[Game Day V][PFS PBP]GM Z..D.. Honor's Echo (Inactive)

Game Master Z...D...

A series of six Quests designed for 1st-level characters.

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Combat Map


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Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah nods her thanks to Kyra, then strides forward, ready to protect the boy.

Double move.


"Oh my," Jirelle murmurs, drawing her rapier and rushing at the oversized scorpion. As she approaches, she makes a lunge with the blade, seeking to draw its attention.

1d20 + 6 ⇒ (15) + 6 = 21
1d6 ⇒ 1


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Jirelle, you definitely got its attention.

The scorpion swings around and goes after its source of pain.

claw #1: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 4 ⇒ (1) + 4 = 5
grab: 1d20 + 12 ⇒ (4) + 12 = 16
constrict: 1d6 + 4 ⇒ (2) + 4 = 6

Jirelle takes 11 points of damage and is grappled.

Continuing to go after it grasped prey.
claw #2: 1d20 + 6 ⇒ (1) + 6 = 7 Miss
damage: 1d6 + 4 ⇒ (1) + 4 = 5

sting: 1d20 + 6 ⇒ (6) + 6 = 12 Miss
damage: 1d6 + 4 ⇒ (5) + 4 = 9
Strength damage from sting on hit: 1d2 ⇒ 1DC 17 fort negates

GM Screen:
Scorpion HP 26

Combat Order:Round 1
Bold May Act
Merisiel
Jirelle
Jean
Quinn
Kyra
Creature
Hakon
Young Male

Edited. @ Kyra, does that look better?


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

might wanna fix your spoiler...lol


Wow, large sized, 3 attack, poisonous, constricting thing? vs level 1 pregens? That's just mean! This thing needs to go down fast. We're going to basically lose 1 person per round.

The poison should only be on the sting (which missed) though, not the claw that hit and grabbed

Kyra says another blessing to Sarenrae, to guide her companions blows, then moves onto the steps drawing her rapier, ready to help out if she has to.

Cast bless... +1 to all attack rolls


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Hakon was too far away to get into melee and attack, but plays a mighty blast on his horn and rushes forward to get close.

The horn is a magical call to battle and rage: Raging Song/Inspired Rage. You may all either choose to accept or not accept the rage.


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The young male cautiously strikes out at the beast.

attack: 1d20 + 2 ⇒ (20) + 2 = 22 Crit?
damage: 1d8 + 2 ⇒ (1) + 2 = 3

confirming crit: 1d20 + 2 ⇒ (2) + 2 = 4 Does not confirm
damage: 1d8 + 2 ⇒ (8) + 2 = 10

GM Screen:
Scorpion HP 24

Combat Order:Round 2
Bold May Act
Merisiel
Jirelle
Jean
Quinn
Kyra Already cast bless and moved for this round
Creature
Hakon
Young Male


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah steps in and takes a swing.

Longsword: 1d20 + 4 + 1 + 1 ⇒ (5) + 4 + 1 + 1 = 11, for 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9 damage.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Merisiel lashes out with her rapier, seeking a hole in the beast's carapace.

attack: 1d20 + 4 + 1 + 2 ⇒ (9) + 4 + 1 + 2 = 161d6 + 2 ⇒ (5) + 2 = 71d6 ⇒ 4


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Quinn moves across the creature, trying to provide room for Merisiel. He jabs his sword cane at the scorpion.

If it has reach, then Quinn provokes from his movement.

Burn 2 uses of Inspiration
Attack (bless, flank, inspiration): 1d20 + 3 + 1 + 2 + 1d6 ⇒ (10) + 3 + 1 + 2 + (4) = 20
Damage: 1d6 + 2 ⇒ (4) + 2 = 6


Its grappling, so shouldn't get any AoO just yet... fortunately for us


Yelping in pain, Jirelle remarks, "Well, I do believe I have its attention!" She attempts to stab at it again.

Bless, flanking, inspired rage: 1d20 + 6 + 2 + 1 + 1 ⇒ (8) + 6 + 2 + 1 + 1 = 18
1d6 + 1 ⇒ (4) + 1 = 5


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GM Screen:
Scorpion 2 hp

The beast receives the brutal beating, but refuses to let go of its prey.

maintain the grapple: 1d20 + 12 + 5 ⇒ (5) + 12 + 5 = 22
constrict: 1d6 + 4 ⇒ (1) + 4 = 5
I am pretty sure that takes her out of the equation

Sensing that its prey is out of the fight, the beast drops it from its claws.

Combat Order:Round 2
Bold May Act
Merisiel 16 dmg
Jirelle
Jean
Quinn
Kyra
Creature
Hakon
Young Male


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Rage continuing, Hakon steps forward and attacks, though because of the difficult terrain it will not be a full attack. +1/+1 rage, +1/+0 bless

To Hit: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

If by any chance he misses he will cast timely inspiration to add +1 to the to hit roll.


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Hakon swings and the beast comes crashing down from the number of wounds sustained.

As the creature falls, the young male hoots and hollers to himself.

He walks to the new comers, "Well thanks for the assist, but I had that creature handled long before you showed up"

Sense Motice DC 15:
You can tell that he was actually scared for his life

“Brave adventurers!” A deep voice cuts through the dry air. Strangely, it seems to originate with the jeweled sword in Aayef’s hand. “I am Soldier’s Glory, servant of the noble bastions of the Last Azlanti. Identify yourselves!”


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

sense: 1d20 + 1 ⇒ (8) + 1 = 9


Kyra steps forward to attend to Jirelle's wounds and make sure she is not poisoned.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4 healing to Jirelle

Then frowning at the lack of effect, she channels a few times to heal even more.

channel twice for 2d6 ⇒ (1, 5) = 6 healing to everyone (except the vermin!)

There we go, sheesh. Should be Jirelle at 6 hp for now

Sense Motive: 1d20 + 3 ⇒ (4) + 3 = 7


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

"Hakon, skald from the north and seeker of stories. Have you a story to tell me?!"


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Sense Motive: 1d20 + 5 ⇒ (5) + 5 = 10

"Aayef, I presume? You're lucky we found you. My name is Quinn. Your mother sent us, both for you and the sword." He shifts to address the sword directly. "I am Quinn, a lawman of sorts. I'm here to seek out the truth. Did you ever belong to a woman named, Honaria?"


Wait, the sword's talking? Did we know it was going to do that?


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Of course you did... Merisiel replies as she cleans the bug innards from her blade. I am Merisiel, sent here to find Aayef by his mother.


Jirelle groans and clambers to her feet. "Did we win?" she mutters.


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"You may call me Glory. I may have many stories. I have been in existence for many years. And yes I did belong to Honaria once long ago. But what does she have to do about this?

At this point Ayef starts up, "Well you found me. Now when you return, you can tell mother that I am fine"

It will take either a diplomacy or intimidate check to get Ayef to come back with you


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah bows to Glory.

"Pleased to meet you. As to why we are seeking you, well, a descendant of Honaria is seeking to reinstate her noble family; we were hoping that you could help list some of her outstanding deeds."

She then turns her attention to Ayef.

"Ayef, please come back with us; you mother is extremely worried."


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

"Ayef, your mother is worried sick, and you could have died just now. Please, come back with us. If you truly wish to try adventuring, we can introduce you to the local Pathfinder Society guild. They can teach you, show you how to supply yourself appropriately, and you can even find others who will travel with you. Going alone can be very perilous."

Diplomacy (inspiration): 1d20 + 5 + 1d6 ⇒ (13) + 5 + (6) = 24


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Diplomacy(Assist): 1d20 + 6 ⇒ (2) + 6 = 8.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

"Just what has this sword been telling you? Why do I get the impression that this sword has been urging your natural inclinations towards glory? A sword like that, from what I've heard, may be quite persuasive. And the name? Glory? Can you say AGENDA? Now I am a man all for glory, but frankly kid that beast was a bit dangerous for any one of us alone to take on. The sword had nothing to lose, but you? Tell me I got it wrong. Tell me that the sword did not goad you into this."

Diplomacy assist: 1d20 + 2 ⇒ (8) + 2 = 10


Jirelle remains silent, letting the others speak while she recovers from her brush with death.


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"The sword did not persuade me one way or the other. It was my choice to strike out on my own. Glory. just had faith in me with whatever I did, and she helped me out when I needed it. But if you say my mother is so worried, I shall return with you to ease her mind."

Glory's voice calls out again. "You should not judge him so rash, were you not young once and willing to do anything you had to do to prove yourself to you family or friends."

Ok, you all got the success for getting Ayef to return. Still need a diplomacy check for Glory's help for Remaio.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

"As a skald, I can certainly relate. Thanks for the reassurement. Speaking of honor, did you know that the Alcasti name has been dragged through the mud? I think you were there at the time. The families critics claim that Alcasti was to blame for some bad stuff that went down, but the family hopes that some information would come to light about the incursion into the Wildwood that would clear his name. His reputation is at stake and the family just can not see how an honorable man like him could possibly commit the atrocities he is accused of. They have sent us to talk to an ancient tree which then led us to talk to you. Can you help?"

diplomacy: 1d20 + 2 ⇒ (18) + 2 = 20

I sure hope I got all that right. I reserve the right to retroactively edit that speech if the facts are wrong!


I was under the impression it was a her, not a him... =)


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Quinn nods at Hakon's words. "Plus, this is a chance for you to tell the stories of glory that you and Honaria witnessed together. I'm sure there are many great tales. You can tell us all the adventures and battles that Honaria took part in."

Diplomacy, aid: 1d20 + 5 ⇒ (8) + 5 = 13


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"If her honor is in question, then I shall see to it, that it be restored. Hurry up and bring me to this Remaio at once." The sword says and then goes silent for the rest of the journey.

The trek back to the palace is uneventful. When Ayef walks through the main doors, his mother rushes to him and embraces him.

Lady Ghazali keeps her word and allows you to take the sword.

Once the sword is in Remaio's possession, he ask the PC's if the rumors were true about the sword. The sword unwilling to wait to be answered for, begins speaking to him about Honaria's accomplishments.


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Part 4: Homestead

Letter from Remaio:

Dearest colleagues,
I just received a letter from my cousin Vereena. She’s the only family member who is as interested as I am in the cause of restoring my ancestor Honaria’s good name. Vereena keeps a wonderful collection—you could even call it a museum—of our family history. She curates paintings, heirlooms, and old records from the Alcasti glory days. I don’t know how she manages the hobby with what I imagine is backbreaking labor on her farm, especially at her age.
At any rate, she stumbled across something remarkable: letters and a diary written by Honaria herself! She hasn’t had time to read it all, but she says it’s about the war, and it looks promising.
I won’t ask her to make the trip herself, so I have a favor to ask of you. Travel to her farm in Andoran and bring back the documents. I wrote that you are coming. I don’t have time to wait for such a busy woman to find the time to write back to me, but I assure you, she loves visitors.

Sincerest thanks,
Remaio Alcasti

Remaio provides the PCs with a map of Andoran’s countryside and pays for their transportation costs. After traveling by boat to Almas, Andoran’s capital, the PCs journey via west carriage across the Carpenden Plains, along increasingly narrow roads. Along the way, they pass dozens of small farming villages. Vereena’s homestead is isolated, several miles from the nearest village. The final stretch of the PCs’ journey takes them on footpaths that are barely wide enough for a single horse, let alone a carriage.

Fields of overgrown crops surround a squat, shingle-roofed farmhouse. A pair of clay pots filled with cheerful yellow marigolds stands to either side of the house’s front door. Broken boards covered in graffiti are nailed over the door and windows.

You approach the house from the west, and see a single door. On the door you see the same writing that is on the windows.

DC 15 Linguistics or Draconic:
Keep Out


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Linguistics: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (5) = 22

Quinn eyes the sign as they approach. "I don't quite read Draconic, but the message is clear. It seems whoever lives there does not care for visitors." He glances around the house. "If someone lives here at all. Other than the flowers, it would seem to be abandoned."

Undetered, he walks up tot he door and knocks loudly. "Vereena? Remaio Alcasti has sent us!"


Knowledge Checks -Sky Key Solution Aid Token

No one answers the door when you call. The door is made of wood and could be broken down.Strength/break check The locks are rusty but still look like the can be picked.Disable Device check


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

That lock doesn't look that hard....give me a minute or two... Merisiel says as she breaks out her tools and starts working on the lock.

disable: 1d20 + 8 ⇒ (18) + 8 = 26


"Certainly seems like mixed messages." Kyra concedes, as Quinn explains the sign.

"Though why would someone right it a language none of the locals could read?" She adds. "Unless its meant for someone else."

"Or written by someone else, I suppose."

"Perhaps there's another door?"

Can we walk around the farmhouse, get a look at it?


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Yes, you may walk around the house if you choose. Just place your token where you want to investigate.

Merisiel hears the lock click as the last tumbler falls into place. The door is now open.


Knowledge Checks -Sky Key Solution Aid Token

What are we doing. Going inside or investigating the rest of the outside before heading in.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Hakon will go in, blowing his horn for one round of rage just in case.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Merisiel tosses the lock to the side and opens the door. She looks at the rest if the group expectantly.

Shall we? as she heads in.


Well, Hakon blowing on a horn kind of announced our presence... so might as well go inside now! =) Since the door is unlocked now!


”Reaching Rings” | NG Small Leshy Rogue 3 | HP 38/38 | AC 20 | F +7 R +11 W +9 (+1 vs emotion) | Perc +9 (Darkvision) | Default Exploration (????) | Speed 25ft | Active Conditions: None

Quinn looks at Merisiel with a shake of his head as she violates the laws to enter the home. "Remember that we are guests here. We are not here to harm her." He follows the others inside.


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Thick rugs cover baseboards worn smooth by years of occupation. An unfinished meal sits on a polished oak table. Broken dishes and overturned bookshelves chairs clutter the floor. Books and sheaves of parchment are stacked haphazardly in and around the fireplace, some charred beyond recognition.

DC 15 Perception:
you spot a wax seal with a pegasus motif on one of the papers in the fireplace. This motif matches the wax seal on the letter from Remaio that the PCs received at the beginning of the adventure. Closer inspection reveals a letter signed “Countess Honaria Alcasti”. The PCs can spend one hour sifting through the mess to find a dozen letters to and from the Countess, as well as a leather-bound notebook detailing her experiences leading a battalion in the Even- Tongued Conquest.

Once inside you see a door to the north and the opening to another room on the east.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

perception: 1d20 + 7 ⇒ (7) + 7 = 14+1more if a trap


Kyra frowns in concern. "That does not look good." she says.

"Clearly a struggle." She adds, as she examines the food on the table.

Anyway to tell how long its been there?

Perception: 1d20 + 3 ⇒ (4) + 3 = 7


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

perception: 1d20 + 3 ⇒ (15) + 3 = 18

"Hey, does this look familiar to you guys?"

He lifts a stack of papers and shows one of them with a familiar seal.

"There seems to be a bunch like this - oh, and here is a journal!"

Hakon passes out the letters and starts reading the Journal, provided he can read the language it is written in.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Well, it looks like we found what we came for, but something still seems a little... off... about this place."


"So where's Vereena?" Kyra asks the obvious question.

Kyra will ignore the journal and papers, until they've at least established that the old woman is not in the house.

Can we not look east?

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