FF27

    Shocking Grasp: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32 Miss >50: 1d100 ⇒ 3

    I saw a d20 roll on the first attack against me but no pluses and the rest I just saw damage rolls. I know some DM's don't show attack rolls just results, is this what you will be doing? If so I believe I took 37 damage that round.


    Yes, I don't show attack bonuses. You took the damage.


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    GM, I have uncanny dodge so my FF AC is still 35....

    "Attack the greatest swordsman in all of Golarion? Foolish creatures!" With that, Darryl whirls into action.

    actions:
    I am uncertain which creatures are revealed by glitterdust, but I'm assuming 1 & 3 are glitterdusted. For now I will full attack using blessings of fervor for the extra attack. I will fight defensively and Power Attack. I will start on #1 and then shift to #3 when it falls.

    att 1: 1d20 + 24 ⇒ (16) + 24 = 40
    damage: 1d8 + 22 ⇒ (8) + 22 = 30

    att 2: 1d20 + 19 ⇒ (14) + 19 = 33
    damage: 1d8 + 22 ⇒ (4) + 22 = 26

    att 3: 1d20 + 14 ⇒ (1) + 14 = 15

    haste att: 1d20 + 24 ⇒ (4) + 24 = 28
    damage: 1d8 + 22 ⇒ (2) + 22 = 24

    If they are not glitterdusted, then I need to roll miss chances. Here are the miss chance rolls 3d100 ⇒ (20, 60, 71) = 151 So, miss, hit, hit.

    status:

    AC-44/46 vs Crane Wing opponent
    CMD-47
    hp-95/95
    status- blessing of fervor, fighting defensively

    reactions:

    If either is still up, I will assign Crane Wing to it and Crane Riposte against its first miss.

    Crane Riposte: 1d20 + 24 ⇒ (13) + 24 = 37
    damage: 1d8 + 22 ⇒ (6) + 22 = 28

    If it is not glitterdusted, I cannot use Crane Wing against it.

    Edited all my damage rolls to remove precision damage


    Ok, they all missed you then.

    You hit three times, but don't take it down.


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    That makes it easy, no sneak, no precision and no crits :)


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Tamm 5' steps forward to engage Aerial Servant #3.

    on hand 1: 1d20 + 20 ⇒ (18) + 20 = 38 damage: 1d4 + 8 ⇒ (3) + 8 = 11

    on hand 1: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d4 + 8 ⇒ (4) + 8 = 12

    on hand 1: 1d20 + 10 ⇒ (14) + 10 = 24 damage: 1d4 + 8 ⇒ (1) + 8 = 9

    off hand 1: 1d20 + 20 ⇒ (12) + 20 = 32 damage: 1d4 + 4 ⇒ (3) + 4 = 7

    off hand 2: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d4 + 4 ⇒ (1) + 4 = 5

    blessing of fervor attack: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 1d4 + 8 ⇒ (2) + 8 = 10

    ongoing effects: +4 AC from Shield, 2 mirror images


    Hit, miss, hit, hit, hit, hit

    critter is still up


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    critters up?


    Now that you mention it, yes. Though actually you did drop it since you were pounding on the same one with Darryl.

    3 continue to try to hurt the eidolon.

    slam: 1d20 ⇒ 11
    slam: 1d20 ⇒ 5

    slam: 1d20 ⇒ 11
    slam: 1d20 ⇒ 18

    slam: 1d20 ⇒ 1
    slam: 1d20 ⇒ 2

    confirm: 1d6d2d6 + 4 ⇒ (1) + 4 = 5

    All miss

    1 on Laurel.
    slam: 1d20 ⇒ 9 miss
    slam: 1d20 ⇒ 3 miss

    and another set

    3 continue to try to hurt the eidolon.

    slam: 1d20 ⇒ 12
    slam: 1d20 ⇒ 6

    slam: 1d20 ⇒ 20 damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8
    slam: 1d20 ⇒ 13

    slam: 1d20 ⇒ 20 damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
    slam: 1d20 ⇒ 18

    confirm: 1d20 ⇒ 15 nope
    confirm: 1d20 ⇒ 20 damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13

    All miss

    1 on Laurel.
    slam: 1d20 ⇒ 13 miss
    slam: 1d20 ⇒ 17 damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9

    PCs up again


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Tamm makes another 5' step to close with #3

    on hand 1: 1d20 + 20 ⇒ (17) + 20 = 37 damage: 1d4 + 8 ⇒ (1) + 8 = 9 miss?: 1d100 ⇒ 89 blindfight rereoll: 1d100 ⇒ 1

    on hand 2: 1d20 + 15 ⇒ (7) + 15 = 22 damage: 1d4 + 8 ⇒ (2) + 8 = 10miss?: 1d100 ⇒ 16 blindfight rereoll: 1d100 ⇒ 52

    on hand 3: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d4 + 8 ⇒ (4) + 8 = 12miss?: 1d100 ⇒ 12 blindfight rereoll: 1d100 ⇒ 39

    off hand 1: 1d20 + 20 ⇒ (15) + 20 = 35 damage: 1d4 + 4 ⇒ (3) + 4 = 7miss?: 1d100 ⇒ 5 blindfight rereoll: 1d100 ⇒ 88

    off hand 1: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 1d4 + 4 ⇒ (1) + 4 = 5miss?: 1d100 ⇒ 77 blindfight rereoll: 1d100 ⇒ 39

    blessing attack: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d4 + 8 ⇒ (3) + 8 = 11miss?: 1d100 ⇒ 3 blindfight rereoll: 1d100 ⇒ 80


    Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

    So... Mu'aqquibat The Protector was hit? I saw three damage rolls, but an "All miss" after them.
    If she was hit, one hit was for 8 damage, and the critical one for 27, so with her DR 9/Evil she only gets 18 damage?
    She takes the extra attack from the Blessing of Fervor Spell this round.

    Mu'aqquibat The Protector keeps chanting hymns of Sarenrae's glory while she attacks the invisible creatures.
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 20 ⇒ (1) + 20 = 21
    Damage: 1d8 + 15 ⇒ (6) + 15 = 21
    Miss Chance (hit is good): 1d100 ⇒ 87
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 20 ⇒ (4) + 20 = 24
    Damage: 1d8 + 15 ⇒ (6) + 15 = 21
    Miss Chance (hit is good): 1d100 ⇒ 92
    Large Keen Scimitar +1 (2 handed 10' reach w/ Greater Weapon Spell): 1d20 + 14 ⇒ (16) + 14 = 30
    Damage: 1d8 + 15 ⇒ (4) + 15 = 19
    Miss Chance (hit is good): 1d100 ⇒ 24
    Critical Confirm (+4 Keen): 1d20 + 18 ⇒ (4) + 18 = 22


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Blessing Of Fervor bonus this round: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    Raphael uses his Chain Of Perdition to try and Entangle the creature #6 attacking Mu'aqquibat The Protector.
    CMB: 1d20 + 21 ⇒ (20) + 21 = 41
    The chain ignores invisibility.

    Blessing of Fervor:
    Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
    • Increase its speed by 30 feet.
    • Stand up as a swift action without provoking an attack of opportunity.
    • Make one extra attack as part of a full attack action, using its highest base attack bonus.
    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

    These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.


    Male Elf Fighter 1| AC 19 T 14 FF 15 | HP 12/12 | F +3 R +4 W +2 | Init +4| Perc +5

    "Thank you for the assistance! I can't figure out where these d@&%! things are precicesly!"

    Shocking Grasp: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27 Miss >50: 1d100 ⇒ 73 damage: 10d6 + 6 ⇒ (6, 4, 5, 1, 1, 6, 3, 3, 6, 3) + 6 = 44


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

    Lucian follows the others, pinpointing at least where the creature appears to be standing and he moves over to help them, swinging blindly!

    Taking the +2 to hit and AC from blessing of fervor again.

    Attack: 1d20 + 21 ⇒ (11) + 21 = 32
    Damage: 1d8 + 21 ⇒ (2) + 21 = 23
    Miss Chance: 1d100 ⇒ 98

    Attack: 1d20 + 21 ⇒ (20) + 21 = 41
    Damage: 1d8 + 21 ⇒ (8) + 21 = 29
    Acid Damage: 1d6 ⇒ 2
    Miss Chance: 1d100 ⇒ 39

    AC is currently 32.


    Yes, the eidolon was hit, and critted once. They get two sets of attacks and I'm lazy so I copy and paste.

    It misses the first attack, lands the second, and aims for the wrong area on the third. Target is still moving.

    Raphael wraps up another one in funcy glowy chains.

    Laurel manages to zap the crap out of the of the invisible stalkers.

    Lucian moves over and attacks it as well, landing a solid blow, but only one. Did you only 5' step, I don't recall where you were? If so, shouldn't you have more attacks? If not, how did you have 2 attacks?


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)
    Two-Weapon Warrior wrote:
    Doublestrike At 9th level, a two-weapon warrior may, as a standard action, make one attack with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally.


    Ahh, ok. Didn't see it. Hard to track everything at this level.


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)
    drbuzzard wrote:
    Ahh, ok. Didn't see it. Hard to track everything at this level.

    Oh, completely understandable. I'm a simple character with no spellcasting or supernatural abilities and even I'm pretty complicated at this level. Don't worry about it, feel free to ask away!


    Female Eidolon Angel CR 10 | HP 101/88 | AC 33 T 13 FF 32 CMD 32 | F +10 R +7 W +9 | Init +3 | Perc +16 (Darkvision, Scent) | Status: Normal

    18 damage then.


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    Are only 4, 5, & 6 left? Are they each invisible? If so, is there any way fro us to actually know which square they are in?


    Male Half-Elf Fighter/Rogue 14 | AC 30, Touch 18, FF 23 | HP 131/131 | F +13, R +15, W +5 (+2 vs ench, +4 vs fear, +7 vs traps) | Init +5 | Perc +19 (+26 vs traps)

    At the very least, a perception check could narrow it down. Or follow the trail of the eidolon attacks.


    Pereption checks DC 20 can reveal the squares in question.

    Yes, 3 is down also, 4-6 are left.


    Human Fighter/Aldori Swordlord-Swashbuckler/Monk AC-35, FF-35, T-24 hp-102, F +15, R +22, W +11; Init- +14, CMD- 39 (varies a lot); Perc- +19

    Darryl moves to the eidolon, attempting to locate the invisible attackers.

    Perception: 1d20 + 18 ⇒ (12) + 18 = 30

    actions:
    Use blessings of fervor for +30' of movement. Attack #4 using Power Attack and fighting defensively.

    attack vs 4: 1d20 + 24 ⇒ (6) + 24 = 30
    miss chance: 1d100 ⇒ 79
    damage: 1d8 + 22 ⇒ (6) + 22 = 28

    status:

    AC-39
    hp-95/95
    status-crane stance, fighting defensively, panache (3/3)


    Male Aasimar (Angel-Blooded) Gestalt Oracle of Life / Unchained Summoner 14 | HP 114/101 | AC 18 T 12 FF 16 CMD 23 | F +10 R +10 W +15 | Init +8 | Perc +15 (Deaf, Darkvision, Scent) | Status: Normal

    Raphael has #6 entangled with glowing chains of force, so he is not invisible anymore for "poking it with a stick" purposes (and also has penalties all around).


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    critters up?


    Darryl moves up and stabs one viciously. Not that he can actually tell mind you.

    Yes, more ineffectual attacks from the baddies now.

    first half of critter round

    #4 on Darryl
    to hit: 1d20 ⇒ 6
    to hit: 1d20 ⇒ 17

    #5 on eidolon
    to hit: 1d20 ⇒ 10
    to hit: 1d20 ⇒ 7

    #6 on eidolon
    to hit: 1d20 ⇒ 18
    to hit: 1d20 ⇒ 3

    They all whiff, so they try again. (second half of critter round)

    #4 on Darryl
    to hit: 1d20 ⇒ 8
    to hit: 1d20 ⇒ 6

    #5 on eidolon
    to hit: 1d20 ⇒ 7
    to hit: 1d20 ⇒ 12

    #6 on eidolon
    to hit: 1d20 ⇒ 15
    to hit: 1d20 ⇒ 12

    All the whiffing is stirring up a nice breeze to keep you cool while you fight.

    PCs are up.


    Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

    Tamm uses the +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves from blessing of fervor this round and closes with the entangled Aerial Servant. can't edit the map from here, but I move E,S,SE,E,E to end up just west of it.

    He makes a single attack

    attack: 1d20 + 22 + 2 ⇒ (6) + 22 + 2 = 30 for damage: 1d4 + 8 ⇒ (2) + 8 = 10


    Hit.

    251 to 300 of 687 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / Gestalt Academy of Secrets Table 2 All Messageboards

    Want to post a reply? Sign in.