Doodlevain "Doodle" Montafescue
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Survival 1d20 ⇒ 9
Doodle carefully picks her way over the trail throuh the ravine. She notices the corpse, but not much else.
Tomren Tellius
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Survival: 1d20 ⇒ 11
"I don't like the look of those bug bites." Tomren draws his wand of Burning Hands.
Loni~
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Survival: 1d20 + 9 ⇒ (10) + 9 = 19
Loni inspects the tracks. "There's about a half a dozen sets of humanoid tracks that ran through this area and don’t appear to have returned."
| GM Z..D.. |
So what is your next step, do you go to investigate the body or do you go around the ant swarm not bothering with them?
Doodlevain "Doodle" Montafescue
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Doodle will cast Detect Magic and scan the area of the body, trying to locate anything that might be useful to the group on their mission.
Will Hawk
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"Might be good to be knownin' who that fellow is, but I don't much care for the look of those ants. They look angry, if you ask me."
Celebdan Barhador
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"I do not like the look of the ant swarms either. But if we are to have a chance of understanding what happened here, we need to get rid of them. That this body should lay on the path on our way to our destination, and behind the Aspis group, is something we should investigate."
Celebdan first pulls out his wand of longstrider, and shortly manages to activate it to increase his speed.
UMD: 1d20 + 9 ⇒ (4) + 9 = 13
UMD: 1d20 + 9 ⇒ (20) + 9 = 29
Once done, he pulls out a vial of alchemist's fire and gets ready.
knowledge(nature): 1d20 + 6 ⇒ (13) + 6 = 19
He studies the ant swarms to see if he can recall anything special about them from his studies in the Church. Will leave GM to decide what info is useful based on his roll.
Tomren Tellius
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"There's not much else for us to do..."
Tomren approaches the body, wand in hand.
Bryzaglo
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Bryzaglo moves up to inspect the body.
Perception: 1d20 ⇒ 17
| GM Z..D.. |
Sorry for the delay, I posted this on Tuesday, but it must not of shown up.
@ Celebdan, it is an average swarm, meaning it has swarm traits. It's bite carries a poison that drains your strength.
As Bryzglo approaches the body, the ants start to swarm towards him.
Bryzaglo: 1d20 + 1 ⇒ (20) + 1 = 21
Will Hawk: 1d20 + 3 ⇒ (11) + 3 = 14
Tomren: 1d20 + 0 ⇒ (15) + 0 = 15
celebdan: 1d20 + 5 ⇒ (16) + 5 = 21
Doodle: 1d20 + 6 ⇒ (16) + 6 = 22
Loni: 1d20 + 3 ⇒ (12) + 3 = 15
red swarm: 1d20 + 3 ⇒ (15) + 3 = 18
green swarm: 1d20 + 3 ⇒ (12) + 3 = 15
tie breaker Loni Low swarm high: 1d20 ⇒ 4
Combat: Round 1
Bold May Act
Doodle
Bryzaglo
Celebdan
Red
Loni
Green
Tomren
Will
Celebdan Barhador
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Celebdan starts singing a rousing wordless tune, boosting the spirits of the party.
Inspire courage. +1 attack, damage, will save vs fear. Don't forget to add this! :)
Doodlevain "Doodle" Montafescue
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Doodle pulls her alchemist's fire and throws it at the swarm of ants.
RTA 1d20 + 5 ⇒ (17) + 5 = 22
Damage 1d6 ⇒ 5
Bryzaglo
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Bryzaglo steps back takes off his pack and pulls out a torch and flint and steel.
| GM Z..D.. |
Doodle alchemist fire lands right in the middle of the swarm.
Bryzaglo steps back
Celebdan starts singing.
The red swarm comes strait towards the party and envelopes Bryzaglo, Doodle and Will.
Everyone takes bite: 1d6 ⇒ 2 damage and make 2 DC 11 fort saves. one for distraction the other for poison.
Combat: Round 1
Bold May Act
Doodle
Bryzaglo
Celebdan
Red
Loni
Green
Tomren
Will
Loni~
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"Uhh... I can try to slow them down. I don't have much else."
Standard Action
Loni casts Entangle, trying to ensnare the swarms in place. The forest comes alive to ensnare those inside of it.
I put an indicator of the edges of the entangle. It should take the vast majority of the left side of the map.
Reflex DC 14 to resist. If failed, it has the entangled condition and is stuck in place, and can try to make a move action to try to escape (DC 14 Strength or Escape Artist), but the Entangle is still difficult terrain regardless. At the end of any creature's turn who is in the Entangle but is not entangled, they must make a Reflex Save to avoid being entangled. Any creature that enters the Entangle must immediately make the Reflex Save.
Free Action
He tells Drootina to defend him.
Drootina
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Drootina stands ready, not understanding she cannot hurt these.
| GM Z..D.. |
green reflex: 1d20 + 3 ⇒ (3) + 3 = 6
Thorns and vines make in impassible wall around the green swarm.
Combat: Round 1/2
Bold May Act
Doodle
Bryzaglo
Celebdan
Red
Loni
Green
Tomren
Will
Tomren Tellius
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"Ah! Get out of the way, and I'll blast the bugs!"
Reading a use of my wand of Burning Hands for when i can hit only the red swarm and not my allies. Fire damage: 1d4 ⇒ 3 DC 11 Ref for half.
Doodlevain "Doodle" Montafescue
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Fort 1d20 + 5 ⇒ (13) + 5 = 18
Fort 1d20 + 5 ⇒ (7) + 5 = 12
Doodle listens to Tomren and withdraws 20' away from the swarm so he can use his wand.
Celebdan Barhador
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Celebdan circles around the red swarm of ants, spreading out from his teammates.
He waits for everyone within the ant swarm to clear out the way before he lobs his alchemist's fire into the midst of the swarm.
Inspire Courage
alchemist's fire: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Round 2: Inspire courage. +1 attack, damage, will save vs fear.
| GM Z..D.. |
@ Will, still need you fort saves.
Waiting on Bryzaglo to post...Will bot on monday.
And remember to moves yourselves accordingly on the Map There is also a link at the top of the page under the title.
Bryzaglo
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Bryzaglo moves out to the swarm of ants pass Tomren and begins to light this torch with his flint and steel.
| GM Z..D.. |
Will is nauseated but not poisoned from the bugs.
Bryzaglo needs to make the fort saves as well.
Everyone one moves out of the way, when the last one is clear, Tomren sets activates is wand, scorching the ants.
ref: 1d20 + 3 ⇒ (13) + 3 = 16
They end up scattering just in time.
Celebdan scores a direct hit with his alchemist fire.
red ref vs entangle: 1d20 ⇒ 13
The swarm is unable to move after the PC's
Combat: Round 2
Bold May Act
Doodle
Bryzaglo
Tomren
Celebdan
Red
Loni
Green
Will
Loni~
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Loni shrugs. "We've got more fire coming? I don't have anything for this."
Delay
Unless Produce Flame can help, but I don't think it does. Want to delay either way to not be sandwiched between the two swarms on initiative. :p
Bryzaglo
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Sorry here are my saves
Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14
Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14
| GM Z..D.. |
green escape artist: 1d20 + 3 ⇒ (20) + 3 = 23
The swarm finally makes it over the entanglement and moves to the party.
Loni I will put you after the green swarm in this round. Also, produce flame will not work, since the spell targets only a single creature.
Combat: Round 2/3
Bold May Act
Doodle
Bryzaglo
Tomren
Celebdan
Red
Green
Loni
Will
Doodlevain "Doodle" Montafescue
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Doodle pulls out a flask of acid and throws it at the injured swarm.
RTA 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
Damage 1d6 + 1 ⇒ (6) + 1 = 7
Added in Inspire Courage. If that shouldn't apply, remove 1 from attack and damage.
Loni~
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Reminder that green needs another reflex save vs. the entangle.
Move Action
Loni moves away, having spent his action he can take. Drootina comes with him. Going further off the map I guess.
Celebdan Barhador
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The red swarm should be burning from Celebdan's alchemist's fire from last round, right?
The chemicals that landed on the red swarm continues to burn furiously.
red burn: 1d6 ⇒ 6
Seeing the burning swarm approaching, Celebdan races around the other side to spread out from their potential attack. He then pulls out another vial of alchemist's fire.
move action to move, standard action to draw alchemist's fire
Tomren Tellius
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Tomren waves his wand once more, hitting both swarms in the blast.
Burning Hands (Reflex DC 11): 1d4 ⇒ 2
| GM Z..D.. |
Everyone keeps there distance and prepares to volley another round.
Doodle launches a acid flask and finishes off the swarm while Tomren keeps the heat on them.
green reflex vs burning hands: 1d20 + 3 ⇒ (8) + 3 = 11
reflex vs entangle: 1d20 + 3 ⇒ (3) + 3 = 6
And the green swarm is immobilized once again.
Round 4
Bold May Act
Loni
Will
Doodle
Bryzaglo
Tomren
Celebdan
Green
Bryzaglo may make two sets of actions.
Tomren Tellius
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"Remember to spread out!"
Tomren moves north, around the grasping foliage, and blasts the swarm again.
Burning Hands (Reflex DC 11): 1d4 ⇒ 4
Loni~
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Loni simply backs ups more on his turn.
Doodlevain "Doodle" Montafescue
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Doodle will back up as well, since it seems that the Burning Hands magic is doing wonders against those bugs.
Will Hawk
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Will readies his alchemist's fire. If Tomren finishes the job, he will hold it, but if not, he throws it at the swarm.
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 1d3 ⇒ (2) + (3) = 5
Bryzaglo
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Bryzaglo finishes lighting his torch then waits for Tomren to unleash his magic before moving in.
Celebdan Barhador
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Celebdan similarly readies his vial of alchemist's fire, ready to throw it at the remaining ant swarm if Tomren or Will's attack does not eliminate the vermin.
Inspire Courage
alchemist's fire: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 dmg: 1d6 + 1 ⇒ (1) + 1 = 2
Round 3: Inspire courage. +1 attack, damage, will save vs fear.
| GM Z..D.. |
The green swarm finally gets taken down from the splash and burning hands combo.
On and near the dead agent you find. A masterwork rapier and masterwork composite longbow. As well as two potions, two oils, two arrows, two flask of alchemist fire and a rope attached to his belt.
Jace,
I have had enough of your games. Cheating at dice is one thing, but gambling away our wages… that I will not forget. No more idle jobs for you. This time you go into the jungle with the others. Bring back the eggs or face my displeasure. I will not bother reporting to Zaril this time—if you fail I will let your fellow agents take care of you in whatever manner they see fit. And you will not see a bit of coin until the talisman is in my hands.
Doodlevain "Doodle" Montafescue
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Spellcraft 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft 1d20 + 6 ⇒ (20) + 6 = 26
Spellcraft 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft 1d20 + 6 ⇒ (6) + 6 = 12
Spellcraft 1d20 + 6 ⇒ (12) + 6 = 18
Perception 1d20 + 8 ⇒ (14) + 8 = 22
Doodle calls out what she can identify. "A potion of Invisibility, another of Cure Moderate Wounds. The rope is a Rope of Climbing.".
She also finds a note tucked into a belt pouch and shows it to the group. "I think we've found our competition."
Please read the Percpetion spoiler.
Celebdan Barhador
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"Yes," Celebdan replies with a smile. "The ropes would certainly have come in useful earlier."
Loni~
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"We use teamwork quite nicely, eh?" The gnome smiles as he dismisses the Entangle spell to allow the others to check the body.
"Let's head on!"
Tomren Tellius
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Spellcraft (oils): 1d20 + 13 ⇒ (3) + 13 = 16
Spellcraft (arrows): 1d20 + 13 ⇒ (19) + 13 = 32
"The other items are oils of Magic Weapon and Sleep Arrows."
Quickly skimming the note, Tomren feels a sense of urgency.
"We'd better get moving..."
Doodlevain "Doodle" Montafescue
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"Anyone mind if I take one of the oils of Magic Weapon? My claws could use a little boost from time to time..."