| GM Z..D.. |
Doodle manages to find an old foot path that makes traveling a lot easier...
Dense Foliage: Big dinosaurs can’t fit through tight spaces, and the PCs can slow their pursuer by slipping through a particularly thick copse.
You can either look for a weak spot in the branches(Knowledge Nature or attempt to squeeze through(Escape Artist)
Doodlevain "Doodle" Montafescue
|
Doodle takes a deep breath and tries to squeeze between the branches.
Escape artist 1d20 + 2 ⇒ (10) + 2 = 12
Tomren Tellius
|
Knowledge (Nature): 1d20 + 12 ⇒ (12) + 12 = 24
Tomren shows the party a less dense area of the vegetation.
Loni~
|
Knowledge (Nature) (20 ft. speed): 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7
Loni looks around but can't quite picture things in his head.
Drootina stays out of it again.
Celebdan Barhador
|
Celebdan scans through the foliage, seeking a animal path that would facilitate their escape. In his haste, however, all he sees are vines and thick undergrowth.
knowledge(nature): 1d20 + 6 ⇒ (4) + 6 = 10
Will Hawk
|
Will tries to squeeze through, but apparently has put on a little more weight than he realized.
Escape Artist: 1d20 + 7 ⇒ (2) + 7 = 9
Bryzaglo
|
Bryzaglo tries to follow the quick-footed ranger thru the brush.
Escape Artist: 1d20 + 1 - 3 ⇒ (18) + 1 - 3 = 16
| GM Z..D.. |
Tomren identifies the plant and is able to push through at it weakest part...
Breakneck Race: The ravine wall is just ahead, and the agents burst from another stand of trees and race for the same set of handholds. One of the trees growing along the PCs’ path bears a single glowing fruit. In order to retrieve the fruit, a PC must elect to roll the obstacle check twice and take the lower result as well as succeed at a DC 15 Acrobatics or Climb check to snatch the fruit.
You can either sic the dino on them(Handle Animal) or beat on them a bitattack roll..
Will Hawk
|
Will tries to convince the dinosaur to find a tastier among the Aspis, as he attempts to snatch the glowing fruit.
Handle Animal: 1d20 + 6 ⇒ (13) + 6 = 19
Handle Animal: 1d20 + 6 ⇒ (12) + 6 = 18
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21
Loni~
|
Loni tries to direct the dinosaur to them.
Handle Animal: 1d20 + 7 ⇒ (5) + 7 = 12
"Drootina, attack!"
Drootina
|
Drootina snorts and tries to cause some carnage among the Aspis agents.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Bryzaglo
|
Bryzaglo tries to distract the Aspis agents with his blade as Will gets the magical fruit.
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Tomren Tellius
|
Attack, high movement speed: 1d20 + 3 + 6 ⇒ (13) + 3 + 6 = 22
Tomren whacks an Aspis agent over the fingers with his staff.
Loni~
|
Waaa, forgot movement speed. Subtract 2 from Loni and add 2 to Drootina.
Celebdan Barhador
|
Celebdan swings his longspear at the Aspis agents, trying to slow them down.
attack: 1d20 + 4 ⇒ (15) + 4 = 19
| GM Z..D.. |
Bryzaglo twirls his blade, slicing one rival agent in the leg slowing him down enough for the dinosaur to step on him, crushing his lower half..
Final Ascent: The cliff top is just ahead—and the tyrannosaurus right behind!
Climb as fast as you can(Climb) or stun the dino by dropping a large rock on her(Strength or Dexterity)
Loni~
|
Loni tries to help with the rock.
Dex (20 ft. speed): 1d20 + 1 - 2 ⇒ (19) + 1 - 2 = 18
"Drootina, guard!" She will try to follow someone climbing.
Will Hawk
|
"Ah! Vines to aid our ascent! Move quickly, my friends, or be snatched in some powerfully dangerous jaws!"
1d20 + 6 ⇒ (19) + 6 = 25
Tomren Tellius
|
Dex: 1d20 + 2 + 6 ⇒ (19) + 2 + 6 = 27
Tomren throws a few choice rocks at the dinosaur.
Bryzaglo
|
Bryzaglo helps Tomren distract the large beast as the others climb the cliff.
Throw Rock Str: 1d20 + 3 ⇒ (19) + 3 = 22
Celebdan Barhador
|
Celebdan puts his back behind a particularly large piece of rock and attemps to rock it over the edge.
strength: 1d20 + 2 ⇒ (18) + 2 = 20
| GM Z..D.. |
The party manage to drop some boulders onto the dino's head, stunning her and driving her off....
The party now has a chance to catch their breath and identify the strange fruit the Will has snatched..
After the chase, the PC's make their way back to the Grippli Village...
At the outskirts of the Krihirik village, grippli possessions lie scattered about as if they were dropped or tossed carelessly from the dwellings above. Where before gripplis hurried about the village, now none are to be found. Shouting from the direction of the elders’ hut carries through the empty jungle— “Find the others!”—followed by the loud crash of something to the jungle floor.
The loud crash is the sound of one of the Aspis agents knocking a 20-foot ladder to the jungle floor.
Few notes on the next encounter...all the trees houses and bridges are 20 feet of the ground. DC 15 climb check to climb the trees. The ladder can be lifted and knocked down as a move action. Any one who takes damage, runs, or charges while on one of the bridges must succeed at a DC 12 Acrobatics check or fall 20 feet to the jungle floor below, taking 2d6 points of falling damage. A creature can also cut one of the ropes (hardness 0, 2 hp) holding up the bridge to increase the DC of these Reflex saves by 5 and cause all creatures to treat the bridge as difficult terrain. Cutting both ropes causes all creatures on the bridge to fall unless they succeed at a DC 15 Reflex save to scramble to the closest platform.
Bryzaglo: 1d20 + 1 ⇒ (17) + 1 = 18
Will Hawk: 1d20 + 3 ⇒ (13) + 3 = 16
Tomren: 1d20 + 0 ⇒ (12) + 0 = 12
celebdan: 1d20 + 5 ⇒ (5) + 5 = 10
Doodle: 1d20 + 6 ⇒ (1) + 6 = 7
Loni: 1d20 + 3 ⇒ (2) + 3 = 5
green: 1d20 + 3 ⇒ (13) + 3 = 16
yellow: 1d20 + 3 ⇒ (19) + 3 = 22
red: 1d20 + 4 ⇒ (14) + 4 = 18
cat: 1d20 + 9 ⇒ (8) + 9 = 17
Yellow takes aim at Will and hits him in the arm....
attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 ⇒ 3
Red delays
Combat Round 1
Bold May Post
Yellow
Red
Bryzaglo
Cat
Green
Will-3 damage
Tomren
Celebdan
Doodle
Loni
Bryzaglo
|
"Foul Aspis!! What have you done?" Bryzaglo draws his bow and fires an arrow at yellow.
Ranged Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
| GM Z..D.. |
One enemy weirdly goes poof due to four player adjustment
The arrow sails wide....
A black panther comes from behind the tree and goes after Bryzaglo, biting him in the calf, his leg buckles and he drops to the ground.
bite: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d6 + 4 ⇒ (6) + 4 = 10
trip: 1d20 + 8 ⇒ (18) + 8 = 26
Combat Round 1
Bold May Post
Red
Bryzaglo-10 damage/prone
Cat
Green
Will-3 damage
Tomren
Celebdan
Doodle
Loni
Tomren Tellius
|
Tomren moves closer to the archer and tells a terrible joke.
"What does a clock do when it's hungry?
It goes back four seconds!"
Casting Hideous Laughter on the archer. Will DC 17.
Loni~
|
Free Action
"Drootina, attack that cat!"
One Round Action
Loni converts a Produce Flame into a Summon Nature's Ally I with intent on summoning an eagle.
Drootina
|
Non Action
Drootina steps up to the panther.
Standard Action
She follows her command and attacks, but is surprised by the sudden turn of events.
Gore Attack (Power Attack): 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 4
Gore Damage (Power Attack): 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5
Doodlevain "Doodle" Montafescue
|
Doodle activates her sorcerer claws, moving to engage the enemy cat.
Claw 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1d3 + 2 ⇒ (3) + 2 = 5
Would someone please move me on the map next to the cat?
Will Hawk
|
Will starts climbing a tree to get up to the platform. Fighting on rope bridges is some of his favorite terrain.
Climb, Take 10: 10 + 6 = 16
Celebdan Barhador
|
Celebdan moves closer, getting ready his longspear. At the same time, he starts singing a wordless tune that fills his allies with rousing courage!
Inspire Courage: +1 attack, +1 dmg, +1 will save vs fear
| GM Z..D.. |
Will takes off for a tree and starts to climb it....
will save: 1d20 + 2 ⇒ (13) + 2 = 15
Tomren tells a joke and the poacher drops on to the bridge laughing uncontrollably.
Celebdan starts a song to inspire some courage
Doodle's claws can not seem to penetrate the animals thick hide
Loni starts casting a spell while Drootina flails her tusk at the cat missing wildly..
The red outlines male leaves from the hut, outfitted in knives, he lines a shot on Will and lets one fly. It catches will right on the back.
attack: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
damage: 1d4 + 4 ⇒ (2) + 4 = 6
Combat Round 2
Bold May Post
Red
Bryzaglo-10 damage/prone
Cat
Green
Will-9 damage
Tomren
Celebdan
Doodle
Loni
Bryzaglo
|
Bryzaglo does his best to guard against the panthers attacks as he stands up. He then say a quick word of prayer.
Lay Hands On: 1d6 ⇒ 5
total defense +4 AC as my standard and move action to stand and a swift action to heal.
| GM Z..D.. |
The cat takes a swat at Bryzaglo as he stands...dragging its claws against its shoulder.
claw: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d3 + 3 ⇒ (3) + 3 = 6
cat's target: 1 Drootina, 2 Bryzaglo, 3 Doodle: 1d3 ⇒ 1
The cat goes after the boar, but is unable to get a hold of her..
bite: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 3 ⇒ (1) + 3 = 4
trip?: 1d20 + 6 ⇒ (12) + 6 = 18
claw #1: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d3 + 3 ⇒ (2) + 3 = 5
claw #2: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d3 + 3 ⇒ (3) + 3 = 6
Green regains composure and stops laughing with tears in his eyes...
will save: 1d20 + 2 ⇒ (17) + 2 = 19
Combat Round 2
Bold May Post
Red
Bryzaglo-11 damage
Cat
Green
Will-9 damage
Tomren
Celebdan
Doodle
Loni
Loni~
|
On phone. Loni will heal Bryzalgo with cure light wand. Drootina will go after cat. Eagle goes after someone up top.
Cure on Bryzalgo: 1d8 + 1 ⇒ (2) + 1 = 3
Drootina
|
Gore Attack (Power Attack): 1d20 + 4 - 1 ⇒ (11) + 4 - 1 = 14
Gore Damage (Power Attack): 1d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5
| Summoned Monster~ |
Bite Attack (Inspire Courage): 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Bite Damage (Inspire Courage): 1d4 + 1 ⇒ (3) + 1 = 4
Talon Attack 1 (Inspire Courage): 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Talon Damage 1 (Inspire Courage): 1d4 + 1 ⇒ (1) + 1 = 2
Talon Attack 2 (Inspire Courage): 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Talon Damage 2 (Inspire Courage): 1d4 + 1 ⇒ (2) + 1 = 3
Doodlevain "Doodle" Montafescue
|
Doodle swings twice at the cat with her magical claws.
Claw 1d20 + 5 ⇒ (10) + 5 = 15
Damage 1d3 + 2 ⇒ (2) + 2 = 4
Claw 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d3 + 2 ⇒ (2) + 2 = 4
Tomren Tellius
|
Frowning at the archer's strength of will, Tomren blasts him and the knife-wielding man with glitter.
The second and last Glitterdust for today. Will DC 19.
Celebdan Barhador
|
Whilst continuing his song of inspiration to his allies, he starts to intersperse his song with a haunting lullaby that threatens to put its listeners asleep.
One round to cast Sleep DC15, targetting whoever is not blinded or still up by the time the spell comes into effect.
Loni~
|
Finally in a hotel room. Add 1 to Drootina's rolls due to Inspire Courage. I would have been hard to add on my phone. :)
Will Hawk
|
Sorry, I know I wrote a post on Sunday, and see my icon is where I put it, but no sign of the post... thanks for the PM!
Will approachs red on the other side of the platform. "Who are you, anyway? I always like to know who I am about to defeat."
Using both rapiers, improved disarm, and combat expertise to raise AC +1.
CMB Rapier, left: 1d20 + 6 - 2 + 2 - 1 ⇒ (4) + 6 - 2 + 2 - 1 = 9
CMB Rapier, right: 1d20 + 6 - 2 + 2 - 1 ⇒ (2) + 6 - 2 + 2 - 1 = 7
Don't think either of those will do it.
| GM Z..D.. |
Meant to post yesterday, but lost track of time.
Will attempts to disarm the male but fails on both attempts...
Tomren blast both foes with glitter both blinded by it.
green will: 1d20 + 2 ⇒ (15) + 2 = 17
red will: 1d20 + 3 ⇒ (12) + 3 = 15
Celebdan starts to weave a sleep spell into his performance
Doodle keeps trying to best the cat in a duel of claws but to no luck.
Loni cures Bryzaglo with his wand.
Drootina goes after the cat and misses with its tusk..
The bird goes after the blinded archer on the bridge and connects with one of its talons. The poacher, trying to avoid the claw ends up rolling off the bridge hitting the ground below with a solid thud.
acrobatics to remain on bridge, DC 12: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
fall damage: 2d6 ⇒ (4, 1) = 5
Red swipes at Will twice in a blinded flurry."I am fiveknives Kalim, and you will be sure to remember that" His vision returns to normal after a moment.
dagger #1: 1d20 + 9 ⇒ (10) + 9 = 19 Hit
concealment 1-50 miss: 1d100 ⇒ 83
damage: 1d4 + 4 ⇒ (3) + 4 = 7
dagger #2: 1d20 + 9 ⇒ (19) + 9 = 28hit
concealment 1-50 miss: 1d100 ⇒ 64
damage: 1d4 + 4 ⇒ (3) + 4 = 7
confirming critical: 1d20 + 9 ⇒ (18) + 9 = 27 confirms
extra damage: 1d4 + 4 ⇒ (1) + 4 = 5
will to remove the blinded condition: 1d20 + 3 ⇒ (18) + 3 = 21
Combat Round 3
Bold May Post
Red
Bryzaglo-8 damage
Cat
Green-8 damage/prone/blinded
Will-28 damage/disabled
Tomren
Celebdan
Doodle
Loni
Bryzaglo
|
Bryzaglo says a quick prayer then chops down with his cured sword on the cat. Seeing the man on the rope bridge cut into Will he concentrates on the man to detect his motives. Move Action - Detect Evil
Lay Hands On: 1d6 ⇒ 5 Swift Action
Attack: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 2d4 + 4 ⇒ (1, 2) + 4 = 7
| GM Z..D.. |
Bryzaglo sword leaves a nice mark down the cats flank while simultaneously healing himself. He focus on the man wielding two knives and sees a faint aura of evil.
The cat hisses in pain and strikes back at the source. Yet again catches the paladin on the leg causing it to buckle and sends him to the ground. The cat then claws at him while on the ground.
bite: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 1d6 + 4 ⇒ (5) + 4 = 9
trip?: 1d20 + 8 ⇒ (13) + 8 = 21
confirming crit: 1d20 + 8 ⇒ (9) + 8 = 17 Does not confirm
extra damage: 1d6 + 4 ⇒ (6) + 4 = 10
claw #1: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d3 + 4 ⇒ (1) + 4 = 5
claw #2: 1d20 + 8 ⇒ (14) + 8 = 22
damage: 1d3 + 4 ⇒ (2) + 4 = 6
The green clad poacher stands up and moves closer to Tomren and Celebdan pulling out an ax. The fall must of shaken off the glitter as his vision clears as well.
will: 1d20 + 2 ⇒ (20) + 2 = 22
Combat Round 3
Bold May Post
Red
Bryzaglo-18 damage/prone
Cat-7 damage
Green-8 damage
Will-28 damage/disabled
Tomren
Celebdan
Doodle
Loni
starting to get deadly guys, wrap it up
Loni~
|
Standard Action
Being that Will is too high up for Loni to affect, he opts to continue healing Bryzalgo.
Wand of Cure Light Wounds (On Bryzalgo): 1d8 + 1 ⇒ (8) + 1 = 9
Drootina
|
Standard Action
Drootina continues to be locked onto the cat.
Gore Attack (Power Attack, Inspire Courage): 1d20 + 4 - 1 + 1 ⇒ (4) + 4 - 1 + 1 = 8
Gore Damage (Power Attack): 1d6 + 1 + 3 + 1 ⇒ (2) + 1 + 3 + 1 = 7