Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Also, things are going to get a little steampunk. Toramin will be able to craft some tech gear, Rilka will have access to awesome equipment and weapons, and maybe if you play your cards right Bjorkus might be able to find a cheap contracted for an airship...


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I like both of Rilka's ideas.

If we took over a gang area, and then started to spread our influence we could use the criminal element to destroy the criminal element. Once we have usurped and or destroyed our competitors we could fold the organization into existing police state.

If we did the neutral ground tavern we could hire ourselves out as strategy consultants/fixers. "You have a criminal problem? We have a criminal solution!

Something that we will all need, Toramin more than others is someway to shield our alignments.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Thanks Toramin. Great idea about needing to hide our alignment.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Which method would you prefer, Rilka, or would you like to suggest both to the council for feedback? I doubt Dalton or Bjorkus care much and as co-team leader (senior) it's your call to make.


Speaking of alignments, I don't think Rilka actually has hers listed anywhere on her sheet.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

No alignment? Huh, weird. Let me add it in. Neutral good sounds about right.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

So which one do we want to go with? Let's get this show on the road!


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

Ziza Dibh Muileta is dark of hair and of eye. His skin is the color of coffee with a heavy dollop of cream. I'll be using this avatar for Ziza.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Azan Dibh Muileta shares his sister's coloration, though his features are much more blunt and roughly hewn than her more delicate ones.


I apologize again for the delays. I'm finding great difficulty in getting a new arc started while juggling school.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

It's okay. We haven't heard from Bjorkus in any event, so I'm hoping he's ready when you are.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think he is moving?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I am in fact in the middle of packing and selling my house. It's been pretty hectic.

I'm working on Bjorkus's disguise/alias now.


Sorry to burst your bubble Bjorkus, but you can't change your creature type with disguise self. Aasimars are outsiders and you are a humanoid.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Wasn't it suggested previously that Bjorkus be passed off as a tiefling?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Some Aaismar have the human subtype too. Couldn't he just say he was one of those? Mostly, I don't see the point since there are no mechanical effects and he already picked out an avatar and made a description.


Being passed off as an outsider and using the disguise spell to make yourself look like one are entirely different. The spell is very explicit that you can't change the type of creature you are.

I know of no such aasimar, not that the subtype makes a difference. It may not be an earth-shattering game effect, but it's RAW and I intend to stick with it.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

It's the Scion of Humanity alternate racial trait. It gives them the humanoid (Human) type along with the Outsider (Native) type. It's here. It even specifically calls out spell effects.

Of course you may rule as you please, but I wouldn't expect Bjorkus to be too speedy to update given his moving schedule. That ish is stressful and time consuming.


Oh that replaces their type as well, not just subtype. Yes you can do that then, but the disguise would have to look only faintly aasimar.


Toramin Gearsmith wrote:
Toramin tries not to stare at his sister with amazement. When did she begin to speak with such authority? She does not sound at all like herself. She must have paid more attention during training than I did.

*Sh!t, I didn't study for this!*

I'm going to give the others a chance to respond.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Low wisdom strikes again!


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Apologies for the recent absence. Nutty week.


On the most recent sense motive spoiler you can also roll an appraise check due to the nature of it (same DC).


Rilka, it looks like you may have miscalculated your sleight of hand bonus. Your sheet says you have two ranks in it, so 2 ranks +3 class skill +4 dex = 9.


Female Dwarf Priest 6/Exalted of Bolka 3 l HP: 62/62 l Init: +5 l AC: 11 [T: 11; FF: 10; CMD: 13] l Fort: +13, Ref: +7, W: +15 (All saves increase by +3 for p, sp, and spls) l Per: +11

7000 is really lowball for risking our lives and stuff. Why, Dalton? Why?


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Thanks for checking/looking out for your players, DM Omen. Perusing past character sheets (level 4 or so), I realize I did have the +3 class bonus listed, but for some reason actually didn’t add it to the final skill modifier. It said +5 as the total right next to (+1+3+4). Anyway, I fixed sleight of hand on the character sheet.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I'm not happy with the quoted number.


Toramin Gearsmith wrote:
I'm not happy with the quoted number.

Well than say something!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I am and I have: see the post I made on Sunday. I'm trying to have a discussion about it on this thread because I would prefer to present a united front and I'm unclear why Dalton undercut me.


I meant an in character post ;)


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Toramin Gearsmith wrote:
I am and I have: see the post I made on Sunday. I'm trying to have a discussion about it on this thread because I would prefer to present a united front and I'm unclear why Dalton undercut me.

Dalton does not see starter funds used towards the job as payment; if none are present in the papers, he would reject the deal/talk them in.

If you mean 7000 gp total being the issue, that's 2000 gp more than what we were originally offered. Feel free to raise the stakes more with him.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

How much were you thinking Toramin? I’ll be honest, I haven’t thought about the economics of the situation. We should discuss with Panrick “confiscation rights” of the equipment & coin we may run across in taking down the criminals. There will be operational, day to day expenses.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I pitched in but specifics should be handled by someone more versed in money.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Well, since this a life and death situation I think 10,000 per should work. Plus confiscation rights. I like that.

Ianna was treating starter funds and payment as separate. I thought Dalton torpedoed our chances for an operating budget.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
Toramin Gearsmith wrote:

Well, since this a life and death situation I think 10,000 per should work. Plus confiscation rights. I like that.

Ianna was treating starter funds and payment as separate. I thought Dalton torpedoed our chances for an operating budget.

I suppose we're coming at it from opposite directions. Dalton had intended to get the papers on the table, then car dealer him into the extras - equipment, lodging, food, transport, etc.


This city hiring you for subterfuge problems is like an old person hiring somebody for computer help. They have absolutely no idea what's going on and hope that you can magically make the problem go away.

I've been trying to have different kinds of NPC and roleplaying challenges for you guys. I thought it would be interesting to run this as more of an open-ended mission with a general goal instead of a specific strait forward mission. Here, you guys will be calling the shots, and as long as you don't do something catastrophically stupid (like killing Panrick and leaving your Aestheric badges on his corpse) you aren't going to step on anybody's toes.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Panrick is definitely different.

Do you think it would be unethical from a LG stand point to create a death pool betting he will die before we leave town?


Somewhat haha. I'm a little confused about what in the recent post raised flags for you though.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

He is acting rather precious. That could be a front. (IE, the Mother of Dragons always protesting that she is a young girl and knows nothing of war.) It's a blunt instrument as far as manipulation goes.

Alternatively, he could be that precious. Which means that antipaladin will probably be making Hunter's Souffle inside a month. (He seems like the type.)

However, rarely do precious people rise to such heights of power, so it's a front seems likely.


Hmm. Very interesting. Obviously I'll keep any thoughts to myself as to not spoil anything. I love to see the theories though!

*sips from skull goblet*


Apologies for the delays. My lab partner went to the hospital and I was uninformed, so I've had to do twice as much work in half as much time. Expect a large post with information dumping tomorrow or Wednesday.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Sorry to hear about your lab partner. Stay strong!


*Sigh* more delays everybody. Expect the game to continue moving this weekend.


So mapping the information is a very complex process and is going to take a week in character. I'm going to need three knowledge checks at the end of the week: geography, history, local. Only one person can make the primary check, and each check can have up to two people assisting. You can have different characters making each primary check, or you can have one character making every primary check.

So you have one week I'm Grastle Hollow before your idea bears fruit. What else will you be doing during this time and where will you be staying?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Dalton would be happy to make the primary check for the non-local knowledge, though I'm unsure if the lore master ability for Bjorkus could apply - might be nice!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

What checks are we looking for?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:

I'm going to need three knowledge checks at the end of the week: geography, history, local. Only one person can make the primary check, and each check can have up to two people assisting. You can have different characters making each primary check, or you can have one character making every primary check.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think statistics would be math-y and fall under engineering but thats just me.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka has a +7+1d6 modifier to all of the mentioned knowledge checks...but your modifiers are pretty impressive Dalton, so maybe you should roll, with Rilka providing an aid to the checks (if possible).

As for what we’re doing during the week. Rilka planned on following some pick pockets, trying to discover where they fence their stuff; lose some money at a gambling den (gathering names and general information in the process); read graffiti, see who is writing what. Asking my fellow players, would Rilka spending a day/night in prison be a good way to gain information about the underworld? Just a thought.

Maybe pickpocket one of the PCs in view of some thieves, see if they confront Rilka...though maybe that might be a better gambit later.

As for where we’re staying, at this part of the plan, probably in a moderately priced inn.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

He's not super good at it but Bjorkus can try to assist if Ianna doesn't have any of those.

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