Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

How tough are these climbs?


You can get anything between 10-30 (in increments of 5). Obviously smaller checks are easier to make, but that also means that if you are pursued the giants will have easier checks themselves to make.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

That's a good point. Rilka can you make that climbing extract for Bjorkus?


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Doubt not the power of weather spells. It is my favorite area of magecraft for its trickery!


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I look forward to meeting an antagonist that has heard/knows that Toramin always does exactly what he says he will do. He never blinks first. :-p Maybe then they will use other tactics than threats of violence.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I'm not sure who/what that would be. Maybe a villain with some serious political clout?


Let us please not go down the route of "Death means nothing because we can just get them resurrected". If you guys do that I will have to think up repercussions that you can't solve with raise dead, and that's not going to make anybody happy.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Don't blame me! Bjorkus still takes death very seriously. He thinks Toramin's half-mad for how casually he speaks of toying with life and death.


This isn't a threat, this is me pleading. I know that one of my major shortcomings as a DM is not knowing how to manage wealth/gear properly (hence the manual re-adjustment to WBL occasionally). I don't want to cut off your allies from helping you, but I also don't want them to give you unreasonable amount of free stuff/magic.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I don't want that either -- death should mean a great deal. If Ianna dies, then there no assurance she would agree to be raised. Toramin brought it up to signal to the giant that threats would not be respected.

From your last comment, I think you might be slightly misreading the situation. It's not that Toramin doesn't care whether she lives or dies. She is the person he loves most in this world, but Toramin is rational more than anything else. He was willing to kill the remorhaz, but he was unwilling to kill it just to find the giant up and vanished or killed his sister anyways. The giant is also a self-professed traitor. There is every reason not to trust him. There is every reason to trust the dwarf.

But I also value character consistency. Toramin never breaks his word. He tried to negotiate, but the other party seemed uninterested. I hope you appreciate the dedication to keeping character.


Oh ya your actions are totally fine. It's totally understandable. It's just that in a metagame sense I want to make sure you don't start treating death lightly.


I believe we're fine, I may have been over-worried about it.

It is basically concluded. It went well.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin's hope is that he drops her trying to avoid falling off the edge. Certainly, he doesn't have time to coup de grace her first -- full round actions ftw.

I had hoped that the giant would be more willing to negotiate. Alas, it doesn't seem like that is the case. Toramin is a little sad that for a person who knew his name and enough about him to attempt to parley, did not know that Toramin is not easily cowed by threats but will listen to reason.


Yeah, he was basically told Toramin's name and appearance, that's about it.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

As a friendly reminder, remember sleet storm carries an acrobatics requirement to stay vertical if you want to move.


Indeed it does! The second reason Sehitha cast the spell! It may hinder party vision somewhat, but her logic is that it will allow them to pick off the trolls and giants that manage to stumble out of the storm one by one. Also, witches have a very odd spell list that I'm not used to so I went with something familiar.

I'll get an update in when I get back from the BMV in a bit.


The only tragedy of not going to hunt the diamond remorhaz is not being able to loot it now. That's a lot of diamond.


Ah, I'm actually waiting on you guys! Not only did you all get the surprise round, you also won initiative!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Inconceivable!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

You waiting on one of us Omen?


On Rilka. She needed the information about cover/concealment before deciding to attack or not.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Ah.

How's the new semester been?


Been going ok.

Toramin, I believe you would need to make a knowledge check to know about troll's regeneration. It may be common gamer knowledge, but that doesn't mean your character instinctively knows it.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Rilka mentioned it when we last faced the trolls, right? Or at least I have a memory of her doing so.


That's quite possible. If that happened, I don't remember it. Either way Rilka rolled high enough.


Bjorkus, can you remind me where you got a climb speed from?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Rilka's spider climb extract.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Rilka, your crit range is x4 not x2.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I already tweeted him.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Tweets for justice!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

#GunCritsHurt
#HalflingWithaGat
#TrollsAreUgly


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Though I must say I'm a little disappointed that long range tactical support so often translates into running into the middle of the fray. What's up with that? Also, do you think trolls have scent? They seemed to navigate out of the storm quickly.


Believe it or not, these are not randomly generated nameless enemies. They're organized (ice trolls are a bit smarter than normal trolls), on their home turf, and comfortable fighting with each other. Plus, while they're not much for book reading or philosophical debates, they're quickly realizing the squishy barely-armored girls are easier to kill than the ball of indestructible dwarf.


Also, I feel like this is fighting Targ all over again. "Suddenly the PCs start a fight with something that was intended to be too strong to fight at the moment!" Of course taking the frost giant out of the equation was a huge bonus that quite possibly made this fight winnable. Although with Toramin's hilarious AC vs giants he can probably solo this group given enough time.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Paladins make excellent one-man armies. Paladins in full plate doubly as good. Tiefling paladins in full plate, triply so.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Oh, the trolls are performing admirably. I find them quite impressive. Do I wish they had anger issues that were easy to exploit? Sure. But I think they are doing an excellent job.

I'm more confused by our side. Our plan was a simple one. It certainly didn't involve Rilka and Sehitha running into melee.


Toramin Gearsmith wrote:
I'm more confused by our side. Our plan was a simple one. It certainly didn't involve Rilka and Sehitha running into melee.

Yeah, I was asking questions on the details of your plan before moving forward because it seemed pretty vague to me.


Toramin Gearsmith wrote:
Though I must say I'm a little disappointed that long range tactical support so often translates into running into the middle of the fray.

One of the things that helps balance firearm rules is that they only target touch AC within a short distance (for some reason bows are more effective at greater ranges than firearms).


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I definitely don't want to complain about the fight I started. Totally not my intention! As usual, I enjoy the composition of your combats.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

As far as I understood the plan it was Toramin got into melee and they stayed way the hell back providing long range options. Toramin is a bit frustrated with Rilka. Pistols have a shorter range, definitely, but not that short, and they don't have to use touch ac.

I'm not sure what he finds more confusing: them running into melee or them running into melee but not staying next to him for the extra AC.


The true tragedy about not working with the giant (whose name you will probably never learn now!) is that you wouldn't have gotten to kill and loot the diamond remorhaz, thereby solving your problem of resurrecting Dalton because of the immense amount of diamond you would have acquired.

The diamond template is very cool and interesting, but there is no good reason why you can't just take all of that diamond afterwards.

Plus it fits perfectly into my stigma of having villains spend waaaayyy too much money on stuff.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Maybe there is a map to where it hunts in his tent.

Yes, it's a tragedy that the giant chose not to compromise.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40
DM Omen wrote:
Plus it fits perfectly into my stigma of having villains spend waaaayyy too much money on stuff.

I was thinking that... =P


Toramin Gearsmith wrote:
Yes, it's a tragedy that the giant chose not to compromise.

Tricky dwarf.

I did love the line of reasoning though. "Listen, I'm a good guy, so I'm clearly more trustworthy than you. There is no chance I would lie to save an innocent life, my sister's nonetheless, and not honor a deal with my races most hated enemy."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Personally I thought both party's arguments were absurd but I'm just a minotaur that thinks bar fights are a good way to tell the quality of a person's character. What do I know.


Followed up by "Hostage situation be damned!" *Drags hostage into pit with BBEG* "That solves that mess!"

This is a story I'll be telling at game night haha


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Takes 'shoot the hostage' to a whole new level.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

The guy is admittedly treacherous. What reason would he have to honor any agreement? Especially, one he already got the value from.

The paladin code of Torag (Found in Inner Sea Gods) states: "My word is my bond. When I give my word formally, I defend my oath to my death. Traps lie in idle banter or thoughtless talk, and so I watch my tongue."

There is no opt out of it if you give your word to good or evil -- your word, for a paladin of Torag, is inviolable -- kept until death. There was literally no chance Toramin was lying.

So, yes, I thought it was a reasonable compromise. You are free to disagree, but I don't think my position was as facile as you suggest.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

It was funny as I drifted off to sleep, I had the realization that I forgot to roll x4 for the crit. Again. Thanks for the tweet, which I saw this morning, and taking care of the additional damage.

I didn’t think Rilka was getting into melee, just really close range. ;) I definitely misplayed her character a bit by not sticking with the plan.

By the way, how much does the winter jacket Rilka brought from Akropash and the lion pelt coat weigh? I’m sure she’s just over the medium range minimum preventing her from using acrobatics to avoid AoO.


Oh I'm not arguing with your logic Toramin. I'm just giving you his perspective of the situation. As bad as I am at balancing character wealth, I'm equally as good at maintaining different perspectives for my NPCs.

Yeah no worries Rilka. As far as the coats go, weigh them as standard cold weather outfits. I also have a rule that any gear sized for small characters weighs x3/4 as much as its medium counterpart.

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