[Game Day V][PFS PBP]GM Z..D.. Honor's Echo (Inactive)

Game Master Z...D...

A series of six Quests designed for 1st-level characters.

The grand Taldan Empire once controlled half of Avistan, but during the Even-Tongued Conquest, it could not manage an ongoing war with both its neighbor Qadira and the secessionist rebels in its outer provinces. As Taldor struggled to control its crumbling territories, its monarchs sought scapegoats for its failures, including the righteous war hero Countess Honaria Alcasti. Stripped of its nobility, her family has survived in obscurity for seven hundred years. However, her descendant Remaio has identified evidence that might redeem the Alcasti name and his ancestor’s honor. Can the PCs help exonerate her name and bring glory to Taldor once more?

"Honor’s Echo" includes six, 1-hour adventures that take the PCs from the verdant wilds of Andoran to the arid wastes of Qadira to the cultural heart of Taldor itself. Experience the adventures in any order to create a unique story.

This scenario is designed for play in Pathfinder Society Roleplaying Guild but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Written by Eleanor Ferron, Jenny Jarzabski, and Landon Winkler.

Combat Map


201 to 250 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Jirelle frowns. "Interesting. Something seems off about this place. If Master Remaio is an accurate read of his cousin, this seems completely out of character."

She takes to looking around for evidence of others' past or present presence besides Vereena's and the party's own.


Knowledge Checks -Sky Key Solution Aid Token

The eastern part of the building is considered the museum. A broken grandfather clock on the southern wall announces the hour with a distorted chime. Shards of glass carpet the western half of the room around a series of shattered display cases. Paintings and tapestries cover the walls from floor to ceiling. Jagged rips and tears deface a grand painting of a heavily armored human woman slaying a red dragon.

Among the bric-a-brac is a silver signet ring depicting the pegasus sigil of House Alcasti. A gilded buckler and a mahogany case of calligraphy pens bear the same symbol.

For those with in the fenced in area is in what is considered the side yard. Barrels and bales of hay populate the scrubby yard. The fence has boards missing, which have been relocated to the windows and door.

Side Yard perception DC 10:
recently disturbed dirt in the
southern corner of the yard. In this shallow grave lays a female who has passed recentley.

DC 10 Heal check in side yard:
You believe that she passed with out a struggle


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Hakon is still reading through the letters and journal.Anything interesting?


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Umm....perhaps this moght be Vereena? Poor thing...any idea hiw she died, Kyra?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Heal: 1d20 + 1 ⇒ (5) + 1 = 6.

Seelah looks on uncomprehendingly, waiting for Kyra to offer her skilled advice on the matter.


Wait, she's outside? So we would have spotted her before we came in?

Heal: 1d20 + 7 ⇒ (19) + 7 = 26

Kyra does a cursory examination. "Would seem Remaio is down another relative."

"Though I see no signs of violence." She glances back at the others. "Though who buried her?"

Have we looked in that last room inside yet?


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

If we haven't, Seelah will definitely check it out.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Let's go....someone might need avenging. Merisiel says as she walks to the house, blade at the ready and a dagger waiting to be thrown in the other.


Knowledge Checks -Sky Key Solution Aid Token

Hakon:
The records provide detailed information about Honaria’s leadership, depicting her as a skillful leader with a brilliant command of tactics, and also reference her repeated inability to receive sufficient resources during some of her campaigns.

Who is going to be first to the door and what are you doing once you get to it.


Sizkmi | Female dragonblood kobold rogue 10 | HP 116/116 | AC 29| F +18 R +22 W +16 | Perc +17 (Darkvision) | Default Exploration (Avoid Notice) | Speed 30 | Active Conditions: None | ◆ | ◇ | ↺ |

"Kyra's right. No matter how she died, someone buried her in the yard. Meaning, someone knows she's dead."

"Let's check the rest of the house. If someone else was here, they might have left something. Someone could have been looking for something in the main room." Quinn opens the door to the last room.


Kyra nods, and follows along with Seelah and Quinn.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

"These letters will be of particular interest to our sponsor. So, on to the next room then."

Is everyone's icon in place for the grand opening?


Knowledge Checks -Sky Key Solution Aid Token

Moving on...

Quinn opens the door and a split second later a pitchfork comes falling out at him and catches him in the shoulder.

tRap vs quinns ff: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Initiative:

Kyra: 1d20 + 0 ⇒ (19) + 0 = 19
Quinn: 1d20 + 1 ⇒ (13) + 1 = 14
Merisiel: 1d20 + 6 ⇒ (17) + 6 = 23
Hakon: 1d20 + 2 ⇒ (8) + 2 = 10
jirelle: 1d20 + 4 ⇒ (5) + 4 = 9
Jean: 1d20 + 0 ⇒ (6) + 0 = 6
1: 1d20 + 1 ⇒ (10) + 1 = 11
2: 1d20 + 1 ⇒ (7) + 1 = 8
3: 1d20 + 1 ⇒ (14) + 1 = 15
4: 1d20 + 1 ⇒ (17) + 1 = 18

Combat Order: Round 1
Bold May Act
Merisiel
Kyra

#4
#3
Quinn
#1
Hakon
Jirelle
#2
Jean


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

What are these things, Kobolds?


Kyra steps to towards Quinn and quickly throws a protective spell on him.

Shield of Faith of Quinn, for +2 to his AC


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Merisiel darts forward and tries to skewer the kobold with her rapier.

attack: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 4 ⇒ (5) + 4 = 91d6 ⇒ 1

on phone...cant move token...moving to right below #3


Knowledge Checks -Sky Key Solution Aid Token

Yep..good old kobolds...nothing special about these guys.
@ Merisiel there is a wall right below #3. You would have to go thrugh the door.
@Hakon, the pitchfork was on a rope as a swinging trap


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage
GM Z..D.. wrote:
Yep..good old kobolds...nothing special about these guys

Are those pitchforks reach weapons?


Knowledge Checks -Sky Key Solution Aid Token
Hakon PBP wrote:
GM Z..D.. wrote:
Yep..good old kobolds...nothing special about these guys
Are those pitchforks reach weapons?

The pitchfork was on a length of rope and set to swing and strike the person who opened the door. They are wielding normal spears.


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah barrels through the door, and takes a swing at one of the kobolds.

Longsword: 1d20 + 4 ⇒ (8) + 4 = 12, for 1d8 + 3 ⇒ (1) + 3 = 4 damage.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Waiting on #3 & #4 to act.


Knowledge Checks -Sky Key Solution Aid Token

Merisiel moves in and strikes at the kobold in the south end of the room. But does not seem to hit the creature.

Kyra lays a protective spell on Quinn.

#3 is going to attack Merisiel.

spear: 1d20 + 1 ⇒ (4) + 1 = 5
piercing damage: 1d6 - 1 ⇒ (6) - 1 = 5

#4 is going to move up to Merisiel and flanks her with #3 and attacks.
spear: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
damage: 1d6 - 1 ⇒ (4) - 1 = 3

Combat Order: Round 1
Bold May Act
Merisiel
Kyra
#4
#3
Quinn
#1
Hakon
Jirelle
#2
Jean


Sizkmi | Female dragonblood kobold rogue 10 | HP 116/116 | AC 29| F +18 R +22 W +16 | Perc +17 (Darkvision) | Default Exploration (Avoid Notice) | Speed 30 | Active Conditions: None | ◆ | ◇ | ↺ |

Quinn stabs at the nearest kobold with his sword cane. Then he steps back to allow others to close gap. "Hold them off for a moment!"

Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Knowledge Checks -Sky Key Solution Aid Token

The Kobold just dodges the strike from Quinn.

#1 Moves in on Merisiel as well and attempts to stab her as well. But misses her.

spear: 1d20 + 1 ⇒ (15) + 1 = 16
piercing damage: 1d6 - 1 ⇒ (1) - 1 = 0

Combat Order: Round 1
Bold May Act
Merisiel
Kyra
#4
#3
Quinn
#1
Hakon
Jirelle

#2
Jean


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Hakon steps into the gap left by Quinn and takes two swipes at the Kobold in front of him.

Melee handaxe +2 (1d6+3/×3) and handaxe +2 (1d6+1/×3)

To hit: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

To hit: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

"Looked like you needed a little help there Meri."


Knowledge Checks -Sky Key Solution Aid Token

Hakon drops the kobold in a fluid chop.

Combat Order: Round 1
Bold May Act
Merisiel
Kyra
#4
#3
Quinn
#1
Hakon
Jirelle
#2
Jean


Hearing the commotion at the other door, Jirelle rushes over to join the group at the doorway.


Knowledge Checks -Sky Key Solution Aid Token

#2 takes the place of his fallen comrade and attacks merisiel.

spear: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
damage: 1d6 - 1 ⇒ (2) - 1 = 1

Combat Order: Round 1/2
Bold May Act
Merisiel
Kyra

#3
Quinn
#1
Hakon
Jirelle
#2
Jean


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

"Foolish creatures..."

Seelah takes a swing!

Longsword: 1d20 + 4 ⇒ (8) + 4 = 12, for 1d8 + 3 ⇒ (6) + 3 = 9 damage.


Kyra says another prayer, blessing her companions' efforts.

Cast Bless. +1 to Hit for all.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Merisiel steps on to the bed to get a better angle at the kobold. She lashes out with her blade.

attack: 1d20 + 4 + 2 + 1 ⇒ (7) + 4 + 2 + 1 = 141d6 + 2 + 1 ⇒ (6) + 2 + 1 = 91d6 ⇒ 3

if i cant flank ignore that and just attack, then 5 ft step straight shead to get iut of fkank by kobolds


Knowledge Checks -Sky Key Solution Aid Token

Jean and MErisiels attacks miss and Kyra blesses the party.

#3 follows in Merisiel's steps and attacks.

spear: 1d20 + 1 ⇒ (4) + 1 = 5
piercing damage: 1d6 - 1 ⇒ (2) - 1 = 1

Combat Order: Round 2
Bold May Act
Merisiel
Kyra
#3
Quinn
#1
Hakon
Jirelle
#2
Jean


Sizkmi | Female dragonblood kobold rogue 10 | HP 116/116 | AC 29| F +18 R +22 W +16 | Perc +17 (Darkvision) | Default Exploration (Avoid Notice) | Speed 30 | Active Conditions: None | ◆ | ◇ | ↺ |

In the back row, Quinn grabs a vial off his belt and guzzles the alchemical concoction. He begins to grow in size!

Drink Enlarge Person extract!


Knowledge Checks -Sky Key Solution Aid Token

#1 moves into flank with its comrade and attacks merisiel.

spear: 1d20 + 1 + 2 ⇒ (13) + 1 + 2 = 16
piercing damage: 1d6 - 1 ⇒ (3) - 1 = 2

Combat Order: Round 2
Bold May Act
Merisiel
Kyra
#3
Quinn
#1
Hakon
Jirelle

#2
Jean


Jirelle attempts to dive past the kobolds blocking the door, then stabs one with her rapier.

Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23

1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
1d6 ⇒ 3


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

Hakon takes a double swipe at the lizard in front of him (#2) and then steps back. +2 flank bonus.

To Hit: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4

To Hit: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
damage: 1d6 + 1 ⇒ (4) + 1 = 5


Knowledge Checks -Sky Key Solution Aid Token

Hakon connect once, leaving a decent wound in the kobold.

Jirelle makes it through the kobolds are and manages to finish off the one that Hakon injured.

Combat Order: Round 2/3
Bold May Act
Merisiel
Kyra

#3
Quinn
#1
Hakon
Jirelle
Jean


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah takes a swing at one of the kobolds.

Longsword: 1d20 + 4 ⇒ (10) + 4 = 14, for 1d8 + 3 ⇒ (1) + 3 = 4 damage.


Kyra moves into the room, moving to the back to try to assist Merisiel.

This will provoke from Kobold 3

Melee attack vs Kobold 1: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.

confirmation: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4, for an additional 1d6 + 2 ⇒ (5) + 2 = 7 damage plus 2 fire damage.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

attacking #3...if 3 is down swinging at the other one...just take off flanking and sneakattack

Merisiel tries to skewer the kobold with her blade.

attack: 1d20 + 4 + 2 + 1 ⇒ (16) + 4 + 2 + 1 = 231d6 + 2 + 1 ⇒ (2) + 2 + 1 = 51d6 ⇒ 5


Knowledge Checks -Sky Key Solution Aid Token

Jean wounds the kobold while Merisiel finishes him off.

Kyra comes in and cleans up the final combatant.

COMBAT OVER

As long as the PCs spend the required amount of time searching the fireplace, they are able to recover the documents about Honaria Alcasti’s life. The records provide detailed information about Honaria’s leadership, depicting her as a skillful leader with a brilliant command of tactics, and also reference her repeated inability to receive sufficient resources during some of her campaigns.

Remaio greets the PCs warmly. Over drinks, he inquires about Vereena’s health and lifestyle. If the PCs break the news of her death to Remaio, he is crestfallen, and discusses plans to host a proper burial and memorial service for her as soon as possible.

On to the next. Only one more part and then the finale.

Part 5: The Breakdown

As always it starts with a letter.

letter from Remaio:

Salutations!

I have finally confirmed the location of my family’s mausoleum. My most admirable ancestor Honaria was buried there with the respect she deserved, despite some protest from her ungrateful enemies who profited from slandering her name. Please, go to her and retrieve her laurels and medals of service. She should have been buried with them—even her detractors couldn’t strip those from her. While it pains me to disturb her eternal rest, I am sure she would understand. I will pay you handsomely for this invaluable proof of her heroism.
I’ve enclosed the mausoleum key and a vial of water with the note. Pouring the water on the door should reveal the keyhole. Please be careful with the key—you do not want to know the trouble I had to go through to get it.

Best of luck,
Remaio Alcasti

Knowledge History or Nobility

DC 10+:
As the empire began to crumble, Taldan nobles increasingly began to build tombs in remote locales to avoid the depredations of vandals and scavengers.

DC 15+:
To further deter the attention of tomb robbers, most Taldan tombs contain magical curses and powerful guardians to protect the bodies and treasures within.

DC 20+:
Some Taldan tomb guardians can only be harmed with weapons belonging to the noble house they guard.

The PCs long journey through the foothills of the World’s Edge Mountains is uncannily desolate, and a lonely pall hangs over the entire trip.

A white marble tomb emerges from the shadow of a low mountain. Two composite columns frame the tomb’s tarnished silver door with cracked hinges. The rain-streaked relief of a pegasus head sits in place of a keyhole.


Sizkmi | Female dragonblood kobold rogue 10 | HP 116/116 | AC 29| F +18 R +22 W +16 | Perc +17 (Darkvision) | Default Exploration (Avoid Notice) | Speed 30 | Active Conditions: None | ◆ | ◇ | ↺ |

Knowledge, history: 1d20 + 7 + 1d6 ⇒ (10) + 7 + (3) = 20

Quinn nods at the note. "That makes sense. When the Empire of Tldor was falling, many nobles began to build tombs in remote locales to avoid robbers. Some contain magical curses and powerful guardians to protect the bodies and treasures. We should be careful about what we touch in there. Some notes indicate tomb guardians can only be harmed with weapons belonging to the noble house the protect."

He thinks for a moment. "I wonder if we could get Honaria's sword back for this trip."

I'm swapping out Quinn's Enlarge Person extract for a Comprehend Languages one


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

"Actually it need not be that particular weapon. Remaio, would you happen to have some weapons about that would serve us if the tomb does happen to have a guardian?"


Knowledge Checks -Sky Key Solution Aid Token

@Quinn, unfortunately not. But hopefully you can find a family weapon in their tomb.
@ Hakon, Remaio is not with you all for this one. He just contacted you by letter and are just arriving at the tomb.


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft | Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6 Rages used: 4 | Active Conditions: Inspired Rage

OK. I see that now. It was the part about "Remaio greets the PCs warmly. Over drinks..." that threw me. That was earlier, the letter was later.

Hakon will have a Detect Magic going when they get close enough.


"It looks like Taldor with a hint of Osirion" Kyra says sarcastically.

"Overly protected burial tombs are all the rage."


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

Well, I'll see what this key does.

Merisiel takes the key and heads to the keyhole, but checks for any traps or alarms before using the key.

perception: 1d20 + 8 ⇒ (13) + 8 = 21


Knowledge Checks -Sky Key Solution Aid Token

Merisiel heads to the door and does not locate any traps.

She pours some water on the door as intructed, and a key hole does appear.

Inside the main door, area 1, a large granite tablet covered with names and dates stands in the center of this small room. The tablet provides a chronological record of the Alcastis buried within the tomb. About halfway down the stone the list stops, ending with Honaria Alcasti, 4049 ar–4123 ar.

Moving us along, through the rooms with nothing in them.

The next room, area 2, contains a statue of a soaring pegasus rises above the pool of stagnant water in the center of the room. The pool in this room was once a fountain, but its pipes broke over years of neglect. Now the water is dusty and still.

As you go through the next door, area 3, somber statues of Alcastis past line this hallway, their hands broken apart and lying at their feet. A pile of shattered rubble lies strewn across the floor, the stone pierced through with abandoned spears and swords. The air is thick with dust and neglect.

DC 13 Perception:
notices distinct features in the shape of the stone, such as a paw and an ear, that suggest that it was once part of a statue of a dog. The weapons all came from the hands of the Alcasti statues—spears from the statues on the south wall, and swords from the statues on the north wall. All of the weapons bear a pegasus crest upon them. There are 3 longswords and 4 spears.

Separate DC 15 Perception Check:
hear scraping and crackling noises through the door to the next room.


female elf rogue 7, HP 56, AC 23, T 17, FF 17(Dex +5, armor +5, +1 deflection +1 dodge, F +5, R +11. W +4, Init +11, Perc. +13(+16 traps)

perc: 1d20 + 7 ⇒ (18) + 7 = 25

perc: 1d20 + 7 ⇒ (7) + 7 = 14


Male Half-Elf Ranger/Sorceror 20 (SP 310/310) (HP 310/310) (RP 17/17) (AC 44) (Fort +33, Ref +36, Will +34)(Perception +36 (+2 Init))

Seelah shakes her head ruefully.

"It's just so sad - this place must once have been quite grand, but it looks... forlorn, now."

Perception: 1d20 + 1 ⇒ (6) + 1 = 7.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16.

She then casts a wary look in the direction of the next door.

"Did you hear that? There's something in the next room..."

201 to 250 of 352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [Game Day V][PFS PBP]GM Z..D.. Honor's Echo Game play All Messageboards

Want to post a reply? Sign in.