Arcanadin |
At long last Arcanadin accepts the blessings of the Air Spirits and finds the air to be as solid as the earth.
He strides upward and forward to engage.
Air Spirit's Blessing: Air Walk SLA. 20 ft up and forward.
GM Z..D.. |
Ameko makes the creature pay for moving away.
Teddy and Qalim to act
GM Dennis |
***OVERSEER ANNOUNCEMENT***
An elite team of Pathfinders pins down one of the draconic monstrosity Atalazorn’s limbs, giving Gulgamodh an opportunity to grab the beast’s head. After a brief struggle, Gulgamodh decapitates the abomination, which falls to the battlefield with a shuddering crash. With the giant construct leading the way, formations of the First Guard and Pathfinders converge on the siege castle.
Gulgamodh bulldozes down the outer gate head-first. Waiting inside is a battalion of demons led by a minotaur champion with metal plates bolted to its body and wielding an overlarge sword. It sweeps the sword at Gulgamodh, tearing open a terrible gash that nearly splits the giant construct in two. Gulgamodh lets out a drawn-out, metallic wail before collapsing in the gateway.
The ancient guardian may have fallen, but the path into the castle is open. Don’t waste this opportunity!
Table GMs, the Siege Castle condition on page 29 is now in effect.
GM Z..D.. |
Baddie 10hp
bite: 1d20 + 23 ⇒ (20) + 23 = 433d6 + 11 ⇒ (5, 5, 6) + 11 = 27
claw: 1d20 + 23 ⇒ (16) + 23 = 392d6 + 11 ⇒ (2, 3) + 11 = 16
claw: 1d20 + 23 ⇒ (19) + 23 = 422d6 + 11 ⇒ (1, 3) + 11 = 15
tail slap: 1d20 + 18 ⇒ (15) + 18 = 332d6 + 5 ⇒ (3, 6) + 5 = 14
bite crit: 1d20 + 23 ⇒ (3) + 23 = 263d6 + 11 ⇒ (4, 1, 1) + 11 = 17
Ameko and Binky make the beast pay for moving away and closes in on it. They manage to draw it's ire.
The Atalazom focuses on Ameko. Ameko is heavily assaulted by tooth and claw, only dodging the tail of the beast. A total of 58 damage to Ameko.
PC's are up.
Finish Him
Ameko ibn Jad |
Ameko reels under the assualt, grateful for the stength granted to her by the fall of their enemies.
Thank god for temporary HP
Rocky the Oread |
Rocky flies up to it pulling his adamantium Sansetsukon and attacks.
AC 39 vs aoo
Sansetsukon: 1d20 + 16 ⇒ (18) + 16 = 34
adamantium/blugoning: 1d20 + 9 ⇒ (2) + 9 = 11
Arcanadin |
Not taking the time to examine the creature Arcanadin unleashes a holy Smite upon the demonic looking thing before charging forward.
Attack, Charge: 1d20 + 18 + 2 + 5 ⇒ (6) + 18 + 2 + 5 = 31
Damage: 1d6 + 6 + 10 ⇒ (5) + 6 + 10 = 21
Attack, Charge: 1d20 + 18 + 2 ⇒ (7) + 18 + 2 = 27
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Teddy Locara |
Teddy runs up the side of a wall jumping if she needs to to get a flank and makes a single strike.
Attack: 1d20 + 17 + 2 + 2 ⇒ (3) + 17 + 2 + 2 = 24
Damage: 1d8 + 5d6 + 8 + 2 ⇒ (3) + (6, 5, 4, 1, 4) + 8 + 2 = 33
GM Z..D.. |
The Atalazom falls from the onslaught of the PC, its mangled demon fleshed body begins to sink into the sands.
With out hesistation, the PC's move towards the siege castle.
This gatehouse is teeming with horrid fiends, and a seasoned Venture Captain orders the Pathfinders to engage the enemy: “Greenhorns, kill those snipers in the towers! Experienced Pathfinders, kill me some babaus and nabasus! Tough-as-nails veterans, kill that bucket-headed abomination on the stairs!”
As if awaiting a challenge, you see what was once a minotaur, has been grafted with demon parts. A metal helmet has been riveted in place. It holds a huge bastard sword in one hand, while the other hand has been replaced with a claw of a glabrezu demon.
Rocky: 1d20 + 2 ⇒ (5) + 2 = 7
professor: 1d20 + 2 ⇒ (18) + 2 = 20
Qalim: 1d20 ⇒ 13
Arcanadin: 1d20 + 6 ⇒ (5) + 6 = 11
Teddy: 1d20 + 9 ⇒ (2) + 9 = 11
Ameko: 1d20 + 10 ⇒ (9) + 10 = 19
GM: 1d20 + 4 ⇒ (3) + 4 = 7
Everyone can act but Rocky. Sorry, you drew short straw on this initiative
GM Z..D.. |
Ameko ibn Jad |
Arcana, herosim: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Special attacks and DR please
Badly injured Ameko weaves potent healing magic around herself while maneuvering Binky into the air.
Casting cure critical, healing for 4d8 + 11 ⇒ (4, 4, 2, 6) + 11 = 27 damage and then moving to be 30' in the air
Arcanadin |
Arcanadin looks concerned. He looks at this newest abomination and studies its aura for a moment. Move action, targeted Detect Evil
Assured that it is as terrible as it appears he mutters a curse and an oath.If it's evil, Smite
He marches forward, rising above the destroyed golem. Air walk, 20 ft forward, 10 ft up
Arcanadin |
Just realized I forgot to account for the haste. Should be 35 ft forward, 10 ft from the monster.
Teddy Locara |
Teddy moves like a blur, striking the abomination before concealing herself in an alcove to the side.
Spring Heeled, Spring Attack vs. flatfooted
Attack: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
Damage: 1d8 + 5d6 + 8 + 2 ⇒ (7) + (3, 3, 6, 4, 5) + 8 + 2 = 38
GM Z..D.. |
attack vs arcanadin: 1d20 + 25 ⇒ (4) + 25 = 2912d8 + 8 ⇒ (5, 7, 2, 8, 3, 6, 5, 2, 4, 8, 7, 2) + 8 = 67
DR 10/- and it can trample you all, as well as constrict if it grabs hold of you in with its claw
Arcanadin, your smite is active for this target. And I moved you.
Teddy moves in, but the blade is turned aside from the constructs toughened flesh.
The beast swings at arcanadin. If your AC is 26 you take 67 points of damage. If it 31 you are fine. If you wish to parry, you number is 29.
PCs are up
Rocky the Oread |
Rocky activates Dragon style, steps up to the beast, drops his adamantium weapon, and goes in for a grab.
greater Grapple including Haste: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21
Arcanadin |
AC in parenthesis is for the Smite target. Saving Parry until I can also Risposte or until I recover some Panache.
Arcanadin watches as the blow slides away from his divine aura.
Professsor |
Professor pours one vial into another, corks the concoction and tosses it at Ameko.
Healing Bomb v touch: 1d20 + 10 ⇒ (17) + 10 = 27
CLW : 1d8 + 31 ⇒ (7) + 31 = 38
He then floats a little closer.
GM Dennis |
***OVERSEER ANNOUNCEMENT***
Teams of Pathfinders wielding battering rams crash against the inner gates again and again until, with a decisive crack, the doors shatter inward. The Pathfinders can now enter the castle’s inner reaches as waves of reinforcements arrive to help finish off the defenders outside.
Table GMs, the Open Gates condition on page 29 is in effect.
GM Z..D.. |
Rocky fails to grab a hold of the beast.
To Act: Arcanadin, Ameko, Qalim and Teddy
Arcanadin |
Arcanadin steps forward and assaults the abomination
1st Attack: 1d20 + 18 + 5 ⇒ (4) + 18 + 5 = 27
1st Damage: 1d6 + 6 + 10 ⇒ (1) + 6 + 10 = 17
2nd Attack: 1d20 + 13 + 5 ⇒ (3) + 13 + 5 = 21
2nd Damage: 1d6 + 6 + 10 ⇒ (6) + 6 + 10 = 22
3rd Attack: 1d20 + 8 + 5 ⇒ (4) + 8 + 5 = 17
3rd Damage: 1d6 + 6 + 10 ⇒ (6) + 6 + 10 = 22
Ameko ibn Jad |
Ameko waves her thanks at the Professor, Much appreciated, couches her lance and charges at the abomination!
Binky the Axebeak |
Binky strikes first with his giant beak.
Bite, charge, height, heroism, df: 1d20 + 12 + 2 + 1 + 2 + 4 ⇒ (15) + 12 + 2 + 1 + 2 + 4 = 36
Damage, df: 1d8 + 10 + 4 ⇒ (7) + 10 + 4 = 21
Trip, charge, height, heroism, df: 1d20 + 14 + 2 + 1 + 2 + 4 ⇒ (1) + 14 + 2 + 1 + 2 + 4 = 24
Ameko ibn Jad |
While Ameko tries to spear the monster with her lance.
Lance, charge, height, heroism, df, pa: 1d20 + 18 + 2 + 1 + 2 + 4 - 3 ⇒ (17) + 18 + 2 + 1 + 2 + 4 - 3 = 41
Damage, df, pa: 2d8 + 24 + 18 + 8 ⇒ (1, 1) + 24 + 18 + 8 = 52
If attacked Ameko will take an immediate action to take cover behind Binky. It's a DC15 ride check which she cannot fail
Teddy Locara |
Teddy darts in, the falls back behind her allies, vanishing instantly as she moves back.
Attack: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
After attacking, spend 1 ki point to swift action vanish.
GM Z..D.. |
Beast 92 hit.
will save: 1d20 + 7 ⇒ (15) + 7 = 22
vital strike pincer: 1d20 + 25 ⇒ (16) + 25 = 418d8 + 12 ⇒ (8, 3, 7, 3, 6, 3, 2, 4) + 12 = 48
grab vs binky: 1d20 + 27 ⇒ (6) + 27 = 33
constrict: 2d8 + 12 ⇒ (1, 4) + 12 = 17
The beast shakes off the dust.
Arcanadin fails to land a blow on the beast.
Binky charges from above, and clamps down hard on the construct. At the same time, Ameko plants her lance strait into it.
Teddy manages to land a strike, but does minimal damage to the toughened creature.
The beast thrust its pincer at Binky, it grabs hold of the Axebeaks long neck and grabs hold. Binky takes 65 points of damage and is grappled
Pathfinders are up
Arcanadin |
1st Attack: 1d20 + 18 + 5 + 2 ⇒ (11) + 18 + 5 + 2 = 36
1st Damage: 1d6 + 6 + 10 + 2 ⇒ (5) + 6 + 10 + 2 = 23
2nd Attack: 1d20 + 13 + 5 + 2 ⇒ (11) + 13 + 5 + 2 = 31
2nd Damage: 1d6 + 6 + 10 + 2 ⇒ (5) + 6 + 10 + 2 = 23
3rd Attack: 1d20 + 8 + 5 + 2 ⇒ (8) + 8 + 5 + 2 = 23
3rd Damage: 1d6 + 6 + 10 + 2 ⇒ (1) + 6 + 10 + 2 = 19
Continuing his attack chain Arcanadin finally finds vulnerable points in the creatures hide.
Rocky the Oread |
Rocky will move up and try to grab the Grappled minotaur.
greater grapple including Haste: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27
"Smelly and greasy."
Binky the Axebeak |
Binky and Ameko are both benefitting from freedom of movement so Binky is not grabbed or constricted fortunately.
With a loud squawk Binky strikes out at the monster.
Bite, heroism, height, haste, df, pa: 1d20 + 12 + 2 + 1 + 1 + 4 - 2 ⇒ (18) + 12 + 2 + 1 + 1 + 4 - 2 = 36
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (5) + 10 + 6 + 4 = 25
Haste Bite, heroism, height, haste, df, pa: 1d20 + 12 + 2 + 1 + 1 + 4 - 2 ⇒ (20) + 12 + 2 + 1 + 1 + 4 - 2 = 38
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (6) + 10 + 6 + 4 = 26
Confirm, heroism, height, haste, df, pa: 1d20 + 12 + 2 + 1 + 1 + 4 - 2 ⇒ (7) + 12 + 2 + 1 + 1 + 4 - 2 = 25
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (5) + 10 + 6 + 4 = 25
Iterative, heroism, height, haste, df, pa: 1d20 + 7 + 2 + 1 + 1 + 4 - 2 ⇒ (11) + 7 + 2 + 1 + 1 + 4 - 2 = 24
Damage, pa, df: 1d8 + 10 + 6 + 4 ⇒ (3) + 10 + 6 + 4 = 23
Ameko ibn Jad |
While Ameko jabs her lance at it repeatedly.
Lance, heroism, height, df, haste, pa: 1d20 + 18 + 2 + 1 + 4 + 1 - 3 ⇒ (20) + 18 + 2 + 1 + 4 + 1 - 3 = 43
Damage, pa, df: 1d8 + 12 + 9 + 4 ⇒ (3) + 12 + 9 + 4 = 28
Confirm, heroism, height, df, haste, pa: 1d20 + 18 + 2 + 1 + 4 + 1 - 3 ⇒ (8) + 18 + 2 + 1 + 4 + 1 - 3 = 31
Damage, pa, df: 2d8 + 24 + 18 + 8 ⇒ (3, 7) + 24 + 18 + 8 = 60
Haste atk, heroism, height, df, haste, pa: 1d20 + 18 + 2 + 1 + 4 + 1 - 3 ⇒ (20) + 18 + 2 + 1 + 4 + 1 - 3 = 43
Damage, pa, df: 1d8 + 12 + 9 + 4 ⇒ (3) + 12 + 9 + 4 = 28
Confirm, heroism, height, df, haste, pa: 1d20 + 18 + 2 + 1 + 4 + 1 - 3 ⇒ (13) + 18 + 2 + 1 + 4 + 1 - 3 = 36
Damage, pa, df: 2d8 + 24 + 18 + 8 ⇒ (8, 8) + 24 + 18 + 8 = 66
Iterative, heroism, height, df, haste, pa: 1d20 + 13 + 2 + 1 + 4 + 1 - 3 ⇒ (2) + 13 + 2 + 1 + 4 + 1 - 3 = 20
Damage, pa, df: 1d8 + 12 + 9 + 4 ⇒ (5) + 12 + 9 + 4 = 30
GM Z..D.. |
Missed the freedom of movement, so binky would not have taken the 17 damage from constrict
Arcanadin, Binky and Ameko combine efforts to bring the Implacable Beast down.
Pathfinders pour through the broken gate into a sanctum teeming with fiends. In two towers that flank the large room, lesser demons furiously work levers and cranks to load ballistae of Abyssal steel and demon sinew to fire wicked bolts upon the charging Pathfinders. Atop a tall platform stands a demon much larger than any other, chanting and weaving dark energies to open what looks like an extradimensional portal.
This room is the command center of Thurl’s demonic army. The 20-foot tall round platform in the room has the inverted pentagram of Baphomet on it, and the smaller, 5-foot-tall square platform resting on this central platform bears the symbol of Baphomet: a minotaur’s head. Both symbols are painted in blood. The side platforms are also 20 feet tall, and the ceiling rises to a height of 40 feet.
The largest of the demon is on the most center platform, its chest bears a glowing rune. It is actively chanting.
Rocky: 1d20 + 2 ⇒ (1) + 2 = 3
professor: 1d20 + 2 ⇒ (5) + 2 = 7
Qalim: 1d20 ⇒ 15
Arcanadin: 1d20 + 6 ⇒ (16) + 6 = 22
Teddy: 1d20 + 9 ⇒ (5) + 9 = 14
Ameko: 1d20 + 10 ⇒ (11) + 10 = 21
Demon: 1d20 ⇒ 13
Arcanadic, Ameko, Qalim and Teddy you are up
Ameko ibn Jad |
Planes, heroism: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Planes, heroism: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Planes, heroism: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
What the hell, we must stop it quickly, if it finishes its summoning it might destroy everything!
Just telll me 2 interesting things about it
Ameko ibn Jad |
Ameko quickly weaves a spell of power around her lance which starts to glow brightly.
Casting wrathful weapon granting her lance the holy property.
After which she and Binky head into the chamber to get into positon.
Qalim Al Shama |
Know. (arcana) DC27: 1d20 + 20 ⇒ (20) + 20 = 40
Know. (planes)DC27: 1d20 + 16 ⇒ (16) + 16 = 32
Know. (planes)DC28: 1d20 + 16 ⇒ (9) + 16 = 25
Better to not let this demon open this portal. Destruction is good, but only done by Dragons!
Qalim moves as fast as he can to get closer to the demon.
This creature seems to be tied to Koth’Vaul!
Double move.
Teddy Locara |
Teddy moves forward, keeping a wary eye on the demon to see if it tracks her movement as powerful fiends sometimes can. She strikes out at it, breaking her invisibility, before quickly vanishing again and darting back.
Spring Attack, swift action vanish after making my attack before the fall back. Attack bonuses are +2 from Spring Heeled Style and +2 for attacking from invisibility.
Attack: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41
Damage: 1d8 + 5d6 + 8 + 2 ⇒ (1) + (4, 3, 4, 1, 2) + 8 + 2 = 25
Confirmation: 1d20 + 17 + 2 + 2 ⇒ (11) + 17 + 2 + 2 = 32
Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Arcanadin |
With a curse and an oath Arcanadin charges forward, smiting the demon as he approaches. His sword is raised, prepared to deflect the anticipated attack as he approaches.
Parry: 1d20 + 18 + 2 + 2 + 5 + 1 - 3 ⇒ (20) + 18 + 2 + 2 + 5 + 1 - 3 = 45
Attack, Charge, Divine Favor, Smite, Haste, Power Attack: 1d20 + 18 + 2 + 2 + 5 + 1 - 3 ⇒ (6) + 18 + 2 + 2 + 5 + 1 - 3 = 31
Damage: 1d6 + 12 + 10 + 10 ⇒ (2) + 12 + 10 + 10 = 34
Of course the nat 20 is on the parry roll
GM Z..D.. |
AOO vs Arcanadin: 1d20 + 20 ⇒ (8) + 20 = 28
Demon: 148 hp
Teddy moves in, and as predicted, the beasts eyes follows the ninja in. He still manages to weave in and land a blow.
Arcanadin moves in and smites the Demon, landing a savage blow.
The demon takes a step away from Arcanadin and continues to chant, another ripple begins to form in the room.
Party is up
Arcanadin |
Arcanadin steps up to continue his assault...
1st, Hasted, Divine Favor, Smite, Power Attack: 1d20 + 18 + 1 + 2 + 5 - 3 ⇒ (10) + 18 + 1 + 2 + 5 - 3 = 33
Damage: 1d6 + 6 + 2 + 10 + 6 ⇒ (5) + 6 + 2 + 10 + 6 = 29
2nd, Hasted, Divine Favor, Smite, Power Attack: 1d20 + 13 + 1 + 2 + 5 - 3 ⇒ (12) + 13 + 1 + 2 + 5 - 3 = 30
Damage: 1d6 + 6 + 2 + 10 + 6 ⇒ (2) + 6 + 2 + 10 + 6 = 26
3rd, Hasted, Divine Favor, Smite, Power Attack: 1d20 + 8 + 1 + 2 + 5 - 3 ⇒ (20) + 8 + 1 + 2 + 5 - 3 = 33
Damage: 1d6 + 6 + 2 + 10 + 6 ⇒ (5) + 6 + 2 + 10 + 6 = 29
Haste, Divine Favor, Smite, Power Attack: 1d20 + 18 + 1 + 2 + 5 - 3 ⇒ (9) + 18 + 1 + 2 + 5 - 3 = 32
Damage: 1d6 + 6 + 2 + 10 + 6 ⇒ (4) + 6 + 2 + 10 + 6 = 28
Confirm 3rd, Hasted, Divine Favor, Smite, Power Attack: 1d20 + 8 + 1 + 2 + 5 - 3 ⇒ (12) + 8 + 1 + 2 + 5 - 3 = 25
Damage: 1d6 + 6 + 2 + 10 + 6 ⇒ (6) + 6 + 2 + 10 + 6 = 30
and lands a vicious series of blows
GM Z..D.. |
Demon 62hp
The demon absorbs blow after blow. He loses focus on its one spell, but continues to chant.
This is one determined demon
Binky the Axebeak |
Ameko and Binky charge at the beast!
Given it is huge this likely provokes
SQUAAAAAWK!
Bite, charge, heroism, haste, df: 1d20 + 12 + 2 + 2 + 1 + 4 ⇒ (11) + 12 + 2 + 2 + 1 + 4 = 32
Damage, df: 1d8 + 10 + 4 ⇒ (4) + 10 + 4 = 18
Trip, charge, heroism, haste, df: 1d20 + 14 + 2 + 2 + 1 + 4 ⇒ (1) + 14 + 2 + 2 + 1 + 4 = 24
Ameko ibn Jad |
Ameko levels her lance squarely at the monsters chest.
Lance, charge, heroism, haste, df, pa: 1d20 + 18 + 2 + 2 + 1 + 4 - 3 ⇒ (20) + 18 + 2 + 2 + 1 + 4 - 3 = 44
Damage, charge, pa, df, holy: 2d8 + 24 + 18 + 8 + 2d6 ⇒ (6, 3) + 24 + 18 + 8 + (4, 5) = 68
Confirm, charge, heroism, haste, df, pa: 1d20 + 18 + 2 + 2 + 1 + 4 - 3 ⇒ (8) + 18 + 2 + 2 + 1 + 4 - 3 = 32
Damage, charge, pa, df: 2d8 + 24 + 18 + 8 ⇒ (2, 1) + 24 + 18 + 8 = 53
Crit damage should be right given its a x3 weapon doing double on a charge as they dont multiply together. Instead it ends up at a total of x4 I believe. Weapon is holy and therefore good aligned for DR purposes