What We Know About Dwarven Culture
1. United Government. There are no dwarven nations; there is only the dwarven nation.
2. There are seven clans:
Whitefire = Duine Gealtine
Obsidion = Bolcán Gloine
Silverhammer = Airgidcasúr
Blackdiamond = Dibh Muileata
Sapphire = Saifír
Godsmead = Diabeoir
Gearsmith = Trealamhgabha
Whitefire Clan: traditional priests. According to the lore, the White-fire clan is the oldest clan who were taught by Torag and his family the rites of propitiation. Where they are rich in history, they are poorer than most of the other clans. Lighter skinned.
Obsidian Clan: fighters, stonelord paladins, allied with the Silverhammers, Whitefires, and have numerous connections to the elemental plane of Earth. Backbone of dwarven security Dark skinned.
Silverhammer Clan: Mining, smithing, and stone carving clan. Wealthy. Moderate politically. Largest Clan. Light Skinned.
Blackdiamond Clan: Trade and Entertainment. Traditionally one of the least respected clans by the Whitefires due to their extensive contacts non-dwarven contacts, history of "light fingers," and alliance and support with/of the Gearsmith clan. Tan skinned.
Sapphire Clan: -- Traditional wizards. The second most small clan. Tan Skinned.
Godsmead Clan: Brewers, Artisans, laborers. Second most populous clan. Tan Skinned
Gearsmith: Magitech. Smallest clan, but with the highest population growth (some might say unnatural population growth. Founded 500 years ago by Gurin Obsidian and Mathild Whitefire. Their children form the central family with secondary families drawn from the Whitefire, Obsidian, and Sapphire clans when they broke away. They are all about science and its fusion with magic both divine and arcane. Obscenely wealthy and only growing wealthier. All except one member know at least one form of magic. (Some might say their magical gifts are also somewhat unnatural.) Mix of complexions.
3. The highest level of dwarven government are the Voices in the Stone. There are seven voting members of the Voices in the Stone and two non-voting members. The seven voting members are the heads of the seven clans. These clan heads are drawn from the central families of each clan. These central families are essentially dwarven nobility. Each clan head votes on who will be the dwarven king (gender neutral) from amongst the seven voting members. That king serves for life. The two non-voting members of the are the advisor on technology and the advisor on magic.
4. Capitol is at the southern edge of the northern mountains, a city 9/10 inside the mountain and 1/10 above it. The city itself was carved from the inside of the mountain.
---- This is probably where we will be going. Given the insular and secretive nation of dwarven culture, they probably want to overawe outsiders and limit their ability to travel between dwarven settlements. This makes the capital on the southern edge of the mountains the natural choke-off point for outsiders. It also makes sense that the central families of each clan have primary residences here.
5. Many other cities throughout the mountains, less concentrated the farther you go north (more severe conditions and more hostile natives). The cities/towns/villages range from other mountain establishments to ground villages to the dwarven sacred city of (insert name here). This city is also known as "The second stone", for it is completely detached from the earth. It floats a few hundred feet above the mountains, the only way in or out of the city through magic or flying. The city is incredibly sacred to the dwarves, and it is home to their religious leaders and oldest temples.
Dağın Kalp It means "Heart of the Mountain" in dwarven (Turkish translator, let's use that from now on for dwarven for a standard).
The Voices in the Stone
Duine Gealtine Dolgrar (Inquisitor) (Exarch) LN (Well known as the terrifying face of law and justice)
Bolcán Gloine Vorn (Paladin) (Stonelord) LG (Known as the living stone, the oldest known dwarf but still a terror on the battlefield and extremely wise)
Airgidcasúr Thronorm (Cavalier) LG (Brings dwarf stubbornness to a new level, ruthless negotiator)
Dibh Muileata Gilad (Bard) CG (Not very popular but has the dwarfs best interest at heart)
Saifír Maerin (Wizard, Loremaster) N (Reclusive but passionate)
Diabeoir Elgrim (Fighter) (Foehammer) LN (Slightly xenophobic but just)
Trealamhgabha Yana (Cleric) (Community, Nobility) LG (Folgrit) (Infamous for her fertility magic and biological science)
Advisor on Technology Alavar Trealamhgabha (Cleric) (Forgemaster) LN , "The Master Maker"
Advisor on Magic Zundrhof Saifir (Wizard), "The Enlightened One"
Vorn is the current king.