
| GM Z..D.. | 
 
	
 
                
                
              
            
            Bryzaglo brings his falchion down again, not finding a target...
Celebdan's spear finds it mark, the yellow clad one ceases all movement....
Loni hangs back while his boar rams her tusk into the prone target once more....
With Will's final assault, the green clad one falls in a heap of tiny cuts and multiple punctures....
Combat Order-Round 5
Bold may Act 
Status- +1 attack, +1 damage, +1 will save vs fear 
Celebdan 
Loni 
Will Hawk  
Tomren 
Doodle
Red 
Bryzaglo

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Tomren moves closer and into the vegetation flanking the trail while blasting the red lizardfolk with his wand.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

| GM Z..D.. | 
 
	
 
                
                
              
            
            Tomren's final blast seems to take out the lizard man.....
The PC's search the lizardfolks possesions and the surrounding area.
on the lizard folks combined. 
2 Masterwork Morningstars 
2 Morningstars
2 sets of Masterwork leather armor 
14 javelins 
2 heavy wooden shields
On the mangled body
a climber's kit
100ft of silk rope
a grappling hook
A masterwork composite longbow
20 arrows
You are able to recover five eggs from the nest.
Make checks and determine who are carrying eggs and how many you are taking.

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Spellcraftin':
2 potions: 1d20 + 13 ⇒ (20) + 13 = 33
potion: 1d20 + 13 ⇒ (9) + 13 = 22
2 coins: 1d20 + 13 ⇒ (10) + 13 = 23
wand: 1d20 + 13 ⇒ (7) + 13 = 20
Go ahead and open the spoilers i succeeded at.
Heal: 1d20 ⇒ 4
Survival: 1d20 ⇒ 10
How heavy are the eggs?

|  Loni~ | 
 
	
 
                
                
              
            
            "Drootina, heel! Good girl!"
Wand of Cure Light (On Drootina): 1d8 + 1 ⇒ (3) + 1 = 4
Heal: 1d20 + 3 ⇒ (12) + 3 = 15
Loni inspects the corpse. "The mangled body here was killed within the past hour."
Survival: 1d20 + 9 ⇒ (13) + 9 = 22
Loni looks around the for any footprints he can find, almost burying his nose in the dirt while becoming one with the land. "There's some humanoid tracks that head away from here with lizardfolk tracks following them. There's also a huge footprint of a creature with three toes." He points it out to the group.
Doodle - (-2) (swarm)
Will - (-3) (swarm + cure + bite)
Drootina - (-0) (bite + cure)
Celebdan - (-0)
Loni - (-0)
Tomren - (-0)

|  Loni~ | 
 
	
 
                
                
              
            
            "I could use that Wand of Barkskin." Would like to take wand, as it would give Loni something to do in battle as he is low on spells.

|  Will Hawk | 
 
	
 
                
                
              
            
            Will watches the others snap things up, and secrets an egg among his own possessions. He also takes the climbing gear (to replace his own), and the bow if no one claims it.
Will also pulls out his wand of CLW and knits up his cuts.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
"Well, I say we follow these tracks and find out where the party is..."
Survival, Track: 1d20 + 8 ⇒ (9) + 8 = 17

| GM Z..D.. | 
 
	
 
                
                
              
            
            A few hundred yards from the dinosaur nest, the ravine suddenly falls silent—no birds, monkeys, or other jungle creatures are audible. A few heartbeats later, a bellowing roar echoes through the ravine, causing countless small birds and animals to abandon their hiding places and scatter as quickly as possible. A series of great shuddering cracks herald the downfall of several trees in the distance, and a second thunderous roar pierces the air, followed by the frantic shouts of panicked humanoids. Suddenly, a massive dinosaur bursts out of the jungle to the southwest, pursuing a dozen leather-clad explorers through the ravine. The furious creature sweeps up a straggler into its massive jaws and flings the screaming victim off into the jungle, roars, and rushes toward its next target.
Coming Through!: The rival agents flee in the face of the stampeding dinosaur, heading straight towards the PCs.
You can either out run them with an acrobatics check or knock them off the path with a CMD check.

|  Tomren Tellius | 
 
	
 
                
                
              
            
            How much does this chase deviate from the standard chase rules? Would we be able to cast spells, and will a speed of over 30 ft give us any bonusses?

|  Loni~ | 
 
	
 
                
                
              
            
            "Uh oh."
Loni tries to run as fast as he can.
Acrobatics (20 ft. speed): 1d20 + 1 - 2 ⇒ (4) + 1 - 2 = 3
"Drootina, get them!"

|  Drootina | 
 
	
 
                
                
              
            
            Not sure if Drootina needs to participate, but gonna roll it.
Drootina tries to knock them off the path.
CMB (40 ft. speed): 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15

| GM Z..D.. | 
 
	
 
                
                
              
            
            @ Tomren..yes that rule still applies. And drootina will have to roll as well unless you are carrying her/him

|  Tomren Tellius | 
 
	
 
                
                
              
            
            @GM: You never know... In that case:
Tomren enhances his paltry physical capabilities with a spell. 
Casting Expeditious Retreat.

|  Loni~ | 
 
	
 
                
                
              
            
            @ Tomren..yes that rule still applies. And drootina will have to roll as well unless you are carrying her/him
There's no way that is happening. If anything, it would be the other way around. ;)
I'll just roll both.

|  Celebdan Barhador | 
 
	
 
                
                
              
            
            Would Celebdan's longstrider (1h) from before the swarm encounter still be on?
Celebdan picks up one of the eggs carefully, just went the thundering noises arise. Seeing the dinosaur attack, he quickly stuffs the egg into his backpack and turns tail to run. While doing so, he swings his longspear, attempting to knock one of the Aspis agents off the path.
CMB: 1d20 + 3 ⇒ (10) + 3 = 13

| GM Z..D.. | 
 
	
 
                
                
              
            
            Doodle seems to hit the sweet spot on one of the agents and he falls to the ground.....
Falling Boulders: The dinosaur’s thunderous rampage causes some rubble to fall right in the PCs’ path.
You can either go around(Survival) or push them aside(Strength).

|  Loni~ | 
 
	
 
                
                
              
            
            Loni looks for a way around.
Survival (20 ft. speed): 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
"Drootina, heel!"
Drootina doesn't have the Track trick or Work trick so can't make a check, so can't help this turn as it would take Loni too long to direct her.

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Tomren darts forward and attempts to clear a path for the others.
Str, 60 ft speed: 1d20 + 6 ⇒ (7) + 6 = 13

|  Celebdan Barhador | 
 
	
 
                
                
              
            
            Celebdaon joins in the effort, putting his back against the rubble trying to clear a path through.
strength: 1d20 + 2 ⇒ (10) + 2 = 12

|  Bryzaglo | 
 
	
 
                
                
              
            
            Bryzaglo does not take a egg and as the large beast crashes thru the jungle he begins to run as fast as he can.
Acrobatics: 1d20 + 1 - 3 ⇒ (11) + 1 - 3 = 9 He is not wearing his armor but has a medium load.

| GM Z..D.. | 
 
	
 
                
                
              
            
            Loni leads the group through all the mess on the ground with relative ease.
She’s Right Behind Us!: A relatively open patch of ground gives the tyrannosaurus an opportunity to build up speed, and she draws dangerously close to the PCs.
You can either get off the road and hide(stealth) or you can fend her offAttack.

|  Loni~ | 
 
	
 
                
                
              
            
            "Drootina, attack!"
Loni tries to sneakily get off the road.
Stealth (20 ft. speed): 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20

|  Drootina | 
 
	
 
                
                
              
            
            Drootina obeys Loni's command and tries bravely to fend off the creature.
Attack (40 ft. speed): 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Tomren runs off and finds a nice bush to hide in.
Stealth, 60 ft speed: 1d20 + 2 + 6 ⇒ (6) + 2 + 6 = 14

|  Bryzaglo | 
 
	
 
                
                
              
            
            Hearing the creature gaining on him and the others turn to fight or hide Bryzaglo draws his blade and turns to fight off the beast.
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Crit Confirm: 1d20 + 7 ⇒ (12) + 7 = 19 
Crit Damage: 2d4 + 4 ⇒ (1, 1) + 4 = 6 

|  Celebdan Barhador | 
 
	
 
                
                
              
            
            Celebdan stands beside Bruzaglo, waving his longspear to keep the dinosaur at bay.
attack: 1d20 + 4 ⇒ (14) + 4 = 18

| GM Z..D.. | 
 
	
 
                
                
              
            
            Bryzaglo swings his sword at the beast, making a thin slice across the beast snout....
Piranha Peril: A waterfall feeds a pool and stream that cut across a broad section of the ravine, and sharptoothed fish are leaping out of the water in anticipation of a meal.
You can attempt to jump the river(Acrobatics) or you can brave the water(Swim)

|  Loni~ | 
 
	
 
                
                
              
            
            Loni tries to jump the river but doesn't do very well.
Acrobatics (20 ft. speed): 1d20 + 1 - 2 ⇒ (8) + 1 - 2 = 7
"Drootina, heel!"

|  Drootina | 
 
	
 
                
                
              
            
            Drootina follows orders and tries to swim across.
Swim (40 ft. speed): 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Tomren utilizes his enhanced speed to make mighty leap.
Acrobatics: 1d20 + 2 + 12 + 6 ⇒ (5) + 2 + 12 + 6 = 25

|  Bryzaglo | 
 
	
 
                
                
              
            
            Bryzaglo tries to get as much speed as he can before leaping the river.
Acrobatics: 1d20 + 1 - 3 ⇒ (9) + 1 - 3 = 7
He growls as his foot slips as he plants it to jump. ... guess I'll be swimming instead...

|  Celebdan Barhador | 
 
	
 
                
                
              
            
            Celebdan attempts to leap across the river but trips over a piece of rock and plunges into the pool instead.
acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4

| GM Z..D.. | 
 
	
 
                
                
              
            
            Will nimbly jumps across the stones, leading the way for the others..
Hanging Around: The PCs spot the Aspis agents trying to cross a deep pit by swinging on vines.
The PCs can try to shoot the vinesRanged Attack and slow their rivals, or they can take a moment to find an easier path up the ravinePerception

|  Loni~ | 
 
	
 
                
                
              
            
            Loni tries to find an easier path.
Perception (20 ft. speed): 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19
"Drootina, heel!"
Drootina has to stay out of it again. No ranged attack, and doesn't have the Seek trick.

|  Tomren Tellius | 
 
	
 
                
                
              
            
            Tomren blasts the vines with a Telekinetic Fist.
Ranged Touch Attack: 1d20 + 5 ⇒ (13) + 5 = 18

|  Will Hawk | 
 
	
 
                
                
              
            
            Will tries to fidn a shorter path, but boxes himself in and scrambles to get out of this mess.
Perception: 1d20 + 8 ⇒ (6) + 8 = 14

|  Celebdan Barhador | 
 
	
 
                
                
              
            
            Celebdan looks around the foliage with his elven eyes but doesn't see very much.
peception: 1d20 + 5 ⇒ (7) + 5 = 12

|  Bryzaglo | 
 
	
 
                
                
              
            
            Bryzaglo draws his bow and fires a shot at the vines to try to slow the Aspis agents down.
Ranged Attack: 1d20 + 4 ⇒ (20) + 4 = 24
 
	
 
     
     
    