GM Z..D.. Core Scions of the Sky Key part 2 and 3 (Inactive)

Game Master Z...D...

Map and Handouts

Low Tier-no adjustment


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Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Survival 1d20 ⇒ 9

Doodle carefully picks her way over the trail throuh the ravine. She notices the corpse, but not much else.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Survival: 1d20 + 5 ⇒ (7) + 5 = 12

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Survival: 1d20 ⇒ 11

"I don't like the look of those bug bites." Tomren draws his wand of Burning Hands.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Survival: 1d20 + 9 ⇒ (10) + 9 = 19

Loni inspects the tracks. "There's about a half a dozen sets of humanoid tracks that ran through this area and don’t appear to have returned."

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Really? Of course, now I see what you see! Shall we follow?"


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So what is your next step, do you go to investigate the body or do you go around the ant swarm not bothering with them?

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle will cast Detect Magic and scan the area of the body, trying to locate anything that might be useful to the group on their mission.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Might be good to be knownin' who that fellow is, but I don't much care for the look of those ants. They look angry, if you ask me."

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

"I do not like the look of the ant swarms either. But if we are to have a chance of understanding what happened here, we need to get rid of them. That this body should lay on the path on our way to our destination, and behind the Aspis group, is something we should investigate."

Celebdan first pulls out his wand of longstrider, and shortly manages to activate it to increase his speed.

UMD wand of longstrider:

UMD: 1d20 + 9 ⇒ (4) + 9 = 13
UMD: 1d20 + 9 ⇒ (20) + 9 = 29

Once done, he pulls out a vial of alchemist's fire and gets ready.

knowledge(nature): 1d20 + 6 ⇒ (13) + 6 = 19
He studies the ant swarms to see if he can recall anything special about them from his studies in the Church. Will leave GM to decide what info is useful based on his roll.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"There's not much else for us to do..."

Tomren approaches the body, wand in hand.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will pulls out an alchemist's fire, and stands ready.

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo moves up to inspect the body.

Perception: 1d20 ⇒ 17


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Sorry for the delay, I posted this on Tuesday, but it must not of shown up.
@ Celebdan, it is an average swarm, meaning it has swarm traits. It's bite carries a poison that drains your strength.

As Bryzglo approaches the body, the ants start to swarm towards him.

initiative:

Bryzaglo: 1d20 + 1 ⇒ (20) + 1 = 21
Will Hawk: 1d20 + 3 ⇒ (11) + 3 = 14
Tomren: 1d20 + 0 ⇒ (15) + 0 = 15
celebdan: 1d20 + 5 ⇒ (16) + 5 = 21
Doodle: 1d20 + 6 ⇒ (16) + 6 = 22
Loni: 1d20 + 3 ⇒ (12) + 3 = 15
red swarm: 1d20 + 3 ⇒ (15) + 3 = 18
green swarm: 1d20 + 3 ⇒ (12) + 3 = 15
tie breaker Loni Low swarm high: 1d20 ⇒ 4

Combat: Round 1
Bold May Act
Doodle
Bryzaglo
Celebdan

Red
Loni
Green
Tomren
Will

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Celebdan starts singing a rousing wordless tune, boosting the spirits of the party.

Inspire courage. +1 attack, damage, will save vs fear. Don't forget to add this! :)

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle pulls her alchemist's fire and throws it at the swarm of ants.

RTA 1d20 + 5 ⇒ (17) + 5 = 22

Damage 1d6 ⇒ 5

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo steps back takes off his pack and pulls out a torch and flint and steel.


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Doodle alchemist fire lands right in the middle of the swarm.

Bryzaglo steps back

Celebdan starts singing.

The red swarm comes strait towards the party and envelopes Bryzaglo, Doodle and Will.
Everyone takes bite: 1d6 ⇒ 2 damage and make 2 DC 11 fort saves. one for distraction the other for poison.

Combat: Round 1
Bold May Act
Doodle
Bryzaglo
Celebdan
Red
Loni
Green
Tomren
Will

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

"Uhh... I can try to slow them down. I don't have much else."

Standard Action
Loni casts Entangle, trying to ensnare the swarms in place. The forest comes alive to ensnare those inside of it.

I put an indicator of the edges of the entangle. It should take the vast majority of the left side of the map.

Reflex DC 14 to resist. If failed, it has the entangled condition and is stuck in place, and can try to make a move action to try to escape (DC 14 Strength or Escape Artist), but the Entangle is still difficult terrain regardless. At the end of any creature's turn who is in the Entangle but is not entangled, they must make a Reflex Save to avoid being entangled. Any creature that enters the Entangle must immediately make the Reflex Save.

Free Action
He tells Drootina to defend him.

Grand Lodge

Female Boar | Small Size | HD 4 | HP 30/30 | AC 26* | T 14 (18 incorporeal)* | FF 23* | CMD 17 (21 vs. trip) | Fort +7 | Ref +7 | Will +4 | Init +3 | Perception +5 (low-light vision, scent) | Active Spells: Endure Elements, Mage Armor(*)

Drootina stands ready, not understanding she cannot hurt these.


Knowledge Checks -Sky Key Solution Aid Token

green reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Thorns and vines make in impassible wall around the green swarm.

Combat: Round 1/2
Bold May Act
Doodle
Bryzaglo
Celebdan

Red
Loni
Green
Tomren
Will

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"Ah! Get out of the way, and I'll blast the bugs!"

Reading a use of my wand of Burning Hands for when i can hit only the red swarm and not my allies. Fire damage: 1d4 ⇒ 3 DC 11 Ref for half.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Fort 1d20 + 5 ⇒ (13) + 5 = 18
Fort 1d20 + 5 ⇒ (7) + 5 = 12

Doodle listens to Tomren and withdraws 20' away from the swarm so he can use his wand.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will hears Tomren shout, and happily complies, backing away.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Celebdan circles around the red swarm of ants, spreading out from his teammates.

He waits for everyone within the ant swarm to clear out the way before he lobs his alchemist's fire into the midst of the swarm.

Inspire Courage
alchemist's fire: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20 dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Round 2: Inspire courage. +1 attack, damage, will save vs fear.


Knowledge Checks -Sky Key Solution Aid Token

@ Will, still need you fort saves.
Waiting on Bryzaglo to post...Will bot on monday.
And remember to moves yourselves accordingly on the Map There is also a link at the top of the page under the title.

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo moves out to the swarm of ants pass Tomren and begins to light this torch with his flint and steel.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Sorry - long weekend!

Fort Save: 1d20 + 3 ⇒ (4) + 3 = 7
Fort Save: 1d20 + 3 ⇒ (14) + 3 = 17


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Will is nauseated but not poisoned from the bugs.

Bryzaglo needs to make the fort saves as well.

Everyone one moves out of the way, when the last one is clear, Tomren sets activates is wand, scorching the ants.

ref: 1d20 + 3 ⇒ (13) + 3 = 16

They end up scattering just in time.

Celebdan scores a direct hit with his alchemist fire.

red ref vs entangle: 1d20 ⇒ 13

The swarm is unable to move after the PC's

Combat: Round 2
Bold May Act
Doodle
Bryzaglo
Tomren
Celebdan
Red
Loni
Green
Will

GM Spoiler:
red 2hp

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Loni shrugs. "We've got more fire coming? I don't have anything for this."

Delay

Unless Produce Flame can help, but I don't think it does. Want to delay either way to not be sandwiched between the two swarms on initiative. :p

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Sorry here are my saves

Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14
Fort Save: 1d20 + 8 ⇒ (6) + 8 = 14


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green escape artist: 1d20 + 3 ⇒ (20) + 3 = 23

The swarm finally makes it over the entanglement and moves to the party.

Loni I will put you after the green swarm in this round. Also, produce flame will not work, since the spell targets only a single creature.

Combat: Round 2/3
Bold May Act
Doodle
Bryzaglo
Tomren
Celebdan

Red
Green
Loni
Will

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle pulls out a flask of acid and throws it at the injured swarm.

RTA 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18

Damage 1d6 + 1 ⇒ (6) + 1 = 7

Added in Inspire Courage. If that shouldn't apply, remove 1 from attack and damage.

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Reminder that green needs another reflex save vs. the entangle.

Move Action
Loni moves away, having spent his action he can take. Drootina comes with him. Going further off the map I guess.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

The red swarm should be burning from Celebdan's alchemist's fire from last round, right?

The chemicals that landed on the red swarm continues to burn furiously.
red burn: 1d6 ⇒ 6

Seeing the burning swarm approaching, Celebdan races around the other side to spread out from their potential attack. He then pulls out another vial of alchemist's fire.

move action to move, standard action to draw alchemist's fire

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will keeps his distance as he pulls out an alchemist fire as well.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Tomren waves his wand once more, hitting both swarms in the blast.

Burning Hands (Reflex DC 11): 1d4 ⇒ 2


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Everyone keeps there distance and prepares to volley another round.

Doodle launches a acid flask and finishes off the swarm while Tomren keeps the heat on them.

green reflex vs burning hands: 1d20 + 3 ⇒ (8) + 3 = 11
reflex vs entangle: 1d20 + 3 ⇒ (3) + 3 = 6

And the green swarm is immobilized once again.

Round 4
Bold May Act
Loni
Will
Doodle
Bryzaglo
Tomren
Celebdan

Green

Bryzaglo may make two sets of actions.

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

"Remember to spread out!"

Tomren moves north, around the grasping foliage, and blasts the swarm again.

Burning Hands (Reflex DC 11): 1d4 ⇒ 4

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

Loni simply backs ups more on his turn.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Doodle will back up as well, since it seems that the Burning Hands magic is doing wonders against those bugs.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

Will readies his alchemist's fire. If Tomren finishes the job, he will hold it, but if not, he throws it at the swarm.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 1d3 ⇒ (2) + (3) = 5

Sovereign Court

Male Half-Orc Paladin of Abadar 2 (CORE) | HP 9 / 20 | AC 18 (19 when fighting single opponent) , FF 17 , T 11 | F +9 R +5 W +7 | Init. +1 | Perception +0 | CMB +5 | CMD 16 | Speed 20ft
Special Abilities/Skills:
Smite Evil 1/1 (+3 to hit, +2 dam, +3 AC) .. Detect Evil (at will) .. Lay Hands 1d6 3/4 .. Orc Ferocity 1/1 Diplomacy +7, Sense Motive +4, Use Magic Device +9, Intimidate +5

Bryzaglo finishes lighting his torch then waits for Tomren to unleash his magic before moving in.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

Celebdan similarly readies his vial of alchemist's fire, ready to throw it at the remaining ant swarm if Tomren or Will's attack does not eliminate the vermin.

Inspire Courage
alchemist's fire: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4 dmg: 1d6 + 1 ⇒ (1) + 1 = 2

Round 3: Inspire courage. +1 attack, damage, will save vs fear.


Knowledge Checks -Sky Key Solution Aid Token

The green swarm finally gets taken down from the splash and burning hands combo.

On and near the dead agent you find. A masterwork rapier and masterwork composite longbow. As well as two potions, two oils, two arrows, two flask of alchemist fire and a rope attached to his belt.

Spellcraft DC 17, potion #1:
Potion of Invisibility

Spellcraft DC 17, potion #2:
Potion of Cure Moderate

Spellcraft DC 16, two oils:
oil of magic weapon

Spellcraft DC 20, two arrows:
Sleep Arrows

spellcraft DC 18, rope:
Rope of Climbing

Perception DC 12:
You locate a note hidden under a secret flap in his belt pouch, it reads:
Jace,
I have had enough of your games. Cheating at dice is one thing, but gambling away our wages… that I will not forget. No more idle jobs for you. This time you go into the jungle with the others. Bring back the eggs or face my displeasure. I will not bother reporting to Zaril this time—if you fail I will let your fellow agents take care of you in whatever manner they see fit. And you will not see a bit of coin until the talisman is in my hands.

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

Spellcraft 1d20 + 6 ⇒ (14) + 6 = 20
Spellcraft 1d20 + 6 ⇒ (20) + 6 = 26

Spellcraft 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft 1d20 + 6 ⇒ (6) + 6 = 12

Spellcraft 1d20 + 6 ⇒ (12) + 6 = 18

Perception 1d20 + 8 ⇒ (14) + 8 = 22

Doodle calls out what she can identify. "A potion of Invisibility, another of Cure Moderate Wounds. The rope is a Rope of Climbing.".

She also finds a note tucked into a belt pouch and shows it to the group. "I think we've found our competition."

Please read the Percpetion spoiler.

Liberty's Edge

Male Human Ranger 2/Rogue 4 | HP: 40/40| AC: 22 (16 Tch, 16 Fl) | CMD: 22/24 v disarm | F: +5, R: +12, W: +3 | Init: +3 | Perc: +9/+11 v Human, SM: +6/+8 v Human | Active conditions: none

"Well, the gear should come in handy."

Will gathers up anything not clearly claimed and puts it in his sack.

The Exchange

Kyonin Half-Elf Bard/Paladin L2/2 | HP: 37/37 | AC:18 T:12 FF:17 | CMB:+5 CMD:17 | Saves F:10 R:9 W:11 (+2 enchantmt, +4 well-versed) | Init:+5 | Per:+8 | Spd: 30 | GM Reroll: 1/1 | Spells: L1 3/3 | Bardic Perf: 10/10 | Smite Evil: 1/1 | Lay On Hands: 5/5 | Conditions:

"Yes," Celebdan replies with a smile. "The ropes would certainly have come in useful earlier."

The Concordance

M Gnome Druid 4 (CORE) | HP 35/35 | AC 15 | T 12 | FF 14 | CMD 11 | Fort +7 | Ref +3 | Will +10 | +2 vs. illusion | +4 vs. fey and spells that target plants | Init +3 | Perception +14 (low-light vision) | Sense Motive +5 | Reroll 1/1 | Active Spells: Endure Elements

"We use teamwork quite nicely, eh?" The gnome smiles as he dismisses the Entangle spell to allow the others to check the body.

"Let's head on!"

Dark Archive

Human Transmuter 5 - HP: 32/32 - Init: +2 - Fort/Ref/Will: +4/+4/+5 (+1 vs curse effects) - Perception: +0 - AC: 17, T: 13, FF: 15 - CMD: 15 - Telekinetic Fist: 9/9 - Current Active Spells: Mage Armor, Resist Energy (fire)

Spellcraft (oils): 1d20 + 13 ⇒ (3) + 13 = 16
Spellcraft (arrows): 1d20 + 13 ⇒ (19) + 13 = 32

"The other items are oils of Magic Weapon and Sleep Arrows."

Quickly skimming the note, Tomren feels a sense of urgency.

"We'd better get moving..."

Sovereign Court

Female Gnome Sorcerer 6/Silver Draconic Disciple 4 | AC (26)18/18/16 | HP 90/90 | F+10(12), R+8(10), W+11(13), (+2 vs. Illusions) | Init. +6 | Perception +13 | Lowlight Vision | Resist Cold 10

"Anyone mind if I take one of the oils of Magic Weapon? My claws could use a little boost from time to time..."

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