Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Omen has your schedule changed recently?


Tech week for theater. That and a paper due Friday.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

That makes senses for why you haven't posted as much later in the evenings.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Anyone in the know of how Pathfinder Unchained is shaping up? Looking for an excuse to play a rogue that is rogueier than a slayer.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I haven't had time to study it closely yet.

Are you interested for Dalton or elsewhere?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I won't know until the 29th, but I've heard good things.


I don't even know what that is.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Elsewhere. Dalton is just straight mage unless he has a change of ethics.

My RL campaign might necessitate a reroll after the pending encounter, and it might give me a chance to try it out if it's worthwhile.

Pathfinder Unchained is akin to Unearthed Arcana - it's a collection of "optional" rule "updates" (read: attempt to rebalance old content). Also, it contains a plethora of variety, flavor, and minutiae for those who are into it. The 4-corner paladins were my favorite from UA.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Besides meeting with the Voices Bjorkus doesn't really have anything specific to accomplish. He's going to visit the Trudd shrine daily and probably spend some time flirting with Ianna but otherwise he'll just pass the time. I suppose he could make some coin with his perform skill.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

That makes me want to make a custom spell, Memory of the Maker, or some such, that reveals the name and appearance of the creator of an item. Getting psychic impressions off of objects is a fantasy staple. What level do you think a spell like that would be Omen?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

You are pretty close to saving four people, Bjorkus. By my count you have saved: Sehitha, Ianna, and Rilka.


It would depend on the numbers in the spell Toramin. Is there a save allowed? How long ago can the item have been made? How close does the maker have to be? Is it blocked by certain abjuration spells? I am a fan of the idea that the spells contained in the RAW are only a representation of the magic present in the world, and that other spells exist even if they are not commonly used by adventuring parties.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)
DM Omen wrote:
It would depend on the numbers in the spell Toramin. Is there a save allowed? How long ago can the item have been made? How close does the maker have to be? Is it blocked by certain abjuration spells? I am a fan of the idea that the spells contained in the RAW are only a representation of the magic present in the world, and that other spells exist even if they are not commonly used by adventuring parties.

You have the right of it; spells RAW are merely guidlines to appropriate potency levels for certain characters at certain times. You're encouraged in the DM's guide IIRC to allow spell "reserach", whereby players develop their custom spells.

Without objections, do assume Dalton attempts to scry on Tiasar and contact him via message so we can pester him about the shadow plane if necessary. I must head to bed now though.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Hmmm. They way I'm imagining the spell is that it targets the object, trying to discern its origin from the spiritual impressions left by its making, not the creator. The more effort and the more time expended in the creation of the item the greater the impression. So it would be easier to use this spell to get an image and a name from a magic item, than say a piece of parchment. I would also think that the older the item is the more difficult it would be.

The clever part of this spell is that it doesn't depend making a connection to the person in question, it relies solely on the item -- so avoids pesky saving throws. So it wouldn't give a current image of the crafter to but whatever the crafter looked like at the time of its creation. But, if the crafter were under Non-Detection or Mind Blank when the item was created, then no impression would be left. I can also imagine a spell that could "clean" an item of such spiritual impressions.

The mechanism I'm imagining is that there is some base percentage for the spell to work (probably 70 or 80 those are the usual base numbers for divination), the percentage chance would be modified positively by caster level and the time required to craft the item and negatively modified by the passage of time from when the object was created.


Dalton wrote:
Without objections, do assume Dalton attempts to scry on Tiasar and contact him via message so we can pester him about the shadow plane if necessary.

Oh, I do assume that is happening. However high level wizards are not so easily scryed upon...muahahaha...

Toramin wrote:
stuff

That sounds reasonable Toramin, however I'm going to make the alteration that you will not get a name from the spell, as such a notion would be incredibly hard to be left and detected by magic. I would call it a mid-leveled divination spell that you would have access to without much issue (either some gold or some roleplay+diplomacy).


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Are we going to handle this week like the Akropash bubble? As in we can individually skip along in the timeline?


If the party wants to.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

It's probably the best way to keep things moving.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

After hitting 70 experience gain in Vindictus has slowed to a crawl.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I certainly wouldn't mind pressing forward. I'm very interested in learning more about the connection between Bjorkus and the dragon gem. So I support the idea of Omen providing structure and pushing things along for the week of in game downtime.

Toramin will mostly be using it to see family, enjoy his home town (showing Rilka the observatory), and try to track down clues about who was behind the kidnapping. Are there rules about hiring experts? I had some notion of Toramin using his contacts among the Dibh Muileata to learn of any rumors. Their bards are probably the best equipped in the city at gathering information.


F AKA Chibi Kerchiechoo Halfling Invstgtr 11 | HP: 63/63 | Init: +6 | AC: 26 [T: 19; FF: 20; CMD: 25] | Fort: +8, Ref: +18, W: +13 (+2 agnst fear) | Per: +10
Spoiler:
IP: 5/9 | Luck 4/4|Grit 1

Rilka will spend the week reading, going to the observatory with Toramin, having tea with Coralla, and other relaxing activities. She also helps Toramin track down the mystery person responsible for the kidnapping; probably mostly by trying to figure out the components of the drug and tracking the ingredients if at all possible.


Bjorkus wrote:
After hitting 70 experience gain in Vindictus has slowed to a crawl.

Have you finished season 2? Story mode missions give the most XP. If you get done with season 2 just help other people with their story mode missions. They give way more XP than regular runs.

Toramin wrote:
"DM pushing stuff along"

No problem, I just didn't want to steamroll over a week if you guys wanted to get something done.

~~~

Rilka, now would be an excellent time to craft some alchemical items since you have both the means and the funds to do it.

Update coming up soon.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Maybe I’m just playing during the wrong times but those story missions seem to show up on the board super rarely.


Yeah, you can't just consistently play them. You have to spend a bit of time lurking.

Are you already done with season 2 at level 70? That's impressive.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

No, I'm midway through season two and I'm 74 actually.


Ah, keep going through the story mode. If nobody joins your mission, do the 60-70 version which you should be able to solo.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I am bummed at how much less soloable season two is. Some of the shipyard bosses are ridiculous.


Ya, the game gets much more coop at this point. Some of the bosses take 8 people at max level to kill in 20 minutes.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

That makes sense for the raids but even some of the normal battles are super hard.

Any chance you could log on and help me out with a couple?


I'm on right now, actually. Sure. I'll PM you my character name.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I'm still at work but I'll be on in a couple hours.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I just logged in. Are you done for the night?


I'll be back on later. Having a night with my fellow thespians.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Do you want me to roll a week's worth of perform rolls for Bjorkus now or just handle it day by day?


However you want to do it.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Given the expanse of the Dwarven establishment - and in particular Toramin's family being magically-inclined - would Dalton be able to learn a spell or three? If cost is a factor, I'm thinking providing a few crafted scrolls as payment should work.


Yes, magic is pretty available here. Exchanging magic for magic is a pretty common practice.


Skills:
Appraise +21, Bluff/Diplomacy +16, Fly +15, Know(Arcana/planes) +21, Know(other) +11, Perception +2, Sense Motive +0, Spellcraft +27
Defenses:
AC 11/11/10 HP 68/68 / F +6 R +5 W +9 (+2 vs. Enchantments) / Init. +2
Spells:
DC = 17 + lvl. (+2 if transmutation) (+1 if on Druid list)

Thanking of:


Dimension Door, Obsidian Flow, and Burrow you'll need to either pay for or go seek them out individually. The rest you can get for trading your own spell knowledge.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I think I'm ready for the next meeting with the Voices.


Les Mis and girlfriend visit this weekend. Probably won't post at all until late on Sunday.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Thanks for the heads up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

So I hit 81 in Vindictus and I'm a bit lost on how progression is supposed to work. Should I be getting the best gear I can afford and upgrading/enchanting it or should I save my pennies and try to get some drops from raids? I've got ~43m right now.


You have far more money than I do haha. Even counting all the money I've spent.

Right now, the strategy is to wait for season 3 to start. Level 70/80 gear is supposed to become much cheaper, and level 90 gear will actually be attainable by those who aren't stupid rich. When your event gear wears off get some half-decent armor and a good weapon and bide your time.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I lucked out on a few drops. I got a kraken claw (30m) and a few cheaper items (3-4m each).

Have they announced a release date for season 3?


I have literally never once gotten a lucky drop from a raid. The most expensive item I got was the breakoff of Lavasat for 1m, and that was through hard work.

Sounds like sometime in August or September.


My week is shaping up to be extremely busy and I will most likely have to spend most of it away from the boards. Please GMPC as necessary. Sorry for the inconvenience.


My week is shaping up to be extremely busy and I will most likely have to spend most of it away from the boards. Sorry for the inconvenience.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I'm 84 and a quarter in Vindictus. I'm sure I'll be 85 by Wednesday. What then?

Bjorkus is going to wait for Toramin to open the discussion.


Grind for money and seals of bravery, wait for S3.

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