Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

I am so very sorry for the absence. I won’t bore you with the details, but I was unable to log in to Paizo since Saturday due to password/location issues. I almost created a Rilka II account but didn’t want to infringe upon the site’s terms and conditions. (I should have checked).

I am very sorry for dragging out this combat scenario.


Don't worry about it Rilka, you were having trouble. I'm glad you're back because I didn't know what else to do with you!


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Don't worry about it Rilka, you were having trouble. I'm glad you're back because I didn't know what else to do with you!

Our monotremendous friend wouldn't have minded someone to keep him company.


Dalton, I think using air bubble to sustain multiple creatures is a little rules-hazy. I don't want to say no to it, because it's a smart idea and logically I think it would work. I believe I'm going to count you both as staggered while you both try to breath off the same spell, as the delicate movements to make sure Rilka doesn't fall out of the bubble takes time and effort. Does that sound fair?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Dalton, I think using air bubble to sustain multiple creatures is a little rules-hazy. I don't want to say no to it, because it's a smart idea and logically I think it would work. I believe I'm going to count you both as staggered while you both try to breath off the same spell, as the delicate movements to make sure Rilka doesn't fall out of the bubble takes time and effort. Does that sound fair?

Very. I can't imagine a breath here or there will be a big issue for him anyway - he's leaving a move action available every other round or so, meshing with staggered.


Ah, you're right above cover and AoOs Bjorkus. Feel free to make one attack!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Cool. I edited that other post.


Levitation + defensive stance? I'm not going to worry about it for right now, but it seems that Toramin may not be able to voluntarily benefit from levitation, forcing a save on the harmless spell. As per the rules of defensive stance, the stalwart defender can move as long as it's not under his own power (like on a ship). But if he voluntarily moves (including allowing a spell to effect him that would move him), it would end his stance. I'm not going to worry about it for this fight since it's not a life or death situation, but I'd like to talk about it for future combats.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Levitation + defensive stance? I'm not going to worry about it for right now, but it seems that Toramin may not be able to voluntarily benefit from levitation, forcing a save on the harmless spell. As per the rules of defensive stance, the stalwart defender can move as long as it's not under his own power (like on a ship). But if he voluntarily moves (including allowing a spell to effect him that would move him), it would end his stance. I'm not going to worry about it for this fight since it's not a life or death situation, but I'd like to talk about it for future combats.

I did not realize he had such a stipulation at this time. Presently, he's not above ground, so it doesn't cause an issue. Levitate is only usable on willing targets, so I would believe if he left the ground - even by my doing - it would cause him to lose whatever perk.

There is an unwilling levitation spell however...


Defensive Stance wrote:
While in a defensive stance, a stalwart defender cannot willingly move from his current position through any means (including normal movement, riding a mount, teleportation, or willingly allowing allies to carry him).

I think it's a little fuzzy. On the one hand, he is moving. On the other hand, what if he stays in the exact same location (both horizontally and vertically)? The thing about it is that Dalton is in control of him. It would be an easy ruling if Toramin was controlling the effects of the spell, but that's not the case here.


Floating Disc wrote:
The disk also winks out if you move beyond its range...

The range of floating disc is close (25 ft. + 5 ft./2 levels), which is 45 ft. for Dalton. Since you've had a lot of move/standard actions left open the last few rounds (and Dalton would know the limits of his own spells) I've moved the disc a little to where it would be on the beginning of round 11. Please specify what the path of the disc is to Bjorkus.

Also, since you failed your swim check, you're underwater. Obviously you're not at any risk of drowning because of air bubble, but you're unable to verbally communicate with the party. Bjorkus is going to get a surprise!


I have decided on a ruling for defensive stance + levitation: since the target of the spell has to be willing to be levitated, that means he can end his willing consent at any time, including mid-spell. So he can have levitate cast on him and can benefit from the effects of it as long as he does not rise above his current square. If Dalton attempts to levitate him above his current square, he must either end his stance or the spell fails.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Regarding the swim check, I had edited the post to reflect that.


Ianna, you need to brush up on the swim rules. You are currently in calm water, so you need to make a DC 10 swim check to move half your speed as a full round action.


I will DMPC Bjorkus if he doesn't post by tonight (never thought I'd say that).


Bjorkus, you still don't know if the force disc even reached you. I'm waiting on Dalton to tell me the pathing of it. Also, Ianna probably can't heal you this turn, since I'm still waiting on her swim check.

Also, no. The golem is still up after Toramin's turn.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Don't I need to know if the disc reaches me so I know if I need to swim this turn or not?


If you're not moving, you can just choose to sink and make no swim check. But if you want to keep your head above water, yes. So we need to wait on Dalton.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Sorry, the pathing to Bjorkus would be as follows:

K5
K9
I9


Floating Disc wrote:
It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round.

I've moved the disc to K9. It encountered no barriers.


Ok, clearly this combat is dragging pretty badly, partly because of absences but also because not everybody understands all the hazards and complications of the encounter. Would you all like to move on?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Silence means yes in my book. I'm not averse to the golems, but I (and Dalton) have absolutely no clue what to do about the water. He was going to roll the dice and port everyone out if the golems' destruction didn't stop it.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I take it that means the disc didn't reach Bjorkus?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

I think moving on at this point would be best. The environmental aspects of rising water and invisible walls were a good touch. I hope you can re-purpose the scene for your real life group.


No, it did not.

Yeah, perhaps it's one of those scenarios that's just better in person due to the various environmental hazards. I will be moving on shortly.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

It just occurred to me Dalton can now spontaneously turn into a plump little platypus whenever he pleases.

Prepare yourselves for doom!


You know what happens when you talk of platypi too much...

Dalton you have a small formatting error under your statistics spoiler. Both with the bolding and spoilers.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:

You know what happens when you talk of platypi too much...

Dalton you have a small formatting error under your statistics spoiler. Both with the bolding and spoilers.

Thanks. I've fixed two of the errors. Working on the others. Formatting is phun.


You can't stack spoilers, by the way. I really wish you could, but it's just not a function.


Think of what else you want to get done in town. I'm going to montage the rest of the training and move on with the main storyline.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
Think of what else you want to get done in town. I'm going to montage the rest of the training and move on with the main storyline.

Would Dalton have the opportunity to retrain combat reflexes at some point upcoming?


The training is going to take a month in game, so you should have plenty of time for retraining.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

What do you mean 'in town'? Does the Aestheric secret base count as a town?


You guys are allowed to leave the base.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Oh, I figured we were on lockdown during the training.

Bjorkus will spend time in town plying his wares and send a message out to Luthor every couple weeks.


It's intense and you're on a strict schedule (sometimes you will be locked down for several days at a time), but your free time is yours to do with as you wish.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

I really like my training trait. I don't quite understand the Rebuke Death expansion, isn't that already true? I thought the only hit point restriction is that the target must be below 0 HP.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I also, really like my training trait!

Toramin and Ianna will want to visit Great Uncle Thrungr (to pay their respects and Toramin wants to see what he did with the Ankheg shell.) and Toramin will want to see Geoffrey.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

It makes sense to me that of all the characters Bjorkus and Toramin would be most likely to argue about morality. Toramin isn'y preachy but he can be quit intransigent. Also, I think that our biggest stumbling block in training would be the whole means are important too part. As a group we always seem to value results over process. And Toramin is pragmatic about goal achievement in the extreme.


@Ianna - Normally rebuke death can only be used on somebody below 0 hp. Now it can be used on somebody below 10hp. It will add some extra healing to your list, and will give you the ability to heal a lot of commoners without using more valuable resources.

@Toramin - I'm glad you like it! Sounds good, both are easily done.

As far as the means, this is the general lesson. If there's only one way to get the job done, by all means, do it. In the end, the result is what's most important. But whenever possible, it's important to make sure the job is done to its greatest potential.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Oh, I read it as -10. Less than 10 is super useful!


Yeah, I've always though the rebuke death ability wasn't very good. Only useful in campaigns that stay at low levels or are consistently deadly to their players.

Bjorkus, do you like your boon trait? I've been trying to be more accommodating to intimidate, and I know you smash the sense motive rolls a lot.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Yeah, for a free campaign trait it’s great. Mechanically the sense motive part is a little awkward because sense motive doesn’t usually operate on a ‘per fact’ basis but I understand what you were going for.

Unfortunately between our earlier discussions and being strapped for skill points I kind of abandoned investing in intimidate but maybe when I’ve got a free feat at some point I’ll get Intimidating Prowess.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I’m not sure if this has been brought up before but how do ioun stones and resonance work in your campaign?


I use method one and have the normal 75% success rate.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Do wayfinders have any cultural or historical significance in this world or are they just a trinket people make? Could Bjorkus commission the Aestherics to make a custom one for him? Maybe one with a different cantrip.


As for intimidate, I think I've let my personal bias come out in that. When somebody tries to intimidate me IRL, that really gets on my bad side and I'm more likely to screw you over just for that. So I'm trying to take the spin off the ball.

Well they're not culturally and historically insignificant, but they're not extra special in my world either. Yeah you could make a custom one, I always encourage custom item making.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

It's cool. Harsh views of intimidate are super common and I have a similar stance when it comes to bullying (IRL).

When I asked about significance I was curious about specifics. In Golarion wayfinders were originally crafted by the ancient Azlanti. Is there anything like that going on in your world?


I didn't know that, interesting. I haven't really thought about it since wayfinders don't play any significant role in the storyline.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka’s boon looks really good. I’m looking forward to trying it out. Thanks for giving us boons.

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