Arcanadin 
                
                
                
                
                  
                
                
              
              
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"Burn"
Arcanadin takes a 5 ft step back to the top of the stairs and exhales. His breath roars out as a gout of flame.
Maw of the Wyrm, Gold: 7d6 ⇒ (4, 4, 6, 4, 1, 3, 6) = 28
Fire damage, DC 16 reflex for half, should hit all 4 skeletons.
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Binky and Ameko should be above the blast.
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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From where you are I cannot see how you hit all 4 with a 30' cone. You can get them all if you were 1 square north west but that would hit me and Binky. Even 5' up we will be in the cone as its three dimensional. I am OK with you including us.
It looks like Teddy is in the area as well although both invisible and difficult to see on the map
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Ameko, I did miss Teddy, but I thought you were 10 ft above us to avoid AoOs. That would have put you just above the cone height. I can't do anything about Teddy as Arcanadin wouldn't be able to detect him.
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Nope, I am currently 5' up.
| GM Z..D.. | 
black: 21 hp
Yellow: 60 hp
red: 24 hp
blue: 77 hp
librarians: 6 attacks
reflex black: 1d20 + 8 ⇒ (9) + 8 = 17
reflex yellow: 1d20 + 8 ⇒ (10) + 8 = 18
reflex red: 1d20 + 8 ⇒ (12) + 8 = 20
reflex blue: 1d20 + 8 ⇒ (2) + 8 = 10
Arcanadin releases a flourish of flames. He hits all the targets, but only one seems to take full damage. '
Black and red looked the most damaged.
Unfortunately due to the nature of the breath. Ameko, Binky and Teddy need to make the reflex save as well.
Round 2 
Rocky 
Professor-Delayed
Red 
Yellow 
Librarians 
Teddy 
Qalim 
Blue
Round 3 
Black
Arcanadin 
Ameko
              
                
                
                   
                
                
                   Rocky the Oread 
                
                
                
                
                  
                
                
              
              
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"Good. Now they care that we are here."
Rocky will flurry of blows on the nearest undead taking a 5ft step and continuing on the other one if the first drops.
unarmed strike #1: 1d20 + 16 ⇒ (15) + 16 = 31
blugoning/magic/silver/cold iron/holy: 1d10 + 12 ⇒ (10) + 12 = 22
acid: 1d6 ⇒ 6
holy: 2d6 ⇒ (3, 4) = 7
unarmed strike #2: 1d20 + 16 ⇒ (4) + 16 = 20
blugoning/magic/silver/cold iron/holy: 1d10 + 9 ⇒ (1) + 9 = 10
acid: 1d6 ⇒ 6
holy: 2d6 ⇒ (5, 4) = 9
unarmed strike #3: 1d20 + 11 ⇒ (7) + 11 = 18
blugoning/magic/silver/cold iron/holy: 1d10 + 9 ⇒ (7) + 9 = 16
acid: 1d6 ⇒ 6
holy: 2d6 ⇒ (4, 2) = 6
unarmed strike Ki strike: 1d20 + 16 ⇒ (15) + 16 = 31
blugoning/magic/silver/cold iron/holy: 1d10 + 12 ⇒ (7) + 12 = 19
acid: 1d6 ⇒ 2
holy: 2d6 ⇒ (3, 4) = 7
| GM Z..D.. | 
Yellow: 32 hp
red: 24 hp
blue: 77 hp
librarians: 6 attacks
Rocky moves in and finishes off black in one shot. On the yellow one, the first two strikes misses, but the third connects.
Round 2  
Professor-Delayed 
Red 
Yellow 
Librarians 
Teddy 
Qalim 
Blue
Round 3  
Arcanadin 
Ameko
Rocky
| GM Z..D.. | 
Yellow: 32 hp
red: 24 hp
blue: 62 hp
librarians: 7 attacks
red vs binky: 1d20 + 16 ⇒ (8) + 16 = 241d4 + 6 ⇒ (4) + 6 = 10
red vs ameko: 1d20 + 11 ⇒ (15) + 11 = 261d4 + 6 ⇒ (2) + 6 = 8
Red moves in on Binky and Amenk, but can not land a blow on either one of them.
Blue moves on the librarians, dodging Ameko's lance but not Binky's bite. It still manages to injure another librarian.
The librarians continue to head towards the door.
Round 2  
Professor-Delayed
Teddy 
Qalim 
Blue
Round 3 
Arcanadin 
Ameko 
Rocky 
Red 
Yellow 
Librarians
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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Again, Qalim casts Burning Arc on the three remaining creatures.
May fire burns you to ashes!
Fire Damages vs Blue Ref DC21 for half: 10d6 + 20 + 4 ⇒ (6, 2, 5, 3, 5, 3, 6, 5, 1, 5) + 20 + 4 = 65
Fire Damages vs Red Ref DC19 for half: 5d6 + 10 + 4 ⇒ (1, 6, 5, 1, 6) + 10 + 4 = 33
Fire Damages vs Black Ref DC19 for half: 2d6 + 4 + 4 ⇒ (2, 6) + 4 + 4 = 16
| GM Z..D.. | 
Yellow: 24 hp
red: 8 hp
librarians: 7 attacks
blue reflex: 1d20 + 8 ⇒ (11) + 8 = 19
red: 1d20 + 8 ⇒ (11) + 8 = 19
yellow: 1d20 + 8 ⇒ (17) + 8 = 25
Blue is disintegrated in that blast. While the other two avoid most of the damage.
Round 2 
Professor-Delayed 
Teddy  
Blue
Round 3 
Arcanadin 
Ameko 
Rocky 
Red 
Yellow 
Librarians
Qalim
| GM Z..D.. | 
Round 3
Teddy-Delayed
Professor-Delayed 
Arcanadin 
Ameko 
Rocky 
Red 
Yellow 
Librarians 
Qalim
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Surrounded by enemies Ameko directs Binky to step back and then lashes out at the undead horrors.
5' step, starting on yellow, if it goes down switch to red.
Primary, heroism, mounted, pa: 1d20 + 18 + 2 + 1 - 3 ⇒ (8) + 18 + 2 + 1 - 3 = 26
Damage, pa: 1d8 + 12 + 9 ⇒ (8) + 12 + 9 = 29
Iterative, heroism, mounted, pa: 1d20 + 13 + 2 + 1 - 3 ⇒ (18) + 13 + 2 + 1 - 3 = 31
Damage, pa: 1d8 + 12 + 9 ⇒ (8) + 12 + 9 = 29
| Binky the Axebeak | 
While Binky snaps out at the undead harassing the pair of them.
Starting with yellow and switching to red if it goes down
Primary, heroism, height, pa: 1d20 + 12 + 2 + 1 - 2 ⇒ (11) + 12 + 2 + 1 - 2 = 24
Damage, ps: 1d8 + 10 + 6 ⇒ (7) + 10 + 6 = 23
Iterative, heroism, height, pa: 1d20 + 7 + 2 + 1 - 2 ⇒ (8) + 7 + 2 + 1 - 2 = 16
Damage, pa: 1d8 + 10 + 6 ⇒ (8) + 10 + 6 = 24
| GM Z..D.. | 
Yellow: 24 hp
red: 8 hp
librarians: 7 attacks
red vs binky: 1d20 + 16 ⇒ (16) + 16 = 321d6 + 4 ⇒ (2) + 4 = 6
Ameko guides Binky back away from red, he then follows and lashes out with his sickle. Connecting with the birds leg. Step up and strike and binky takes a whopping 6 damage
But Ameko makes quick work of the two with her lance.
OUT OF COMBAT. NEXT PART INCOMING
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin raises his shield higher, the embossed holy symbol gleaming. "Sarenrae's blessing is upon you."
Channel, healing: 5d6 ⇒ (1, 5, 5, 3, 1) = 15
| GM Z..D.. | 
The surviving librarians show the PCs the vault where the dangerous codebook is stored. Unfortunately, Sandaril was the only ranking librarian on duty who knows how to open the vault, and he’s been missing since the attack began.
Locks, traps, and magical wards protect the vault, and since Sandaril’s whereabouts are unknown, the PCs have little choice but to break into the vault.
You see three locks on it as you can see.
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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Will DC20: 1d20 + 9 ⇒ (12) + 9 = 21
Know. (arcana): 1d20 + 20 ⇒ (6) + 20 = 26
Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Qalim easily open the Brass Lock, decides to use his robes to open the second lock by breathing fire on it but he's unable to understand how to open the third one in dark metal.
              
                
                
                   
                
                
                   Rocky the Oread 
                
                
                
                
                  
                
                
              
              
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Based on Qalim's post I'm guessing we are allowed to look at the spoilers. You posted them with no info about if we could.
Rocky examines the brass lock.
will save: 1d20 + 12 ⇒ (7) + 12 = 19
And then stops for... reasons?
| GM Z..D.. | 
Yes, the spoilers were just me trying to condense the screen. The only lock left to interact with is the dark metal. Qalim got the first two
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin will attempt to learn about the 3rd lock.
perception: 1d20 + 10 ⇒ (18) + 10 = 28
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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"Almost got it. A little help here.
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Ameko also examines the lock
perception: 1d20 + 23 ⇒ (18) + 23 = 41
| GM Z..D.. | 
With the perception made, anyone can open the second spoiler in the dark metal tab. Is anyone going to push the button or can anyone attempt to disable the trap. It is the only thing standing in your way from the code book
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Teddy looks pretty good at disable device. If she hasnt opened it within the next 12 hours or so Ameko will just open it and take the trap to keep us going.
| GM Z..D.. | 
Doing the math here..Teddy, with the aid of the Professor, he can not fail by five or more, meaning he will not trigger the trap. So I am going to say Teddy would eventually disable it.
Once the PCs break into the vault, they can recover the yellowed codebook with relative ease. Upon receiving the codebook, Zarta Dralneen thanks the PCs and quickly identifies a few key entries with which she can disrupt the attack on Absalom. She and her assistants set to creating bursts of light that begin leading Black Echelon operatives into ambushes and to sites they cannot easily destroy.
Dark Archives Success
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Then on to The Exchange
| GM Z..D.. | 
“I’m sure you’ve heard about the recent acts of sabotage. Among the undead saboteurs’ first targets was one of the First Guards’ main armories, and without proper equipment, Absalom’s defenders are at a disadvantage. I’ve identified the best source of replacements for the Siege Lord: the city’s arms dealers, who have proven quite unhelpful. According to our informants, many weapon merchants are meeting in secret, planning to hide their wares so that they can sell them at usurious prices. The Siege Lord has deputized us to free up those weapons for use, and I want you to see that it happens. I’ll let you decide whether you want to negotiate with them or cow them into following the Siege Lord’s orders and accepting his compensation.”
Guaril Karela chimes in. “We have a document here that proves you have the Siege Lord’s backing. What my colleague has not mentioned is that this parchment also authorizes you to kick in the door and seize the wares if necessary—a practice that is more becoming of common thieves, which,” he clears his throat suggestively, “is a practice of which no court would ever find us guilty. Thankfully we have the city’s blessing. In the interest of maintaining our neighbors’ ongoing goodwill, though, avoid destroying the merchandise or harming witnesses.” Aaqir al’Hakam shoots Guaril Karela a concerned look, to which the Varisian amends, “Or bystanders,” before mischievously curling his mustache around one finger.
Guaril Karela provides the PCs both the aforementioned document and directions to the clandestine meeting of merchants in the Docks district. The document is a written purchase order by which the city of Absalom would pay a fair price for a large number of weapons, failing which the Siege Lord authorizes seizure of enough goods for the city’s defense. The meeting is taking place in a rather lavishly decorated house full of people engaged in a heated argument about the plan to hide the weapons and drive up the prices. Most of the merchants are willing to follow the plan, and their bodyguards eye the crowded meeting nervously.
You have three ways to approach this.
Negotiations: Which will consist of a well thought of plan and role play. A total of five checks will needed to be made.
Threaten: Works like Negotiation except with different checks
Or you could kick in the door: Exactly as it sounds.
So what will it be?
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Simply taking the equipment does not sit with me. Surely they will understand that no customers means no profits, no matter what price they ask.
I vote Negotiation. we have at least three diplomats from what I saw during the initial scene.
| GM Z..D.. | 
So two for negotiations, let them begin.
The party enters the building and are immediately noticed.
"So I see they sent even more of you to help secure weapons. What do you have to offer." One of the lead merchants says, flanked by a pair of guards. "I could make more by selling them off individually to private buyers."
You will have to reason with him, requiring a diplomacy
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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Of course you could! But, if you don't it now for a lesser price, you will happened to sell it to no-one! Think, if your weapons help defend the city how well an add it will do for your product!
Diplomacy: 1d20 + 13 ⇒ (17) + 13 = 30
              
                
                
                   
                
                
                   Teddy Locara 
                
                
                
                
                  
                
                
              
              
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"Your patriotism is inspiring," Teddy folds her arms and raises an eyebrow. "My associate is correct. Your pursuit of short term profits will lead to nothing less than your long term ruin and probable death."
Auto-aid.
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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"Good people, listen to my companion and consider what happens after the siege. The Pathfinder Society has pledged itself to the defense of the city. The siege is doomed to break. By trying to force this additional profit in a time of need you will ruin your reputation and thus your business when the battle is finished. This is your opportunity to be seen as benefactors. We aren't saying you need to give away your merchandise. But isn't it better to make 2 gold 5 times than 6 gold just once?"
Diplomacy: 1d20 + 19 ⇒ (16) + 19 = 35
| GM Z..D.. | 
One Success
You are correct. A long term deal would be better."
reminding them of Absalom’s proud history may soften them up a bit to helps save the city. (Knowledge [history], Perform [oratory] or Diplomacy)
Reminder, if you use diplomacy a second time, it would be at a -4 penalty this time round
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Ameko scowls at the merchant, You would haggle over the price of the weapons that may very well save your own life. Unless you havent noticed there is an army besieging this city. If the walls are breached the forces attacking us will not spare you. You should consider yourself lucky that the masters of this city are not simply confiscating every weapon and conscripting every able bodied individual to come to its defence. However, if you help now, freely and fully, you might yet reap significant influence in the future for your freely given support.
Diplomacy, heroism, repeat: 1d20 + 24 + 2 - 4 ⇒ (15) + 24 + 2 - 4 = 37
| GM Z..D.. | 
Another Success
"I would not want the weapons seized then I would make no money." He then moves coins around on the desk. "Fine, how do we insure that we would be getting what is do then. I doubt it will be payment up front"
Next is assessing the fairness of the Siege Lord’s reimburse for leasing the weapons (Appraise, Craft [weapons], or Profession [merchant]). If you wish to use diplomacy, it will be at -8
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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My friends, don't worry, I'm Trade Prince Qalim Al Asham! Everybody knows that I'm a man of great prestige and use to deal with any kind of weapon.
The City will give you a faire price for all or yours, you have my word on that.
Appraise: 1d20 + 14 ⇒ (3) + 14 = 17
Appraise (Reroll 5*): 1d20 + 14 + 5 ⇒ (19) + 14 + 5 = 38
| GM Z..D.. | 
"Very well we will supply the society with weapons. We will begin mobilizing the suppliers as soon as possible"
As the meeting concludes, one of the merchants who didn’t support the plan to hide weapons approaches the PCs. "I am glad that you were able to persuade them to change their minds. Every since a woman as been spreading rumors about falling prices, everyone has been hide there wares to build scarcity." He shakes his head, "It is a shame that Muhlia Al-Jakri would stoop so low to bring about panic like this."
And with that, another success. That will be enough for an exchange success. I will post the next mission later.
              
                
                
                   
                
                
                   Qalim Al Shama 
                
                
                
                
                  
                
                
              
              
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Interesting, she's still alive and continue to sabotage the effort of the Society, my mentors will not be happy by this news.
Thank you for this information. We will use it wisely.
Say the Merchant Prince.
              
                
                
                   
                
                
                   Ameko ibn Jad 
                
                
                
                
                  
                
                
              
              
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Ameko scowls at the mention of Al-Jakri. I wondered when the scorpion would emerge from beneath the rocks
              
                
                
                   
                
                
                   Arcanadin 
                
                
                
                
                  
                
                
              
              
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Arcanadin looks mildly puzzled by his companions reactions, but accepts that he has been away from active duty for some time and there is much he has missed.