Galahad's Carrion Crown (Team Brain) (Inactive)

Game Master Galahad0430

Carrion Crown AP


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Sovereign Court

"We don't really patrol much at night, but after this, we just might start." the deputy replies.


Female Human Fighter/1, Oracle(Lore)/1

Looking at the rest of the group. Two thoughts. First, we could keep a watch here at night. Not that I want to split things up, but Aeleanor looks quite skilled at some of the stealthier arts and can probably see quite well in the dark. If someone were with her, they could rest during the day and hide at night to see who or what is doing this.

Also, do any of the spellcasters here have skill at identifying spells? This was assuredly created with some magic and while I never was very proficient at spellcraft, I know that my father and other wizards frequently used their knowledge to identify spells, both at the time of casting as well as after. If we can identify what spell created this magical graffiti, that may be a large step toward identifying the culprit who did it.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'saul stares at the statue, lost in thought. She talks softly to herself, First a 'V', then an 'E'...what is the message being conveyed here? We need to keep researching this further for answers.

On hearing Adi'faah's question, she stammers, "I...I have some knowledge of dweomercraft...but the nature of this effect eludes me."

Spellcraft 1d20 + 8 ⇒ (10) + 8 = 18


Male Elf Wizard 2

Corey approaches the statue, standing next to Ad'ifaah to examine the "E". "I can try my best."
Cast Detect Magic

The elf tries his best to see if he can discern any magical properties of the new letter.
Knowledge, Arcana 1d20 + 8 ⇒ (3) + 8 = 11 to identify.

Spellcraft Check 1d20 + 8 ⇒ (2) + 8 = 10


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

"V and E?" Venedictos mutters to himself, wiping his brow furiously. "I need a drink!"

"Why are you so sure this was done with magic? Perhaps it is some other manifestation?"


Female Human Fighter/1, Oracle(Lore)/1

Guys - just roll a spellcraft check. Either the DM gives us some info or not. If not, no big loss. I do not know how Galahad works, but generally just post a skill check and let the DM make the decision, if you do not post it, rarely is the DM going to volunteer the info. And asking if you are should make a check just results in several extra posts and more time to get an answer.


Male Human Sorcerer 2 Arcane Bloodline

Aerys likewise examines the markings on the statue.

Spellcraft check
1d20 + 4 ⇒ (13) + 4 = 17


Male Half-ElF Fighter 2

"I can't hide very well, but I can stand behind a tree or in a bush for a good long while. And I can see better at night than some. I can help stand guard tonight and see what happens."

Sovereign Court

With the collaboration on the spellchecks, you believe the magic is not really a spell, but instead some sort of manifestation of spirit (similar to a haunt, but not quite the same).

Sovereign Court

With that, everyone goes about their planned activities for the day (let me know any changes).

1d3 ⇒ 1

Sovereign Court

This day, Corey's research again pays off and he discovers the following information:
Father Charlatan (Sefick Corvin): Of the five notorious prisoners, only Father Charlatan was not technically a murderer, yet his crimes were so blasphemous that several churches demanded he be punished to the full extent of Ustalavic law. Although he claimed to be an ordained priest of any number of faiths, Father Corvin was in fact a traveling con artist who used faith as a mask and a means to bilk the faithful out of money in payment for false miracles or cures. He became known as Father Charlatan after his scheme was exposed and his Sczarni accomplices murdered a half-dozen city guards in an attempt to make good the group’s escape.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'Saul thinks for a long time on what has happened so far. When she speaks, her voice is tinged with a hint of concern.

"What we have learned so far is....troubling. Very troubling. What do these manifestations on the statue mean? They must be related to Professor Lorrimar's death, but I fail to see how the two instances are related." She fingers the planchette idly and adds, "Perhaps we should consult the spirits at some point...?"

Sovereign Court

Ah, Yes, the spirit planchette. If you wish to use it, let me know the consensus of who you wish to contact and what question you wish to ask. Since its a bronze planchette, you only get 1 question.


Male Half-ElF Fighter 2

"Well, it seems the warden, his wife, the guards and the prisoners all might know something about the statue and why the prison is so important. It seems a bit disrespectful to contact the professor, and I don't even know if that would work given the way he died."

"So, who were you thinking of contacting?"


Male Human Sorcerer 2 Arcane Bloodline

"Or would using such a device provoke an even stronger manifestation? Given that the warden's wife might be name being spelled, she might be a source of information, however..."

Sovereign Court

the nice thing about the planchette, is that it gets around that whole crushed mouth thing :)


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

oof...DM hint incoming...he he

"Or perhaps the Professor himself!"


Male Halfling Paladin 2

"We should consider very carefully what question we ask as well as who we ask it..."

Abe pipes in.


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

"If the consensus is to contact the Professor, might I suggest we not tell Kendra? That might be a bit traumatic for her."


Female Dark Elf Rogue 2

True, though Kendra need not know...However, I would suggest that we ask the spirit that is haunting the monument if it bears the town ill will...Although if we do and it does, it may deceive us. So the logical solution is to ask the Professor if the spirit is good or ill.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'saul swallows slightly, but nods in agreement. "Yes, that would be a good question to ask. Should I proceed?"

Assuming everyone is OK with this, she will activate the planchette. She will ask the question: Is the spirit behind the defacing of the statue wish us ill will?
Rounds 2d6 ⇒ (6, 4) = 10
Will save 1d20 + 3 ⇒ (19) + 3 = 22 add +2 if fear effect.


Female Human Fighter/1, Oracle(Lore)/1

Wait. What makes you think the professor would have any idea about this? What about asking him who killed him? Or what dangers we might expect in the prison. We have one question, let's not waste it by asking a question that it is likely to know nothing about since he was dead before it started.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

"Adi'faah, the use of this planchette is quite limited as I am sure you know. I believe unravelling the mystery of the statue defacing will help answer the questions concerning the Professor's death. Plus I have no control which spirits would answer the call here."

Sovereign Court

don't worry, Ad'i'faah, I will wait for everyone to chime in. If you all agree to Shol's question I will go from there or change it accordingly.


Male Human Sorcerer 2 Arcane Bloodline

"Or perhaps we should ask if this Whispering Way has done something at Harrowstone to awaken this spirit? Or if they were the ones responsible for the Professors death, or perhaps one of the prison's former residents?

Sovereign Court

I will go with the first attempt by Shol'a'saul. You can always try to use it the next day and so on.

Shol'a'saul begins the seance. She concentrates for a little over a minute and the planchette begins moving. Before she even asks her question the planchette begins spelling a word. It starts slowly, but quickly builds speed. It finally spells out "whispers". This is highly unusual as no question was asked. Shol'a'saul asks her question anyway and the planchette nearly flies from her hand and stops dead on "yes". Then there is a howling noise and the board and planchette fly from the table and hit the wall. Shol'a'saul slumps unconscious in her chair, but wakes immediately.

Shol'a'saul is stunned for 1 minute, after being unconscious for 1 round.


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

"My dear!" Venedictos cries out, rushing to her side. He fans her face and checks the pulse in her wrists, before breathing a sigh of relief. "She's okay, just a little disoriented, I fear."


Female Dark Elf Rogue 2

As the planchette begins flying about, Aeleanor quickly draws one of the magical arrows and grasps it in her hand, ready to defend against the spirits.


Male Halfling Paladin 2

Abe does a quick detect evil when the howling starts.

Sovereign Court

Abe, you detect a strong aura of evil, but it quickly disappears after the planchette hits the wall.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'saul struggles to her feet after looking about her, fear etched on her face. She lays a hand on Venedictos' shoulder and smiles at him. "Thank you for helping me there, I think I will be fine now."

She walks over to the planchette and picks it up, holding it in her hand. She stares at it for a moment before she stows it away, and turns to the rest of you.

"It seems to me we have learned more here than even I had anticipated. I fear to consult the spirits again, and yet the name 'Whispers' was mentioned. Could it be related to the Whispering Way or perhaps it is one of the criminals previously held at Harrowstone?"


Male Half-ElF Fighter 2

The fighter takes his hand off the hilt of his weapon and runs it over the back of his neck, trying to get those hairs to lie down flat again.

"That sounds like one more thing to research. Perhaps the library of the professor's can help us narrow some of this down. Surely he had already researched many of the questions we now have. Unless his papers were taken."

Sovereign Court

After a disquieting night, everyone sets out for the day (this is the third day of research, so after this you will need to determine your next actions). Corey finds nothing this time out, but Abernathus, after two frustrating days, comes across this information:

The Lopper (Vance Saetressle): When the Lopper stalked prey, he would hide in the most unlikely of places, sometimes for days upon end with only a few supplies to keep him going while he waited for the exact right moment to strike. Once his target was alone, the Lopper would emerge to savagely behead his victim with a handaxe.

Sovereign Court

Aeleanor, your performances have attracted several villagers. A group of men who occasionally play music in the afternoons at the gazebo in the town square ask you to perform with them. On this day, as you are dancing and several villagers watch and listen to the music, the performance is interrupted as several winged creatures burst forth from the eaves of the gazebo. They immediately attack those nearest except for the musicians.

Everyone is there as it is almost evening and you all pass this way on the way to dinner. You usually meet here as Aeleanor is finishing with the musicians. Everyone can roll iniative and also make perception checks. Also, anyone who has knowledge(Arcana) can also make a roll.


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Perception: 1d20 + 2 ⇒ (14) + 2 = 16

His action:

Venedictos dashes forward towards the largest group of civilians being attacked by these things and casts an obscuring mist to give the citizens cover to escape. "Keep your heads down and clear the area!" he shouts through the fog.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Initiative 1d20 + 2 ⇒ (3) + 2 = 5
Perception 1d20 + 5 ⇒ (16) + 5 = 21

Shol'a'saul moves quickly towards the mass of people being attacked by the winged creatures She then calls on her strange connection to the otherworld to distract the closest one, buying time for Venedictos' plan.

Move 30' to crowd.
Use Evil Eye hex on closest creature, -2 to attack rolls for 6 rounds, Will save DC 15 reduces to 1 round.


Female Dark Elf Rogue 2

Galahad:
Maybe a bad time to ask what with the attacking birds and all, but do my performances garner any money? I'm gathering information but I'm also trying to raise enough cash to get a bow.

Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Aeleanor stops dancing and leaps into action, gathering her sword from the floor of the gazebo where she has left it to slash at the nearest creature.

Curved Blade:1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d10 + 5 ⇒ (10) + 5 = 15
Crit confirmation:1d20 + 5 ⇒ (2) + 5 = 7 oh well...
Damage: 1d10 + 5 ⇒ (3) + 5 = 8


Female Human Fighter/1, Oracle(Lore)/1

Seeing the birds attacking, I pull out my scimitar and attack the nearest beast.

Init: 1d20 + 5 ⇒ (4) + 5 = 9

Attack:1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Halfling Paladin 2

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Abe takes a swing at one of the flying birds with his greatsword.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d10 + 2 ⇒ (7) + 2 = 9


Male Human Sorcerer 2 Arcane Bloodline

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24
Perception: 1d20 + 2 ⇒ (8) + 2 = 10

Nyx hisses at the sight of the attacking creatures. Aerys whispers softly and hurls a bolt of bluish-white light arcing towards the nearest one.

Magic Missle:
Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Male Half-ElF Fighter 2

Ricven nods his head in time to the music as he eyes the crowd for suspicious people who might have hurt the professor, so he's quite surprised when the townsfolk come under attack from above!

Initiative 1d20 + 4 ⇒ (16) + 4 = 20
Perception 1d20 + 7 ⇒ (2) + 7 = 9

The fighter moves forward, going to the closest grouping of the creatures and tries to cleave two of them in half.

Cleave attack one 1d20 + 5 ⇒ (19) + 5 = 24
Damage 2d6 + 6 ⇒ (2, 4) + 6 = 12
Crit confirmation 1d20 + 5 ⇒ (13) + 5 = 18
Additional damage for crit 2d6 + 6 ⇒ (5, 5) + 6 = 16
Cleave attack two 1d20 + 5 ⇒ (17) + 5 = 22
Damage 2d6 + 6 ⇒ (4, 3) + 6 = 13

Combat numbers HP 13, AC 18 (16 for this round because of Cleave), Flat Footed 16 (14 for Cleave), Touch 12 (10 b/c of Cleave)

Sovereign Court

Happy Monday all :) Couldn't get on during the weekend. Aeleanor and Ad'ifaah need to make perception checks. Also, does anyone have Knowledge(arcana)? If so, please make a check.

1d20 + 4 ⇒ (8) + 4 = 12

Aerys sends a bolt of arcane energy into one of the creatures, but it continues on. Abernathus chops one of them out of the air. Not to be outdone, Ricven moves to a cluster and cleaves two of them himself. Aeleanor dives for her weapon and rolls up to knock a fourth flyer to the ground. Venedictos covers the majority of the crowd with an Obscuring Mist, protecting them from the three remaining creatures.
Having their targets limited, they attack your group.

1d7 ⇒ 3 1d6 ⇒ 6 1d5 ⇒ 2

melee touch att vs Ricven 1d20 + 7 ⇒ (19) + 7 = 26
melee touch att vs Abe 1d20 + 7 ⇒ (4) + 7 = 11
melee touch att vs Shol 1d20 + 7 ⇒ (13) + 7 = 20

One creature barely misses Abernathus, but the other two attach themselves to Shol'a'saul and Ricven. They hungrily begin sucking blood from their victims (each of you take 1 pt. of CON damage). Ad'ifaah is able to kill the one that missed Abernathus as it flies by. Shol'a'saul hexes the one that is attached to her.

That's everyone, so top of the round

Ricven 1d100 ⇒ 69
Shol 1d100 ⇒ 41

Sovereign Court

Venedictos and Shol'a'saul (and maybe Ad'ifaah and Aeleanor if they get a 15 on their perception checks) notice that when the creatures flew out and attacked, their movements seemed to eerily match the music from the band.


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Venedictos raises an eyebrow at that observation, but figures he has little to lose, so he scrambles up onto the stage and starts to sing, veeee-rrrr-yyyy sl-ooooo-wwwww-lyyyyyy.

Perform - sing: 1d20 + 6 ⇒ (15) + 6 = 21


Female Human Fighter/1, Oracle(Lore)/1

Perception: 1d20 ⇒ 17

Guys, these monsters are mimicking the band's music. Someone see if there is anyone in the band who appears to be unnormal, say an evil bard or something.

Round 2 - I think

Seeing the beast attached to Shol, I quickly stab my scimitar at it drawing a nice shower of blood as I do.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

Venedictos pauses his singing long enough to ask,"And what exactly does an 'evil bard' look like?", quirks an eyebrow, then resumes his song.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'Saul gasps in pain but still has the presence of mind to utter a quick incantation. She also calls on her companion for assistance...

In response to Venedictos' query, she responds "I suspect he looks like one of the band players, Vene."

Cast Chill Touch and touch the creature.
Melee Touch attack 1d20 + 0 ⇒ (14) + 0 = 14
Damage 1d6 ⇒ 1 plus Fort save DC 15 or take 1 point STR damage.

Her familiar responds instantly, and moves to attack the creature who dares to harm its charge.

Attack bite 1d20 + 6 ⇒ (20) + 6 = 26
Crit? 1d20 + 6 ⇒ (15) + 6 = 21 yes!
Damage 2d2 - 1 ⇒ (2, 1) - 1 = 2 plus poison; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 1 save.

Sovereign Court

Aerys, with your knowledge arcana you are able to identify these creatures as Stirges, small magical beasts that are essentially giant mosquitos.


Male Half-ElF Fighter 2

Ricven starts to feel weaker as the strife drains his life's blood away. He takes a deep breathe and slow tries to cut the creature off of himself with his sword.

Greatsword shaving kit 1d20 + 5 ⇒ (14) + 5 = 19
Damage 2d6 + 6 ⇒ (1, 6) + 6 = 13


Female Dark Elf Rogue 2

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Aeleanor glances back at the stage and the players, trying to tell if any are doing this on purpose.

Sense Motive: 1d20 + 1 ⇒ (8) + 1 = 9

As the stirges go after Shol'a'Sul and Abe, she quickly steps in, slashing at whichever one is closest.

Curved Blade: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d10 + 5 ⇒ (8) + 5 = 13 + 1d6 ⇒ 3 because of flanking
Crit: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d10 + 5 ⇒ (10) + 5 = 15

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