| Lucian Threl |
With his ring of invisibility on Lucian used the speed boost from blessing of fervor to run as far into the room as he can, moving behind the outsiders if possible.
| Mu'aqquibat The Protector |
Can Mu'aqquibat the Protector charge from where she is?
| Sazzat Tamm |
Mu'aqquibat would need an unobstructed path to charge. She can move in front of Raphael and be an angelic cork in this bottle.
edit: unless she's flying and the ceiling is high enough that she could fly over us?
| Sazzat Tamm |
As soon as he gets a look at the bad guys Tamm tries to remember if he's heard of such a thing before.
knowledge(planes-evil outsiders): 1d20 + 5 + 4 ⇒ (15) + 5 + 4 = 24
Tamm charges the nearest spikey demon. (at half speed)
Charge: +2 to hit, -2 AC
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Blessing of Fervour: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Charge at spikey Demon: 1d20 + 21 + 2 + 4 + 1 + 2 ⇒ (11) + 21 + 2 + 4 + 1 + 2 = 41
Shield Spell +4AC
Current AC: 34
Mirror Images: 3 images
Blessing of Fervor: +2 AC,+2 Reflex
Charge: -2 AC
Sanctify Weapons
| Mu'aqquibat The Protector |
Mu'aqquibat the Protector flies in the middle of the enemies, so she can get Attack of Opportunity against any of them, and also flank with Lucian.
| Sazzat Tamm |
Tamm uses his Bravado's Blade ability to convert his sneak attack (assuming they're flat footed) into a +25 intimidate check to demoralize and 1d6 of sneak attack damage.
damage: 1d4 + 7 + 4 + 1 + 6 + 1d6 ⇒ (3) + 7 + 4 + 1 + 6 + (4) = 25
intimidate: 1d20 + 17 + 25 - 4 ⇒ (16) + 17 + 25 - 4 = 54 (assumed they are large from their size on the map)
His 10th level skill unlock in Intimidate will make the spikey demon Frighted for 1d4 ⇒ 3 rounds. (will save DC:10+12=22 to ignore frightened). Then he's shaken for the rest of the duration of the intimidate.
Tamm's Debilitating Injury: Bewildered will make the spikey demon -6AC vs me for a round and -2AC vs everyone else.
Did my knowledge check tell me anything interesting about the spikey demon?
| Laurel Treekeeper |
Laurel steps up and eyes the creature and then unleashes rays of fire on the creature being attacked by Sazzat.
Mirror Images: 1d4 + 4 ⇒ (1) + 4 = 5
Initiative: 1d20 + 7 ⇒ (13) + 7 = 20
Kn: Planes: 1d20 + 17 ⇒ (3) + 17 = 20 defenses, then special attacks
Kn: Religion: 1d20 + 15 ⇒ (14) + 15 = 29 defenses, then special attacks
Scorching Ray wand: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (14) + 13 + 5 + 1 + 1 + 1 = 35 Damage: 4d6 + 6 + 1 + 2 + 2 ⇒ (6, 1, 6, 2) + 6 + 1 + 2 + 2 = 26
| Sazzat Tamm |
does the spikey guy I tagged look frightened?
Tamm taps his heels together and activates his boots of speed for this round.
Shield: +4AC
Mirror Image: 3 images
Haste: Speed boost and extra attack
Charge: +2 to hit, -2 AC
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Blessing of Fervour: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves. (better than haste)
Then Tamm activates his Dimensional Assault ability (120' of total movement)
He then teleports to attack the second spikey-demon.
Outflank: +4 to hit
Favored Enemy: Evil Outsiders +4 to hit / + 4 damage
All Outsiders (astral dominance): +1 to hit / + 1 damage
Blessing of Fervour: +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
1. Free Attack from Haste from point A: 1d20 + 19 + 11 ⇒ (11) + 19 + 11 = 41
2. On hand Attack 1 from point B: 1d20 + 19 + 11 ⇒ (19) + 19 + 11 = 49
3. Off hand Attack 1 from point A: 1d20 + 19 + 11 ⇒ (13) + 19 + 11 = 43
4. On hand Attack 2 from point B: 1d20 + 14 + 11 ⇒ (1) + 14 + 11 = 26 assume this misses
5. Off hand Attack 2 from point A: 1d20 + 14 + 11 ⇒ (16) + 14 + 11 = 41
6. On hand Attack 3 from point B: 1d20 + 9 + 11 ⇒ (20) + 9 + 11 = 40
Confirm Crit 2: 1d20 + 19 + 11 ⇒ (17) + 19 + 11 = 47 assume this confirms
Confirm Crit 5: 1d20 + 14 + 11 ⇒ (11) + 14 + 11 = 36 this might confirm?
Confirm Crit 6: 1d20 + 9 + 11 ⇒ (3) + 9 + 11 = 23 assume this doesn't confirm
1. Damage: 1d4 + 7 + 4 + 1 + 6 + 1d6 ⇒ (1) + 7 + 4 + 1 + 6 + (6) = 25
intimidate: 1d20 + 17 + 25 - 4 ⇒ (9) + 17 + 25 - 4 = 47
Same effect as above, if I connected then his AC vs me drops by 6 and vs everyone else drops by 2 for a round. Frightened for 1d3 ⇒ 1 rounds if he fails a DC22 will save.
2. Crit Damage: 2d4 + 14 + 8 + 2 + 6 + 7d6 ⇒ (2, 2) + 14 + 8 + 2 + 6 + (5, 5, 2, 6, 6, 3, 2) = 63
3. Damage: 1d4 + 3 + 4 + 1 + 6 + 7d6 ⇒ (3) + 3 + 4 + 1 + 6 + (2, 2, 4, 3, 5, 2, 6) = 41
4. Assume 4 misses
5. Crit Damage: 2d4 + 6 + 8 + 2 + 6 + 7d6 ⇒ (4, 2) + 6 + 8 + 2 + 6 + (4, 2, 5, 5, 5, 5, 4) = 58
6. Damage: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (2) + 7 + 4 + 1 + 6 + (4, 4, 3, 6, 6, 1, 4) = 48
Ending his movement in the square I put him in (24 total squares of movement)
| Sazzat Tamm |
If the first Critical Hit confirms he will provoke an Attack of Opportunity with himself on the spikey-demon (flanking with himself and counting as his own ally).
That AoO will split into two because of the fortuitous property of his kukri
2.1 1st AoO from Attack 2 (on hand): 1d20 + 19 + 11 ⇒ (3) + 19 + 11 = 33 might hit with its AC dropped by 6
2.2 2nd AoO from Attack 2 (on hand): 1d20 + 14 + 11 ⇒ (10) + 14 + 11 = 35 might hit with its AC dropped by 6
Same for the second Crit
5.1 1st AoO from Attack 2 (off hand): 1d20 + 19 + 11 ⇒ (12) + 19 + 11 = 42 probably hit with its AC dropped by 6
5.2 2nd AoO from Attack 2 (off hand): 1d20 + 14 + 11 ⇒ (11) + 14 + 11 = 36 might hit with its AC dropped by 6
2.1 damage: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (4) + 7 + 4 + 1 + 6 + (2, 5, 3, 4, 4, 6, 5) = 51
2.2 damage: 1d4 + 7 + 4 + 1 + 6 + 7d6 ⇒ (3) + 7 + 4 + 1 + 6 + (6, 3, 1, 5, 6, 4, 6) = 52
5.1 damage: 1d4 + 4 + 4 + 1 + 6 + 7d6 ⇒ (3) + 4 + 4 + 1 + 6 + (6, 2, 4, 6, 2, 1, 3) = 42
2.1 damage: 1d4 + 4 + 4 + 1 + 6 + 7d6 ⇒ (1) + 4 + 4 + 1 + 6 + (5, 4, 1, 2, 5, 5, 2) = 40
If he drops somewhere early enough in the sequence of attacks I'll shift to the spikey-guy I beat on last round. There should be plenty of movement to finish the sequence on him.
| Sazzat Tamm |
I was attacking the second one this round, not the first. I moved the token back.
When that one drops, I'll break off the sequence and teleport back to stand next to Raphael.
"Ouch ...." Tamm exclaims as he bleeds on the floor next to the oracle.
"Those pointy things smart..." he calls out to Darryl.
| Raphael Anaviel |
What about Raphael Banishment?
| Raphael Anaviel |
:(
| Darryl Vilani |
Seeing Tamm take out one, Darryl decides to finish the other.
att 1: 1d20 + 24 ⇒ (11) + 24 = 35
damage: 1d8 + 33 ⇒ (5) + 33 = 38
att 2: 1d20 + 19 ⇒ (6) + 19 = 25
damage: 1d8 + 33 ⇒ (6) + 33 = 39
att 3: 1d20 + 14 ⇒ (16) + 14 = 30
confirm crit: 1d20 + 14 ⇒ (4) + 14 = 18
damage: 1d8 + 33 ⇒ (5) + 33 = 38
haste att: 1d20 + 24 ⇒ (5) + 24 = 29
damage: 1d8 + 33 ⇒ (6) + 33 = 39
intimidate: 1d20 + 28 ⇒ (1) + 28 = 29
hurtful att: 1d20 + 24 ⇒ (13) + 24 = 37
damage: 1d8 + 33 ⇒ (2) + 33 = 35
AC-44
hp-89/95
| drbuzzard |
The remaining devil attacks Darryl.
claw, claw, bite, claw
to hit: 1d20 ⇒ 4
to hit: 1d20 ⇒ 14
to hit: 1d20 ⇒ 15
to hit: 1d20 ⇒ 3
But it roars out in frustration as it misses every time.
First Devourer tries to touch the angelic being before it
to hit: 1d20 ⇒ 5 hit
need a DC 22 fortitude save.
Fail= damage: 12d6 + 18 ⇒ (4, 5, 5, 5, 5, 3, 4, 4, 5, 6, 4, 2) + 18 = 70
Pass=damage: 3d6 + 18 ⇒ (6, 1, 2) + 18 = 27
As Lucian is invisible, the other one also attacks the eidolon
to hit: 1d20 ⇒ 15 hit
need a DC 22 fortitude save.
Fail= damage: 12d6 + 18 ⇒ (1, 1, 5, 4, 4, 3, 4, 6, 3, 2, 4, 6) + 18 = 61
Pass=damage: 3d6 + 18 ⇒ (1, 6, 2) + 18 = 27
| Laurel Treekeeper |
"Lets see how you like this!, Laurel shouts as he casts and a ray of spiraling colors shoots from his hand to remaining spiked devil.
Elemental Assessor: 1d20 + 13 + 5 + 1 + 1 + 1 ⇒ (13) + 13 + 5 + 1 + 1 + 1 = 34 Damage: 2d6 + 2d6 + 2d6 + 2d6 + 6 + 1 + 2 + 2 + 3 ⇒ (6, 1) + (5, 3) + (2, 3) + (1, 2) + 6 + 1 + 2 + 2 + 3 = 37Acid,Cold, Electricity, Fire
Duration: 1d4 ⇒ 2
You must make a successful ranged touch attack to hit your target with the ray, which deals 2d6 points of acid damage, 2d6 points of cold damage, 2d6 points of electricity damage, and 2d6 points of fire damage.
The type of energy that does the most points of damage to the target then persists, dealing another 4d6 points of that type of damage per round for 1d4 rounds.
| Mu'aqquibat The Protector |
Fortitude Save: 1d20 + 12 ⇒ (7) + 12 = 19 Fail 70 Damage
Fortitude Save: 1d20 + 12 ⇒ (14) + 12 = 26 Pass 27 Damage
Just confirming, her AC was 40 (Touch 15). Do her Spell Resistance, Damage Reduction, or Resistances apply?
| Sazzat Tamm |
Tamm looks over at Ralph, blood dripping from his bleeding wounds, and grimaces as the undead vanquish the eidolon.
"A little help here, Ralph?" he asks the oracle. "Then I can get back in the fight and get a little payback for Muaqquibat"
(if you've got something better then go for it, but I'm 70 down and bleeding 6/round. I need at least a little healing before I dance back in there)
| Raphael Anaviel |
Got it! But Raphael still has an ace on his hand.
After Mu'aqquibat The Protector is attacked Raphael uses his Summoner Life Link ability to heal her angel 18 HP, while he takes that damage for himself (leaving her with 1 HP, preventing her "dying" for now. No action.
Afterwards, on his turn, he asks for Sarenrae's grace to heal his allies.
"Dawnflower help us in our plight!"
He also takes a step back into the hallway.
Channel Energy heals: 7d6 ⇒ (2, 3, 6, 6, 1, 5, 2) = 25
Everyone, except Lucian and the enemies, gets that healing. Should end the bleed effects.
Question, Terentius is going to help?
| drbuzzard |
Sazzat: Nah, he stopped pumping rather quickly. It's more of a slow oozing at this point. You're much messier.
The wizard you rescued from the library casts a spell on one of the devourers.
touch attack: 1d20 + 9 ⇒ (20) + 9 = 29 hit, potential crit
SR: 1d20 + 18 ⇒ (4) + 18 = 22 pass
confirm: 1d20 + 9 ⇒ (20) + 9 = 29
fort save: 1d20 ⇒ 4 fail
retry (mythic)fort save: 1d20 ⇒ 15 pass
damage: 10d6 ⇒ (4, 6, 3, 6, 6, 3, 2, 2, 4, 5) = 41
and he zaps it pretty good with a disintegrate, but doesn't reduce it to dust.
| Raphael Anaviel |
Maybe I made a mistake... Does the Shield Other spell that Raphael casts on Mu'aqquibat The Protector applies to the Devourer's damage? In that case they got half damage anyway, without Raphael needing to use Life Link.
| Mu'aqquibat The Protector |
Mu'aqquibat The Protector, crying, starts singing hymns of battle praising Sarenrae, while she starts attacking the Devourers.
She attacks one Devourer in turn, taking the +2 to attack, AC and Reflexes this round from Blessing of Fervor.
Scimitar +1 (Large/Keen) 2 handed 10' reach +5 High ground +2 Blessing of Fervor +1 increased STR: 1d20 + 18 + 5 + 2 + 1 ⇒ (15) + 18 + 5 + 2 + 1 = 41
Damage (+2 Weapon of Awe +1 increased STR): 1d8 + 16 ⇒ (2) + 16 = 18
Scimitar +1 (Large/Keen) 2 handed 10' reach +5 High ground +2 Blessing of Fervor +2 Flank with Lucian +1 increased STR: 1d20 + 13 + 5 + 2 + 2 + 1 ⇒ (12) + 13 + 5 + 2 + 2 + 1 = 35
Damage (+2 Weapon of Awe): 1d8 + 16 ⇒ (3) + 16 = 19
Confirm First attack Critical Hit +4 Critical Focus: 1d20 + 18 + 5 + 2 + 1 + 4 ⇒ (1) + 18 + 5 + 2 + 1 + 4 = 31
If it confirms the enemy is Shaken for 1 round, no saving throw.
So, if Shield Other Applies, then fromt the 97 HP damage Mu'aqquibat The Protector takes 49 and Raphael 48, and once healed 25 HP she is 24 down (to 56) and Raphael 23 down (to 58).
| Darryl Vilani |
Darryl once again tries to get rid of the remaining devil.
att 1: 1d20 + 26 ⇒ (3) + 26 = 29
damage: 1d8 + 33 ⇒ (8) + 33 = 41
att 2: 1d20 + 21 ⇒ (14) + 21 = 35
damage: 1d8 + 33 ⇒ (5) + 33 = 38
att 3: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 33 ⇒ (2) + 33 = 35
AC-46
Touch AC-35
hp-81/95
status-panache 3/3, blessing of fervor, crane stance
| Lucian Threl |
Lucian appears from invisibility and unleashes his tornado of steel.
Damage: 1d8 + 21 + 7d6 ⇒ (1) + 21 + (3, 1, 2, 6, 3, 3, 6) = 46 49 damage
Attack 1: 1d20 + 23 ⇒ (19) + 23 = 42
Damage: 1d8 + 21 + 7d6 ⇒ (2) + 21 + (4, 3, 1, 5, 3, 3, 4) = 46 48 damage
Confirm: 1d20 + 23 ⇒ (9) + 23 = 32
Crit Damage: 1d8 + 21 ⇒ (7) + 21 = 28
Attack 2: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (3) + 21 + (3) + (1, 3, 4, 4, 4, 6, 3) = 52 54 damage
Confirm: 1d20 + 23 ⇒ (9) + 23 = 32
Crit Damage: 1d8 + 21 + 1d10 ⇒ (1) + 21 + (7) = 29
Attack 3: 1d20 + 18 ⇒ (20) + 18 = 38
Damage: 1d8 + 21 + 7d6 ⇒ (3) + 21 + (1, 6, 5, 4, 3, 6, 3) = 52 54 damage
Confirm: 1d20 + 18 ⇒ (18) + 18 = 36
Crit Damage: 1d8 + 21 ⇒ (8) + 21 = 29
Attack 4: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (1) + 21 + (2) + (5, 6, 2, 2, 3, 6, 5) = 53 55 damage
Attack 5: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d8 + 21 + 7d6 ⇒ (7) + 21 + (5, 4, 2, 2, 6, 6, 1) = 54 58 damage
Attack 6: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 21 + 1d6 + 7d6 ⇒ (5) + 21 + (4) + (3, 3, 3, 3, 1, 6, 3) = 52 54 damage
Confirm: 1d20 + 13 ⇒ (12) + 13 = 25
Crit Damage: 1d8 + 21 + 1d10 ⇒ (1) + 21 + (7) = 29