HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |
Also happy with our pace. If we do happen to finish early enough I'd swap Teke into a session 2 scenario, but didn't plan on it so not asking to push or anything.
Male LG Gnome Paladin of Ohleon 1 | HP 8/13 | AC 19 T 11 FF 19 | CMB +2, CMD 12 | F: +5, R: +0, W: +2 (+2 vs. illusion spells or effects) | Init: +0 | Perc: +3, SM: 0 | Speed 15ft | Smite Evil: 1/1 | Spells: None| Active conditions: 1 Con damage, frightened
All, I will be at PaizoconAP this coming weekend, then work is sending me to China for just over a week after that. Apologies for the disruption. Feel free to bot and make liberal use of my abilities.
I hope your family issues resolve quickly and in the positive.
Thanks Naruda. I hate making Chronicles, they'll be out tomorrow.
And I'm always in for constructive criticism if you have anything - gameflow, narration, scenario, fun/not, good parts, bad parts, storyline, good-bad-improve-more-less, would you recommend, etc.
[aside from the annoying asuras at the end, I know how you all feel.]
HP 48/48 NL 10 | Burn 2/6 | AC 23 t17 f18 CMD 17 | DR 3/adamantine | F+9, R+11, W+3 | Init +5, Perc +9 | Halfling Geokineticist 5 |
Oh right! I think it's 19-20 on the boards. I don't have a post link, but here's an email from Hmm on 8/14:
email directions:
HOW DO I TELL WHAT PLAYER BOONS WE GET?
Roll a d20. A 19 or a 20 wins a boon. If you or a player win, do another roll for each winner.
For ACG: Roll a d3 to determine which one you get.
For PFS/Playtest: Roll a d4 to determine which one you get.
For Starfinder: Roll a d2 to determine which one you get.
There should be a drop down in the reporting form where you can mark who won what boons.
So here's hoping the game forgot how much its dice hate us!
boon for Teke:1d20 ⇒ 18
Female Samsaran | Witch (Winter Witch, Invoker) 2 | Init +8 Per+2, LLV HP 10/14 AC (17)13, Touch AC (13)12(+4 vs Incorp), FF AC (14)11 | SVs Fort +1/Refl +4/Will +3 | CMB +1 CMD 13
I don't know if I've ever rolled more ones in a single game. Yeah, the Asura's were annoying, but we also we didn't have a strong ranged character to deal with them...except for Teke, who happened to use the element they were immune too.
Here is my boon roll!
Boone Roll:1d20 ⇒ 18
Cool, there's one of those high rolls we could have used DURING THE GAME!
Yep
Monkeys were the key, they would return and disarm the bows, leaving only melee options, easy kills. I learned one or two things for better future games. Thanks all, i had fun.
The session is reported. Once Ito rolls, I'll close the thread.