Jirelle is a friendly sort with a biting wit and a charming personality. A life
of plunder and cruelty holds no appeal for the daring swashbuckler, but she
has a vendetta to fulfill.
JIRELLE
Female half-elf swashbuckler 1
CG Medium humanoid (elf, half-elf, human)
Init +4; Senses low-light vision; Perception +3
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 12 (1d10+2)
Fort +1, Ref +6, Will +3; +2 vs. enchantment, +2 vs. charms
and compulsions
Immune sleep
OFFENSE
Speed 30 ft.
Melee rapier +6 (1d6/18–20) +1 on attacks of opportunity
Ranged dagger +5 (1d4)
STATISTICS
Str 10, Dex 18, Con 13, Int 10, Wis 12, Cha 14
Base Atk +1; CMB +0 (+6 with rapier); CMD 14
Feats Weapon Focus (rapier)
Skills Acrobatics +6, Climb +2, Profession (sailor) +5, Swim +2; Armor Check Penalty –2
Traits fencer, strong-willedISG
Languages Common, Elven
SQ deeds (derring-do, dodging panache, opportune parry and riposte),
dual-mindedAPG, elf blood, panache, swashbuckler’s finesse
Combat Gear acid (2); Other Gear chain shirt, rapier, dagger (3),
backpack, waterskin, 8 sp
SPECIAL ABILITIES
Derring-Do Jirelle can spend 1 panache point after rolling an
Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to add 1d6
to her result. On a 6, she roll another d6 and add that result too. This
process continues as long as she rolls 6 up to a total 4d6.
Dodging Panache When an opponent attempts a melee attack
against Jirelle, she can spend an immediate action and 1 panache to
move 5 feet, gaining a +2 dodge bonus against that attack (though
not negating it). All other enemies who threaten her can make
attacks of opportunity.
Opportune Parry and Riposte When an enemy attempts a melee
attack against Jirelle (but before it rolls its attack roll), Jirelle can spend an attack of opportunity and 1 panache to make an attack roll
as if she was making an attack of opportunity with a –2 penalty for
every size larger than Jirelle the enemy is. If Jirelle’s result is higher than the enemy’s, the attack misses, and Jirelle can then spend an immediate action to make a counterattack against that enemy, as
long as she can reach it.
Panache Jirelle starts each day with 2 panache, and her total panache can never be higher than 2. She gains a point of panache whenever she confirms a critical hit or reduces a creature to 0 or fewer hit points with her rapier or dagger (or other light or one-handed
piercing weapon she finds), but she doesn’t gain a panache if the
creature is helpless or unaware.
Swashbuckler’s Finesse Jirelle gains Weapon Finesse, but only for
light and one-handed piercing weapons.
Jirelle may have been born and raised on a ship, and she might
call the Shackles her homeland, but she never considered herself a
pirate, even if only to distance herself from the darkest part of her
childhood: her mother.
Today, Jirelle is a friendly sort with a biting wit and a charming
personality. She makes new friends as swiftly as she strikes with
her rapier, and while she has a flair for the dramatic (why merely
attack a foe when you can make a show of it with a twirl of the
cape or a somersault?), she never favors ostentation or glory over
the opportunity to help a friend in need. Jirelle often jokes that she
befriends for life, with the playful, only slightly malicious glint in her eyes implying what might happen to those who would betray such friendship.
On the subject of her mother or her ship, the Bloodcrow, the typically
light-hearted half-elf grows serious. Jirelle does not share the secrets of her childhood with just anyone. As such, few know how she engineered
the sinking of the Bloodcrow and the death of her wretched elven mother
off the coast of Tempest Cay.
After escaping, Jirelle spent some time surviving as a street rat in
the alleys of Drenchport. When rumors of a strange, ghostly ship
plying the seaways of the Shackles reached her—fearful stories of
a vessel commanded by an imperious banshee and bound by
undeath—Jirelle realized that in sinking the Bloodcrow she’d
done the exact opposite of what she’d intended. Rather than
spare the Shackles of a brutal pirate queen, she’d unleashed
an even deadlier scourge upon the Fever Sea.
Today, Jirelle seeks the funds to someday finance a ship and crew of
her own. She plans not to become a pirate—for a life of plunder and
cruelty holds no appeal for the daring swashbuckler—but to finish
the job she started on the eve of her thirteenth birthday. Jirelle seeks
true and able allies, knowing that only with bravery and trust will the
Bloodcrow’s days be numbered.