Hakon PBP's page

64 posts. Alias of miteke.

Full Name

Hakon (Iconic Skald)


| Perception +3, Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perform (wind) +6 (+7 vs. Ulfen), Profession (sailor) +3, Use Magic Device +6


Rages used: 4 | Active Conditions: Inspired Rage


Male N/G human skald/1 | HP: 10/10 | AC 16, touch 12, flat-footed 14 (-1 inspire rage) | CMB +3, CMD 15 (+1 ispire rage) | Fort +3 (+1 while performing, +1 inspire rage), Ref +2, Will +1 (+1 inspire rage) | Init: +2 | Speed 30 ft


Common, Dwarven, Skald

About Hakon PBP

To keep the tales of heroes he hopes to emulate fresh in his mind, Hakon
embroiders representations of their stories into cloth badges sewn along the hem of his long coat. His retellings fill his companions with unparalleled battle spirit and combat prowess, further cementing Hakon’s own growing legend.

Male human skald 1
NG Medium humanoid (human)
Init +2
Perception +3

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3 (+4 while performing), Ref +2, Will +1

Speed 30 ft.
Melee handaxe +2 (1d6+3/×3) and handaxe +2 (1d6+1/×3) or
handaxe +4 (1d6+3/×3)
Ranged sling +2 (1d4+3)
Special Attacks raging song (inspired rage +1 [+2 Str/Con] ), 11 rounds /day

Stats Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14
Base Atk +0
CMB +3
CMD 15
Languages Common, Dwarven, Skald
Skills Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all*) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen),
Profession (sailor) +3, Use Magic Device +6; Armor Check –2
*bardic knowledge

alchemist’s fire; Other Gear chain shirt, handaxe (2), spell
component pouch, sling with 10 bullets, backpack, horn, 5 gp 9 sp

Inspired Rage As a standard action, Hakon can give all allies who accept it a +2 morale bonus to Strength and Constitution, a +1 morale bonus to Will saves, and a –1 penalty to AC. Allies can accept the bonuses and penalties on a round by round basis, but while accepting the song, they can’t cast spells, use abilities requiring concentration, or use Intelligence-based skills, Dexterity-based skills (except Acrobatics, Fly, and Ride), or Charisma-based skills (except Intimidate). Once this song is active, he doesn’t need to spend any action to maintain it but can end it at any time. He can use this ability for 11 total rounds each day, which need not be consecutive. Allies who have their own rage or bloodrage can use their own bonuses and penalties if they choose, but they can’t use any of their other abilities like rage powers or blood casting.

Skald Spells Known (CL 1st; concentration +3)
1st (2/day)—saving finale, timely inspiration
0 (at will)—detect magic, guidance, light, prestidigitation

  • Detect Magic Hakon can notice magic in a 60-foot cone. If he concentrates, he can find how many magic auras there are on the next round and then attempt to find out more on the round after that.
  • Guidance Hakon can give a touched target a +1 competence bonus that the target can use on any attack roll, saving throw, or skill check in the next minute.
  • Light An object Hakon touches sheds light for 10 minutes. He can’t have more than one copy of this spell active at once.
  • Prestidigitation Hakon can perform simple magic tricks for 1 hour, such as cleaning his outfit, chilling his ale, or flavoring his meat.
  • Saving Finale Hakon can spend an immediate action and end his inspired rage to allow an ally who was affected by inspired rage to reroll a failed saving throw.
  • Timely Inspiration Hakon can spend an immediate action to add a +1 competence bonus to a failed attack roll or skill check, which may allow it to succeed retroactively.


  • Glint tongued: You have a gift for poetic turns of phrase and vicious streams of insults. You gain a +1 trait bonus on Charisma-based skill checks made to impress or persuade other Ulfen (or, at the GM’s option, other poetically-minded people), and a +2 trait bonus on Intimidate checks.
  • Warrior Poet: You were trained by the skalds, keepers of the oral tradition of Kalsgard. You gain a +1 trait bonus on Knowledge checks related to dwarves (dwarven history, dwarven construction, and so on) and a +1 trait bonus on Fortitude saves in any round in which you use a bardic performance ability.
  • Extra Performance
  • Two-Weapon Fighting
  • Weapon Focus (handaxe)

    Past the Ironbound Archipelago, across the Steaming Sea, lies the Broken Bay, haven of scoundrels, raiders, cutthroats, and killers in the bloodiest viking traditions of the Lands of the Linnorm Kings. As a youth, Hakon waited impatiently to come of age and join the seasonal southern raids of his countrymen, eagerly absorbing the tales of distant lands they brought back with the plunder. The proud raiders boasted of desperate battles at sea, of ceaseless storms and sea monsters and foreign towns cloaked in sheets of cascading flames. Hakon committed these stories to memory, adding his own embellishments to create an oral history for his people—vowing to one day make a place for himself within it.

    The skald’s journeys have brought him his own measure of renown. In Nisroch he slew the dark druid Roverud. His twin axes—Hagrum’s Keel and Limbrender—struck down the marsh giant Fogulnur, gaining Hakon the legendary Horn of Valenhall. Tales of these victories fill his
    companions with unparalleled battle spirit and combat prowess, further cementing Hakon’s growing legend. Now the badges of Hakon’s own exploits stand beside those of the true heroes of the Broken Bay, but the skald knows that his journeys must continue until all know of his deeds. Only then will the Saga of Hakon be complete, daring those who come after him to even greater feats of bravery and legend.

    “The dance of my axes and your blood will provide excellent material for the next verse of my saga.”